illaden Posted July 14, 2016 Report Share Posted July 14, 2016 Hi I hope this is the right place to ask this questionI'm been wondering for awhile now how to create a focus with a multiform attached to it. How it would look like to have a rifle goes to a sword in terms of game rules since I want to create a weapon that feel that it is from Final Fantays or something thank you beforehand Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted July 15, 2016 Report Share Posted July 15, 2016 I`d simply buy the desired attacks (eg. an RKA for the rifle and an HKA for the sword) as a Multipower with a Focus, with the special effects that, when I change slots, the weapon changes form. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted July 15, 2016 Report Share Posted July 15, 2016 What Hugh said, but I would add variable SFX, since one is a blade and the other is bullets. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted July 15, 2016 Report Share Posted July 15, 2016 What eepjr24 said, and I would add nothing because it's spot-on from my perspective. Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 15, 2016 Report Share Posted July 15, 2016 This is not a Multiform (and thinking about it that way is propably a dead end). Multiform is for Characters, not items. One of the core rules when building powers is to always start with the game effect first, not the special effect. And looking at multiform is looking right at the wrong end there It is a weapon that allows multiple attack modes. Not so different from the Phaser with Stun and Kill/Varporize Settings. Wich is naturally build as Multipower. The HTH-Attack or Killing Attack (HTH) costs less base points. But you also have to factor in that you have to buy +1/2 0 END on that power. Plus maybe reach*. Example: 60 Reserve Multipower, all slots Focus(-?):60 AP Blast Slot, Focus (-?); fixed slot 60 AP Killing Attack Slot, Focus (-?); fixed slot 40 Base Points HTH Attack, 0 End (+1/2) = 60 AP, Focus (-?); fixed slot I do not think Variable SFX is nessesary here. As you have 3 distinct powers, each of wich can have it's own special effect. *Limited version of Stretching used for weapons. Depends on if this is a heroic or superheroic setting. It aplies more to heroic. If the item can instead take the shape of "every weapon the user can imagine", then you would have to use a Varriable Power Pool. Wich goes complicated and expensive quickly. We need a bit more data about the intended game effect to give you more information. Quote Link to comment Share on other sites More sharing options...
DasBroot Posted July 15, 2016 Report Share Posted July 15, 2016 What Christopher said. Switching the weapons form when switching slots is just a description ... it's not even really a special effect. I could make the same 'weapon' with a broader focus, such as a ring that projects blasts, forms force swords, etc and there's probably not a GM out there that would even consider anything besides 'Yep, that sounds like a multipower'. I might consider extra time to switch slots (delayed phase) if it's not an 'instant change' concept - but that's as a player to save a few points, not a GM looking to vet it. Quote Link to comment Share on other sites More sharing options...
illaden Posted July 16, 2016 Author Report Share Posted July 16, 2016 Thank you all for the help also thanks for the example of how the multipower would look like. Quote Link to comment Share on other sites More sharing options...
Tasha Posted July 18, 2016 Report Share Posted July 18, 2016 What Hugh said, but I would add variable SFX, since one is a blade and the other is bullets. Variable special effect is not needed. You would only use it if you had a power (ie a Rifle, that you could change between Lightning, Laser, Blaster etc). Each Slot in the Multipower is a different power. It's a very classic use of a multipower to use it in place of a Gadget or Weapon pool. Powers in a Multipower do not have to match thematically at least not to the extent that Unified Power does. Quote Link to comment Share on other sites More sharing options...
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