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Enimeis Of Jet Justice, Featuring Diabolon


steriaca

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Welcome. This is an expansion of the "Create A Villain" thread for the Jet Justice Revenge Society. I encourage everyone who created a villain for the Jet Justice Revenge Society to create a physical writeup here.

 

First up (currently in incomplete form) is what would be considered his master villain. The Ming The Merciless to his Flash Gordon. The Menton to his Dan Dare, Pilot Of The Future. His name....:

 

Diabolon The Space Devil.

 

Evil alien from the planet Lucifer (who's low tempture in winter is 90 degrees), he is a space pirate and all around no good guy.

 

Value   Char   Points   Roll   Extra

    23     STR   13         14-    Lift: 600kg. Damage 4 1/2d6. Throw: 36m

    23     DEX   26         14-

    23     CON  13          14-

    23     INT    13          14-    PER Roll: 14-

    23     EGO  13          14-

    23     PRE   13          14-    PRE Attack: 4 1/2d6

 

      6     OCV   15

      6     DCV    15

      8     OMCV 15

      8     DMCV  15

      5     SPD     30                 Phases: 3,5,8,10,12

 

    10    PD         8

    10    ED         8

    20    REC     16

    40    END       4

    20    BODY   10

    60    STUN    20

Characteristics Total: 247

 

Movement Box:

Running: 12m/24m NC

Leaping: 4m/8m NC

Swimming: 4m/8m NC

Flight: 20m/40m NC

Faster-Than-Light Travel: 1 Light Year Per Year

Also Note: Has Many Spaceships At His Disposal, Providing Faster Flight, FTL, and even Teleportation and Dimensional Travel to fit the GM's plans.

 

Cost   Power/END Cost

   30   Alien Mental Powers: Multipower 45 points, Physical Manifestation ("Horns" PD9/ED9: -1/4), Unified Powers (Mental Powers: -1/4)

     3f  Mental Far Sight And Hearing: Clairsentience, Sight and Hearing sense group, Range 8X, Physical Manifestation ("Horns" PD9/ED9: -1/4), Unified Powers (Mental Powers: -1/4)/ 5 END Cost

     3f   Alien Mind Visions: Mental Illusions 9d6, Physical Manifestation ("Horns" PD9/ED9: -1/4), Unified Powers (Mental Powers: -1/4)/5 END Cost

     3f   Alien Mind Control: Mind Control 9d6, Physical Manifestation ("Horns" PD9/ED9: -1/4), Unified Powers (Mental Powers: -1/4)/ 5 END Cost

     3f   Alien Mind Speak: Telepathy 9d6, Physical Manifestation ("Horns" PD9/ED9: -1/4), Unified Powers (Mental Powers: -1/4)/5 END Cost

 

   31   Lunifearain Heat And Cold Energy Pistol: Multipower 70 points, Focus (OAF: Lucifearain Heat And Cold Pistol, PD12/ED12: -1), Unified Power (Heat/Cold: -1/4)

    3f   Luifearain Heat And Cold Energy Pistol - Low Heat Setting: Blast 4d6, Attack Versus Alternate Defense (No Normal Defense - Life Support: Safe Environment: Heat: +1), Does BODY (+1), Reduced Endurance (0 END: +1/2), Focus (OAF: Lucifearain Heat And Cold Pistol, PD12/ED12: -1), Unified Power (Heat/Cold: -1/4)/ 0 END Cost

    2f   Lucifearain Heat And Cold Energy Pistol - High Heat Setting: Ranged Killing Attack 1d6, Attack Versus Alternate Defense (No Normal Defense - Safe Environment: Heat: +1), Does BODY (+1), Reduced Endurance (0 END: +1/2), Focus (OAF: Lucifearain Heat And Cold Pistol, PD12/ED12: -1), Unified Power (Heat/Cold: -1/4)/0 END Cost

    3f   Lucifearain Heat And Cold Energy Pistol - Low Cold Setting: Blast 4d6, Attack Versus Alternate Defense (No Normal Defense - Life Support: Safe Environment: Cold: +1), Does BODY (+1), Reduced Endrurance (0 END: +1/2), Focus (OAF: Lucifearain Heat And Cold Pistol, PD12/ED12: -1), Unified Power (Heat/Cold: -1/4)/0 END Cost

   2f   Lucifearain Heat And Cold Energy Pistol - High Cold Setting: Ranged Killing Attack 1d6, Attack Versus Alternate Defense (No Normal Defense - Safe Environment: Cold: +1), Does BODY (+1), Reduced Endurance (0 END: +1/2), Focus (OAF: Lucifearain Heat And Cold Pistol, PD12/ED12: -1), Unified Power (Heat/Cold: -1/4)/0 END Cost

 

  10  Two More Lucifearain Heat And Cold Energy Pistols: One in the left hoster, and another hidden upon his person.

 

  20   Space Pirate Energy Cutlass: Multipower 45 points, Focus (OAF, Energy Sword, PD6/ED6: -1), Unified Power (Energy Sword: -1/4)

   2f   Space Pirate Energy Cutlass - Shock Mode: Blast 6d6, Reduced Endurance (0 END: +1/2), STUN Only (+0), Focus (OAF: Energy Sword, PD6/ED6: -1), Unified Power (Energy Sword: -1/4)/0 END Cost

   1f   Space Pirate Energy Cutlass - Blunted Mode: Blast 4d6, Armor Piercing (2 levels: +1/2), Reduced Endurance (0 END: +1/2), Focus (OAF: Energy Sword, PD6/ED6: -1), Unified Power (Energy Sword: -1/4)/0 END Cost

   1f   Space Pirate Energy Cutlass - Deflection Mode: Deflection, Reduced Endurance (0 END: +1/2), Focus (OAF: Energy Sword, PD6/ED6: -1), Unified Power (Energy Sword: -1/4), No Range (-1/2)/0 END Cost

   2f   Space Pirate Energy Cutlass - Bright Mode: Flash 6d6, Sight Sense Group, Reduced Endurance (0 END: +1/2), Focus (OAF: Energy Sword, PD6/ED6: -1), Unified Power (Energy Sword: -1/4), No Range (-1/2), Limited Power (Must Target Area Of Opponent's Body Which Contains Sight Sensors Or Power Does Not Work [some Alien Species Do Not Have 'Eyes' On There Heads] : -1/4)/0 END Cost

   2f   Space Pirate Energy Cutlass - Hilt Attack: Hand-To-Hand Attack +9d6, Focus (OAF: Energy Sword, PD6/ED6:-1), Unified Power (Energy Sword: -1/4), Hand-To-Hand Attack (-1/4)/5 END Cost

   2f   Space Pirate Energy Cutlass - Cutting Mode: Ranged Killing Attack 2d6, Reduced Endurance (0 END: +1/2), Focus (OAF: Energy Sword, PD6/ED6: -1), Unified Power (Energy Sword: -1/4), No Range (-1/2)/0 END Cost

 

   5    Another Space Pirate Energy Cutlass

 

  17   Energy Binding Box: Entangle 6d6, 6PD, 6ED, Focus (OAF: Energy Bindings From Energy Binding Box, PD6/ED6: -1), Charges (1 Recovable Charge: -1 1/4), Ranged Based On STR (36m: -1/4), Requires A Roll (Activation: 13-: +0)/ 1 Charge, Recovable, 0 END Cost

 

  40   Tailored Space Pirate Armor: Resistant Protection 10PD/10ED, Focus (OIF: Space Pirate Captain Armor, PD10/ED10: -1/2)

 

  24   Tailored Space Pirate Space Armor: Damage Negation -6 DC Physical, Ablative (-1), Focus (OIF: Space Pirate Captain Space Armor, PD10/ED10: -1/2)

 

   24   Tailored Space Pirate Space Armor: Damage Negation -6 DC Energy, Ablative (-1), Focus (OIF: Space Pirate Captain Space Armor, PD10/ED10: -1/2)

 

   20   Luciferian Mind Shielding: Mental Defense 20, Resistant (+1/2), Physical Manifestation (Horns, PD9/ED9: -1/2), Unified Power (Horns: -1/4)

 

   17   Wings Of The Tailored Space Pirate Space Armor: Multipower 30 points, Focus (OIF: Space Pirate Captain Space Armor, PD10/ED10: -1/2), Unified Power (Wings: -1/4)

    1f   Wings Of The Tailored Space Pirate Space Armor - Air Mode: Flight 20m (40m NC), Reduced Endurance (0 END: +1/2), Focus (OIF: Space Pirate Captain Space Armor, PD10/ED10: -1/2), Unified Power (Wings: -1/4)/0 END Cost

    1f   Wings Of The Tailored Space Pirate Space Armor - Space Mode: Faster-Than-Light Travel, 1 Light Year Per Year, Focus (OIF: Space Pirate Captain Space Armor, PD10/ED10: -1/2), Unified Power (Wings: -1/4)

 

   18   Life Support System Of The Tailored Space Pirate Space Armor: Life Support: Self-Contaned Breathing, Low Pressure/Vacuum, High Pressure, Radiation, Intense Cold (And Intense Heat, but that overlaps with his own personal tolerance to heat), Focus (OIF: Space Pirate Captain Space Armor, PD10/ED10: -1/2)

 

    2   Lucifearain Heat Tolerance: Life Support, Safe Environment: Heat, Limited Power (Upper Limit: 300 degrees till suffering from dehydration: -0)

 

    2   Lucifearain Lungs: Life Support, Expanded Breathing, Oxygen Air Environments (Suffer Air Environments are native)

 

  15   The Space Devil's Own Luck: Luck 3d6

 

Total Powers: 310

Total Powers And Characteristics: 557

 

Cost   Talents

      4   Double Jointed

      4   Eidetic Memory, Limited Power (Only To Remember Failers Of His Own Plans, Insults To Himself, And Other Related Things: -1/4)

      3   Lighting Calculator

      3   Lightsleep

      3   Perfect Pitch

      7   Nobody But I Could Of Survive, But I Did: Simulate Death: 18-

      4   It's The Space Devil!: Striking Appearance (stereotypical devil look, "ugly"), +2 to Interrogation, +2d6 Presence Attack, Only Versus Christians, Muslims, Jews, And Those Who Believe In The Devil And His Existence As A Physical Being 

    14   Translation Computer Earpiece: Universal Translator, 18-, Focus (IIF: Micro Translation Computer Hidden In His Right Ear: -1/4), Limited Power (Only To Understand Other Languages, Never To Speak Them: -1/2)

      2   Premier Evil Space Pirate In The (Other) Universe: Positive Reputation, large group (everyone in the known universe), 14-, Limited Power (Only Useful In Own Universe, He Is Unknown HERE: -1/2)

 

Cost   Skills: Roll

      3   Expert (Space Pirate)

      4   KS: Space Pirates Of Note (In Own Universe): 16-

      4   KS: Law Enforcers Of Note (In Own Universe): 16-

      4   AK: Pirate Space (In Own Universe): 16-

      4   AK: Sol Solar System (Same As Our Universe, But Pluto Is Still A Planet, And Add The Planet Janus, and Nemesis): 16-

      4   AK: Hades Solar System (The sun Hades, and the planets Lilith, Beelzebub, Lucifer [The only one inhabitable], and Abandon): 16-

 

     3   Science

     4   SC: Psionic Science: 16-

     4   SC: Chemistry: 16-

     4   SC: Mathematics: 16-

     4   SC: Quantum Physics: 16-

     4   SC: Nuclear Science: 16-

     4   SC: Zoology: 16-

 

     3   Acrobatics: 14-

     3   Acting: 14-

     3   Animal Handler: 14-

     3   Breakfall: 14-

     3   Bureaucratic: 14-

     3   Charm: 14-

     3   Climbing: 14-

     3   Combat Driving: 14-

     3   Combat Piloting: 14-

     3   Concealment: 14-

     3   Conversation: 14-

     3   Criminology: 14-

     3   Demolitions: 14-

     3   Fast Draw: 14-

     3   Gambling: 14-

     3   Interrogation: 14- (16- w/Striking Appearance)

     3   Languages: Terrain (In Other Words, English, The Official Language Of The Planet Terra, In Other Words Earth, Completely Fluent w/accent, Native Is Luciferian)

     3   Languages: "Space Monkey" Language (Completely Fluent w/accent)

     3   Languages: One 'Alien' Language Of GM's Choice (Completely Fluent w/accent)....

     3   Languages: ...and another 'Alien' Language Of GMs Choice (Completely Fluent w/accent)

     3   Lockpicking: 14-

     3   Navigation: 14-

     3   Persuasion: 14-

     3   Riding: 14-

     3   Security Systems: 14-

     3   Shadowing: 14-

     3   Slight Of Hand: 14-

     3   Stealth: 14-

     3   Streetwise: 14-

     3   Survival: 14-

     3   System Operations: 14-

     3   Tactics: 14-

     3   Teamwork: 14-

     3   Weaponsmith: 14-

 

     2   TF: Science Fiction And Space Vehicles

     2   TF: Riding Animals

     2   TF: Common Motorized Ground Vehicles

     1   TF: Two-Wheeled Motorized Ground Vehicles

     1   TF: Tracked Military Vehicles

     1   TF: Wheeled Military Vehicles

     1   TF: Snowmobiles

     1   TF: Combat Aircraft

     1   TF: Helicopters

 

     2   WF: Common Melee Weapons

     2   WF: Common Missile Weapons

     2   WF: Small Arms

     2   WF: Beam Weapons

     2   WF: Energy Weapons

 

     2   VWF: Starship Weapons

     2   VWF: Airplane Weapons

     2   VWF: Tank Weapons

 

   20   CSL: +2 CSL w/All Combat (expect Mental, as according to the rules)

   12   CSL: +2 MCSL w/All Mental Combat (except Physical, as according to the rules)

 

Total Skills: 222

Grand Total: 823

 

Complications: 400 Points +

Distinctive Features: Bright Red Skin, Three Long Horns (Center One Broken Off At Base And Hidden By Hair), Slicked Back Black Hair, Handlebar Mustache And Goatee, Looks Vaguely Like A Stereotypical Devil (As Do All Luciferains) (Concealable by disguise and/or powers, Always Noticed): 15 

Enraged When Denied What He Wants, And/or If Underlings Mess Up His Orders Or Outright Fail Him (Common, 11-, 11-): 20

Hunted by Jet Justice (As Powerful, Frequently): 15

Negative Reputation: Evil Space Pirate (Frequently, Only In Own Universe And To Fans Of The Old Jet Justice Comic Strip): 5

Psychological Complications: Greedy (Common, Total): 20

Psychological Complications: Obsessive Over Humiliating Jet Justice And/or 'Breaking' Milinda Terra Without Resorting To His Mental Powers (Common, Total): (20)

Psychological Complications: Lecherous (Common, Strong): (15)

Psychological Complications: Vengeful (Common, Total): (20)

Psychological Complications: Murderous (Common, Strong): (20)

Physical Complications: "Make Room For My Horns" (Frequently, Slightly): (10)

Luck Of A Space Devil: Unluck 2d6: (10)

Social Complications: "Broken Horned One" (Mark Of A Criminal Exhale From Lucifer) (Common, Total): (20)

Edited by steriaca
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Repurposed for his background stuff.

 

Background/History: Luciferan Star Date 8667. I, Diabolon, wait for the dimensional gateway in space for that blasted woman to take me home to my own dimension. Blast that Thaluna! As soon as I figure out how to create and open dimensional gateways of my own, our partnership is over. But I digress. As I sit here, driven away from the planet called Earth, I ponder how I became what I am today.

 

I was a humble citizen of the planet the Terrains call Lucifer. Lucifer does not exist in this dimension. I know. I checked. It was a happy place, except for the prevailing predigest of the people. There, the longer your horns, the better your treated. And my three horns barely measured a foot in height. I was to show them that a short horned person could conquer and rule the planet. But my plans failed and my middle horn was broken off and I was sentenced to be exiled into space.

 

Once in space, I made my trade as a space pirate. With my powers and my ruthlessness, I soon became captain of my own space ship, The Inferno. I then plotted my revenge on Lucifer, by setting up a blockade, making shure no supplies came into the planet.

 

And that is where I first met her, Milinda Terra. A homely being by some, still she was exotic to me. I didn't know she was the daughter of the President of Earth...well now days ex-president. I also met my arch nemesis, Jet Justice. He singlehandedly broke the blockade, rescued all the women I personally made into my harem, and sent me running towards pirate space.

 

Over the years, we clashed. I moved from my hatred towards Lucifer itself, to hatred towards Jet Justice and all he stands for. Some would say I became obsessed in my need to eliminate him and possess Milinda Terra. I quickly destroy those who say that it is a bad thing.

 

When I herd that Milinda and Jet were going to be wed, I struck a deal with Thaluna. With her technology, I would kidnap Milinda and lead Jet Justice to her. She would capture him and I use the portal device to pick a dimension where me and Milinda could live out our lives as master and slave. All would of worked except that Jet somehow avoided Thaluna's flagship and found my ship. We fought, and I lost. But I was determined to make Jet pay. So I opened the portal machine to a random dimension, and telekinetically pushed Milinda into the portal. Of all my surprises, Jet Justice leaped into it before it closed, and before I could follow.

 

Thinking Jet Justice and Milinda Terra dead, I pushed myself into my crime network. For five long space-years I was unopposed. And I was unhappy. When Thaluna showed up with evidence that Jet Justice and Milinda Terra were still alive, and offered me a way there and back, I leaped at the chance. Then when I was there, Jet Justice repelled my attack with some strangely costumed and powered beings at his side. Someday I shall return to this...Earth, and I will be ready with an army of my own.

 

Motivation/Personality: Diabolon is greedy, murderous, lecherous, and can be crude at times. And those are his GOOD traits. He loves to view himself as a freedom fighter, liberating Lucifer from the strict social order based on horn length. In reality, all he wants is the benefits long horned Luciferanins enjoy for himself, not for others.

 

He enjoys the finer things in life, fine food, fine clothing, and fine women (especially fine women). He is extremely proud, refusing to use his mental powers to 'force' women into his bed chambers. That does not mean that he won't use other methods to do so (like threats of force, deathtraps putting the fear of god into the victim till she submits, threating her love ones, etc., etc.... ).

 

He gets easily annoyed at his crew when they fail him. So much so that he has been known to order them killed (usually in the most evil way possible). He is easily the space pirate with the most turnaround of any space pirate crew ever.

Edited by steriaca
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I'm tempted to give him some sort of energy melee weapon, more of the 'artist and writer saw Star Wars and started giving him a energy sword after 1978' than 'he needs a sword cause he is a space pirate'. Still, me and freekboy think along similar lines.

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I need some opinions for what I have planed for the Luciferian Energy Cutless (for lack of a better name). It has three settings.

.

1) Shock Mode (Blast, Stun Only).

.

2) Energy Crush Mode (Blast, No Range.)

.

3) Energy Cut Mode (Range Killing Attack, No Range).

.

What is your opinion? No Range Blast/Ranged Killing Attack? Or Hand-To-Hand Attack/Killing Attack?

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  • 2 weeks later...

Added his Energy Cutlass, and beginning on his Space Pirate Captain Armor. Anything I should have his armor do besides protect him? Remember, being a bad guy, he has unlimited agents and bases and space ships he does not have to pay for.

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Life Support is defently in the works. I'm thinking of adding enough Damage Negation to stop a normal 2d6 Killing Attack, prehaps making it Ablative... Internal Mental Defense should be good, untill someone breaks a horn (Physical Manifestation).

.

As for movement: Some flight as armored bat wings from back of the armor, which also gives a token FTL in space. I'll leave emergency t-porting to hos various space ships (The Inferno, the Abandon Hope, the Apple of Sin, ect, ect, ect...).

.

Tacitly this guy is the guy who hates fair fights. He also loves sending wave after wave of grunts after heros. Only when he sees an advantage will he strike personaly.

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He is only 'big bad' cause he has tons of henchmen and equipment, space ships, ect. And he will be more expensive cause of skills and talents. But, anyways, the others will be whatever point total they are. Sometimes it is not points which make a villain top tear, it is what they do WITH them.

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O.k. First pass at powers and charecteristics for Magnus. As I have 5th and you have 6th I'm not quite sure here, but I think I'm in the power range your thinking.

 

Savge Mangus

30 str 20

21 dex 33

23 con 26

14 Body 8

18 int 8

18 ego 16

20 pre 10

16 com 3

Pd 6/ 16

Ed 5/15

5 sd 19

31 rec

46 end

41 stun

 

32 Mutipower Magnetic Control only affects metal -1/4

U4 I Command Metal  Telekenisis 26 str

U4 Metal Storm 8d6 eb

U2 Metal is Mine Deflect bullets and shrapnell15

 

7 Elemental Control Cyborg Enhancement

8 Claws Hka 1d6 15

7 I don’t fear space  Life support self contained breathing, Immune to vaccum, Immune to intense cold 7

23 Rebuilt body Armor 10pd/10ed

 

5 Eye protection 5 sight flash defense 5

5 Strong Willed 5 mental defense 5

40 Stun pistol 4d6 oif-1/2 nnd -1 dosen’t effect anything without a nervous system or cyborg parts 20

38 I am prepared Gadget pool only change between adventures-1/2 oif 1-2

30 pool 15 control cost

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Savge Mangus


30 str 20


21 dex 33


23 con 26


14 Body 8


18 int 8


18 ego 16


20 pre 10


16 com 3


Pd 6/ 16


Ed 5/15


5 sd 19


31 rec


46 end


41 stun


 


32 Mutipower Magnetic Control only affects metal -1/4


U4 I Command Metal  Telekenisis 26 str


U4 Metal Storm 8d6 eb


U2 Metal is Mine Deflect bullets and shrapnell15


 


7 Elemental Control Cyborg Enhancement


8 Claws Hka 1d6 15


7 I don’t fear space  Life support self contained breathing, Immune to vaccum, Immune to intense cold 7


23 Rebuilt body Armor 10pd/10ed


 


5 Eye protection 5 sight flash defense 5


5 Strong Willed 5 mental defense 5


40 Stun pistol 4d6 oif-1/2 nnd -1 dosen’t effect anything without a nervous system or cyborg parts 20


38 I am prepared Gadget pool only change between adventures-1/2 oif 1-2


30 pool 15 control cost


 


4 wealth


1 contact Eddie Watkins lobbyist 8-


1 contact Caroline Saunders 8-


1 contact Pete Garrett 8-


 


3 breakfall 13-


3 bribery 13-


3 bureaucratics 13-


3 combat pilot 13-


3 combat driver 13-


15 +3 hand to hand combat


3 computer programming 13-


3 electronics 13-


3 gambling 13-


3 interrogation 13-


3 inventor 13-


3 ks business world 13-


3 ks scientific world 13-


3 ks famous warlords 13-


3 lang gm chosen alien


3 lang gm chosen alien


3 mechanics 13-


3 persuasion 13-


5 ps electrical engineer 15-


5 ps structural engineer 15-


5 ps industrial engineer 15-


3 seduction 13-


3 streetwise 13-


3 survival tropical 13-


3 system operations 13-


3 trading 13-


10 weapon familiarity common meele, small arms, beam, energy, starship


8 weaponsmith muscle powered htoh, firearms, energy, starship


 


15 secret id Svend Magos


15 hunted Jet Justice ap, freq


20 hunted police mp, 8, nci


5 rep villianous business man own universe of Jet Justice readers


15 psyche vengeful c,s


15 psyche greedy c,s


15 psyche short tempered c,s


30 enraged in combat very common, 11- to go, 8- to recover


 


To be concluded.


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Sav''ge Magnus the conclusion

 

 

Sav'ge Magnus was not well liked among the upper levels of Erath's government, Big, brutish, and with a fascination with people who settled their problems with conflict other than reason. Still his brilliance and drive not only made the Magnus Conglomerate one of earth's biggest, but he was a key player in earths defence industry. So when a mysterious band of sabatouers began attacking earth's defences Jet Justice began working with him, However Magus was secretly behind the sabatoge. After several secret meetings with Diabolika which the strip hinted weren't just professional, Magnus agreed to weaken the defense. When Jet revealed him as the mastermind Sav'ge kidnapped Melinda and was in the process of brainwashing her when Jet broke into his lab. Jet rescued Melinda and the pair flew away just as Sav'ge's lab blew up killing him.

 

Or so it appeared. Sav'ge mostly managed to make it into his escape tunnel. He fled to his hidden base in a remote and hostile jungle. He repaired his injuries and added cybernetic parts that made him stronger, and able to manipulate metal. Having been declared dead Magnus took advantage of the opportunity to assassinate several people he had born grudges against. Each time leaving a note warning Jet hit death was approaching. Jet discovered Magnus was behind the killings and tracked him to his jungle lair. After a fierce struggle Magnus was caught.

 

He soon broke out of prison and was last seen in the strip capturing earth patrol vessels and hiding them in his asteroid base when the strip was cancelled. What readers didn't see was Diabolika contact him, and inform him of Thaluna and Diabalon's new partnership. Magnus made his own deal with Thaluna and followed Diabalon to this new earth. Unlike Diabalon he didn't set out to strike at Jet Justice first, but to establish a power base. To that end he raided several luxury yachts and held the passengers for ransom. With starting capital he quickly started to rebuild his business empire as eccentric Swiss industrialist Svend Magos. THough it is nowhere near as vast as his holdings in the comic world, he feels he has enough here to proceed with his plans. As a result he has started stealing police and coast guard boats. What he plans to do with them is unknown, but will no doubt involve revenge on Jet Justice somehow.

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  • 2 weeks later...

This is what I'd come up with earlier today for Diabolon's look:

 

 

post-10891-0-39364600-1435894112_thumb.jpg

 

 

EDIT: I'm going to have to have to go back and redo Diabolon's pic; I hadn't seen the bit in his writeup about

his armor having wings.

 

As for his armor's Life Support power, I'm thinking that it might work like the life-support belts which were used

in the Star Trek animated series -- instead of a helmet and suit to keep in the air, the armor would create a

'skintight' force field around him that would perform the same function (can you imagine trying to design a

space helmet for someone who's got a horned head?).

 

 

Major Tom 2009 :eg:

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Repurposed for his background stuff.

 

Background/History: Luciferan Star Date 8667. I, Diabolon, wait for the dimensional gateway in space for that blasted woman to take me home to my own dimension. Blast that Thaluna! As soon as I figure out how to create and open dimensional gateways of my own, our partnership is over. But I digress. As I sit here, driven away from the planet called Earth, I ponder how I became what I am today.

 

I was a humble citizen of the planet the Terrains call Lucifer. Lucifer does not exist in this dimension. I know. I checked. It was a happy place, except for the prevailing predigest of the people. There, the longer your horns, the better your treated. And my three horns barely measured a foot in height. I was to show them that a short horned person could conquer and rule the planet. But my plans failed and my middle horn was broken off and I was sentenced to be exiled into space.

 

Once in space, I made my trade as a space pirate. With my powers and my ruthlessness, I soon became captain of my own space ship, The Inferno. I then plotted my revenge on Lucifer, by setting up a blockade, making shure no supplies came into the planet.

 

And that is where I first met her, Milinda Terra. A homely being by some, still she was exotic to me. I didn't know she was the daughter of the President of Earth...well now days ex-president. I also met my arch nemesis, Jet Justice. He singlehandedly broke the blockade, rescued all the women I personally made into my harem, and sent me running towards pirate space.

 

Over the years, we clashed. I moved from my hatred towards Lucifer itself, to hatred towards Jet Justice and all he stands for. Some would say I became obsessed in my need to eliminate him and possess Milinda Terra. I quickly destroy those who say that it is a bad thing.

 

When I herd that Milinda and Jet were going to be wed, I struck a deal with Thaluna. With her technology, I would kidnap Milinda and lead Jet Justice to her. She would capture him and I use the portal device to pick a dimension where me and Milinda could live out our lives as master and slave. All would of worked except that Jet somehow avoided Thaluna's flagship and found my ship. We fought, and I lost. But I was determined to make Jet pay. So I opened the portal machine to a random dimension, and telekinetically pushed Milinda into the portal. Of all my surprises, Jet Justice leaped into it before it closed, and before I could follow.

 

Thinking Jet Justice and Milinda Terra dead, I pushed myself into my crime network. For five long space-years I was unopposed. And I was unhappy. When Thaluna showed up with evidence that Jet Justice and Milinda Terra were still alive, and offered me a way there and back, I leaped at the chance. Then when I was there, Jet Justice repelled my attack with some strangely costumed and powered beings at his side. Someday I shall return to this...Earth, and I will be ready with an army of my own.

 

Motivation/Personality: Diabolon is greedy, murderous, lecherous, and can be crude at times. And those are his GOOD traits. He loves to view himself as a freedom fighter, liberating Lucifer from the strict social order based on horn length. In reality, all he wants is the benefits long horned Luciferanins enjoy for himself, not for others.

 

He enjoys the finer things in life, fine food, fine clothing, and fine women (especially fine women). He is extremely proud, refusing to use his mental powers to 'force' women into his bed chambers. That does not mean that he won't use other methods to do so (like threats of force, deathtraps putting the fear of god into the victim till she submits, threating her love ones, etc., etc.... ).

 

He gets easily annoyed at his crew when they fail him. So much so that he has been known to order them killed (usually in the most evil way possible). He is easily the space pirate with the most turnaround of any space pirate crew ever.

 

You know, I can't but help think of how much Diabolon has in common with a certain masked fiend with a Victorian Age obssession --

at the very least, they share some of the same hobbies where members of the fairer sex are concerned ( :shock: )...

 

 

Major Tom 2009 :eg:

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O.k. I gotta ask. Masked fiend with a Victorian age obsession?

 

Now for what I forgot to put into the Sav'ge Magnus finally

 

Personality/ Motivation

 

Loud, blunt, and short tempered Sav'ge Magnus does not feel much need to deal politely with his lessers. Which include most people. He has always felt himself a man born too late. The modern age of democracy and inclusiveness has always struck him as the stupid letting fools do wrong things. He romanticized Earth's past where barbarian hordes would simply settle the debate by riding in and killing those who opposed them, and taking what they wanted. And in many ways has adopted that philosophy. When he wants something he goes after it and has no compunction about doing whatever is neccassary to achieve it.

 

Quotes

 

"Fools talk about how artists and philosophers represent the highest of human culture. Bah. A monkey flinging poop can do what an artist does. It was ruthless men who shocked their societies that provided true innovation."

 

Powers/Tactics

 

Sav'ge Magnus can be quite strategic. Before getting into conflict he'll try to scout the area and create a device to take either take advantage of his opponents weakness or counter their strength. He'll try to pick an area with several large metal objects so he can just stand back and batter his opponents with them. Unfortunatly his temper is his great weakness. Most of his fights end with him getting angry,  abandoning strategy, and trying to overwhelm his foes with a brutal beating.

 

 Appearance

 

Handsome in a rugged sort of way Sav'ge Magnus is a 6' white man with thick shoulder length black hair, a mustache, and black beard. His eyes are a very dark brown. He is stocky and wears boots. dark red pants, brown shirt, and when being formal a long coat lined with exotic animal fur and high collar. Most of his cybernetic implants are not noticeable, but his right arm and lower left part of his face are clearly metal.

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