LouGoncey Posted February 6, 2014 Report Share Posted February 6, 2014 Just bought this today and I am curious of what the 'die-hards' think of it. With a little rewriting you have a Champions type system that is lighter than 6e -- all you need is a ten sider. Quote Link to comment Share on other sites More sharing options...
mhd Posted February 6, 2014 Report Share Posted February 6, 2014 Larping with dice is a thing? Quote Link to comment Share on other sites More sharing options...
Darren Watts Posted February 6, 2014 Report Share Posted February 6, 2014 The system is designed to use a stopwatch which has hundredths of a second as the "d10 generator." This does mean you can play it at the table with actual d10s as well, of course. dw Quote Link to comment Share on other sites More sharing options...
LouGoncey Posted February 7, 2014 Author Report Share Posted February 7, 2014 I haven't read it thoroughly yet, but it does seem like a simplified version of the Hero System for those looking for such a thing. Quote Link to comment Share on other sites More sharing options...
Spence Posted February 7, 2014 Report Share Posted February 7, 2014 I've never been a LARPer myself, but I have several friends who do all the time. And since I now know there is such a thing as a Champions LARP I may pick up a copy as a gift.... Quote Link to comment Share on other sites More sharing options...
David Michael Felt Posted July 17, 2014 Report Share Posted July 17, 2014 Hey there, I'm from the company that worked on Champions: The Live-Action Roleplaying Game and I would love to answer any questions about the book or the mechanics. Why the system was developed and used is an interesting discussion that my boss would be happy for me to grab him to answer. Quote Link to comment Share on other sites More sharing options...
Lucius Posted July 19, 2014 Report Share Posted July 19, 2014 Hey there, I'm from the company that worked on Champions: The Live-Action Roleplaying Game and I would love to answer any questions about the book or the mechanics. Why the system was developed and used is an interesting discussion that my boss would be happy for me to grab him to answer. So, what kind of roll do you make to grab your boss? In standard Hero System it would be roll 3d6 under 11 + (your OCV-2) - Boss's DCV (and your DCV is at -2 too) Lucius Alexander Palindromedary Enterprises Quote Link to comment Share on other sites More sharing options...
David Michael Felt Posted July 19, 2014 Report Share Posted July 19, 2014 So, what kind of roll do you make to grab your boss? In standard Hero System it would be roll 3d6 under 11 + (your OCV-2) - Boss's DCV (and your DCV is at -2 too) Lucius Alexander Palindromedary Enterprises Trick question, we do not use dice in our system. In the live action system it would be a Power Check + Half My OCV vs Boss's DCV. Stopwatch click, quick math, and then the action is resolved. The system was designed for very quick combat for the fast action of superhero fights. Quote Link to comment Share on other sites More sharing options...
Lucius Posted July 19, 2014 Report Share Posted July 19, 2014 That's just a more complicated 1d10. So once you grab him, how do you get him to talk? Lucius Alexander The palindromedary suggests asking nicely, like: Sir, would you like to tell us more about this fascinating rules system you have developed? Quote Link to comment Share on other sites More sharing options...
David Michael Felt Posted July 20, 2014 Report Share Posted July 20, 2014 That's just a more complicated 1d10. So once you grab him, how do you get him to talk? Lucius Alexander The palindromedary suggests asking nicely, like: Sir, would you like to tell us more about this fascinating rules system you have developed? Designed for the purpose of simulating a 1d10 roll in a couple of seconds, it has worked pretty well in my experience keeping combat running at a high pace and maintains the feel of superhero combat. I'm going to get someone who worked on the book to talk about the rules system- if you or anyone has any questions please feel free to ask! Quote Link to comment Share on other sites More sharing options...
David Michael Felt Posted August 4, 2014 Report Share Posted August 4, 2014 Sorry to get back to you all this late, we've had a lot of things going on at the office and I've been getting answers to these questions and more information for those interested in Champions: The Live-Action Roleplaying Game, potential future titles, and related works. Currently I'm revising a few posts on the basics of the system, the history behind how it was made, and other things that look to be fun. I'm hoping to get these posts up in the next few days, though this mostly depends on if the right people are free to speak or contribute. I am really looking forward to talking more with each of you! Quote Link to comment Share on other sites More sharing options...
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