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Simon

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Posts posted by Simon

  1. The maneuver for HTH does not automatically disable the limb. It is just an HKA (a relatively small one at that). Defenses apply. If you attempt that maneuver on a well-armored opponent, nothing will happen except that you will have grabbed their limb.

     

    To mimic that at range, all you need is Basic Shot. Use it with your RKA and you're good to go.

     

    If you want to grab someone at range, then you'll need to build an Entangle and then convince your GM to let you use Ranged Maneuvers with it.

  2. I'd say "no". A lock or a throw is independent of defenses. You can be armored to the gills...it won't keep you from being thrown. It will just prevent the landing from doing much damage.

     

    What you're talking about is very different....you would be ignoring someone's defenses and doing damage (BODY damage) to the joint. You could have a normal take out Superman with that attack.

     

    If you want to have defenses come into play, then I'd just define it as a Basic Shot and let Hit Location and disabling rules come into play to take care of the disabling of the joint.

     

    YMMV, just my opinion, etc....

  3. Re: downlaod doesnt work

     

    Originally posted by Rex Bellator

    It doesnt work, the down load is in some funky file that my xp & 98 SE computer cannt read.

     

    How the hell can I make this work-

    Yes I am a little pissed off - one shouldnt have this trouble.

    Posting this 5+ times will not help. It will just piss off the folks that want to help you.

     

    The problem is that your browser has stripped off the .exe extension to the file. Windows does this as part of its internet security.

     

    Rename the file to "setup.exe" and you're good to go. The setup file works just fine....all it's lacking is an extension.

  4. Originally posted by Vanderbilt_Grad

    Well I read through the FAQ & searched the Rules Questions board with no luck, so I posted a question for Steve there.

     

    Interesting discussion. I had just started wondering how the math would look on this construct when I looked here again.

     

    From the Rules FAQ on Power Frameworks:

     

     

    Q: Can a character apply an Advantage or Limitation to just the Multipower reserve, such as Extra Time to switch slots?

     

     

     

    A: With the GM’s permission, yes, provided it makes sense to do so. Extra Time only to switch slots is a good example; there’s no reason such a Limitation would apply to each slot (once the character switches to it, he can activate the power in that slot normally). The GM can, if he wishes, alter the value of the Power Modifier if he thinks that’s appropriate for the power construct.

  5. Re: Extra time to change slots is a funny case...

     

    Originally posted by Tom McCarthy

    Extra time to change slots in a multipower has a quirk in the math; the limitation should be applied to the slots but not the reserve. Specifically, applying it to the reserve can make the multipower as a whole cheaper than having just one of the powers.

     

    In a simple example, consider an extra phase to switch slots as -1/4, and look at the following:

     

    48 Multipower, 60 points, extra phase to switch slots (-1/4)

    5u 4D6 HKA

    5u 20" Flight, x8 NCM

     

    It's only 58 points. Compared to just buying the HKA alone, you've gained access to flight and saved 2 points. Definitely a violation of "get what you pay for".

    That is not correct.

     

    Extra time to change slots is a Modifier that affects the reserve itself. It is applied to the reserve but not to any of the slots (as it does not affect them....firing off an EB from your MP takes the same amount of time as normal, for example).

     

    This specific modifier for MPs has been cited before (by Steve) and, if memory serves, is part of the rules FAQ.

  6. AGAIN:

     

    There are some products that provide a maintenance program as part of the purchase of the product. There are many others (the majority) that do not.

     

    Try going to a store and buying a copy of Quake (yes, you can still buy them). Now contact ID and tell them that you want to get a discount on Quake III Arena and see how far you get.

     

    HD has never been sold with a maintenance contract, so any arguments you have about free upgrades are utterly baseless. We have been more than forthcoming with all plans.....oftentimes to the detriment of sales. HDv1 sales have tailed off to almost nill over the past month because of our repeated announcements of v2 being released on Dec. 1.

     

    I never argued that there are not programs out there that are sold with a maintenance contract. I stated (and continue to state) that HD has never been one of these. Nor has anyone ever been mislead into thinking that it was.

     

    Your peceptions of the industry continue to be skewed.

  7. I say again: you are sadly mistaken about there being any such "industry standard". There is not.

     

    I don't care if you want to talk about gaming software, productivity/office software, or operating systems. In all cases, you pay for an upgrade to a new version regardless of when you purchase the software.

     

    The only exception to this is software that comes with maintenance contracts --- i.e. "free upgrades for one year" or whatever. This type of product is by no means the norm for the industry.

     

    Hero Designer follows a policy of providing free updates for the product. Updates include bug fixes as well as feature enhancements (there are a huge number of differences between 1.0 and 1.47). Upgrades (major version changes) have always been stated as being a purchased product. This has been the case since v1 was first announced a year and a half ago.

     

    I honestly don't know where you get your information from on "industry standards". Frankly, folks don't even need to be in the industry to know that you're way off base: they just need to have purchased software.

  8. You just don't get it, Catseye.

     

    I'm not sure what more you would like for Hero Games to have done. The plans for v2 were announced pretty much since the inception of v1. I believe that the first metion of v2 as an officially planned product occurred even before the final release of v1.

     

    Since June, v1 has been under a code freeze while I concentrated on developing v2. Throughout this time, I have stated that v2 would be going up for sale in December and that the upgrade would be something that you paid for.

     

    For the past month, the date for release of v2 has been stated in numerous locations as December 1.

     

    Are you suggesting that we should have stopped sales of v1 before the release of v2? If so, you're dead wrong. There have been numerous users who have purchased v1 and are quite happy with it. Many of them likely won't even bother to upgrade....they have all that they need in v1.

     

    If you're suggesting that anyone who purchased v1 within the last XX days be given a free upgrade,then you're completely out of touch with the industry and with business practices in general.

     

    You paid for Hero Designer version 1. That's what you got. It's abilities aren't any more limited now that v2 has come out. It is no less supported now that v2 has come out. It is exactly what eveyone else has paid for over the course of the past year.

     

    If you want to return the copy that you ordered, that is between you and your FLGS.

     

    There will not be any "free upgrades" to v2.

     

    Nor should there be.

  9. I don't know where you get your information from, but there is no such standard.

     

    Take Windows for an example (since most folks are rather familiar with the endless cycled of upgrades on it): You can purchase previous versions of Windows well after the latest version is _released_ much less announced. This is true of just about any software product that I am aware of. I can still go out there and buy a copy of Quake in the stores....even though Quake III has been out for well over a year now. Is Quake reduced in price? Yeah...demand dictates that. Will HDv1 start appearing for a reduced price in FLGS? I have no idea....that's up to them.

     

    If you purchase v1 right now, you will get exactly what you pay for. We're not discontinuing support for v1. Nor are we requiring that you upgrade to v2.

     

    You can happily plug away at v1 for as long as you like.

     

    The choice is yours as to upgrading to v2. If you are dead set and determined to have the latest and greatest and find that you've just purchased an outdated version, then you will need to spend the money to upgrade to v2. If you don't care that much about it, then you can use v1 for a while and then decide whether you want to upgrade or not later.

  10. Originally posted by Gary

    A 1 1/2d6 HKA with +2 stun multiple is 7.5 DC. 30 Str adds 6 DC for a total of 13.5 DC. 13.5 DC is 3d6 KA after factoring the +1/2 advantage.

     

    A 1d6+1 HKA with 2X Penetrating is 8 DC, 4 base and 4 due to +1 advantage. 30 Str is 6 DC for a total of 14 DC. After prorating for the +1 advantage, you have 2d6+1 remaining.

    Close..

     

    The Advantages should be used to determine the amount of STR necessary to add 1 DC (something that HDv2 is not doing....yet -- I've got it added in for the final release). However, they do not affect the amount that the HKA can be increased to.

     

    A 1 1/2d6 HKA with +2 Stun Multiplier can still only reach 3d6+1 max damage.

     

    At least, that's the way things were explained to me the last time I talked to Steve about it....

  11. Originally posted by Gary

    A couple of minor problems. First of all, you need to buy 10 pts of martial maneuvers. Just buying martial dodge by itself is NA. Second, str added to hand killing attacks need to prorate for advantages. The +2 stun multiple attack would be 3d6 after adding str, not 3d6+1. And the 2X penetrating attack would be 2d6+1, not 2.5d6.

    A 1 1/2d6 HKA is 5 damage classes.

     

    Doubling that gives you 10 damage classes.

     

    10 damage classes = 3d6+1.

     

    A 1 1/2d6 HKA does a maximum of 3d6+1 in damage.

     

    Similarly, a 1d6+1 HKA is 4 DC. 4 DC doubles to 8 DC. 8 DC = 2 1/2d6 HKA.

  12. Originally posted by Ellis

    I had actually read Digital #5, but 'threw it out' by accident, and didn't feel like re-buying it. Probably I wasn't impressed with optional entangles that weren't STR or EGO, since most of the FRED advantages are for those.

     

    The AVLD idea sounds good, but he hasn't yet come up with a better justification, other than 'People do what my character wants because he has a 60 PRE.' (which I'm not sure I'm allowing either. Heck, with that many dice of PRE attack, who needs an entangle?)

     

    Thanks for all the advice everyone. :)

    Just re-download the issue. You don't need to purchase it again. Once an issue has been purchased by a particular account, it remains on that account (and available).

     

    Just login under the account that you used to purchase the issue and you're good to go.

  13. Telepathy would work, but I definitely wouldn't give it any limitation. All you're doing is redefining the "class of minds" that the ability acts against.

     

    Redefining the class of minds from human to machine/computer doesn't cost you anything (it's part of the definition of the Power, not a Modifier or Adder). The only point at which you need to pay extra for it is if you want to affect more than one class of minds.

     

    Look up my namesake on page 141 of CKC for an example.

  14. If you want to talk dragging weight, dogs are insanely strong.

     

    I've got a Greater Swiss Mountain Dog (still just a pup). At seven months, this "little" guy can already pull me off my feet....and I'm not that slight of a guy. I'm no longer able to beat him at tug of war competitions.

     

    A full grown Swissy is capable of pulling upwards of 3000 pounds uphill (they often do in weight-pulling competitions).

     

    Just as an FYI, the Swissy is the ancestor of the Rottweiler....they were used to create the breed. They were also used to create St. Bernards (and others). Normally, the males get to about 120-140 pounds....our guy is looking to be a LARGE Swissy....at 7 months, he's weighing in at 100 pounds. He'll continue to grow in height up through the 1 year mark, and then he'll start to fill out in muscle. He's looking to top 150 or 160 by the time all is said and done.

  15. Frankly, allowing a 3d6 RKA to do damage to a tank with the frequency of rolling a natural 18 is not that extraordinary. You're not necessarily puncturing the tank's armor...you can explain it away as that "lucky shot" that happened to ricochet behind one of the treads and puncture a hydrolic line.

     

    If you're adamant about the tank not being able to be affected in any way by a 3d6 RKA, then buy up the tank's DEF to 18.

     

    A 3d6 RKA is NOT a handgun. It is substantially more powerful than a .50 cal machine gun (which _can_ damage a tank....not likely and will normally just impact on the armor, but it is possible to damage a tank with one). It's pretty much directly between a .50 cal machine gun and light anti-tank weapon in terms of the damage inflicted. A light anti-tank weapon (a weapon _designed_ to take out a tank) does 4d6 killing damage. A .50 cal does 2d6+1. I don't see a problem with a 3d6 RKA having the possiblity of doing damage to a tank.

     

    If you do, then buy up the tank's DEF accordingly.....

     

    What you are looking to do with forcing Standard Effect onto attacks that didn't take that as part of their construction is in no way supported by the rules and is contrary to the way things are intended to work. It is also contrary to reality, which would appear to be what you are trying to mimic.

  16. Originally posted by Toadmaster

    Ok, in 5th attacks are allowed to buy standard effect, it is a 0 cost add / lim. Why is allowing an attack to always be average more balanced than allowing armor to always take average damage?

    Because allowing your attack to always be "average" (actually, slightly less than average) is a case of you modifying your own attack. Like my saying that my attack will always cost 2x END to fire off (so I take the Increased END Limitation).

     

    Stating that your armor will always take "average damage" is you affecting other's abilities. You are imposing an Adder on others. This would be the same as you imposing any other Adder or Modifier on others: you need to use the appropriate Adjustment Power....you can't "just do it". The same way you can't just say that anyone that attacks you is going to pay 2x END for all of their attacks. No modifier that you place on your own defenses would (or should) have that effect. You need to construct your "defenses" in a completely different way (like making a bizarre form of Damage Shield).

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