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Superbattles, Buildings, and Loading-Bearing Structures


Marcus Impudite

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In games where characters are tossing around powerful attacks, it's far from inconceivable that someone's going to bring the house down... quite literally. How many GMs out there have had situations in their campaign worlds where a stray Energy Blast or the like during a battle has done sufficient damage to build's load-bearing walls/structures that there was a real danger of (partial or full) collapse? And how did you handle it in game?

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Once in a while I will have the players roll to see the direction of the missed show and then use the amount they missed by to calculate the distance.  But only if it adds to the fun or drama.  For instance:

 

Trying to hit a villain who is in a crowd of innocents.

 

And we always do it if someone misses their AoE (which can result in some very funny outcomes) - "Dang I just flashed myself in my 10" Radius Flash"

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I figure most responsible characters automatically position themselves so that missed attacks go harmlessly into the sky / into the dirt.  Even in a big city with a lot of tall buildings, there's a lot of empty sky out there.  If you're powerful enough to chuck an energy blast that could topple a building, you can probably spare a few inches of movement so that you don't vaporize said building if you miss.  It's all about the angle you take when you shoot.

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