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Else Earth: Canadian Shield


Enforcer84

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Canadian Shield

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  20    DEX     20      13-      OCV:  7/DCV:  7

  20    CON     10      13-

  10    INT        0       11-      PER Roll 11-

  10    EGO      0       11-      ECV:  3 - 3

  20    PRE      10      13-      PRE Attack:  4d6

 

   7     OCV     20     

   7     DCV     20     

   3     OMCV  0      

   3     DMCV  0      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

10+6 PD          7                   Total:  10/16 PD (1/7 rPD)

10+6 ED         7                   Total:  10/16 ED (1/7 rED)

  10    REC      6

  40    END      4

  15    BODY   5

  40    STUN   10      Total Characteristic Cost:  149

 

Movement:    Running:  16m/64m

                         Leaping:  12m/24m

                         Swimming:  10m/20m

 

Cost   Powers                                                                                   END

12      Armored Costume:  Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-½)    0

75      The Maple Leaf Shield:  Multipower, 150-point reserve,  (150 Active Points); all slots OAF (-1)            

1f       1)  Cover Your Eyes!:  Sight Group Flash Defense (20 points), Hardened (+¼) (25 Active Points); OAF (-1), Lockout (cannot use other Multipower slots while using this one; -½), Nonpersistent (-¼), Requires A Roll (14- roll; -¼)   0

7f       2)  Protection I:  Resistant Protection (25 PD/25 ED), Requires A Use Questionite Shield Roll (no Active Point penalty; +0), Hardened (x2; +½), Impenetrable (+½) (150 Active Points); OAF (-1), Nonpersistent (-¼)               0

1f       3)  Protection II:  Deflection (20 Active Points); OAF (-1), Lockout (cannot use other Multipower slots while using this one, and not until thrown shield is retrieved; -½)                 2

1f       4)  Shield Bash:  HA +6d6 (30 Active Points); OAF (-1), Hand-To-Hand Attack (-¼)               3

1f       5)  Shield Edge:  HKA 1d6 (2d6+1 w/STR); OAF (-1)        1

1f       6)  Thrown Shield I:  Blast 10d6; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½), Range Based On STR (-¼) [1 rc]

2f       7)  Thrown Shield II:  Blast 10d6, Area Of Effect (40m Line; +¾); 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½), Range Based On STR (-¼)    [1 rc]

2f       8)  Thrown Shield III:  Blast 10d6, Area Of Effect (16m Radius; +¾); 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½), Range Based On STR (-¼), Requires A Use Questionite Shield Roll (Skill roll, -1 per 20 Active Points modifier; -¼) [1 rc]

1f       9)  Thrown Shield IV:  HKA 1d6 (2d6 w/STR), Range Based On STR (+¼) (19 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½)             [1 rc]

           Athletics                                                                                        

9         1)  Acrobat:  Leaping +8m (12m forward, 6m upward) (Accurate)               1

3         2)  Swimmer:  Swimming +6m (10m total)                            1

9         3)  Running +4m (16m total), x4 Noncombat                      1

           Augmented Skeleton                                                                  

4         1)  Bone Lacing (Heavier):  Knockback Resistance -4m   0

3         2)  Bone Lacing (Increased Sturdiness):  Resistant Protection (1 PD/1 ED) 0

12      3)  Reinforced Skeleton:  Resistant Protection (20 PD/20 ED) (60 Active Points); Only To Protect Against Breaking Bones (-3), Only Works Against BODY Damage (-1)                      0

           Enhanced Physiology                                                                 

3         1)  Efficient Biology:  Life Support  (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Sleeping: Character only has to sleep 8 hours per week)       0

4         2)  Environmental Protection:  Life Support  (Safe in Intense Cold; Safe in Intense Heat)     0

9         3)  Healing Factor - Of course, I'm Canadian.:  Regeneration (2 BODY per Week), Can Heal Limbs   0

2         4)  Longevity:  Life Support  (Longevity: 400 Years)         0

5         5)  Strong Life Force:  Power Defense (5 points)                 0

5         6)  Strong Will:  Mental Defense (5 points total)                 0

10      7)  Toxin and Disease Immunity:  Life Support  (Immunity All terrestrial poisons; Immunity: All terrestrial diseases)        0

           Generic Martial Arts

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Dodge                --       +5      Dodge, Affects All Attacks, Abort

5         Kick                   -2       +1      8d6 Strike

4         Punch               +0      +2      6d6 Strike

3         Throw               +0      +1      4d6 +v/5, Target Falls

1         Weapon Element:  Shield

 

           Perks

3         Fringe Benefit:  Federal/National Police Powers: Canada

 

           Talents

3         Real Good Looking, Eh?:  +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

3         Acrobatics 13-

3         Breakfall 13-

3         Bureaucratics 13-

3         Charm 13-

3         Oratory 13-

2         PS: Field Agent 11-

3         Paramedics 11-

13      Power:  Use Shield 18-

3         Scholar

2         1)  KS: The Espionage World (3 Active Points) 11-

1         2)  KS: The Metahuman World (2 Active Points) 11-

1         3)  KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-

2         WF:  Small Arms

 

Total Powers & Skill Cost:  251

Total Cost:  400

 

400+ Matching Complications

15      Hunted:  Canadian Security Intelligence Service Frequently (Mo Pow; NCI; Watching)

20      Hunted:  Rogues Gallery Frequently (As Pow; NCI; Harshly Punish)

15      Psychological Complication:  Canadian Patriot (Common; Strong)

10      Psychological Complication:  Competitive (Common; Moderate)

15      Social Complication:  Subject to Orders Frequently, Major

 

Total Complications Points:  400

 

Background/History:  Ian is the second Canadian Shield to be assigned to the Guardians of the Northwest, serving as Canada's representative on the team. He replaced John Kellog who was tragically killed while the team tried to contain the damage of the 2014 tsunami caused by Dr. Tectonic.

 

Ian was a natural for the program, a three year CSIS veteran field agent, his parents had served in the military and he had been a highly decorated student and athlete. He took to the program like a fish to water and flew threw his training; joining the team a mere four months after his predicessors sacrifice.

 

Personality/Motivation:  Ian loves his new job. He's an adrenaline junkie and hypercompetitive which makes being on a hero team a series of entertaining and intense games of one-upmanship.

 

Quote:

 

Powers/Tactics:  A near peak physical specimen, Ian has been given the Canadian Shield treatment and has already exhibited positive effects on his physiology. In addition to the tell-tale healing factor and increased phisical efficiency, he's had his skeleton strengthened which will allow for further increased power as he trains. He's been trained in gymnastics and unarmed combat as befitting the weilder of the shield. Ian is also a skilled orator and bureaucrat, knowing how best to portray his (and his team's) strengths to the powers that be.

 

Campaign Use:

 

Appearance:  Tall, dark and handsome, Ian has the physique of a super-soldier built for mobility. He has dark brown hair and blue eyes. He weras the traditional red and white costume for the Candian Shield - adding the military uniform for "ceremonial occasions."

 

The uniform is a white cowl and shoulders tapering into a chveron at his navel. The red Maple Leaf on this chest. The rest of the costume is red with white boots, gloves, and belt.

 

 

 

Chad's Notes: Yeah this one was easy. I've been inspired by art and photos. (But would still like to see Major Tom's version)

enhanced-buzz-3904-1352845423-10.jpg

 

canuck.jpg

 

My version lacks the trunks...the white stops at belly button...the leaf is on the chest rather than the cowl. Otherwise...

 

 

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Canadian Shield

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  20    DEX     20      13-      OCV:  7/DCV:  7

  20    CON     10      13-

  10    INT        0       11-      PER Roll 11-

  10    EGO      0       11-      ECV:  3 - 3

  20    PRE      10      13-      PRE Attack:  4d6

 

   7     OCV     20     

   7     DCV     20     

   3     OMCV  0      

   3     DMCV  0      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

10+6 PD          7                   Total:  10/16 PD (1/7 rPD)

10+6 ED         7                   Total:  10/16 ED (1/7 rED)

  10    REC      6

  40    END      4

  15    BODY   5

  40    STUN   10      Total Characteristic Cost:  149

 

Movement:    Running:  16m/64m

                         Leaping:  12m/24m

                         Swimming:  10m/20m

 

Cost   Powers                                                                                   END

12      Armored Costume:  Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-½)    0

75      The Maple Leaf Shield:  Multipower, 150-point reserve,  (150 Active Points); all slots OAF (-1)            

1f       1)  Cover Your Eyes!:  Sight Group Flash Defense (20 points), Hardened (+¼) (25 Active Points); OAF (-1), Lockout (cannot use other Multipower slots while using this one; -½), Nonpersistent (-¼), Requires A Roll (14- roll; -¼)   0

7f       2)  Protection I:  Resistant Protection (25 PD/25 ED), Requires A Use Questionite Shield Roll (no Active Point penalty; +0), Hardened (x2; +½), Impenetrable (+½) (150 Active Points); OAF (-1), Nonpersistent (-¼)               0

1f       3)  Protection II:  Deflection (20 Active Points); OAF (-1), Lockout (cannot use other Multipower slots while using this one, and not until thrown shield is retrieved; -½)                 2

1f       4)  Shield Bash:  HA +6d6 (30 Active Points); OAF (-1), Hand-To-Hand Attack (-¼)               3

1f       5)  Shield Edge:  HKA 1d6 (2d6+1 w/STR); OAF (-1)        1

1f       6)  Thrown Shield I:  Blast 10d6; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½), Range Based On STR (-¼) [1 rc]

2f       7)  Thrown Shield II:  Blast 10d6, Area Of Effect (40m Line; +¾); 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½), Range Based On STR (-¼)    [1 rc]

2f       8)  Thrown Shield III:  Blast 10d6, Area Of Effect (16m Radius; +¾); 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½), Range Based On STR (-¼), Requires A Use Questionite Shield Roll (Skill roll, -1 per 20 Active Points modifier; -¼) [1 rc]

1f       9)  Thrown Shield IV:  HKA 1d6 (2d6 w/STR), Range Based On STR (+¼) (19 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use other Multipower slots until shield is retrieved; -½)             [1 rc]

           Athletics                                                                                        

9         1)  Acrobat:  Leaping +8m (12m forward, 6m upward) (Accurate)               1

3         2)  Swimmer:  Swimming +6m (10m total)                            1

9         3)  Running +4m (16m total), x4 Noncombat                      1

           Augmented Skeleton                                                                  

4         1)  Bone Lacing (Heavier):  Knockback Resistance -4m   0

3         2)  Bone Lacing (Increased Sturdiness):  Resistant Protection (1 PD/1 ED) 0

12      3)  Reinforced Skeleton:  Resistant Protection (20 PD/20 ED) (60 Active Points); Only To Protect Against Breaking Bones (-3), Only Works Against BODY Damage (-1)                      0

           Enhanced Physiology                                                                 

3         1)  Efficient Biology:  Life Support  (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Sleeping: Character only has to sleep 8 hours per week)       0

4         2)  Environmental Protection:  Life Support  (Safe in Intense Cold; Safe in Intense Heat)     0

9         3)  Healing Factor - Of course, I'm Canadian.:  Regeneration (2 BODY per Week), Can Heal Limbs   0

2         4)  Longevity:  Life Support  (Longevity: 400 Years)         0

5         5)  Strong Life Force:  Power Defense (5 points)                 0

5         6)  Strong Will:  Mental Defense (5 points total)                 0

10      7)  Toxin and Disease Immunity:  Life Support  (Immunity All terrestrial poisons; Immunity: All terrestrial diseases)        0

           Generic Martial Arts

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Dodge                --       +5      Dodge, Affects All Attacks, Abort

5         Kick                   -2       +1      8d6 Strike

4         Punch               +0      +2      6d6 Strike

3         Throw               +0      +1      4d6 +v/5, Target Falls

1         Weapon Element:  Shield

 

           Perks

3         Fringe Benefit:  Federal/National Police Powers: Canada

 

           Talents

3         Real Good Looking, Eh?:  +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

3         Acrobatics 13-

3         Breakfall 13-

3         Bureaucratics 13-

3         Charm 13-

3         Oratory 13-

2         PS: Field Agent 11-

3         Paramedics 11-

13      Power:  Use Shield 18-

3         Scholar

2         1)  KS: The Espionage World (3 Active Points) 11-

1         2)  KS: The Metahuman World (2 Active Points) 11-

1         3)  KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-

2         WF:  Small Arms

 

Total Powers & Skill Cost:  251

Total Cost:  400

 

400+ Matching Complications

15      Hunted:  Canadian Security Intelligence Service Frequently (Mo Pow; NCI; Watching)

20      Hunted:  Rogues Gallery Frequently (As Pow; NCI; Harshly Punish)

15      Psychological Complication:  Canadian Patriot (Common; Strong)

10      Psychological Complication:  Competitive (Common; Moderate)

15      Social Complication:  Subject to Orders Frequently, Major

 

Total Complications Points:  400

 

Background/History:  Ian is the second Canadian Shield to be assigned to the Guardians of the Northwest, serving as Canada's representative on the team. He replaced John Kellog who was tragically killed while the team tried to contain the damage of the 2014 tsunami caused by Dr. Tectonic.

 

Ian was a natural for the program, a three year CSIS veteran field agent, his parents had served in the military and he had been a highly decorated student and athlete. He took to the program like a fish to water and flew threw his training; joining the team a mere four months after his predicessors sacrifice.

 

Personality/Motivation:  Ian loves his new job. He's an adrenaline junkie and hypercompetitive which makes being on a hero team a series of entertaining and intense games of one-upmanship.

 

Quote:

 

Powers/Tactics:  A near peak physical specimen, Ian has been given the Canadian Shield treatment and has already exhibited positive effects on his physiology. In addition to the tell-tale healing factor and increased phisical efficiency, he's had his skeleton strengthened which will allow for further increased power as he trains. He's been trained in gymnastics and unarmed combat as befitting the weilder of the shield. Ian is also a skilled orator and bureaucrat, knowing how best to portray his (and his team's) strengths to the powers that be.

 

Campaign Use:

 

Appearance:  Tall, dark and handsome, Ian has the physique of a super-soldier built for mobility. He has dark brown hair and blue eyes. He weras the traditional red and white costume for the Candian Shield - adding the military uniform for "ceremonial occasions."

 

The uniform is a white cowl and shoulders tapering into a chveron at his navel. The red Maple Leaf on this chest. The rest of the costume is red with white boots, gloves, and belt.

 

 

 

Chad's Notes: Yeah this one was easy. I've been inspired by art and photos. (But would still like to see Major Tom's version)

enhanced-buzz-3904-1352845423-10.jpg

 

canuck.jpg

 

My version lacks the trunks...the white stops at belly button...the leaf is on the chest rather than the cowl. Otherwise...

 

 

I make no promises, but I'll give it a shot once I get the chance to use the laptop that I've been using lately.

 

 

Major Tom 2009 :cool:

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