Tom-C Posted August 30, 2015 Report Share Posted August 30, 2015 I ran across this over on the Facebook page for San Angelo: City of Heroes. I use that book a lot for my Champions game. https://www.facebook.com/permalink.php?story_fbid=10153382793697110&id=101047062109 The link to Gold Rush Games doesn't go there though, so I'm not sure how serious they might be for an update. I thought maybe if they saw some responses favorable to an update, this might get some traction. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted August 31, 2015 Report Share Posted August 31, 2015 here's one Quote Link to comment Share on other sites More sharing options...
Lucius Posted September 27, 2015 Report Share Posted September 27, 2015 San Angelo was a brilliant product, and an update or even a re-issue would be very good news in my opinion. Lucius Alexander The palindromedary thinks it was great as it was and doesn't need much changing to update it. Quote Link to comment Share on other sites More sharing options...
pinecone Posted September 27, 2015 Report Share Posted September 27, 2015 Word, it is, and was an outstanding product. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 27, 2015 Report Share Posted September 27, 2015 Conversion to 6E? Or do you want something more? QM Quote Link to comment Share on other sites More sharing options...
Tom-C Posted September 28, 2015 Author Report Share Posted September 28, 2015 I was hoping if we posted over on their FB page and offered ideas, or just commented about supporting an update effort, that they would see that there is indeed interest in having this happen. I don't know if they look at the Hero Forums anymore, but they are active on FB. Quote Link to comment Share on other sites More sharing options...
CaptnStrawberry Posted September 28, 2015 Report Share Posted September 28, 2015 I'll have to dig up my copy - seems like an update would do very well as a Kickstarter. Can someone remind me, there were some follow-up publications set in San Angelo? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 28, 2015 Report Share Posted September 28, 2015 The Dragons Gate and an Enemies book. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 28, 2015 Report Share Posted September 28, 2015 San Angelo: City of Heroes Enemies of San Angelo The Dragon's Gate - Community Sourcebook Denizens of San AngeloMap of San AngeloPART Sourcebook - PDF Unpublished and Unstated. Arroyo Verde - High Tech - Community Sourcebook More Later QM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 29, 2015 Report Share Posted September 29, 2015 PART Sourcebook, Arroyo Verde - High Tech, and SACoH Maps PDFs Quote Link to comment Share on other sites More sharing options...
Tom-C Posted September 29, 2015 Author Report Share Posted September 29, 2015 Thanks for posting those PDFs QM. They are pretty good despite being unfinished. And are just the kind of things a San Angelo update could use. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 30, 2015 Report Share Posted September 30, 2015 Tom C did use San Angelo whole cloth or just bits and pieces of it? Quote Link to comment Share on other sites More sharing options...
Tom-C Posted September 30, 2015 Author Report Share Posted September 30, 2015 Ninja-Bear, I am using a good majority of it for my campaign. I've made some changes to fit the campaign world, mostly in the timeline and which NPCs are around. I have the other San Angelo supplements and have been pulling from those as well. I'd say I'm probably using at least 85% of the book. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 1, 2015 Report Share Posted October 1, 2015 Also wondering Tom C, did you modify the guidelines at all? Iirc, San Angelo really stuck with the characteristic maxima as it was often misinterpreted, such as no normal human could go over max 20. I don't mind that they really seemed to keep with alot of lower power builds though. And also curious, did you use some mainstream Champions stuff in it too? Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 1, 2015 Report Share Posted October 1, 2015 Normal Characteristics over 20 cost twice as much. IIRC QM Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 1, 2015 Report Share Posted October 1, 2015 Normal Characteristics over 20 cost twice as much. IIRC QM Yes. Let me give an example of what im saying. San Angelo has a NPC hero named Paragon who is at peak human abilities and all stats are 20 for primary characteristics and I believe follow suit in secondary stats as to maxima is listed. (Fwiw, I know that normals can go above 20 but that isn't how San Angelo presented it.) Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 1, 2015 Report Share Posted October 1, 2015 San Angelo: City of Heroes was modled on Astro City. Low Powered Superhumans were the Standard Superhero Level. A more Golden - Silver Age hybrid feel. Quote Link to comment Share on other sites More sharing options...
Tom-C Posted October 2, 2015 Author Report Share Posted October 2, 2015 I guess I never noticed that is how they built the characters. The ones I picked to use so far, I plugged into Hero Designer and tried to build them the same as the book. I know that there have been a few differences point-wise on some characters, but I didn't worry too much about it since that's happened before with putting older material into HD. I just worked at getting them close. I didn't pay close attention that they kept the secondary stats at or under the maximum. I have pulled in some mainstream Champions villains. I've actually used more 4th edition versions of them than the 5th, as the older versions were a little lower in power-level, and that kept things in line with the lower power level of the campaign. The link in my signature line goes to my campaign material over at Obsidian Portal. I haven't put any villain stats out there to keep the players in the dark about exactly what their up against. For the most part, we're straddling the line between low and standard level as set out in the 5th FrED. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 2, 2015 Report Share Posted October 2, 2015 I was plugged in the numbers for paragon using 30 as human max for stats and I can't remember the point increase but it was hugh! P.s. I like 5th builds just for some of the most interesting and unique builds and how the hero system can really be tweaked to represent a concept. However for most typical villian builds, I use the 4th builds with maybe a unique power build. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 2, 2015 Report Share Posted October 2, 2015 Shatter of Enemies of San Angelo Quote Link to comment Share on other sites More sharing options...
Tom-C Posted October 2, 2015 Author Report Share Posted October 2, 2015 I looked at my Hero Designer for Paragon, and the characteristics matched point for point with the book - 20 all primary stats and the secondary set to the value they had. The total 162 points for characteristics matched. The differences between editions crept in elsewhere. I took Paragon's 20's across the board at face value without a lot of thought - it made sense to me to have him top out at that value. And I don't mind the 5th edition builds at all either. And for Foxbat and Blowtorch, I pulled from both editions as well as some individual tweaks when I added them into the game. I think there's been some minor adjustment to just about every villain or super I've pulled in, just to fine-tune them to the campaign. That part I figure is going to happen with just about any source book or supplement I want to use. But that depth of information about the city, the entire vibe of it - that's what got me hooked on it as a source book, and that's where I try not to change much. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 2, 2015 Report Share Posted October 2, 2015 Tom C I agree with the tweaking. I also no matter what game adjust the villians too. And sometimes I even reference some of the villians from the original enemies I-III. P.s. I thought up of a villian group similar to Viper but called Kronos and it is ran by Ren Westlake. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 2, 2015 Report Share Posted October 2, 2015 I looked at my Hero Designer for Paragon, and the characteristics matched point for point with the book - 20 all primary stats and the secondary set to the value they had. The total 162 points for characteristics matched. The differences between editions crept in elsewhere. I took Paragon's 20's across the board at face value without a lot of thought - it made sense to me to have him top out at that value. If your fine with Paragon at characteristic maxima that is fine. My point is though that even in 4th and previous editions. Maxima was never the max that humans could achieve it only made you pay more above the limit. But I don't recall there being an official cap on what was considered human, that came out in 5th. Again I have no problems with having many supers at a lower end of stats however what I was trying to point out is that by Paragons description characteristic maxima is the maximum for normal humans which by standard rules even in fourth isn't correct. However of course if a GM wanted to enforce this of course he can. Fwiw I calculated the points of Paragon using 5th ed benchmarks and his characteristic cost is 380 points without ncm. With it a whopping 631 pts! (I could be off since I did it the old fashion way.) Quote Link to comment Share on other sites More sharing options...
JmOz Posted October 10, 2015 Report Share Posted October 10, 2015 Personally I have always held to limits in my >=5th edition games: NCM as written, and HCM a max level for humans (Normally described as 1.5 NCM). I kept the concept into 6th with only a couple small changes (all the CV's cap at 12) Quote Link to comment Share on other sites More sharing options...
mariobouchard Posted December 20, 2015 Report Share Posted December 20, 2015 Anybody knows if there is a P.A.R.T. version with the HERO stats in??? Quote Link to comment Share on other sites More sharing options...
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