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Force Fields


CptPatriot

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Re: Force Fields

 

If you are just referencing the special effect of "force field" it's easy, just define in non gaming terms what effect you want it to do. Translating or reasoning from that effect in to HERO mechanics whether using Resistant Defense, Barrier or several other options becomes quite easy.

 

Getting stuck on the names of the HERO Powers is where most folks get stuck.

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Re: Force Fields

 

I find varied mechanics only for mechanics sake a bit boring. Unless there is a challenging sfx involved I don't see the point in the exercise. You might find some interesting old threads in the Star Hero forum dealing with different ways to simulate starship shields from tv and movies.

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Re: Force Fields

 

Damage Negation has many Aspects you would associate with Force Fields:

Not toally proof (you ever wonder why consoles explode?)

Blocks the Stun Part of a DC as well as the Body part (ED/PD is there non-synchronous).

It also Blocks Knockback.

 

Downsides:

It can be very hard to do the "weakened by absorbing hits" part, even with things like Ablating Limitation.

The same goes for Damage Based Enduracne Costs.

It reacts wierd to some Advanatges that affect the DC of the Attack: Autofire is more effective vs. Damage Negation then vs. EP/PD of the same scale. (But that could be overruled by the GM).

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Re: Force Fields

 

Generally what is really difficutly to do is the "get's weaker from hits" thing.

Ablative (especially the easier Version) goes in the right direction.

The some goes for "Damage Based Endruance Cost" (APG), but there are some wierd effects in that the Endurance Cost is based on the Entire Damage of the Attack, not the absorbed portion.

Both work well when combined with a Endruance Reserve (the "Shield Generator" or Main Generator). Usually however combining any form of "Costs Endruance" with an Endurance Reserve is a loss-thing especially when it is only a -1/2 Limitation.

Endurance Reserves work well as a Form of Reduced Endurance or Limited END/Recovery.

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