CptPatriot Posted August 8, 2011 Report Share Posted August 8, 2011 Everyone knows how to build a force field with Resistant Defenses in the 6th Edition, but what I'd like to discuss is other ways people have built force fields on their characters. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted August 8, 2011 Report Share Posted August 8, 2011 Re: Force Fields Depends on the SFX of the Force Field is what I use to govern how I build it and with what structure. ~Rex Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted August 8, 2011 Report Share Posted August 8, 2011 Re: Force Fields As someone who still uses 5th edition, I just use Force Field. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 8, 2011 Report Share Posted August 8, 2011 Re: Force Fields If you are just referencing the special effect of "force field" it's easy, just define in non gaming terms what effect you want it to do. Translating or reasoning from that effect in to HERO mechanics whether using Resistant Defense, Barrier or several other options becomes quite easy. Getting stuck on the names of the HERO Powers is where most folks get stuck. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted August 8, 2011 Report Share Posted August 8, 2011 Re: Force Fields Like I said, the SFX..... SFX Uber Alles... ~Rex....even thinks he's built a "Force Field" using a triggered Dispel, and a Summon before...... Quote Link to comment Share on other sites More sharing options...
CptPatriot Posted August 8, 2011 Author Report Share Posted August 8, 2011 Re: Force Fields I'm not looking for how to make one, but more to the point how others have made them up. I once enhanced Resistant Defenses w/ extra linked Stun and when the Stun runs out, the Def drops. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 8, 2011 Report Share Posted August 8, 2011 Re: Force Fields I find varied mechanics only for mechanics sake a bit boring. Unless there is a challenging sfx involved I don't see the point in the exercise. You might find some interesting old threads in the Star Hero forum dealing with different ways to simulate starship shields from tv and movies. Quote Link to comment Share on other sites More sharing options...
CptPatriot Posted August 8, 2011 Author Report Share Posted August 8, 2011 Re: Force Fields Well, I was looking for ideas for my Champions character, but I'd love to see how some people might write it up in a sci-fi game for comparison. Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 8, 2011 Report Share Posted August 8, 2011 Re: Force Fields Damage Negation has many Aspects you would associate with Force Fields: Not toally proof (you ever wonder why consoles explode?) Blocks the Stun Part of a DC as well as the Body part (ED/PD is there non-synchronous). It also Blocks Knockback. Downsides: It can be very hard to do the "weakened by absorbing hits" part, even with things like Ablating Limitation. The same goes for Damage Based Enduracne Costs. It reacts wierd to some Advanatges that affect the DC of the Attack: Autofire is more effective vs. Damage Negation then vs. EP/PD of the same scale. (But that could be overruled by the GM). Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 8, 2011 Report Share Posted August 8, 2011 Re: Force Fields Generally what is really difficutly to do is the "get's weaker from hits" thing. Ablative (especially the easier Version) goes in the right direction. The some goes for "Damage Based Endruance Cost" (APG), but there are some wierd effects in that the Endurance Cost is based on the Entire Damage of the Attack, not the absorbed portion. Both work well when combined with a Endruance Reserve (the "Shield Generator" or Main Generator). Usually however combining any form of "Costs Endruance" with an Endurance Reserve is a loss-thing especially when it is only a -1/2 Limitation. Endurance Reserves work well as a Form of Reduced Endurance or Limited END/Recovery. Quote Link to comment Share on other sites More sharing options...
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