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Haymaker with bow


steph

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STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (14 body hit, 25 PD)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% :   3 

3x : 79 : 36.57% : 17 

4x : 46 : 21.30% : 31 

5x : 10 :   4.63% : 45         Average STUN Per hit overall : 15.83

 

 

If the player can shift by 1

1x :   1 :   0.46% :   0

2x : 34 : 15.74% :   3

3x : 73 : 33.80% : 17

4x : 88 : 40.74% : 31

5x : 20 :   9.26% : 45        Average STUN Per hit overall : 23.01

 

If the player can shift by 2

1x :     0 :   0.00% :   0

2x :   10 :   4.63% :   3

3x :   46 : 21.30% : 17

4x : 125 : 57.87% : 31

5x :   35 : 16.20% : 45        Average STUN Per hit overall : 28.99

 

If the player can shift by 3

1x :     0 :   0.00% :   0

2x :     4 :   1.85% :   3

3x :     0 :   0.00% : 17

4x : 156 : 72.22% : 31

5x :   56 : 25.93% : 45        Average STUN Per hit overall : 34.11

 

If the player can shift by 4

1x :     0 :   0.00% :   0

2x :     1 :   0.46% :   3

3x :     0 :   0.00% : 17

4x : 134 : 62.04% : 31

5x :   81 : 37.50% : 45        Average STUN Per hit overall : 36.12

 

If the player can shift by 5

1x :     0 :   0.00% :   0

2x :     0 :   0.00% :   3

3x :     0 :   0.00% : 17

4x : 108 : 50.00% : 31

5x : 108 : 50.00% : 45        Average STUN Per hit overall : 38.00

 

 

 

Now the same tables, substituting +1 DC per 2 OCV sacrificed (compare to shift by 2, and shift by 4):

 

+1 DC (direct comparison is 'shift hit location by 2')

STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (15 body hit vs 25 PD)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% :   5 

3x : 79 : 36.57% : 20 

4x : 46 : 21.30% : 35 

5x : 10 :   4.63% : 50         Average STUN Per hit overall : 18.64

 

+2 DC (direct comparison is 'shift hit location by 4')

STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (16 body hit vs 25 PD)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% :   7 

3x : 79 : 36.57% : 23 

4x : 46 : 21.30% : 39 

5x : 10 :   4.63% : 55         Average STUN Per hit overall : 21.44

 

+3 DC (direct comparison is 'shift hit location by 6')

STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (17.5 body hit vs 25 PD *Half STUN results rounded up)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% : 10 

3x : 79 : 36.57% : 28 

4x : 46 : 21.30% : 45 

5x : 10 :   4.63% : 62         Average STUN Per hit overall : 25.8

 

 

So being able to shift your hit location by even 1 is the equivalent of between 4 and 6 levels put into adding DC, as far as average STUN output goes.

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I've been thinking about this, and decided it would probably have been better to run these numbers at 6DC instead of 12, as 6DC would be a much more common damage level in a heroic game (In my experience), and it would make adding DC via skill levels better, relatively (2 levels add 1/6th instead of 1/12th to the damage)  So here's that:

 

STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (7 body hit, 12 PD)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% :   2 

3x : 79 : 36.57% :   9 

4x : 46 : 21.30% : 16 

5x : 10 :   4.63% : 23         Average STUN Per hit overall : 8.38

 

 

If the player can shift by 1

1x :   1 :   0.46% :   0

2x : 34 : 15.74% :   2

3x : 73 : 33.80% :   9

4x : 88 : 40.74% : 16

5x : 20 :   9.26% : 23        Average STUN Per hit overall : 12.01

 

If the player can shift by 2

1x :     0 :   0.00% :   0

2x :   10 :   4.63% :   2

3x :   46 : 21.30% :   9

4x : 125 : 57.87% : 16

5x :   35 : 16.20% : 23        Average STUN Per hit overall : 14.99

 

If the player can shift by 3

1x :     0 :   0.00% :   0

2x :     4 :   1.85% :   2

3x :     0 :   0.00% :   9

4x : 156 : 72.22% : 16

5x :   56 : 25.93% : 23        Average STUN Per hit overall : 17.56

 

If the player can shift by 4

1x :     0 :   0.00% :   0

2x :     1 :   0.46% :   2

3x :     0 :   0.00% :   9

4x : 134 : 62.04% : 16

5x :   81 : 37.50% : 23        Average STUN Per hit overall : 18.56

 

If the player can shift by 5

1x :     0 :   0.00% :   0

2x :     0 :   0.00% :   2

3x :     0 :   0.00% :   9

4x : 108 : 50.00% : 16

5x : 108 : 50.00% : 23        Average STUN Per hit overall : 19.50

 

 

 

Now the same tables, substituting +1 DC per 2 OCV (compare to shift by 2, and shift by 4):

 

+1 DC (direct comparison is 'shift hit location by 2')

STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (8 body hit vs 12 PD)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% :   4 

3x : 79 : 36.57% : 12 

4x : 46 : 21.30% : 20 

5x : 10 :   4.63% : 28         Average STUN Per hit overall : 11.19

 

+2 DC (direct comparison is 'shift hit location by 4')

STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (9 body hit vs 12 PD)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% :   6 

3x : 79 : 36.57% : 15 

4x : 46 : 21.30% : 24 

5x : 10 :   4.63% : 33        Average STUN Per hit overall : 13.99

 

+3 DC (direct comparison is 'shift hit location by 6')

STUN Multiplier : Chances in 216 : percentage chance : STUN after Defense (10.5 body hit vs 12 PD *Half STUN results rounded up)

1x : 14 :   6.48% :   0 

2x : 67 : 31.02% :   9 

3x : 79 : 36.57% : 20 

4x : 46 : 21.30% : 30 

5x : 10 :   4.63% : 41         Average STUN Per hit overall : 18.39

 

 

In this iteration, being able to shift hit location by 1 is better than adding a DC, but not as good as adding 2 DC.  Call it 3 times as effective a use of levels for damage. 

 

But shifting by 4 locations is pretty close to adding 3DCs.    This would be only 1 1/2 times as effective.

 

 

Another thing to think about is that average damage isn't the whole story.   Shifting to a better hit location also results in more high stun hits, which are much more likely to be 'fight enders' as they will possibly leave one's opponent stunned and an easy target for a 'finishing blow'.

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Doc: I like the idea in theory, but I'd have to see how it works in practice. I agree it seems like it could make OCV & CSLs too powerful? If you get a chance to playtest it, let us know how it works.

 

Yeah, it can be too much.  Because +1 OCV is cheap.  If hitting by 1 gives you 1 extra D6, then +5 OCV with one attack (10 points) is basically better than +5D6 with that attack (25 points), because it either does the same damage as the more expensive attack, or it hits when the more expensive attack misses.

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