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Trencher

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Posts posted by Trencher

  1. Re: Mega-damage, bit by bit

     

    Depends on the tone of the campaign. Personally I am seeing players making glass cannon characters all the time and just whine and complain if something manages to hit them.

    To manage overkill on the added skills levels you just have to put your foot down and create some campaign guidelines ala the rule of x. Also to avoid players characters using called shots on the big bosses, consider adding a power to your game called "alert warrior" or something where the ability gives the characters in question a bonus to dcv only against called shots.

    There are ways to make armours very resistant to arrows, consider having master smiths being able to create brigadine and samurai armour that are have extra rpd against arrows.

  2. Re: Using Hero System for Zombie Survival Horror

     

    1: Head shots have a tendency to be a little to easy in the source material lol but I get your point. If you remember the post here.

    I've been thinking for quite some time now that it's quite appropriate to give Zeds something like this...

     

    No Survival Instinct -Physical Complication: Zombies don't defend themselves, don't take evasive action, and move predictably most of the time. All Hit Location Penalties are halved for purposes of aiming, just as if they had been Surprised Out of Combat

    Also the zombies in my campaing can be stunned although they take no stun damage. Also I give them very low body stats compared to how big they are to simulate that they easy to maim.

     

    2: The zombies must grab the victim before they bite down on it so the first attack will never kill, and I think that its "fair" to the players that the zombie get a bite attack if the players have not broken contact or taken care of the zombie after the first attack.

  3. Re: Fantasy Hero Companion: Heavy Fighters

     

    You cant call them knight or samurai for they especially the samurai in the later periods fought without armour as well it is a social class as well as a warrior caste.

    Using a generic term in game for showing the differences in fighting styles is not a prefect solution but its better with a little flavor than nothing. I strongly suggest you do not use a technically sounding term like heavy fighter when you are trying to sell your game to your players, at least use heavy infantryman or heavy infantry fighter. It gotta sound cool.

  4. Re: Order of the Stick

     

     

    I don't think they can win. They might be bale to take out a foe or two. Maybe do enough damage that they won't bother them for the rest of the day.

    But the Guild has two higher level characters on thier side. And the defeaning is only going to last for a few turns.

    Yeah but Durkon is a high level Cleric and one of the high level guild members are undead. I think they can atleast drive them off. Also the story have to come to an end sometime..

  5. Re: I Am Alive (post-apocalypse)

     

    It would be awesome for it, just keep the character points low with few if any enemies having more than 8 or six body. The game was good but there is a point where you have to fight four guys and I only have one bullet so I cant get past it.

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