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aylwin13

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Posts posted by aylwin13

  1. Re: Game Maps and Counters Exchange

     

    By the way, guys...

     

    Do any of you have standup minis (or full-shot images that could be used to make standups) that you can share? Obviously nothing that would be illegal or unethical to do so, of course.

    I e-mailed Zornwil 5 or 6 "sheets" of standup minis a couple of days ago. I don't believe that he's had the opportunity to put them up on his webpage yet.

     

    RPJesus and I together have some 6 or 7 hundred MB of images. I have around 350MB or so, most of which are suitable to make minis out of. We've been considering asking someone to host them for us, with a disclaimer that we are taking credit for nothing except gathering them together. That way everyone can share them, without having to hunt for them, like we have. Anyone have the space and the time to do this for us? PM me or RPJesus if you'd be willing.

  2. Re: Character write-ups should include QUOTES

     

    Haven, I've only posted a few characters to the boards, but I just recently posted two to the First quasi-Manual, Demi-Annual, Homegrown Mod Contest! both of which have quotes.

     

    Occasionally it is quite difficult to come up with a good quote for a character. I try to have one for every character I create, because as you suggested, it can be a hint as to the personality and or mentality of a character.

  3. Re: First quasi-Manual, Demi-Annual, Homegrown Mod Contest!

     

    Paladin's write-up. The background is a work in progress.

     

    Paladin

    Val Char Cost Roll Notes

    13/45 STR 3 12- / 18- Lift 151.6kg/12.8tons; 2 1/2d6/9d6 [1/4]

    15/26 DEX 15 12- / 14- OCV: 5/9/DCV: 5/9

    18/28 CON 16 13- / 15-

    10 BODY 0 11-

    10 INT 0 11- PER Roll 11-

    10 EGO 0 11- ECV: 3

    10/20 PRE 0 11- / 13- PRE Attack: 2d6/4d6

    11 COM 1 11-

     

    5/20 PD 2 Total: 5/20 PD (5/20 rPD)

    4/20 ED 0 Total: 4/20 ED (4/20 rED)

    3/5 SPD 5 Phases: 4, 8, 12/3, 5, 8, 10, 12

    7/15 REC 0

    28 END -4

    26/50 STUN 0 Total Characteristic Cost: 38

     

    Movement:

    Running: 6"/11"/12"/22"

    Flight: 45"/720"

    Leaping: 2"/4"

    Swimming: 2"/4"

     

     

    Cost Powers END

    20 Photon Pulse Units: MP, 60-point reserve, (60 Active Points); all slots OIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Slots are 1 at a time; no matter the Act. points used (-1/2)

    4m 1) Energy Blast 12d6 (vs. ED) (60 Active Points) (uses END Reserve) 6

    3m 2) Telekinesis (40 STR) (60 Active Points); Limited Range (40"): Significantly (-3/4), Affects Whole Object (-1/4) (uses END Reserve) 6

    7 Photon Flight Thrusters: EC, 40-point powers, (20 Active Points); all slots OIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/2), OIHID (2 PH's to put on 'Suit) (-1/2)

    15 1) Flight 25", Improved Noncombat Movement (x16) (65 Active Points) (uses END Reserve) 6

    5 2) Flight 20" (40 Active Points); Only for STR-in-flight/no veloc. or dist. (-1) (uses END Reserve) 4

    29 END Reserve (110 END, 25 REC) Reserve: (36 Active Points); OIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Only in Hero ID (2 PH's to put on 'Suit) (-1/2)

    3 'Suit Leg servos: Run +5" (6"/11" total) (10 Active Points); OIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Only in Hero ID (2 PH's to put on 'Suit) (-1/2) (uses END Reserve) 1

    Battlesuit Defenses, all slots OIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Only in Hero ID (2 PH's to put on 'Suit) (-1/2)

    7 1) Damage Resistance (20 PD/20 ED) (20 Active Points)

    5 2) Absorption 2d6 (energy, 0), Delayed Return Rate (5 Points per 5 Minutes; +1/2) (15 Active Points)

    2 3) Polarizing Visor (Flash Def): Sight Group Flash Defense (6 points) (6 Active Points)

    2 4) Helmet ear covers (Flash Def): Hearing Group Flash Defense (6 points) (6 Active Points)

    2 5) Cybernetic shielding (Mental Def): Mental Defense (9 points total) (7 Active Points)

    7 6) +14 BODY (28 Active Points); No Figured Characteristics (-1/2), Doesn't recover; must be repaired in extensive lab (-1/2)

    Environmental systems, all slots IIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/4), OIHID (takes 2 PH's to put on 'Suit) (-1/2)

    4 1) Self-contained breathing: Life Support (Self-Contained Breathing) (10 Active Points)

    1 2) Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum) (3 Active Points)

    1 3) Life Support (Safe in High Radiation) (2 Active Points)

    1 4) Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points)

    4 5) Life Support (Immunity All terrestrial diseases and biowarfare agents) (10 Active Points)

    Battlesuit amplifiers, all slots IIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/4), OIHID (takes 2 PH's to put on 'Suit) (-1/2)

    10 1) +32 STR (32 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) 3

    10 2) +11 DEX (33 Active Points); No Figured Characteristics (-1/2)

    6 3) +10 CON (20 Active Points); No Figured Characteristics (-1/2)

    4 4) +10 PRE (10 Active Points)

    5 4) +15 PD (15 Active Points)

    6 4) +16 ED (16 Active Points)

    7 4) +2 SPD (20 Active Points)

    6 4) +8 REC (16 Active Points)

    9 4) +24 STUN (24 Active Points)

    'Suit Sensors & Programs, all slots IIF Durable Expendable (Extremely Difficult to obtain new Focus; -1 1/4), OIHID (takes 2 PH's to put on 'Suit) (-1/2)

    4 1) Increased Arc Of Perception (360-Degree) with Hearing Group (10 Active Points)

    4 2) Microscopic ( x100) with Sight Group (10 Active Points)

    5 3) +10 versus Range Modifier for Sight Group (15 Active Points)

    2 4) Ultraviolet Perception (Sight Group) (5 Active Points)

    2 5) Infrared Perception (Sight Group) (5 Active Points)

    4 6) High Range Radio Perception (Radio Group) (12 Active Points)

    5 7) On-board NAV Computer: (Total: 13 Active Cost, 5 Real Cost) Navigation (Air, Land, Marine) 14- (10 Active Points) (Real Cost: 4) plus Bump Of Direction (3 Active Points) (Real Cost: 1)

    Talents

    On-board programs, all slots OIHID (takes 2 PH's to put on 'Suit) (-1/2)

    2 1) Absolute Time Sense: Clock (3 Active Points)

    3 2) Eidetic Memory (5 Active Points)

    2 3) Calculator (3 Active Points)

    2 4) Speed Reading: x1000 (8 Active Points); OAF (Focus: cable; -1), Only digital data (-3/4)

    2 5) Bump Of Direction: GPS (3 Active Points)

    2 6) Absolute Range Sense: laser range finder (3 Active Points)

    Skills

    0 Acting 8-

    0 Climbing 8-

    0 Concealment 8-

    0 Conversation 8-

    0 Shadowing 8-

    0 Stealth 8-

    0 TF: Cars/trucks, Motorcycles

    0 Lang:: English (Idiomatic, native accent; Native Language)

    0 Persuasion 8-

    3 AK: NYC (Home) 13-

    9 Deduction 14-

    5 Criminology 12-

    9 Paramedic 14-

    6 PS: Micro-cybernetic circuitry (INT-based) 14-

    6 KS: Micro-cybernetic circuitry (INT-based) 14-

    6 SS: Micro-cybernetic circuitry (INT-based) 14-

    4 KS: Robotics (INT-based) 12-

    4 SS: Robotics (INT-based) 12-

    7 Computer Programming 13-

    9 Electronics 14-

    15 +3 with M-C circuitry/Robotics/Electronics

    24 +3 with All Combat

     

    Total Powers & Skill Cost: 332

    Total Cost: 369

     

    200+ Disadvantages

    15 Soc. Lim: Secret ID- Michael Warren Sanders: Frequently (11-), Major

    10 DNPC: Dr. 'Bert Borden: 11- (Occasionally), Normal, Useful noncombat position or skills

    20 Hunted by ORBIT: 11- (Frequently), As Powerful, NCI, Harshly Punish

    20 Reluctant to kill: Common, Total

    30 Vuln: to electrical & magnetic attacks: 1 1/2x STUN Very Common

    10 Susc: Hi-voltage electricity: , 1d6 damage per Turn Uncommon

    10 Susc: Hi-intensity magnetic fields: , 1d6 damage per Turn Uncommon

    20 Tries too hard: Common, Total

    15 Searching for Mary _______(Common, Strong)

    19 Experience Points

    (16 points unspent)

     

    Total Disadvantage Points: 369

     

     

     

    Background/History:

     

    Personality/Motivation:

     

    Quote:

     

    Powers/Tactics:

     

    Campaign Use:

     

    Appearance:

  4. Re: Game Maps and Counters Exchange

     

    Very cool, Zorn. It's nice to have access to these again. I have 8 or 10 sheets of various stand-ups that I've put together from various artists and websites. I'd like to add them to the collection. Could you post them with a disclaimer that I'm not taking any credit except putting them together as stand-ups? Would that be kosher?

  5. Re: First quasi-Manual, Demi-Annual, Homegrown Mod Contest!

     

    Hey, hooligan x, a question for ya. Actually, two questions.

     

    1) Is it too late to enter a fig?

     

    and

     

    2) Is it legal to enter a mod of one of my characters, that someone else did?

     

    I just received some figs that Redmenace did for me, and I'd really like to show one (or more) of them off.

     

     

    Pretty please.

  6. Re: Wings of the Valkyrie

     

    Congrats! I still have one more to sell. :-)

     

    -Brannon

    Is it up on E-Bay yet? I missed your first copy by prolly an hour, and one buck US. :(

     

    I know the "rules" now; and I plan on getting the next one. :eg:

     

     

     

     

    Unlessin' ya might wanna jus' sell it ta me. I'll e-mail my offer to ya.

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