shadowcat1313 Posted June 26, 2010 Report Share Posted June 26, 2010 X-Wing Fighter Val Char Cost Notes 10 Size 50 Length 10.08", Width 5.04", Area 50.8" Mass 102.4 ton KB -10 60 STR 0 Lift 102.4tons; 12d6 23 DEX 39 OCV 8 DCV 2 30 BODY 10 10 DEF 24 5 SPD 0 Phases: 3, 5, 8, 10, 12 Total Characteristic Cost: 109 Movement: Leaping: 0" Flight: 30" / 120" Cost Powers END 93 Proton Torpedoes: RKA 9d6, Autofire (2 shots; +1/4), Armor Piercing (+1/2), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down (+1/4) (371 Active Points); OIF Immobile (-1 1/2), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), 6 Charges (-3/4) 69 Quad Linked Laser Cannons: RKA 6 1/2d6, Autofire (5 shots; +1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down (+1/4) (275 Active Points); OIF Immobile (-1 1/2), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Custom Modifier (Frequent maintenance of barrel assemblies required; -1/2), Beam (-1/4) 27 45 Ion Manuever Drive: (Total: 90 Active Cost, 45 Real Cost) Flight 30", Position Shift, x4 Noncombat (70 Active Points); OIF Immobile (-1 1/2), Cannot Move Backwards (-1/4) (Real Cost: 25) plus +2 SPD (Real Cost: 20) 0 20 Deflector Screens: FF (25 PD/25 ED) (Protect Carried Items) (60 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2) 6 60 Endurance Reserve (250 END, 50 REC) Reserve: (75 Active Points); OIF Immobile (-1 1/2) 0 6 Hyperdrive: Faster-Than-Light Travel (3 Light Years/day) (30 Active Points); OIF Immobile (-1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Requires A Skill Roll (-1/2), Custom Modifier (cannot be used inside a gravity field; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 3 6 LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 2 17 Radar (Radio Group), +5 to PER Roll, Increased Arc Of Perception (360 Degrees), Transmit, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down (+1/4) (61 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2) 6 7 Radio Perception/Transmission (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down (+1/4) (22 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 2 Skills 4 Navigation (Air, Hyperspace, Space) 12- (10 Active Points); IIF Immobile (Navigation Computer; -1 1/4) 3 Combat Piloting 14- 2 TF: Single type of piloted vehicle 7 +4 with Ranged Combat (20 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 10 +6 with a group of similar Skills (30 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) Note: Flight manuevers, turn mode, general piloting rolls 7 Tactics 11- 3 Teamwork 14- Total Powers & Skill Cost: 359 Total Cost: 468 200+ Disadvantages 20 Reputation: Rebel Starfighter, 14- (Extreme) 10 Physical Limitation: No ground movement (Frequently; Slightly Impairing) 238 Experience Points Total Disadvantage Points: 468 Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted June 27, 2010 Report Share Posted June 27, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Very cool. Have Rep Quote Link to comment Share on other sites More sharing options...
Vanguard Posted July 2, 2010 Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Nicely done Shadowcat. I do have one question tho. Why did you build the Deflector Screen to protect carried items? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 2, 2010 Author Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter two possibilities: 1. to protect the droid which is partially external 2. simple oops, I dont remember thats been a long while I have a mind like a steel collander, and my proof-reading skills are not up to par sometimes, as Susano and Eodin and Polaris can attest Quote Link to comment Share on other sites More sharing options...
Vanguard Posted July 2, 2010 Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Ahh. Okay. That makes sense. As I was typing it I figured it might be to protect the odd R2 unit but thought there might be something else I was missing. Again, good job. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 2, 2010 Author Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter I will do a more technical re-write of it this weekend too Quote Link to comment Share on other sites More sharing options...
Vanguard Posted July 2, 2010 Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Cool. Looking forward to it and any other starfighters you might get around to creating. Have you done a version of the Vipers from Battlestar? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 2, 2010 Author Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter not yet, but I was never a big BSG fan to begin with Quote Link to comment Share on other sites More sharing options...
Mathew Posted July 2, 2010 Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Good conversion, but you missed one thing... The rarely used ability to shapeshift into a giant Luke Skywalker shaped Mecha! Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 2, 2010 Author Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter ewww.... at that point I would go with a giant cabbit wielding a Light Carrot Quote Link to comment Share on other sites More sharing options...
Mathew Posted July 2, 2010 Report Share Posted July 2, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter I was actually tyoing with making the B1 Battle Droids for Hero Games, and then also making the Battle Droid/AAT Transformer. It's one of the few Star Wars Transformers that actually makes sense. A tank that turns into a robot. Another good one is General Grevious' droids who turn into starfighters. I like the DROID Transformers. Quote Link to comment Share on other sites More sharing options...
Vanguard Posted July 3, 2010 Report Share Posted July 3, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter not yet' date=' but I was never a big BSG fan to begin with[/quote'] Eh, oh well . . was worth asking. Quote Link to comment Share on other sites More sharing options...
Mathew Posted July 3, 2010 Report Share Posted July 3, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter I'd hope for something like th Gunstar from The Last Starfighter. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 3, 2010 Author Report Share Posted July 3, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter i dont have any real specs on either to work from, unless somebody has some handy Quote Link to comment Share on other sites More sharing options...
Mathew Posted July 3, 2010 Report Share Posted July 3, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Not sure if this helps. http://en.battlestarwiki.org/wiki/Viper_Mark_II http://rpggamer.org/page.php?page=2988 Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted July 8, 2010 Report Share Posted July 8, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Is it possible to build the Sun Crusher with Hero 6th Edition? Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted July 11, 2010 Report Share Posted July 11, 2010 Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter Is it possible to build the Sun Crusher with Hero 6th Edition? Sun Crusher resonance torpedoes... *shudders* How much armor would that thing have to have considering it was hit by a Death Star Super-Laser and it only cracked the armor? Quote Link to comment Share on other sites More sharing options...
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