Nolgroth Posted September 5, 2016 Author Report Share Posted September 5, 2016 I wish I could maintain a campaign for 30 months, let alone 30 years! Quote Link to comment Share on other sites More sharing options...
Christopher Posted September 5, 2016 Report Share Posted September 5, 2016 6E1 246 actually mentions that LS: Longevity might not be worth anything in game. From the toolkitting section:"[...]Second, you can change the cost of somepart of Life Support based on campaignpreferences. For example, in many campaignsa character’s lifespan really doesn’t matter forgame purposes (except perhaps as a defensefor AVADs that manipulate a character’sage), so perhaps Longevity costs nothing. Ifthe game only covers a few years’ time, whatdoes it matter that one type of character hasdouble the lifespan of another? Similarly, ina campaign where the GM plans to run a lotof underwater adventures, perhaps ExpandedBreathing and Self-Contained Breathing arehalf cost (to encourage PCs to buy them) ordouble cost (because they’re so much moreimportant)." (Bolding added by me) That Longevities point cost might not make sense for every campaign is as well known and predicted as the fact that Relativity does not apply in very extreme cases (like Black Holes). You do not need to invent off-chance uses for it. Just realise it had none by the books own admission. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted September 8, 2016 Report Share Posted September 8, 2016 Say what you like, sometimes it is worth three points just to know that the character you built isn't going to die of old age, even if it never comes up in the campaign. It's cool. This is an economics problem: is it worth the cost to you? Just because a character is immortal does not mean it has been round a long time (Majik from new Mutants, for example) and just because a character has been round a long time does not mean that you have to buy LS: Immortal. You might have lived a long time but no longer be immortal or it might not matter if the campaign is only going to run over a short span of game time. Having said that, I would if I were GM, try and make something of it occasionally. There would be a NND that did not affect you, or you would get maybe a temporary contact or favour occasionally from back in the day. Base line: it is 3 points. As a player is it worth that just to know I have it, even if it never comes up? Aging is a meta effect that the game imposes and, arguably, shouldn't. Perhaps all characters should be immortal, not have to breathe, eat or sleep and 'human' or similar characters should then take a complication 'human metabolism'. OK, the reason the game does it that way is bookkeeping: easier to note the exceptions than the rule, still, its worth thinking about. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 8, 2016 Report Share Posted September 8, 2016 or you would get maybe a temporary contact or favour occasionally from back in the day. Sean! Delighted to know your still about. I like the ideas you present, particularly this one. For some reason, that had not occurred to me. Well done. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted September 8, 2016 Report Share Posted September 8, 2016 Hello Duke; still alive I do drop in occasionally, but if I get too involved in discussions I never know where the time goes. Self restraint has never been one of my principal features. Nice to see many familiar signatures and some new ones too! Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted September 9, 2016 Report Share Posted September 9, 2016 Wow, do I hear that, Sean! I envy you your restraint. Quote Link to comment Share on other sites More sharing options...
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