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Shadow Hawk

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Posts posted by Shadow Hawk

  1. Re: NGD Scenes from a Hat

     

    New Topic: Common problems for which 6 million pounds of high explosives would be a surprisingly effective solution.

     

    "There are very few personal problems that cannot be solved with a suitable application of high explosives..."

     

    New Topic: Why cross the road Yoda did?

  2. Re: "Neat" Pictures

     

    Given typical seafaring provisions of the day, I'm sure they ate some whale meat, but most of it was just dumped. "Today's dinner is your choice of salt pork, or whale meat. Again."

     

    Don't worry about it being wasted, sharks and orcas all took thier share.

  3. Re: Teen Spy Campaigns

     

    Book Series for Teen Spies: Ally Carter's Gallagher Academy for Exceptional Young Women has a college prep/high school for spies to be. And a lot of ideas for a Teen Champions campaign can be gleened from it. Titles are

    I'd Tell You I Love You, But Then I'd Have to Kill You (Ah, young love!)

    Cross My Heart and Hope to Spy (got serious and dark, not as much fun)

    Don't Judge a Girl by Her Cover (Has its moments)

    Only the Good Spy Young (really dark, really unfun)

     

    And I haven't picked up the last book, the library hasn't gotten it yet, probably because it looks even darker and unfunner than the rest.

  4. Re: Small Town Superhumans?

     

    Well' date=' being that Champions was written by SF Bay people, not surprising. Write what you know... And yea, San Francisco isn't that big, but the entire metro area is pretty large, plus covers a lot of different terrain.[/quote']

     

    Add in that DC and Marvel both have a shortage of West Coast Heroes (I know, based in New York), it's enough to give a guy a complex.

     

    On the other hand, the lack of metas in the area means that I don't have a load of npcs heroes for the players to feel overshadowed by...

  5. Re: Small Town Superhumans?

     

    Bigger the city, the more crime you have to fight. So, the supers would tend to 'gravitate' there. Even a superteam based in Irvine would find themselves drawn north into Los Angeles*...

     

    But you could have a low power or teen game set in a small town/suburb, easily.

     

    *(Personal pet peeve about Champions Universe: There are more supers in San Fransisco than Los Angeles and San Diego combined. Los Angeles is the nations 3rd largest city by population, and not counting suburbs like Irvine. San Diego is 8th. San Fransisco isn't in the top ten.)

  6. Re: Who you include in your Magical Harem of Fictional Characters?

     

    Given the lists, I would think any group of PCs worth thier capitalization would turn the harem girls away from thier evil master, and let them wipe the floor with them.

    I think I'd pick my girls more for passivity, in other words. Magically created and loyal action girls are one step away from being action girls out to kick my

  7. Re: Quote of the Week from my gaming group...

     

    So, we start a new 4th ed DnD campaign in Lankhmar. Our party of misfits...

    Thia, Half Elf Paladin of Kord

    Reed, Halfling Rogue of Theft

    Krusk, Half Orc Monk of Punching

    Akiane, Human Evoker of Fire

    Quinn, Half Elf Druid of Bears

    Kildrek, Dwarf Fighter/Runepriest of Hammering

     

    Akiane complains about Quinn's two bears...

    Akiane: I can't bear this in my house!

    Quinn: You'll have to grin and bear and bear it.

     

    Kildrek is angry at the hostile Orcs...

    Kildrek: I'm a short tempered dwarf.

    Reed: Size-ist.

     

    Hostile Orcs stand no chance

    Akiane: Orcs explode, everybody dies.

     

    Trying to find out why there's a price on our head.

    Thia: A Paladin, a Druid, a Bear, and another Bear walk into a bar...

    Bartender: We don't serve that kind in here!

    Quinn: Bears?

    Bartender: No, Half-Elves. Out!

     

    Trying to convince the bartender to give us information leads to a bar brawl...

    Quinn: I guess we weren't very convincing.

    Thia (draws sword): We're about to be very convincing.

    Reed: Or very violent.

    Krusk: Convincing, violent, patatoe, patoto...

    Quinn: Ba'ar fight.

    Waitress: Don't eat me, I bear beer, Bear!

  8. Re: Interesting article about Sexism in Geek Communities

     

    Maybe guys do this *stuff* because it works, eventually? Not the creeper stuff, but the 'ask the girl out three times a week' in high school, or the 'try yet another lame pickup line' in the bar. Some girls like persistance, some girls play hard to get, some girls give in to get him to stop trying, and sometimes the girl gives up on the guy she thought she wanted who's ignoring her and settles for the guy who keeps on asking.

     

    The trick (for the guy) is to learn the difference between persistant and creepy, and for some improved communications* so the girl can communicate the different messages 'maybe if things don't work out with this other guy' or 'not if you were the last man on Earth'.

     

    *Improved communications would help so much, except some people like mixed messages and don't want to change it.

  9. Re: Mystical tests of character?

     

    10 person-days of air, 12 person-days til rescue? Sounds like the lifeboat is pretty well messed up. In the 20th century nuclear submarines mananged to carry over a hundred people for three MONTHS without resupplying the air.

     

    But given the conditions of the test, there are still five days before the decision MUST be made. Plenty of time to explore other options. And a cantidate that didn't explore them and either take the walk or execute the civilian IMMEDIATELY, would not be a good Starfleet cantidate either way.

     

    Well, you do have 4.5 days to make the critical decision, and you're right you must explore all the options. But the essential decision remains: Save yourself, or the civilian. That's the actual test, and perhaps I should rewrite it to make that clearer.

    (The short story "The Cold Equations" covers a similar but worse, situation.)

    Link to "The Cold Equations":

     

    http://baencd.thefifthimperium.com/13-TheBestofJimBaensUniverseCD/TheBestofJimBaensUniverseCD/The%20World%20Turned%20Upside%20Down/0743498747__19.htm

     

    No moral choice in that story...

  10. Re: Mystical tests of character?

     

    Laws of physics that are optional, magic powers, great quests, inescapable destinys...

     

    OK, tests of character. In Star Trek the RPG, I used the "Lifeboat Test".

     

    You and a civilian have survived a disaster in a lifeboat. Rescue is coming in 6 days. Alas, the lifeboat only has 10 person-days of air. For one to survive, the other must be sacrificed. As a trained Starfleet Officer, you are better trained/better physical shape, so you can force your decision on the civilian. So, which of you walks the airlock?

     

    If you can gimmick your way around the test*, it's no longer a test. You can assume that any technique listed outside of "One of you has to take a walk" will be disallowed (Handwaved) away. This is not a test of engineering skill, or medical skill, or self control, it is a test of character.

     

    *(which, given that it's Star Trek, is almost a given)

  11. Re: Mystical tests of character?

     

    I personally consider Dune to be Fantasy. All the elements (Nobles' date=' an Emperor) are there.[/quote']

     

    Laws of physics that are optional, magic powers, great quests, inescapable destinys...

     

    OK, tests of character. In Star Trek the RPG, I used the "Lifeboat Test".

     

    You and a civilian have survived a disaster in a lifeboat. Rescue is coming in 6 days. Alas, the lifeboat only has 10 person-days of air. For one to survive, the other must be sacrificed. As a trained Starfleet Officer, you are better trained/better physical shape, so you can force your decision on the civilian. So, which of you walks the airlock?

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