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Champions 2050


steriaca

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On 11/8/2019 at 11:27 AM, steriaca said:

History Idea #2: The Fall of Doctor Destroyer.

 

Unlike other falls, this one happened quietly. In 2026, Doctor Destroyer's life support mechanism fails and he dies of natural causes of advance old age. For a while, Destroyer's insane AI ran the armor, making his master litterly his puppet. Bur in 2028, the magic which ran the technology behind the AI fails in mid-mission, revealing that he had been a well preserve corpse for two years.

There was a Star Hero adventure called the Helmet of Doctor Destroyer.  In the adventure there is a reference to Dr. D dying from a simple heart attack because of old age.  One weakness he had was that he couldn't extend his life span and eventually died of natural causes.

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On 11/13/2019 at 5:26 PM, steriaca said:

Any ideas on what to do with Tailsman? I would like for her to still be out there, doing evil. But I feal she should evolve beyond just being Witchcraft's evil twin. Prehaps she should join the Devil's Advocates?

She could start using Alchemy or just doing evil ritual magic, like human sacrifice and the like.  I see her using books and scrolls.  Maybe she would start packing a gun.

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VIPER goes back to using more conventional technology.  The blasters are eventually replaced with good old slug throwers.   They might have lasers but they are becoming more fragile and unreliable.  Still they at least in the agent level are still a threat.  The more superhuman members start to suffer problems with there powers not working.  Since this is VIPER anyone that can't do the job anymore are expendable.  They start to reorganize just become another terrorist group with a snake fetish.  This is moreso when Nama goes back to sleep as the magic fades.

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16 minutes ago, starblaze said:

VIPER goes back to using more conventional technology.  The blasters are eventually replaced with good old slug throwers.

They don't have "pulson" energy pistols anymore, but they can still cary laser weapons. And slug throwers (i.e. bullets) can be advanced to things like gyro-jet guns, tazer bullets, T.A.G. bullets, etc.

16 minutes ago, starblaze said:

 They might have lasers but they are becoming more fragile and unreliable. 

No. They have lasers, with the backpacks. There original weapons are "pulson" energy pistols.

16 minutes ago, starblaze said:

Still they at least in the agent level are still a threat.  The more superhuman members start to suffer problems with there powers not working.

Well, that is kinda true...except it is not "powers stops working". It is instead "powers get weaker" and "powers harder to use".

16 minutes ago, starblaze said:

Since this is VIPER anyone that can't do the job anymore are expendable. 

Well, if not killed by VIPER, then left to rot in Stronghold, and when they get out, word on the street becomes "they are defanged VIPERs". I.e.: Don't report back or your going to get killed.

16 minutes ago, starblaze said:

They start to reorganize just become another terrorist group with a snake fetish.  This is moreso when Nama goes back to sleep as the magic fades.

Well, they always more of a para-military criminal organization than a true terrorist organization.

 

And Nama was never a "coils on" leader. And his daughter joins him in sleep (no Vipara).

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49 minutes ago, starblaze said:

She could start using Alchemy or just doing evil ritual magic, like human sacrifice and the like.  I see her using books and scrolls.  Maybe she would start packing a gun.

Tailsman, or better yet Palmala, is the co-Archmage of Earth (along with her twin). As Archmage, she has no need to resort to evil ritual magic, as her power level is at Archmage level. She is going to be a 'grey' mystic, defending Earth without exactly becoming a hero.

 

As for Witchcraft, casting that big spell took a lot out of her. She is still running on Archmage power, but her stamina is not what it was.

 

Of course, it is your universe, so if you don't want Tailsman to redeem herself and don't want her to be Archmage, then she is not Archmage and still is evil. She also has a niece and a nephew to visit/spoil, you know (Defender 2 and Warlock).

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Part of the problem with future history, as well as alternate history, is that there isn't just one destination.  You really have to work backwards, defining some part of where you want to be, and how things work in around that.

 

Also, you have to bear in mind that the Champions Universe functions, at least somewhat, along narrative lines.  Being a comic book/superhero setting means some things that really shouldn't work in the real world, do.  Not just superpowers and super-tech, but a criminal syndicate like VIPER being able to operate underground in the US.  Where I'm going with this right now is that on a certain level, superheroes exist because there are supervillains to be stopped.  If the age of superheroes is coming to an end, it should also correspond to the age of supervillains ending.  If you want to go that way, there just aren't as many new supervillains popping up.  Supercrime is trending down.  The heroes might ponder whether their kind of extraordinary response is really needed anymore.

 

And if they do reverse the mana decline, new waves of villains pop up.  Nice job breaking it, heroes. :)

 

 

As far as humanity's presence in space, it's not too optimistic for that many space colonies in a century.  Especially with the head start that various supertech gives them.  Asteroid mining is practically inevitable if we can avoid civilization collapsing, there is only so much of various elements economically accessible on Earth's surface

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2 hours ago, novi said:

Part of the problem with future history, as well as alternate history, is that there isn't just one destination.  You really have to work backwards, defining some part of where you want to be, and how things work in around that.

 

Also, you have to bear in mind that the Champions Universe functions, at least somewhat, along narrative lines.  Being a comic book/superhero setting means some things that really shouldn't work in the real world, do.  Not just superpowers and super-tech, but a criminal syndicate like VIPER being able to operate underground in the US.  Where I'm going with this right now is that on a certain level, superheroes exist because there are supervillains to be stopped.  If the age of superheroes is coming to an end, it should also correspond to the age of supervillains ending.  If you want to go that way, there just aren't as many new supervillains popping up.  Supercrime is trending down.  The heroes might ponder whether their kind of extraordinary response is really needed anymore.

 

And if they do reverse the mana decline, new waves of villains pop up.  Nice job breaking it, heroes. :)

 

Yes of course. And a shift from internal powers to external powers for the ones who remain. As for breaking the future, well yes, it is a double edge sword. Increasing the mana flow makes them more powerful, but also spawns more villains with internal powers.

 

There will always be villains. There will always be heroes. If they wear fancy pjs is there business.

2 hours ago, novi said:

As far as humanity's presence in space, it's not too optimistic for that many space colonies in a century.  Especially with the head start that various supertech gives them.  Asteroid mining is practically inevitable if we can avoid civilization collapsing, there is only so much of various elements economically accessible on Earth's surface

*nod* Less gems, gold, and platinum, more iron and quartz and jade. Got ya.

 

And development of space-born alloys like Cosmo-steel.

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Some more thoughts on powers.

 

Internal powers should be harder to use. Encourage the use of limitations like Concentration, Inaccurate, Requires A Roll, Increase Endurance, and Side Effects. External powers should be easier to use, but prone to breakdowns from time to time. The powers on that side should be on Charges (Jammed if possible) and Focus.

 

This, the setting encourages gadget users, powered armor (even if the more advanced armors of the past don't work anymore), cyborgs (who are clunky by necessary), and people with power like talents.

 

Magic still exists here, but beyond asking for assistance from outside entities or being one of the two Archmages, is hard and taxing to cast spells. Most mystical extradimentinal beings have hi-tailed it off this dimension already. Those who stay need to find anchors of one kind or another in order to stay. Magical objects still exist, some serving as anchors to magical beings.

 

Vampiers and werewolves still exist. Other undead start to rot even more. Other things which go bump in the night might still exist also.

 

Mental powers are unaffected by mana levels. While less and less people are developing mental powers, thoes who remain are unaffected.

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Thoughts on Foxbat 1, Foxbat 2, and the Fosgood Foundation.

 

The idea of Freddy's insanity being caused by some sort of minor superpower he never knew he had is kinda the idea. Lower the mana level, and the saner Freddy becomes. Right now, he is sane enough to be treated. Feeling sadness for his actions when he was 'viewing the comic book world', he put his cash into the Fosgood Foundation, a charity organization developed on the idea of righting wrongs, giving criminals and the insane a second chance, and to assist superheroes.

 

He also found a good way to restore his fourtions, by selling toys of his criminal identity.

 

He settled down with his childhood playmate Charlie (who is a girl, and who as Foxbat, he viewed as 'one of the guys'). They have a daughter, Francine "Francie" Fosgood. He also funds the Museum of Armored War-suits. Day to day management is done by Leroy (yes, the former Exoskeleton Man). Francine calls him Uncle Leroy.

 

Speaking of Francine, she picked up the ping pong ball gun and became the second Foxbat, this time the new Foxbat fights crime, and has fun doing so. And she is a member of the current Champions superhero group.

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Thinking about Ah Aheh Eh's powers.

 

I think his powers deserve more math.

 

(Equation) Plu: He lays his hands upon the target, and all his physical abilities increase.

 

Faih Ahaeh and Ihceh: Fire and Ice blasts.

 

Ehbaeh Eh: Allows him to see at a distance.

 

Ahcoahgo Ihco Neg: Magical dispelling spell (basically subtraction of magic to zero).

 

(Equation) Neg: Draining all physical stats of one target.

 

Baco Ehba: Web style entangle.

 

Ahin Ihbafseh Plu: Increses his size (Growth).

 

Ahcoahbanuha: Injects math into the mind of others, causing pain. (Mental Blast, AVLD Lighting Calculator and Universal Translater).

 

Mul/Div: Makes objects and things appear to increse in number or decrease in number (limited effect Mental Illusions).

 

Ahin Ihbafaeh Neg: Reduces his size (Shrinking)

 

What do you think?

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  • 2 weeks later...
On 11/25/2019 at 9:42 PM, steriaca said:

Thinking about Ah Aheh Eh's powers.

 

I think his powers deserve more math.

 

(Equation) Plu: He lays his hands upon the target, and all his physical abilities increase.

 

Faih Ahaeh and Ihceh: Fire and Ice blasts.

 

Ehbaeh Eh: Allows him to see at a distance.

 

Ahcoahgo Ihco Neg: Magical dispelling spell (basically subtraction of magic to zero).

 

(Equation) Neg: Draining all physical stats of one target.

 

Baco Ehba: Web style entangle.

 

Ahin Ihbafseh Plu: Increses his size (Growth).

 

Ahcoahbanuha: Injects math into the mind of others, causing pain. (Mental Blast, AVLD Lighting Calculator and Universal Translater).

 

Mul/Div: Makes objects and things appear to increse in number or decrease in number (limited effect Mental Illusions).

 

Ahin Ihbafaeh Neg: Reduces his size (Shrinking)

 

What do you think?

I'm still waiting for opinions about Ah Ahen Eh's spell list.

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A thought on vampires:

 

Vampires have been around for millennia in the CU, but most of the time they weren't very powerful -- at least not by superbeing standards -- and they had such severe Disadvantages that a competent mortal who knew what he was doing didn't really find them hard to destroy. Sure, they had "uncanny strength!" To ordinary people, a slip of a girl with 18 STR is uncanny. Mind Control? 6d6 is pretty scary if its used cleverly, in a world where mental powers mostly don't exist at all. But no, even in remote Eastern Europe you didn't have vampires ruling villages as dark blood-lords of the night.

 

Then the mana surged, and a few vampires found their powers greatly increasing until they ccould brawl with superbeings on the same level. Some might have made credible attempts to subvert and rule entire countries.

 

And then the mana fades and they find their powers fading back to the old level... unless they feed on living superbeings. Then they can slow the decline or even boost their powers back to the prevailing level. For a while. Maybe a year or two. Then they feel their powers start to fade again and must hunt for a new super-powered victim.

 

In some ways, therefore, vampires become *more* dangerous in this period. They don't understand about ambient mana, but some of them figure out that super-powered blood enhances their own power. And they are desperate not to fade again.

 

Dean Shomshak

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