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Else Earth Character Thread.


Enforcer84

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Re: Else Earth Character Thread.

 

Hmmm...of the female characters that you've posted on this thread thus far,

it looks like the ones that it'll be easiest to do pics of will be Brunhilde and

Ambassador. Speaking of whom, is her Scion Stone worn on her forehead

like Adam Warlock's gem, and what color is it?

 

Of the male characters posted so far, I've done Unrivaled's pic, which has

since been posted here; the others that I've done (but haven't sent in for

cleanup yet) are Anvil and Gilgamesh.

 

Now, when you say that Tech-Star's armor is a hardsuit, do you mean an

outfit that looks like the armors worn by the Knight Sabers in Bubblegum

Crisis, or something a little more like Iron Man's armor(s)?

 

 

Major Tom 2009 :confused:

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Re: Else Earth Character Thread.

 

Ooooo (grimacing)...that's what I was afraid you were going to say about

Tech-Star's armor, especially since that boot type doesn't exist in the

Fabrica Boot/Shoe menu -- which means that I'm going to be exploring

Terra Incognita when it comes to coming up with a pic for her.

 

 

Major Tom 2009 :nonp:

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Re: Unrivled (5e, 400pts)

 

UNRIVALED

...

Notes: As you can see, I've not really completed his background, the benefactor hasn't been developed yet, and considering his sexist nature I'm not exactly sure why he's still working for her as he probably considers her weak and incompetent. (or less competent than a similar male crime boss) So she's somehow earned his respect, or perhaps just bought his loyalty.

 

Female crime bosses happen.

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Re: Else Earth Character Thread.

 

[ATTACH=CONFIG]40039[/ATTACH][ATTACH=CONFIG]40040[/ATTACH][ATTACH=CONFIG]40038[/ATTACH]

 

As promised to Enforcer, there are pictures I use to describe Ambassador (on the right), Brunhilde (in the middle) and New Widow (on the left, who is Recluse Rival).

 

it might give you the taste to build the so called Widow ;)

 

hoping you like

 

Opale

 

Beauty is uuniversal

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Re: Else Earth Character Thread.

 

With pleasure.

 

I'm particularly sensitive about choosing picture for games like Champions. The visual aspect of it makes it unique.

 

Opale

 

Trying to slide into a sueprheroine costume somedays but finds she never has superpowers herself..

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Widow II (5e, 411pts)

 

THE WIDOW

 

 

Val Char Cost Roll Notes

40 STR 30 17- Lift 6400.0kg; 8d6 [4]

20 DEX 30 13- OCV: 7/DCV: 7

25 CON 30 14-

10 BODY 0 11-

18 INT 8 13- PER Roll 13-

14 EGO 8 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6

18 COM 4 13-

 

15+3 PD 7 Total: 15/18 PD (3/6 rPD)

15+3 ED 10 Total: 15/18 ED (3/6 rED)

6 SPD 30 Phases: 2, 4, 6, 8, 10, 12

13 REC 0

50 END 0

45 STUN 2 Total Characteristic Cost: 164

Movement: Running: 9"/36"

Gliding: 8"/16"

Leaping: 18"/72"

Swimming: 2"/4"

Swinging: 20"/40"

Cost Powers END

61 Psi-Web Projection: Multipower, 61-point reserve

6u 1) Psi-Web Blast: Energy Blast 7d6, Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-¼) (61 Active Points) 6

5u 2) Psi-Webbing: Entangle 3d6, 3 DEF, Based On EGO Combat Value (Standard Defenses apply; +1), Range Modifiers Apply (-¼) (52 Active Points) 5

5u 3) Sensory Web: Sight, Hearing and Mental Groups Flash 3d6, Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points) 5

3u 4) Web-Grab: Stretching 12" (60 Active Points); Cannot Do Damage (-½), Always Direct (-¼), Range Modifier Applies (-¼) 6

1u 5) Webchute: Gliding 8" (8 Active Points); Limited Movement (character cannot gain altitude, and must move at least 12" downward for every 1" forward; -½), Costs Endurance (Only Costs END to Activate; -¼) 1

2u 6) Webline: Swinging 20" (20 Active Points) 2

 

Arachnid Powers

22 1) Arachnid Awareness: Danger Sense (self only, Out of Combat, Function as a Sense) 13-

3 2) Durable: Damage Resistance (3 PD/3 ED) 0

5 3) Light Enhancing Vision: Nightvision 0

5 4) Psi-Web Senses: Mental Awareness 0

10 5) Wallcrawling: Clinging (normal STR) 0

Gear

5 1) Cat-Suit of Distraction: +20 PRE (20 Active Points); Only To Make Seductive/Friendly Presence Attacks Solely For Purposes Of Causing Target To Delay His Action In Combat (-1), Only Versus Targets Of Appropriate Sexual Orientation (-1), OIF (-½), Only Works Once Per Target Per Scene (-½)

 

Parkour & Freerunning

20 1) Bounder: Leaping +10" (18" forward, 9" upward) (Accurate, x4 Noncombat) 2

11 2) Sprinter: Running +3" (9" total), x4 Noncombat 1

 

Talents

2 Free Running: Environmental Movement (no penalties on narrow/enclosed spaces or cluttered terrain)

15 Uncanny Agility: Lightning Reflexes: +10 DEX to act first with All Actions

6 Combat Agility: Combat Luck (3 PD/3 ED)

 

Skills

3 Acrobatics 13-

3 Breakfall 13-

2 CK: Century City 11-

3 Concealment 13-

3 Contortionist 13-

3 Deduction 13-

3 Lockpicking 13-

3 Navigation 13-

3 Parachuting 13-

3 Paramedics 13-

3 Persuasion 12-

3 Scholar

1 1) KS: Century City Underworld (2 Active Points) 11-

1 2) KS: Freerunning (2 Active Points) 11-

1 3) KS: Parkour (2 Active Points) 11-

1 4) KS: The Psionic World (2 Active Points) 11-

1 5) KS: The Superhuman World (2 Active Points) 11-

3 Security Systems 13-

3 Seduction 12-

3 Shadowing 13-

3 Sleight Of Hand 13-

3 Stealth 13-

3 Streetwise 12-

2 Survival (Urban) 13-

 

Total Powers & Skill Cost: 247

Total Cost: 411

 

200+ Disadvantages

10 Enraged: When innocents threatened/harmed (Uncommon), go 8-, recover 11-

15 Hunted: Athena Devereaux 8- (As Pow; NCI; Harshly Punish)

10 Hunted: Bloodwing 8- (As Pow; Harshly Punish)

15 Hunted: Hyperion Intsitute 11- (Mo Pow; NCI; Watching)

15 Psychological Limitation: Disdain for Criminals (Common; Strong)

10 Psychological Limitation: Flirtatious (Common; Moderate)

15 Psychological Limitation: Protective of Innocents (Common; Strong)

15 Psychological Limitation: Thrillseeker (Very Common; Moderate)

10 Social Limitation: Guilty Past, daughter of a deposed crime lord. (Occasionally; Major)

10 Rivalry: Professional and Romantic (Recluse; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Physical Limitation: Migraine Headaches if uses her powers too much (-2 on all skills, attack rolls) (Infrequently; Greatly Impairing)

15 Social Limitation: Secret Identity (Frequently; Major)

61 Experience Points

 

Total Disadvantage Points: 411

 

Background/History: Betty Edison wanted for nothing growing up in Century City; he father was a big deal and big money. Big Eddy Edison had worked his way up the underworld ladder the hard way, with his brain, his fists, and a few well placed explosives. It wasn't until Betty was in high school did she even stop to think about where her families fortunes came from.

 

She was horrified. Not just at her father's "business" but at her own spoiled blindness. She began experiencing headaches and blackouts shortly afterwards, and worried he was poisoning her. Her mother took her to a specialist who suggested they go to the Hyperion Institute and have her checked for psionic-related illnesses. Her father, superstitious in addition to his other foibles was not pleased to find out his daughter was a freak. In fact, he concluded that Betty wasn't his. In a drunken stupor, he beat her mother almost to death and would have done the same to Betty if her psionic abilities hadn't manifested to defend her.

 

Leaving Big Eddy entangled in some sort of ectoplasmic web, she took her mother to a shelter and disappeared on the streets. Taking inspiration from the apparent spideresque nature of her powers, Betty took up the mantle of a 50's era crime fighter, the Widow. Her early adventured mostly involved her fighting against Big Eddy's gang. When he was murdered by the agents of an up-and-coming crime lord named Athena Devereaux, Widow began pursuing her with a vengeance.

 

Her superhuman physical attributes slowly emerged as her career took off and she spent her days studying at the public library to better understand her abilities and her chosen profession. Early in her career, Betty met the Recluse; a serious, young, costumed crime-fighter who took an instant dislike to her for reasons she couldn't comprehend. Betty had been rather instantly attracted to him and his brush-off kind of hurt.

 

Personality/Motivation: Widow is a flamboyant, happy-go-lucky crime fighter who is still trying to atone for the sins of her father. She enjoys using her powers and is at her happiest fighting crime with her husband and team.

 

Always a friendly and outgoing woman, Widow enjoys flirting and playing the bombshell role.

 

Quote: Mmmm. Nice muscles Pariah. Too bad the ones between your ears are in charge!

 

Powers/Tactics: Widow can summon ectoplasmic "webbing," for which she is well known. The webs are strong and rather beautiful. When she uses her flash attack, the "web" appears on her target's head causing them to see soothing lights and hear comforting music. The "Blast" power similarly is a rather gentle experience, causing numbness and sleep inducement. The entangle, swing lines, and grab are purely physical manifestations.

 

Additionally, she is a meta-human class athlete.

 

Campaign Use: A more street-learned detective, whose become more proficient with criminology since partnering with Recluse.

 

Appearance: Betty is a beautiful red-head with fair skin and a nice figure. Her hair is usually shoulder length and kind of wavy. She wears flattering, easy-to-move-in fashions and the best shoes she can find. (They’re a weakness) She is not opposed to dressing up either and will occasionally do so with no provocation.

 

As the Widow, she wears a distractingly tight (with an even more distractingly open décolletage) body suit, black with red gloves, red high-heeled boots, and a large red facemask that leaves her mouth and nose open as well as allows her hair to be free. Her suit features the red "widow" marking on her chest and on her back. She wears a gold belt.

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Re: Widow II (5e, 411pts)

 

THE WIDOW

 

 

Val Char Cost Roll Notes

40 STR 30 17- Lift 6400.0kg; 8d6 [4]

20 DEX 30 13- OCV: 7/DCV: 7

25 CON 30 14-

10 BODY 0 11-

18 INT 8 13- PER Roll 13-

14 EGO 8 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6

18 COM 4 13-

 

15+3 PD 7 Total: 15/18 PD (3/6 rPD)

15+3 ED 10 Total: 15/18 ED (3/6 rED)

6 SPD 30 Phases: 2, 4, 6, 8, 10, 12

13 REC 0

50 END 0

45 STUN 2 Total Characteristic Cost: 164

 

Movement: Running: 9"/36"

Gliding: 8"/16"

Leaping: 18"/72"

Swimming: 2"/4"

Swinging: 20"/40"

 

Cost Powers END

61 Psi-Web Projection: Multipower, 61-point reserve

6u 1) Psi-Web Blast: Energy Blast 7d6, Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-¼) (61 Active Points) 6

5u 2) Psi-Webbing: Entangle 3d6, 3 DEF, Based On EGO Combat Value (Standard Defenses apply; +1), Range Modifiers Apply (-¼) (52 Active Points) 5

5u 3) Sensory Web: Sight, Hearing and Mental Groups Flash 3d6, Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points) 5

3u 4) Web-Grab: Stretching 12" (60 Active Points); Cannot Do Damage (-½), Always Direct (-¼), Range Modifier Applies (-¼) 6

1u 5) Webchute: Gliding 8" (8 Active Points); Limited Movement (character cannot gain altitude, and must move at least 12" downward for every 1" forward; -½), Costs Endurance (Only Costs END to Activate; -¼) 1

2u 6) Webline: Swinging 20" (20 Active Points) 2

 

Arachnid Powers

22 1) Arachnid Awareness: Danger Sense (self only, Out of Combat, Function as a Sense) 13-

3 2) Durable: Damage Resistance (3 PD/3 ED) 0

5 3) Light Enhancing Vision: Nightvision 0

5 4) Psi-Web Senses: Mental Awareness 0

10 5) Wallcrawling: Clinging (normal STR) 0

Gear

5 1) Cat-Suit of Distraction: +20 PRE (20 Active Points); Only To Make Seductive/Friendly Presence Attacks Solely For Purposes Of Causing Target To Delay His Action In Combat (-1), Only Versus Targets Of Appropriate Sexual Orientation (-1), OIF (-½), Only Works Once Per Target Per Scene (-½)

 

Parkour & Freerunning

20 1) Bounder: Leaping +10" (18" forward, 9" upward) (Accurate, x4 Noncombat) 2

11 2) Sprinter: Running +3" (9" total), x4 Noncombat 1

 

Talents

2 Free Running: Environmental Movement (no penalties on narrow/enclosed spaces or cluttered terrain)

15 Uncanny Agility: Lightning Reflexes: +10 DEX to act first with All Actions

6 Combat Agility: Combat Luck (3 PD/3 ED)

 

Skills

3 Acrobatics 13-

3 Breakfall 13-

2 CK: Century City 11-

3 Concealment 13-

3 Contortionist 13-

3 Deduction 13-

3 Lockpicking 13-

3 Navigation 13-

3 Parachuting 13-

3 Paramedics 13-

3 Persuasion 12-

3 Scholar

1 1) KS: Century City Underworld (2 Active Points) 11-

1 2) KS: Freerunning (2 Active Points) 11-

1 3) KS: Parkour (2 Active Points) 11-

1 4) KS: The Psionic World (2 Active Points) 11-

1 5) KS: The Superhuman World (2 Active Points) 11-

3 Security Systems 13-

3 Seduction 12-

3 Shadowing 13-

3 Sleight Of Hand 13-

3 Stealth 13-

3 Streetwise 12-

2 Survival (Urban) 13-

 

Total Powers & Skill Cost: 247

Total Cost: 411

 

200+ Disadvantages

10 Enraged: When innocents threatened/harmed (Uncommon), go 8-, recover 11-

15 Hunted: Athena Devereaux 8- (As Pow; NCI; Harshly Punish)

10 Hunted: Bloodwing 8- (As Pow; Harshly Punish)

15 Hunted: Hyperion Intsitute 11- (Mo Pow; NCI; Watching)

15 Psychological Limitation: Disdain for Criminals (Common; Strong)

10 Psychological Limitation: Flirtatious (Common; Moderate)

15 Psychological Limitation: Protective of Innocents (Common; Strong)

15 Psychological Limitation: Thrillseeker (Very Common; Moderate)

10 Social Limitation: Guilty Past, daughter of a deposed crime lord. (Occasionally; Major)

10 Rivalry: Professional and Romantic (Recluse; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Physical Limitation: Migraine Headaches if uses her powers too much (-2 on all skills, attack rolls) (Infrequently; Greatly Impairing)

15 Social Limitation: Secret Identity (Frequently; Major)

61 Experience Points

 

Total Disadvantage Points: 411

 

Background/History: Betty Edison wanted for nothing growing up in Century City; he father was a big deal and big money. Big Eddy Edison had worked his way up the underworld ladder the hard way, with his brain, his fists, and a few well placed explosives. It wasn't until Betty was in high school did she even stop to think about where her families fortunes came from.

 

She was horrified. Not just at her father's "business" but at her own spoiled blindness. She began experiencing headaches and blackouts shortly afterwards, and worried he was poisoning her. Her mother took her to a specialist who suggested they go to the Hyperion Institute and have her checked for psionic-related illnesses. Her father, superstitious in addition to his other foibles was not pleased to find out his daughter was a freak. In fact, he concluded that Betty wasn't his. In a drunken stupor, he beat her mother almost to death and would have done the same to Betty if her psionic abilities hadn't manifested to defend her.

 

Leaving Big Eddy entangled in some sort of ectoplasmic web, she took her mother to a shelter and disappeared on the streets. Taking inspiration from the apparent spideresque nature of her powers, Betty took up the mantle of a 50's era crime fighter, the Widow. Her early adventured mostly involved her fighting against Big Eddy's gang. When he was murdered by the agents of an up-and-coming crime lord named Athena Devereaux, Widow began pursuing her with a vengeance.

 

Her superhuman physical attributes slowly emerged as her career took off and she spent her days studying at the public library to better understand her abilities and her chosen profession. Early in her career, Betty met the Recluse; a serious, young, costumed crime-fighter who took an instant dislike to her for reasons she couldn't comprehend. Betty had been rather instantly attracted to him and his brush-off kind of hurt.

 

Personality/Motivation: Widow is a flamboyant, happy-go-lucky crime fighter who is still trying to atone for the sins of her father. She enjoys using her powers and is at her happiest fighting crime with her husband and team.

 

Always a friendly and outgoing woman, Widow enjoys flirting and playing the bombshell role.

 

Quote: Mmmm. Nice muscles Pariah. Too bad the ones between your ears are in charge!

 

Powers/Tactics: Widow can summon ectoplasmic "webbing," for which she is well known. The webs are strong and rather beautiful. When she uses her flash attack, the "web" appears on her target's head causing them to see soothing lights and hear comforting music. The "Blast" power similarly is a rather gentle experience, causing numbness and sleep inducement. The entangle, swing lines, and grab are purely physical manifestations.

 

Additionally, she is a meta-human class athlete.

 

Campaign Use: A more street-learned detective, whose become more proficient with criminology since partnering with Recluse.

 

Appearance: Betty is a beautiful red-head with fair skin and a nice figure. Her hair is usually shoulder length and kind of wavy. She wears flattering, easy-to-move-in fashions and the best shoes she can find. (They’re a weakness) She is not opposed to dressing up either and will occasionally do so with no provocation.

 

As the Widow, she wears a distractingly tight (with an even more distractingly open décolletage) body suit, black with red gloves, red high-heeled boots, and a large red facemask that leaves her mouth and nose open as well as allows her hair to be free. Her suit features the red "widow" marking on her chest and on her back. She wears a gold belt.

 

 

Ahhhh...more grist for the mill (:D).

 

 

Major Tom 2009 :cool:

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