bluesguy Posted November 2, 2011 Report Share Posted November 2, 2011 Ok one of the things I noticed when building Fantasy characters using Hero Designer (and this isn't really a Hero Designer question) is that when your character 'buys' clothing as equipment there is PD/ED associated with those articles of clothing. Usually 1 or 2 PD/ED. So how do you handle that PD/ED when the character isn't wearing any armor? How about when they are wearing armor? Quote Link to comment Share on other sites More sharing options...
djkester Posted November 2, 2011 Report Share Posted November 2, 2011 Re: Clothing, Armor and PD/ED Are you asking what happens to their pd or Ed? I think the answer you are looking for is: You reduce their current pd and Ed by the amount granted by their armor. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted November 2, 2011 Author Report Share Posted November 2, 2011 Re: Clothing, Armor and PD/ED Maybe it would be better with a scenario... Joe my fighter is walking around town with his tunic (1 PD/ED) + leather jacket (1 PD/ED) and leather pants (2 PD/ED). He has natural 3 PD/ED. So let us say he gets into a fist fight and someone hits him and the stun is 12. Let us also assume we are not using hit locations. Does he take: Including clothing - Tunic + Jacket + Natural PD = 5 PD so 12 - 5PD = 7 Stun Or Just Natural PD so 12 - 3 PD = 9 Stun Thanks David Quote Link to comment Share on other sites More sharing options...
Escafarc Posted November 2, 2011 Report Share Posted November 2, 2011 Re: Clothing, Armor and PD/ED Do the pieces of "Armor" (i.e. tunic,leather jacket,leather pants) have an Activation Roll to represent that they don't cover everywhere? Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted November 2, 2011 Report Share Posted November 2, 2011 Re: Clothing, Armor and PD/ED In games I've run, letting appropriate clothing count as 1PD/ED armor (leather or heavy cloth, not just a light tunic) was really a way to help keep the heroes from getting killed when they didn't have their armor for whatever reason. Sure I would allow it in a bar fight, but the protection from 1 STUN pip isn't going to make a big difference. Quote Link to comment Share on other sites More sharing options...
Ternaugh Posted November 2, 2011 Report Share Posted November 2, 2011 Re: Clothing, Armor and PD/ED Maybe it would be better with a scenario... Joe my fighter is walking around town with his tunic (1 PD/ED) + leather jacket (1 PD/ED) and leather pants (2 PD/ED). He has natural 3 PD/ED. So let us say he gets into a fist fight and someone hits him and the stun is 12. Let us also assume we are not using hit locations. Does he take: Including clothing - Tunic + Jacket + Natural PD = 5 PD so 12 - 5PD = 7 Stun Or Just Natural PD so 12 - 3 PD = 9 Stun Thanks David Usually, in Heroic games, armor doesn't stack (FH 225), so you'd use the better value of the two armors. For a character wearing armor only on certain locations, you could either use a hit location roll, an activation roll, or average DEF. I tend to prefer using the Hit Location Chart (6E2 109) in situations like this. So, using the example above, the tunic + leather jacket would provide 1 PD/ED to locations 7-13, and the leather pants would provide 2 PD/ED to locations 14-17. I'd assume that the character would also have boots (location 18) that provide at least 1 PD/ED. These would add to the character's natural PD/ED. So, a punch to the head (location 3) wouldn't have any protection beyond the natural 3 PD, while a punch to the stomach would have 4 PD subtracted from the damage. Killing attacks are a little different. Let's say that our sample character is hit in the arm (location 7) with a sword strike. He would get 1PD (armor only) against the BODY damage, and 4 PD (armor + natural PD) against the STUN damage of the attack. Now, in my campaigns, I usually don't give characters any protective values from normal "street" clothes. Cloth armor (DEF 1) is really heavy cloth-often padded-and is different than a light shirt or tunic. Heavy work clothes could provide limited armor, however. See the Hero System Equipment Guide, p. 228 for more information. JoeG Quote Link to comment Share on other sites More sharing options...
bluesguy Posted November 3, 2011 Author Report Share Posted November 3, 2011 Re: Clothing, Armor and PD/ED Thank you. The stacking rule was a useful reminder as well. I think I will use the clothing PD/ED for when the characters are wandering around town and wearing obvious armor would attract unwanted attention from the guards. Quote Link to comment Share on other sites More sharing options...
Vondy Posted November 3, 2011 Report Share Posted November 3, 2011 Re: Clothing, Armor and PD/ED I generally give characters wearing layers, quilted clothing, or soft leather 1PD/1ED non-resistant defense. Its a gimme. I use hit locations and called shots, so activation isn't a question. Quote Link to comment Share on other sites More sharing options...
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