draxgamedev Posted March 23, 2019 Report Share Posted March 23, 2019 In the book, it says that "Selected from any number of pre-designed packages" and that replicants have models. But we have just the general template... How should I create those packages? Quote Link to comment Share on other sites More sharing options...
draxgamedev Posted March 23, 2019 Author Report Share Posted March 23, 2019 I mistyped replicates but can't edit it Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted March 23, 2019 Report Share Posted March 23, 2019 Which Kazei 5 are you playing? I've got the 5e version at the house. When the game is over and I get back home, I'll take a look and see what suggests itself. Though honestly, the old-fashioned HERO response will likely apply: However you want. Quote Link to comment Share on other sites More sharing options...
draxgamedev Posted March 23, 2019 Author Report Share Posted March 23, 2019 I am playing the 6th edition Quote Link to comment Share on other sites More sharing options...
draxgamedev Posted March 23, 2019 Author Report Share Posted March 23, 2019 Also what is the advantage of being a replicate? Genners have: Improved Longevity: LS (Longevity: 200 Years) (ok, this is not thaaaat useful) Hyper Immune System: LS (Immunity: All terrestrial diseases and biowarfare agents); Not Versus Bioweapons (-1/2) Bioware Compatible Striking Appearance and some characteristics bonus (that i can have as a normal human) total cost of 35 without complications replicates have Hyper Immune System: LS (Immunity: All terrestrial diseases and biowarfare agents); Not Versus Bioweapons (-1/2) Bioware Compatible Striking Appearance but also: -2 EGO Psychological Complication: Must Obey Owner’s Commands (Very Common, Total) Social Complication: Replicated Human (Very Frequently, Major) So being a replicate seems more a complications package than anything else... A genner will be better than any replicate. And if you ignore Hiper Immune System... A regular human can surpass a genner. ANother thing, in the power section it's says: Genetic Upgrades: Genetic upgrades already have two innate abilities (their longevity and resistance to disease), but otherwise are as limited as normal humans. As with normal humans, they can purchase cybernetics or become cyborgs but it's just say it. Would be nice a list of gene mods. Like we have a list of cyberwares and espers powers. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted March 24, 2019 Report Share Posted March 24, 2019 I was misremembering. Seems I have a version that's calling itself 4e. Browsed about halfway through at this point. I will have to finish it up tomorrow, as thus far I see nothing useful out replicants. draxgamedev 1 Quote Link to comment Share on other sites More sharing options...
Spence Posted March 24, 2019 Report Share Posted March 24, 2019 I have two versions of Kazei 5, c1998 and c2009. I haven't read them in a while and I wasn't able to locate what you referred to. The 2009 version (I assume 6th Ed) only has a general template on Replicants in chargen, but does give several examples of Replicants starting of p205. Quote Link to comment Share on other sites More sharing options...
draxgamedev Posted March 24, 2019 Author Report Share Posted March 24, 2019 1 minute ago, Spence said: I have two versions of Kazei 5, c1998 and c2009. I haven't read them in a while and I wasn't able to locate what you referred to. The 2009 version (I assume 6th Ed) only has a general template on Replicants in chargen, but does give several examples of Replicants starting of p205. 2 That is what I am talking about. They give templates and some chars. But they don't give a list of packages and models so I can create my own Genner or Replicate, I think a list of those would be nice, even if listed as talent and not as a power. We have a cyber list, we have an esper list. We even have a mech list. Well, I will sit and create some base packages and models. It seems that the only rules are the that Genners have extended life spam, Hyper Immune System and Bioware Compatible. And Distinctive Features. Replicates don't have Extended life spam, have Must Obey Owner’s Commands and a social complication. Using this as a base I could think in models and packages. Or could even the player create it. Quote Link to comment Share on other sites More sharing options...
draxgamedev Posted March 24, 2019 Author Report Share Posted March 24, 2019 All in all, i think i will make some changes. 1) different hair colors and esthetical animal parts (like cat ears) is somewhat common and not only used in replicates. It could be said it's as common as people that paint it's hair or make body modifications. 2) replicates, on the other hand, have a mark on his face another one on his body. The face mark is related to the manufacturer. The body mark is related to the function and model. 3) I will create some gene mods to be used in genners. It's a list of gene packages and gene modifications that you can only access if you are a genner or a replicate. 4) I am thinking in create some specific talent or power (or maybe gene mods) exclusive to the replicates. Or maybe something that is bad and good at the same time, like having a connection with the others that have the same model as yours. Quote Link to comment Share on other sites More sharing options...
Susano Posted March 15, 2022 Report Share Posted March 15, 2022 When it came to Genetic Upgrades and Replicated Humans, the book was big enough that I just didn't have the energy to go into the sort of detail. I did supply several example Replicated Humans (Domestic, Escort, Lynx, Puma) which showed the range of models possible. What things Replicates have over Genetic Upgrades is increased stat maximum (STR, DEX, CON and so on). They are tough, stronger, faster, and harder to kill then a genetic upgrade. Also, increased Perception bonuses due to things like cat or dog ears and so on. As for why play one over the other, it comes down to a matter of character concept. In addition, I think I noted that PC replicated humans won't have "Must Obey Owner’s Commands" which is why they are PCs now. Duke Bushido and greypaladin_01 2 Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted March 15, 2022 Report Share Posted March 15, 2022 21 hours ago, Susano said: When it came to Genetic Upgrades and Replicated Humans, the book was big enough that I just didn't have the energy to go into the sort of detail. I did supply several example Replicated Humans (Domestic, Escort, Lynx, Puma) which showed the range of models possible. What things Replicates have over Genetic Upgrades is increased stat maximum (STR, DEX, CON and so on). They are tough, stronger, faster, and harder to kill then a genetic upgrade. Also, increased Perception bonuses due to things like cat or dog ears and so on. I do have a 6e version of Felix 9 (the Puma). Quote Link to comment Share on other sites More sharing options...
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