JasonPacker Posted February 19, 2014 Report Share Posted February 19, 2014 Has anyone compiled a list of the sorts of benefits that accrue to a character that chooses to take a non-standard attribute value? Everyone knows the breakpoints - 13 being popular as it gets you the bonus to skills and attribute rolls, 5's and 10's popular for getting full dice of damage on Strength - but what about the odd ones. Is there a document that collects in one place the benefits of having an 11 STR, a 14 DEX (in 6e, that was a sweet spot in 5e and before), a 17 CON or the like? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 19, 2014 Report Share Posted February 19, 2014 Has anyone compiled a list of the sorts of benefits that accrue to a character that chooses to take a non-standard attribute value? Everyone knows the breakpoints - 13 being popular as it gets you the bonus to skills and attribute rolls, 5's and 10's popular for getting full dice of damage on Strength - but what about the odd ones. Is there a document that collects in one place the benefits of having an 11 STR, a 14 DEX (in 6e, that was a sweet spot in 5e and before), a 17 CON or the like? I don't think there is a list. DEX, CON, EGO, and PRE have their own point-for-point benefits (combat order, stunning, resistance to Mental Powers, and resistance to Presence Attacks, respectively). You can interpolate STR numbers for exact lift values if you want, plus in heroic games most weapons have a STR minimum. INT is pretty much the only one without any point-for-point functionality at all, although some GMs let combat order ties for DEX go to the higher INT, or ties in Skill vs. Skill to the higher INT (or the higher above the breakpoint). Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 19, 2014 Report Share Posted February 19, 2014 APG I 6 has some ideas the GM could implement to make "non-breakpoint" scores more interesting for players. Included options: In a tie the one with the highest score wins. If a roll fails by 1, let the charcter roll 1D6 vs "points above breakpoint". If he rolls less or equal, add +1 to the original result. Breaking ties for Initiative (DEX order) with an alternative Chractersitic Quote Link to comment Share on other sites More sharing options...
JasonPacker Posted February 20, 2014 Author Report Share Posted February 20, 2014 I don't think there is a list. DEX, CON, EGO, and PRE have their own point-for-point benefits (combat order, stunning, resistance to Mental Powers, and resistance to Presence Attacks, respectively). You can interpolate STR numbers for exact lift values if you want, plus in heroic games most weapons have a STR minimum. INT is pretty much the only one without any point-for-point functionality at all, although some GMs let combat order ties for DEX go to the higher INT, or ties in Skill vs. Skill to the higher INT (or the higher above the breakpoint). Well, they may be relatively minor effects, but they are pretty solid ones. I already use INT as the tie-breaker for DEX being the same when it comes to when folks get to go. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 21, 2014 Report Share Posted February 21, 2014 Has anyone compiled a list of the sorts of benefits that accrue to a character that chooses to take a non-standard attribute value? Everyone knows the breakpoints - 13 being popular as it gets you the bonus to skills and attribute rolls, 5's and 10's popular for getting full dice of damage on Strength - but what about the odd ones. Is there a document that collects in one place the benefits of having an 11 STR, a 14 DEX (in 6e, that was a sweet spot in 5e and before), a 17 CON or the like? No, you get to be the one to compile it. Lucius Alexander nonstandard palindromedary value Quote Link to comment Share on other sites More sharing options...
JasonPacker Posted February 21, 2014 Author Report Share Posted February 21, 2014 No, you get to be the one to compile it. Lucius Alexander nonstandard palindromedary value Fine. I'll let you know what I come up with. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 21, 2014 Report Share Posted February 21, 2014 11 points of INT is harder to completely drain than 10 points. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 21, 2014 Report Share Posted February 21, 2014 You obviously haven't been watching reality TV. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 21, 2014 Report Share Posted February 21, 2014 Fine. I'll let you know what I come up with. I tried specifically to avoid the breakpoints with STR minima. I am definitely one of those who tends to gravitate strongly to the breakpoints. Lucius Alexander At this point the palindromedary asks to take a break Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.