TheQuestionMan Posted November 25, 2016 Report Share Posted November 25, 2016 Enforcer84 Here are some Package Deals I use for my Marvel Characters. Feel free to comment or add your own. Avengers: KS: Avengers History and Bylaws 11- 2pts KS: Avengers Foes 11- 2pts TF: Quinjet 1pt Fringe Benefit: Membership: Avengers (Active) 3pts -or -Fringe Benefit: Membership: Avengers (Inactive) 1pt Optional: (some of these have been folded into the Membership perk, perhaps all 3 for Active and Database only for Inactive)Perk: Avengers Stipend (wealth) 1ptPerk: Computer Acess (Avengers Databases) 3ptsPerk: Access (Avengers Mansion) 3ptsPositive Reputation: Avenger 2d6/+2 (large group, 14-) 6ptsAvengers Mansion (25pts of Customization to Avengers Compound you're working in) 5ptsWatched: Avengers 11-/8- NCI, Mo Pow 15 (Active/Inactive) 15/10Hunted: Avengers Foes 8- As Pow, NCI 15Alpha Flight: Federal/National Police Powers (Canada) 3pts Computer Access (Departmen H) 3pts Access (Department H Headquarters) 3pts KS: Alpha Flight 11- 2pts KS: Department H 11- 2pts Salary (Wealth) 1pt Membership: Alpha Flight 3pts (includes Security Clearance 5, Beta Flight is SC 3 and Gamma Flight is SC 1) Watched: Department H 11-, NCI, Mo Pow 15Social Limitation: Subject to Orders (Freq, Major) 10 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 25, 2016 Author Report Share Posted November 25, 2016 TheQuestionMan Well Connected: 18 Contact: The Law Enforcement Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations)(Reasoning: They call you for help and you come. Trusted, Professional, and Authorized to Act.) 18 Contact: The Superhero Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations) (Reasoning: Past and Future Members, Icons that everyone emulates, and Guest Starring/Rescues/etc...) 2 Reputation: Respected Superhero Group/Team, 11 (Worldwide), +2/+2d6 (Reasoning: Your the team that gets the job done and everyone loves a winner.) 5 Security Clearance (Reasoning: Top Secret Information.) 5 Computer Link (Reasoning: Access to Top Secret Information.) ?? Follower: Computer/AI (Reasoning: The Oracle, Seer, Augr who provides information everyone needs Google 30-.) ?? Follower: Professionals/Specialists with Skills, 13- (Reasoning: No Team Scientist, Mystic, Medic, Computer Wiz, etc...) ?? Follower: Super Agents/Security Officers with Skills, 13- (Reasoning: Even Superheroes sometimes need back up.) ?? Base: Location Lake, Island, or Pier (Reasoning; Safe Distance Away from Population without being too far away.) ?? Vehicles: Super Team Jump Jet (Reasoning: Not everybody has movement powers.) ?? Fringe Benefit: Team Leader (Reasoning: Representitive to the Outside World, Genius level Information Dealer, Tactician, and/or Patron) ?? Radio/Communicator (Reasoning: Telepathy for everyone and it sucks to be left out.) 5 Distintive Features: Uniform/Emblem/or etc... (Reasoning: Like seeing a Police Officer it can reassuring and provide immediate recognition for new members.) 10 Watched by Government/Law Enforcement/Super Agents Organization (More Powerful, NCI, 8-) (Reasoning: The FBI has files on everyone, very big files, but with very little in them... Thanks you Cmdr. Jefffrey Sinclair of Babylon 5.) 25 Hunted: Rogue's Gallery (As Powerful, 14-) (Reasoning: Super Teams with Super Pasts and Supervillains who hold Super Grudges.) 20 Social Limitation: Subject to Orders (Team Leader, Patron/Sponsor, Government Liaison) (Reasoning: For PC's who accept this it gives the GM and Team Leader an easy way to throw them into an adventure and keep the group together. It can be abused and should only ever be used rarely.) Roll By Public Knowledge: (Add Modifiers to match Perks and Limitations) +3 Member of Super Group/Team +0 Superhuman (Archetype)-3 Violent Reputation/Tabloid Favourite/ -5 Mutant/Mutate/Cyborg/etc... -8 Former Super Agent/Criminal/Supervillain (Thunderbolts, Redeemers, etc...) -10 Nick Fury level Knowledge Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 25, 2016 Author Report Share Posted November 25, 2016 Archived too soon! Quote Link to comment Share on other sites More sharing options...
steriaca Posted November 25, 2016 Report Share Posted November 25, 2016 Any more Superhero Team Templates down the pike? X-Men? Fantastic Four? Guardians Of The Galaxy? Defenders (anti-team version, team version, "Secret Defenders" version)? Quote Link to comment Share on other sites More sharing options...
bubba smith Posted November 25, 2016 Report Share Posted November 25, 2016 yes please more Quote Link to comment Share on other sites More sharing options...
steriaca Posted November 25, 2016 Report Share Posted November 25, 2016 Well, Power Pack shouldn't have a Superteam Template, but what about the New Warriors? The Thunderbolts (especially the post reveal and team takeover by Hawkeye)? Are there any other teams I am forgetting? Quote Link to comment Share on other sites More sharing options...
PaladinAg Posted November 25, 2016 Report Share Posted November 25, 2016 The more interesting question for me is how/if to pay for these and how much? One can be looking at 50 pts or more which is a lot of experience to put into them if the characters are expected to pay for them all themselves. How many players would be willing to do so? At the other extreme is zero or close to this number in which case the players will be getting lots of free toys and perks but may be limited by the GM as to how often they can use them. I would welcome what people thing about how to make these work. Quote Link to comment Share on other sites More sharing options...
steriaca Posted November 25, 2016 Report Share Posted November 25, 2016 The more interesting question for me is how/if to pay for these and how much? One can be looking at 50 pts or more which is a lot of experience to put into them if the characters are expected to pay for them all themselves. How many players would be willing to do so? At the other extreme is zero or close to this number in which case the players will be getting lots of free toys and perks but may be limited by the GM as to how often they can use them. I would welcome what people thing about how to make these work. I would require a bair minimum purchase. Any team vehicle and base can be divided up by all the team members. Don't require the purchase of KS's related to the team (there will be time enough to slowly buy them). So, simply buy the required perks (and not every perk, as you first become a provisional member before you become a full member). Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 25, 2016 Author Report Share Posted November 25, 2016 When it comes to Template/Package Deals I still apply Complications and Disadvantages to reduce costs. Tean Resources: Used to cover things like Commlinks, Non Superteam transport, etc... Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted November 26, 2016 Report Share Posted November 26, 2016 Should all of the X-Men teams have individually tailored package deals or are they all basically the same thing with minor alternatives? It depends on the team, I would think. Anyone who's graduated from either The X-Men or New Mutants teams might have a similar package deal, while some of the others may not. For example, while Cyclops, Wolverine and Shadowcat might have the Xavier Training Package, Marrow wouldn't (though she might have a Morlock Cultural Deal), nor would Northstar (Department H Training Deal). Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted November 26, 2016 Report Share Posted November 26, 2016 ... and even more for X-Factor, a team of mutants posing as human mutant-hunters, and led by Magneto. This adds several distinct Advantages (trusted by mutant haters) and Disadvantages (Hunted by Magneto's Enemy Gallery).https://en.wikipedia.org/wiki/X-Factor_(comics) Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted November 26, 2016 Report Share Posted November 26, 2016 About PaladinAgs cost question: I just started a Justice League Campaign and had to decide myself. The way I see it a team membership should not really cost players points if every player's character is on the team and the game master wants them to be because that is the story he wants to tell. On the other hand of course the characters have to be balanced against non-member NPCs. So their membership's Ads and Disads have to be built so the GM can compare. (Being an Avenger is a big plus, being a X-Men has a lot of cons and a little more pros, being one of MOLEMAN's Subterraneans probably is much more a problem than helpful.) How to solve that dilemma? My way is to give the players that package deal for free, but building it and having on the sheet, so players are aware of their special situation and so I can calculate balanced NPCs.Attacking THOR as an Avenger is more dangerous than attacking THOR in his own comic. So his opponents need more perks, powers, preparations, resources, or whatever. More Points anyhow.And of course I put those complications into game. You will feel the benefits, but you will feel the drawbacks, too. Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted November 26, 2016 Report Share Posted November 26, 2016 By the way, I consider Hunted: Avengers Foes 8- As Pow, NCI 15 to low. Being an Avenger means your are constantly fighting a string of terran and cosmic threats. That should be a 14-. And they are not As Pow, because most of them are built to take on the whole team; so they are clearly more powerful than any single Avenger.Thats 15 more pts. of Disads. Nice way to bring down the packages cost's. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted November 26, 2016 Report Share Posted November 26, 2016 Should all of the X-Men teams have individually tailored package deals or are they all basically the same thing with minor alternatives? basically the same Quote Link to comment Share on other sites More sharing options...
PaladinAg Posted November 26, 2016 Report Share Posted November 26, 2016 I think Hadmar von Weiser's approach seems sensible: - GMs want players to form a team - There will be complications as well as benefits - However, the same "benefit" in terms of equivalent packages or extra CPs elsewhere need to be purchased - When the hero is operating alone, they won't necessarily get all the benefits (need to determine which), but then again, the opposition they encounter either won't have the benefits or pay a price for having them. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted November 26, 2016 Report Share Posted November 26, 2016 ... and even more for X-Factor, a team of mutants posing as human mutant-hunters, and led by Magneto. This adds several distinct Advantages (trusted by mutant haters) and Disadvantages (Hunted by Magneto's Enemy Gallery). https://en.wikipedia.org/wiki/X-Factor_(comics) One small quibble. I don't think Magneto ever ran an X-Factor team. The original five (Cyclops, Marvel Girl, Iceman, Angel and Beast) formed X-Factor after Magneto was instated as the X-Men's leader. Quote Link to comment Share on other sites More sharing options...
PaladinAg Posted November 26, 2016 Report Share Posted November 26, 2016 This is the team package I've developed for the PC team, the Sentinels, the premier group in the UK Benefits 2 AK: United Kingdom 11- 2 KS: Criminal Law 11- 2 KS: The Sentinels, History and Rules 11- 1 TF: The Phoenix 3 Teamwork (DEX) 8 Contribution to Sentinel Tower (base) 8 Contribution to The Phoenix (jet) 6 Contribution to ATHINA (computer) 3 National Police Powers 3 Member of the Sentinels (includes security clearance and access to MI7, the Special Circumstances Service) 4 Positive Reputation: "It's the Sentinels!", +2/+2d6, world, 11- 1 Sentinel Stipend: Well Off 10 Radio Communicator High Range Radio Perception, difficult to trace (+1/4) earpiece OIF (-1/2), affected as hearing group (-1/2) Complications 25 Hunted: Enemies of the Sentinels (more pow, NCI, freq, harsh) 15 Hunted: MI7 (more pow, NCI, freq, watch) 10 Social Complication: Subject to orders (Infreq, major) 53 Total Benefits 3 Net Cost after complications The 3 point cost is the "entry fee" paid by the players (i.e the Membership perk). Like for like opponents are built on a basis of 50pts extra or similar benefits. PaladinAg Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted November 28, 2016 Report Share Posted November 28, 2016 Attacking THOR as an Avenger is more dangerous than attacking THOR in his own comic. So his opponents need more perks, powers, preparations, resources, or whatever. More Points anyhow. I get what you're saying in principle, but honestly someone who feels confident in attacking Thor in his own book probably isn't all that worried about most of the Avengers. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted November 28, 2016 Report Share Posted November 28, 2016 One small quibble. I don't think Magneto ever ran an X-Factor team. The original five (Cyclops, Marvel Girl, Iceman, Angel and Beast) formed X-Factor after Magneto was instated as the X-Men's leader. I think you're right Quote Link to comment Share on other sites More sharing options...
PaladinAg Posted January 15, 2017 Report Share Posted January 15, 2017 So here is a question on Super Team package deals : They are often provided to the character after the character has been designed etc. and often after a few adventures have been played. Assuming that the GM has gone down the root of "have this stuff for free, but get these complications oh and the bad guys are getting these extra points too", how does everybody deal with duplication? Examples are techie based heroes already having radios, some heroes may already have existing skills, bases, access to certain individuals and others, especially existing state sponsored heroes, will have pre-existing complications. Here are my thoughts: The player keeps the points for perks, powers, skills etc., but they must be re-spent as close as possible to the original intent. So this means higher skill levels and similar perks. Where perks can't be bought out then they should be spent on contacts etc. associated with team membership. Radio's etc. are complicated. Suggest the player uses the points for a computer support, or add extra points to this where applicable or perhaps another sensor power. Complications are complicated :-). Existing levels could be made higher. The player may have some zero level complications that can now be bought out. PaladinAg Quote Link to comment Share on other sites More sharing options...
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