Enforcer84 Posted April 4, 2014 Report Share Posted April 4, 2014 Next up for my series of brainstorms (please feel free to get involved ) is the Battlin' Bookworm, the Defender of the Dewey Decimal System, the Librarian of Liberty - The Archivist. The Archivist is a Doc Savage style two-fisted academic. A knowledge sponge who has unlocked the power of his own mind and body. He's tough in a fight, a gadgeteer and currently feeding his giant fetish by using a growth serum. So who does the heroic holder of knowledge battle? Good question. Given my reference model's obsession with Ernest Nigma, I need to figure out a good Riddler analogue - and I think I know a good one I present to you: The Sphinx: is she the real deal taken human form? No one know for certain but we do know this, she's physically superior to our (normal sized) Archivist, mentally his equal and mistress of a million riddles. Her obsession with him could be of a romantic nature or perhaps more...Food oriented. At any rate she bedevils and bedazzles our hero in sways he doesn't quite disapprove of. But she also steals, threatens innocents, and does other unhealthy things to get his attention. The Towering Intellect: Dr. Edleman was jealous of the Archivist's popularity and heroism; but felt his superior mentally. He independently developed his own growth chemical and sets out to prove he's better than his rival. Dangerous because a giant can be havoc on the local landscape, but more of an annoyance otherwise. Edleman is neither terribly cunning nor imaginative in his crimes. The Misologist: the name is an ironic misnomer, but the sentiment is close, the Misologist disdains learning and enlightenment in others - feeling that only a few "appropriate" people should "bear the responsibility of knowledge and its power." He sees the Archivist as a symbol of what he disdains and created his costumed identity to show the man up. In his spare time he tries to close down universities and worsen public education. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted April 4, 2014 Report Share Posted April 4, 2014 The Bureaucrat: An immovable, stoic rules lawyer that is incapable of thinking for himself because he's a F@#$!!! ... Also he has the power of red tape. Enforcer84 1 Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 4, 2014 Author Report Share Posted April 4, 2014 Hmmm will be harder to work that in. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted April 4, 2014 Report Share Posted April 4, 2014 There needs to be a religious/cult leader of some kind, I think. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 4, 2014 Report Share Posted April 4, 2014 The Pseudo Intellectual and his sidekick Conventional Wisdom, and their gang the Talking Heads. They attack those who they don't agree with even though they are constantly changing what they believe. Quote Link to comment Share on other sites More sharing options...
Steve Posted April 4, 2014 Report Share Posted April 4, 2014 Antithesis: A mysterious figure opposed to all that the Archivist holds dear. The Censor: A book burner of all knowledge he finds offensive to his sensibilities. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 5, 2014 Author Report Share Posted April 5, 2014 There needs to be a religious/cult leader of some kind, I think. Father O'Connell, a nice old man who helps the community and occasionally tells them that the books their reading might be satanic. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 5, 2014 Report Share Posted April 5, 2014 The Book Burner - religious zealot and denier of knowledge Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 1, 2014 Author Report Share Posted May 1, 2014 Work in Progress: Sphinx Val Char Cost Roll Notes 35 STR 25 16- Lift 3200.0kg; 7d6 [3] 25 DEX 30 14- OCV: 10/DCV: 10 20 CON 10 13- 25 INT 15 14- PER Roll 16- 13 EGO 3 12- ECV: 3 - 5 25 PRE 15 14- PRE Attack: 5d6 10 OCV 35 10 DCV 35 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 20 PD 13 Total: 20 PD (5 rPD) 20 ED 13 Total: 20 ED (5 rED) 11 REC 7 60 END 8 15 BODY 5 60 STUN 20 Total Characteristic Cost: 280 Movement: Running: 24m/48m Leaping: 18m/36m Swimming: 4m/8m Cost Powers END 15 Claws: Killing Attack - Hand-To-Hand 1d6 (3d6+1 w/STR) 1 25 Mobility: Multipower, 25-point reserve 1f 1) Climbing Claws: Clinging (normal STR) (10 Active Points) 0 1f 2) Silent Footpads: Invisibility to Hearing Group (10 Active Points) 1 1f 3) Springy: Leaping +14m (18m forward, 9m upward) (Accurate) (12 Active Points) 1 1f 4) Swift: Running +12m (24m total) (12 Active Points) 1 Immortal Being 7 1) Eventually Recovers: Regeneration (1 BODY per Week), Can Heal Limbs 0 15 2) Iron Clad Mind: Mental Defense (15 points total) 0 8 3) Timeless: Life Support (Immunity: Alcohol; Longevity: Immortal) 0 7 4) Toughness: +5 ED, Resistant (+½) (7 Active Points) 7 5) Toughness: +5 PD, Resistant (+½) (7 Active Points) Superhuman Senses 5 1) Cat's Eyes: Infrared Perception (Sight Group) 0 5 2) Cat's Eyes: Nightvision 0 20 3) Combat Scent: Targeting with Smell/Taste Group 0 6 4) Keen Senses: +2 PER with all Sense Groups 0 10 5) Scent: Tracking with Smell/Taste Group 0 I CAN FIGHT! Maneuver OCV DCV Notes 4 Arm Strike +0 +2 9d6 Strike 4 Bend Joint -1 +1 2d6 NND 4 Break Bone -2 +0 HKA 3d6 4 Choke Hold -2 +0 Grab One Limb; 2d6 NND 4 Crush +0 +0 11d6 Crush, Must Follow Grab 4 Escape +0 +0 50 STR vs. Grabs 4 Eye Gouge -1 -1 Flash 4d6 3 Grab -1 -1 Grab Two Limbs, 45 STR for holding on 4 Head Butt +2 +0 9d6 Strike 3 Kick/Punch +1 +0 9d6 Strike 5 Leg Strike -2 +1 11d6 Strike 3 Legsweep +2 -1 8d6 Strike, Target Falls 3 Rana +1 +0 10d6 Strike; Prone; Must Follow Grab 4 Reversal -1 -1 +15 STR to Escape; 9d6 Strike 3 Shooter -1 +1 2d6 NND; Must Follow Grab 3 Splash +2 +1 7d6 Strike; You Fall, Target Falls 3 Suplex +1 +1 7d6 Strike; Target Falls 1 Weapon Element: Cestus 1 Weapon Element: Claws Talents 2 Animal Magnatism: +1/+1d6 Striking Appearance (vs. Characters sexually attracted to Women) 3 Classic Beauty: +1/+1d6 Striking Appearance (vs. all characters) 10 Inhuman Quickness: Lightning Reflexes (+10 DEX to act first with All Actions) 2 Parkour?: Environmental Movement (no penalties on high or narrow surfaces) 4 Quick Study: Speed Reading (x10) Skills 16 +2 with HTH Combat 3 Acrobatics 14- 13 Animal Handler (Birds, Felines) 19- 3 Breakfall 14- 3 Bribery 14- 3 Charm 14- 3 Climbing 14- 3 Combat Driving 14- 3 Computer Programming 14- 3 Concealment 14- 3 Contortionist 14- 3 Conversation 14- 3 Cryptography 14- 3 Demolitions 14- 3 Electronics 14- 3 Forgery 14- 3 Gambling 14- 3 High Society 14- 3 Interrogation 14- 3 Linguist 2 1) Language: Arabic (Egyptian) (completely fluent) (3 Active Points) 3 2) Language: Egyptian, Ancient (idiomatic) (4 Active Points) 0 3) Language: English (idiomatic) (4 Active Points) 3 4) Language: Greek (Byzantine) (idiomatic) (4 Active Points) 1 5) Language: Latin (completely fluent) (3 Active Points) 3 Lockpicking 14- 3 Mechanics 14- 3 Persuasion 14- 3 Riding 14- 3 Scholar 2 1) KS: History (3 Active Points) 14- 1 2) KS: Luche Libre (2 Active Points) 11- 1 3) KS: Pankration (2 Active Points) 11- 5 4) KS: Riddles (6 Active Points) 17- 3 Security Systems 14- 3 Shadowing 14- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 14- 3 Survival 14- 4 TF: Common Motorized Ground Vehicles, Riding Animals, Two-Wheeled Motorized Ground Vehicles 3 Tracking 14- 3 Trading 14- 3 Traveler 1 1) AK: Egypt (2 Active Points) 11- 1 2) AK: Greece (2 Active Points) 11- 1 3) AK: Mediterranian (2 Active Points) 11- 1 4) CK: Athens (2 Active Points) 11- 1 5) CK: Cairo (2 Active Points) 11- 1 6) CK: Paris (2 Active Points) 11- 4 WF: Common Melee Weapons, Staffs, Whips Total Powers & Skill Cost: 376 Total Cost: 656 400+ Matching Complications 15 Hunted: The Archivist Infrequently (Mo Pow; Harshly Punish) 15 Psychological Limitation: Greedy (Common; Strong) 15 Psychological Limitation: Riddle Obssession (Common; Strong) 15 Psychological Limitation: Thrillseeker (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 256 Experience Points Total Complications Points: 656 Background/History: Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 1, 2014 Author Report Share Posted May 1, 2014 I CAN FIGHT - a bit of whimsy...a combo of Pankration and Lucha Libre - she's an acrobatic fighter. Quote Link to comment Share on other sites More sharing options...
Russell Posted May 1, 2014 Report Share Posted May 1, 2014 " In his spare time he tries to close down universities and worsen public education. " So he needs a place on several boards of education in the southern states... (no global warming, no evolution....) Enforcer84 1 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 1, 2014 Report Share Posted May 1, 2014 Riddle Me This! Entangle 10d6 Backlash Complication Compulsive Behaviour: Failure to Answer Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 2, 2014 Report Share Posted May 2, 2014 The Book Burner - religious zealot and denier of knowledge And his/her top operative: Agent 451 Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 2, 2014 Author Report Share Posted May 2, 2014 " In his spare time he tries to close down universities and worsen public education. " So he needs a place on several boards of education in the southern states... (no global warming, no evolution....) He would be behind many "Zero tolerance" policies all over the US (and beyond) at the very least. Quote Link to comment Share on other sites More sharing options...
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