Jump to content

John Wick 5e?


pbemguy

Recommended Posts

Has anyone built John WIck in 5e? I'm also curious about his Disadvantages.

 

He seems to be a "gun magnet" if you will: he's constantly pulling guns off adversaries, even reloading his weapons by snatching clips off opponents. It's not a superpower per se, but he does have something special.

Link to comment
Share on other sites

This "gun magnet" idea reminds me of when John Byrne was writing Avengers/West Coast Avengers and he had Hank Pym with all these shrunken down weapons and devices, so he could pull any gun he wanted. Byrne did a similar thing in Superman, with a villain who could teleport weapons to himself from a huge armory.

Link to comment
Share on other sites

I've only recently seen the first two movies.  I was surprised how good they were.

 

Overall, I'd say you should decide what your baseline "professional assassin" template is going to be.  These are the goons who John Wick massacres throughout his films.  Take that and strap on about 6 Dex, 3 Speed. 2 levels of combat luck, 3 or 4 levels with guns, +6 levels only for hit locations, the rapid attack talent, fast healing talent, and a martial arts package with joint locks, throws, and choke holds.  That'll be a pretty decent approximation, I think.

 

As far as his ability to always have a gun, you might just buy his standard firearm 0 Endurance.  The special effect is that he's actually reloading, he just keeps finding ammo, and there's always enough of a break in the action so that he can swap in a new magazine or grab a new gun because he's that damn good.

Link to comment
Share on other sites

You might say his gun is Only in Hero ID.  Very occasionally you might catch him without it, in which case he has his 1/2D6 HKA "object of opportunity" and combines that with 1/2D6 Killing Strike (D6+1 total, 2D6 with Str, uses combat levels to target the head and get x2 Body).

Link to comment
Share on other sites

24 minutes ago, massey said:

You might say his gun is Only in Hero ID.  Very occasionally you might catch him without it, in which case he has his 1/2D6 HKA "object of opportunity" and combines that with 1/2D6 Killing Strike (D6+1 total, 2D6 with Str, uses combat levels to target the head and get x2 Body).

 

YES!!! I love the "object of opportunity" idea. A floating 1/2d6 HKA with a plausible (or at least slightly plausible) "anything" focus.

Link to comment
Share on other sites

Spoilers below if you haven't seen Part 3 yet. (I know you have seen Part 1 and 2, because you live on Earth.)

 

Reputation (Extreme)

 

What about Psych Limits? Something about his wife? He's staying alive for the memory of his wife, so this drives his survival? Not sure that's a disadvantage.

 

Maybe "Haunted by memories of his happy life"? (5 points) -- Sometimes the memories distract him.

 

IDNPC: Dog

 

Hunteds galore, especially in Part 3.

 

Watched by The Table, 14-

 

3d6 Luck/3d6 Unluck

 

Vengeful? He doesn't seem vengeful to me, but on the other hand...

 

Missing a finger, 5 points?

 

Protective of/Loves his car, 10 points? (It gets him into trouble.)

 

 

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...