sentry0 Posted April 6, 2019 Report Share Posted April 6, 2019 This is a strange one, but it is reproducible...I'm not sure if it's just me using HD incorrectly or a bug but I figured I would report it. I also understand that Time Limit can be an Advantage or a Limitation depending on the power but this happens on the same power. For the record, I'm using the 20190210 build. Add the power "Knockback Resistance" to a character Add "Time Limit", note that it is a Limitation at this point Add the "Cost Endurance" Limitation (Only Costs END to Activate) Note the Active Points and Real Points of the power Save the power Open the power you just added The AP and Real Cost has changed because Time Limit has turned into an advantage Hit "OK" to save the power with the new cost Close the character in HD Open the character The cost of the power has changed again because Time Limit is now a limitation This also happens when adding powers built with Time Limit and Costs Endurance from prefabs. Time Limit will flip from a limitation to an advantage when adding the power to the character from the prefab causing point costs to skewed. Quote Link to comment Share on other sites More sharing options...
Amorkca Posted April 6, 2019 Report Share Posted April 6, 2019 Weird I get this same thing when I add Sentry0's power. Saves as one thing opens again as something else. Save the new version, close and it opens again as the old version... I'm using build 20180806 Quote Link to comment Share on other sites More sharing options...
Steve Posted April 8, 2019 Report Share Posted April 8, 2019 If you take Costs END on a Persistent power, then it becomes Constant, which then makes Time Limit an Advantage. I'm not sure why it would be flipping back and forth though. There might be another rule issue that confuses things, I guess. Quote Link to comment Share on other sites More sharing options...
Gnome BODY (important!) Posted April 8, 2019 Report Share Posted April 8, 2019 I know having both Precognition and Retrocognition on the same Clairsentience can make them flipflop in the description every time you edit the power. Something similar might be going on here and causing an order of operations issue. Quote Link to comment Share on other sites More sharing options...
Simon Posted April 8, 2019 Report Share Posted April 8, 2019 Well that was a fun one to track down. Just pushed an update that should fix the issue. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted April 8, 2019 Author Report Share Posted April 8, 2019 4 minutes ago, Simon said: Well that was a fun one to track down. Just pushed an update that should fix the issue. Hehe...thanks! Quote Link to comment Share on other sites More sharing options...
Steve Posted April 8, 2019 Report Share Posted April 8, 2019 1 hour ago, Simon said: Well that was a fun one to track down. Just pushed an update that should fix the issue. What was causing the flip-flop? Quote Link to comment Share on other sites More sharing options...
Simon Posted April 8, 2019 Report Share Posted April 8, 2019 Multiple race conditions coupled with some intricacies in how some Modifiers work with the "Modifier Intelligence" in HD. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted April 9, 2019 Author Report Share Posted April 9, 2019 I hate to do this to you but I think there's still an issue with Time Limit and Costs Endurance (Only to Activate). According to the Time limit writeup (6E1 346), Time Limit should be a limitation when it's applied to a persistent power when that power costs 0 END or only costs END to activate. If you take Knockback Resistance as an example: Add Knockback Resistance to a character Add "Time Limit" to the power, note that it's correctly identified as a limitation at this point Add Costs Endurance (Only Costs END to Activate) and Time Limit flips to an advantage I believe that this is incorrect behavior based on the Time Limit writeup. Quote Link to comment Share on other sites More sharing options...
Simon Posted April 9, 2019 Report Share Posted April 9, 2019 A Persistent Power cannot cost END. A Persistent Power with Costs END Only to Activate is no longer Persistent - it’s Constant. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted April 9, 2019 Author Report Share Posted April 9, 2019 Just now, Simon said: A Persistent Power cannot cost END. A Persistent Power with Costs END Only to Activate is no longer Persistent - it’s Constant. I see, thanks for the clarification. Quote Link to comment Share on other sites More sharing options...
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