tenebre Posted August 19, 2010 Report Share Posted August 19, 2010 Anyone have resources for WWII era Hero 6E stuff? I am looking for vehicle, weapons, stats etc I have plenty of resources i can convert from but was curious what was already out there Quote Link to comment Share on other sites More sharing options...
Beast Posted August 19, 2010 Report Share Posted August 19, 2010 Re: WWII Hero there is a 6th ed golden age of champions in the works by Darren(not on the production list) I have my copies of Golden age of Champions(2nd and 4th editions) the 2nd edition has a larger list of equipment than 4th edition you might want to look for ShadowHawks vehicular insanity threads Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted August 19, 2010 Report Share Posted August 19, 2010 Re: WWII Hero or you can adapt the vehicles in pulp HERO to 6ed at first untill you get the numbers right Quote Link to comment Share on other sites More sharing options...
RexMundi Posted August 19, 2010 Report Share Posted August 19, 2010 Re: WWII Hero Most of the Pulp Hero stuff will go straight over......plus, Surbooks stuff has a pile of good stuff on it for some reason, not sure why. For vehicles this spot is a good start. http://surbrook.devermore.net/adaptationsvehicles/vehicle.html Then the King Kong stuff for even more fun. ~Rex Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted August 19, 2010 Report Share Posted August 19, 2010 Re: WWII Hero Hey, Tenebre, long time no see Quote Link to comment Share on other sites More sharing options...
the Evil DM Posted August 27, 2010 Report Share Posted August 27, 2010 Re: WWII Hero Hero games had an electronic source book at one time called Unknown Eagles. I'm not sure if it's still avail. though. Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted August 27, 2010 Report Share Posted August 27, 2010 Re: WWII Hero i checked the HERO games store no luck Quote Link to comment Share on other sites More sharing options...
tenebre Posted August 31, 2010 Author Report Share Posted August 31, 2010 Re: WWII Hero I do have unknown eagles, but i dont particularly agree with several of their builds, especially considering bullets mass/velocity compared with seemingly random damage assignments. :-P Pulp Hero, surbrooks site, and dark champions have given me enough data to go on to get the campaign up and running. Quote Link to comment Share on other sites More sharing options...
Susano Posted August 31, 2010 Report Share Posted August 31, 2010 Re: WWII Hero Most of the Pulp Hero stuff will go straight over......plus, Surbooks stuff has a pile of good stuff on it for some reason, not sure why. For vehicles this spot is a good start. http://surbrook.devermore.net/adaptationsvehicles/vehicle.html Then the King Kong stuff for even more fun. ~Rex A lot of the vehicles were sent to me. Quote Link to comment Share on other sites More sharing options...
Barwickian Posted August 31, 2010 Report Share Posted August 31, 2010 Re: WWII Hero I'm slowly building a Second World War resource pack at the moment, but it's nowhere near finished yet. I'm adding to it as and when, but I'm really preparing it for the campaign AFTER next, so I'm in no great hurry. (Next campaign is Sengoku-era ninjas, so no crossover with the planned Thule Society occult zombie fest). My rough worksheet, at least initially, is... German small arms MP28 MP40 (aka Schmeisser) - done Mauser Karabiner 98k - done Luger P08 - done Walther P38 Mauser Schnellfeuer (aka M1932) - done German support weapons MG34 FG42 MG42 (aka Spandau) Panzershreck Flammenwerfe 41 Steilhandgranate British small arms Webley No IV - done Lee-Enfield No 4 - done Lanchester Mk 1 (use same stats as MP28) Sten Mk II British support weapons Lewis Mk I LMG Bren Mk II LMG Vickers Mk I MMG PIAT No. 36 Grenade (Mills Bomb) Lifebuoy Mk I flamethrower British special weapons Welrod pistol German vehicles BMW R75 motorcycle/sidecar Kubelwagen Steyr 1500 car Blitz truck A tank (probably a Panzer IV, but will depend on when and where I actually set the game) Maybe a Bf109 or a Stuka for if I'm feeling really nasty (or they're trouncing the opposition faster than I expected) Since I intend the players to be operating behind enemy lines, Allied vehicles are not immediately necessary. However, I am extremely tempted to find a use for my Donald Sutherland impersonation, so they may just find a Sherman and its crew as allies. A Sherman can give you a nice edge. (You should hear my other Donald Sutherland impersonation.) However, if that's the case, then the game pretty much has to be set after the Americans have entered the war, so American weapons may be needed. Quote Link to comment Share on other sites More sharing options...
Barwickian Posted August 31, 2010 Report Share Posted August 31, 2010 Re: WWII Hero Now the Interweb has let me sluice down its pipes once more, here's the German small arms I've statted so far. The eventual idea is for each to have a description/history like the Schnellfeuer, and for each to be illustrated - for presentation purposes, I plan to hand players 'weapons cards' as they find or otherwise acquire new guns. (Yes, to answer an obvious question, I am hoping to attract some video gamers to the tabletop. No, I'm not directly planning Wolfenstein, though the source ideas are similar. I'm also trying to avoid statting weapons covered in Pulp Hero, though some are similar - the Schnellfeuer being an autofire version of the C96, and the K98k being similar to the longer-barelled G98.) MP40: Killing Attack - Ranged 1d6+1, Autofire (5 shots; +1/2) (35 Active Points); OAF (-1), STR Minimum 9-13 (13; -1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4), Beam (-1/4), 32 Charges (+1/4) Mauser Karabiner 98k (Total: 51 Active Cost, 12 Real Cost) Killing Attack - Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4) (50 Active Points); OAF (-1), STR Minimum 14-18 (14; -3/4), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 11) plus Penalty Skill Levels: +1 vs. range with to offset a specific negative OCV modifier with any single attack; OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 1) Luger P-08: (Total: 22 Active Cost, 7 Real Cost) Killing Attack - Ranged 1d6+1 (20 Active Points); OAF (-1), 8 Charges (-1/2), Real Weapon (-1/4), STR Minimum 4-8 (8; -1/4), Beam (-1/4), Required Hands One-Handed (-0) (Real Cost: 6) plus +1 with any single attack (2 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 1) Mauser M1932 Schnellfeuer: Killing Attack - Ranged 1d6+1, Autofire (5 shots; +1/2) (35 Active Points); OAF (-1), STR Minimum 14-18 (14; -3/4), Beam (-1/4), Real Weapon (-1/4), 20 Charges (+1/4) The Mauser Schnellfeuer (unofficially known as the Mauser M1932) is a fully automatic variation of the C96 'Broomhandle' Mauser. Like its predecessors, it uses Mauser 7.63mm rounds, which achieve a muzzle velocity of 425m.s (1,394fps) and its wooden holster doubles as a detachable stock. It replaces the C96's internal magazine with a 10- or 20-round detachable box magazine. The weapon has selective fire. In fully automatic mode its rate of fire is about 900 rounds per minute (15 rounds per second). Production began in 1932 and conintued to 1936. The weapon was primarily intended for export to China, but was also used by both sides in the Spanish Civil War. Around 8,000 were bought by the Luftwaffe during the Second World War, and small numbers by the Wehrmacht, who designated it the M712. It saw service with the Fallschirmjaeger (paratroops), and some may also have found service with the Waffen-SS. Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted September 1, 2010 Report Share Posted September 1, 2010 Re: WWII Hero Not at all a nitpick or anything, but I'd recommend making all guns that actually use a clip or magazine or drum to be "1 clip of X Recoverable Charges, Recoverable under limited circumstances" to simulate that you can find ammo in the field, on occasion. And to represent that you can carry more than one clip. Doesn't matter much, since you aren't paying points for guns in most cases, but that would make them easier to implement in campaigns where one might need to know the specific real cost. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted September 2, 2010 Report Share Posted September 2, 2010 Re: WWII Hero if you want more specific vehicles than whats already on surbrooks site let me know, I think a lot of the basics have been covered at least Quote Link to comment Share on other sites More sharing options...
Vondy Posted September 3, 2010 Report Share Posted September 3, 2010 Re: WWII Hero Not a resource, but an opinion. When running war-themed games I've found its best to do one of the following: have the PCs be a part of an irregular unit, like an OSS detachment, or go with the foxhole perspective. In the latter sense I mean, make it about a tight knit squad with finite objectives in the broader fighting. The former is usu., but not always, easier in a character driven game. Another option is to pick a unit that gets some leave so you can have some non-combat intrigue or character stories pop-up. Black Sheep Squadron comes to mind. Quote Link to comment Share on other sites More sharing options...
romanwarriro109 Posted December 1, 2010 Report Share Posted December 1, 2010 Re: WWII Hero Most of the Pulp Hero stuff will go straight over......plus, Surbooks stuff has a pile of good stuff on it for some reason, not sure why. For vehicles this spot is a good start. http://surbrook.devermore.net/adaptationsvehicles/vehicle.html Then the King Kong stuff for even more fun. ~Rex Excellent link! Thanks! Quote Link to comment Share on other sites More sharing options...
Susano Posted December 2, 2010 Report Share Posted December 2, 2010 Re: WWII Hero Excellent link! Thanks! You're welcome! Quote Link to comment Share on other sites More sharing options...
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