g3taso Posted May 26, 2016 Report Share Posted May 26, 2016 I've been looking through the various Brick Tricks threads in the archive, and I was wondering about other uses for Power, like... Stealth Tricks I've got a stealthy character which has some powers, but is heading toward the Batman route in terms of technical excellence (aka the right tools for the job, and a emphasis on 5 and 8-point SLs and CSLs) and I'd love to have some "Ninja Tricks" or "Stealth Tricks" or even just "Damned Competent" tricks to throw out there. Can you all suggest some cool additions to this growing "Batman if Batman was more of a commando, happy to open that lock the quiet way or just get the Halligan and prybars out to just rip the door off it's hinges if convenient" Here's an example, using SLs with a limitation for a more "skill monkey" power Vanish In A Crowd: +4 SL with Stealth, Cannot Be Established If Under Direct Observation (-1/2), May Only Move Unobtrusively Or Remain Stationary (-1/2) Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 26, 2016 Report Share Posted May 26, 2016 "Here one second, gone the next" Teleport: Must be able to pass through intervening space (the old, the Commissioner turns around and Batman is Gone trick) [Requires Stealth Roll added if appropriate] I Am The Shadows: Invisibility, Sight Group, No Fringe, Only In Shadows, Requires a Stealth Roll. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted May 26, 2016 Report Share Posted May 26, 2016 "I thought that was where you would be standing" - Naked Indirect advantage bought for the max AP of one of your attacks, RSR: Deduction. Used to bounce your attacks from an unexpected angle due to predicting where someone would be standing and using the objects that are around them. "Oh, did you think I would be standing there?" - +N DCV (apply whatever other limitations you want), Must be able to perceive attack (-1/2), RSR: Deduction "Glass jaw, eh?" - Analyze Physical Complications (vulnerabilities, susceptibilities, etc). "I see you favor Twisted Monkey technique" - Analyze combat style (bonus to attacks and defense against target). You could also use Security Systems to set up traps in advance, use KS and AK of areas with tactics to gain further combat advantages or surprise. - E Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 26, 2016 Report Share Posted May 26, 2016 Backstab, vanish, escape (puff of smoke, he's gone!), sap, walk without leaving tracks, etc are all classic stealth tricks Quote Link to comment Share on other sites More sharing options...
Mister E Posted May 26, 2016 Report Share Posted May 26, 2016 "I Want To Steal His Pants" + "You're Going To Backstab Him With A Ballista?": Quote Link to comment Share on other sites More sharing options...
g3taso Posted May 28, 2016 Author Report Share Posted May 28, 2016 Analyze (Vital Anatomy). Awesome complementary skill to Find Weakness and other skills. Make that punk enjoy broken hands or legs if you like Hit Locations! Quote Link to comment Share on other sites More sharing options...
Surrealone Posted May 28, 2016 Report Share Posted May 28, 2016 Analyze (Vital Anatomy). Awesome complementary skill to Find Weakness and other skills. Perhaps for 5er and earlier, but not for 6e... Quote Link to comment Share on other sites More sharing options...
g3taso Posted May 28, 2016 Author Report Share Posted May 28, 2016 Here's one I think is a great Stealth Trick, in the vein (pardon the expression) of choosing just the right spot to stick a weapon to ensure it REALLY hurts. Debilitating Strike: Drain SPD 1 point, Penetrating (+1/2), Cumulative (4 points; +1), Autofire (3 shots; +1 1/4) (11 Active Points); From Behind Or By Surprise (-1/2), OIF (; -1/2) Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 28, 2016 Report Share Posted May 28, 2016 Desolification, Only To Move Past Locked Doors Windows And Gates and Certin Types Of Entangles As Determined By The GN, Requiers A Roll (Lockpicking or Contortionist, depending on situation), Extra Time (Full Phase at least) The charater is such a skilled contortionist and/or locksmith that normal doors and windows are no problem to him. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted May 29, 2016 Report Share Posted May 29, 2016 Assassins Unseen Strike. Killing attack with Invisible Power Effects on Requires Skill Roll (stealth). Thus a character can attack from stealth or invisibility without being exposed, or they can attack openly but gain complete suprise when doing so (if attacking out of combat). If used to attack while in combat, this attack is very difficult to Block or Missile Deflect. (However your group handles blocking invisible attacks....I use 1/2 OCV to block, or 0 OCV at range) Quote Link to comment Share on other sites More sharing options...
g3taso Posted May 29, 2016 Author Report Share Posted May 29, 2016 Desolification, Only To Move Past Locked Doors Windows And Gates and Certin Types Of Entangles As Determined By The GN, Requiers A Roll (Lockpicking or Contortionist, depending on situation), Extra Time (Full Phase at least) The charater is such a skilled contortionist and/or locksmith that normal doors and windows are no problem to him. Here's an alternate built on the same idea of bypassing barriers like doors and windows tracelessly. Teleportation 3" (6 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited Power Only To Move Past Locked Doors Windows Gates and Certain Types Of Entangles TBD By The GN (-1) Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 5, 2016 Author Report Share Posted June 5, 2016 Assassins Unseen Strike. Killing attack with Invisible Power Effects on Requires Skill Roll (stealth). Thus a character can attack from stealth or invisibility without being exposed, or they can attack openly but gain complete suprise when doing so (if attacking out of combat). If used to attack while in combat, this attack is very difficult to Block or Missile Deflect. (However your group handles blocking invisible attacks....I use 1/2 OCV to block, or 0 OCV at range) Fully Invisible or Source Only? I'm assuming source only. Killing Attack - Hand-To-Hand 3d6, Invisible Power Effects, Source Only (Fully Invisible; +1/2) (67 Active Points); Independent (-2), OIF (; -1/2), No STR Bonus (-1/2) Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 11, 2016 Author Report Share Posted June 11, 2016 I was wondering what people thought about being invisible to just the targeting sense, with the flavor that you see the person but don't pay attention to them. A 2pt adder. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 11, 2016 Report Share Posted June 11, 2016 I was wondering what people thought about being invisible to just the targeting sense, with the flavor that you see the person but don't pay attention to them. A 2pt adder. There is a thread about this pseudo invisibility somewhere in this list... Quote Link to comment Share on other sites More sharing options...
b1ackbird Posted June 27, 2016 Report Share Posted June 27, 2016 Some of these are brilliant! Thanks all! Quote Link to comment Share on other sites More sharing options...
Primus Posted June 28, 2016 Report Share Posted June 28, 2016 I think TUS says disappearing into a crowd is Shadowing skill. Doing something to someone while they aren't paying attention would be Sleight of Hand. Quote Link to comment Share on other sites More sharing options...
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