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Lyinggod

HERO Member
  • Content Count

    23
  • Joined

  • Last visited

About Lyinggod

  • Rank
    New Member
  • Birthday 07/17/1967

Profile Information

  • Gender
    Not Telling
  • Location
    Poulsbo, Wa
  • Interests
    Moves, Books, any non-d20-esque RPG,
  • Biography
    I discovered RPGs in the early 1980's starting with Gamma World and D&D. I discovered other games at Norwescon in Seattle a short time later. I have been hooked ever since. The Hero System has always been my go-to game.
    I moved to the entirely too rural Poulsbo, Wa in 2010 and have been trying to teach two raccoons and a fox how RKA works since then.
  • Occupation
    Electronic Technician

Recent Profile Visitors

435 profile views
  1. Thanks. That group, up until, recently had been playing d20 & Starfinder ?. Friday’s tend to be bad for me so I must keep searching ?
  2. I am looking for a HERO (or any non-d20) game of any genre in Kitsap county or East Jefferson county in Washington State; Silverdale, Pouslbo, Bremerton, Port Orchard, etc is all good. PM me if anyone knows of a group that has room for a reliable player. I am very rusty at GMing but I would be willing to share in the duties once I am up to speed. If you find this and it’s an old post, feel to PM me if this applies to you. If I've found a group, we may need players or I may still be in search of the mythically elusive “non-d20” game. Thanks
  3. 99 downloads

    This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.
  4. Version 1.1

    147 downloads

    This is an Excel spreadsheet that generates Hero Designer prefabs using Custom Skills and Custom Powers. It works best for creating lists of items such as equipment. It does not add (or extract) advantages or limitations though these can be added in Hero Designer. It can separate groups of data into Lists. Once appropriate data has been entered, paste the resulting output in to an empty HDP file. For Equipment: Captures Name, Description, Price, and Weight. For Skills: Captures Name, Description, Skill cost, End Cost, Skill roll. Options for custom skill or skills using the Power Ski
  5. I have been mulling this over and after some thought, it seems that this is not the best idea. The use of the 3rd die as a "wild" die seems that weights the values of the overall die roll as to how the magic goes wonky (positive, negative, or neutral). It seems to me that using 2 matching dice for pairs and then a 4th die as the "wild" die makes the overall distribution of wonky magic more uniform. I haven't worked the math on this, but it feels better to me. This is still a work in progress so I might go back to the 3rd die as a wild die option but for now.....
  6. Thanks for your extensive response. My group is all D&D players who don't currently understand the Hero System spell/power creation and therefore we are using the spells from the Hero System 5th edition Grimoires I & II. I am using -1 / 20 AP for the magic roll as a -1/10 seems a bit high to me especially considering the wild magic effects. In my campaign, magic is based on the weaving of magical threads to create desired spells. The threads are slippery and akin to knitting with wet spaghetti noodles and sometimes the spells shift a little or a lot but not.to the.point of spell fa
  7. This is specifically for a post apocalyptic campaign (ie: Thundarr) that I am developing. Magic has returned to the world but, unlike most fantasy worlds, there are no magic colleges or long term spell development. Casters generally have to figure it out for themselves. Controlling magic is like fishing with dynamite while blind folded; crude but generally effective if you throw it correctly. The assembly of magic spells I'd like weaving​ of threads that could unravel before the spell is complete, or slip a bit, thereby resulting in the quirky or disastrous effects. This is the dealing th
  8. I am looking to design a magic system where magic cannot be easily controlled and it is realtively easy to loose control of magical energies. The current idea that I am working with is something like: Roll of 3: Overpowered results, effective active points & advantages double in spell or other very excessive effect (GM's choice) Roll made by 4+: 50% increase in effective active points and advantages in spell or other excessive effect (GM's choice). Roll missed by less then 4: Fizzle, pop, Sparks or other some sfx. Roll missed by 4+: negative effect similar to mad by 4+. Roll mis
  9. I have uploaded the export template that I use create package deals similar to what is found in the various genre books. Hopefully some will find it useful. http://www.herogames.com/forums/files/file/378-basic-package-deal-export-template/
  10. Version 1.0

    60 downloads

    This generates an unformatted HTML output that is similar in layout to package deals/templates as found in the Hero System genre books with a few minor modifications. The actual output is intended to be pasted into a layout program such as Indesign, Scribus, Word, Openoffice, etc. where the actual final formatting is applied. The attached images include examples of actual HTML output, the output pasted in to a text editor (in this case NOTEPAD), and the final result of formatting in a layout program. This uses javascript to overcome some quirks with Hero Designer export templates. The outp
  11. I am doing something similar for a post apocalyptic game using Indesign. I have a Hero Designer template that outputs a tab seperated output similar out to the package deals/templates in the books. I can upload it here if you are interested.
  12. Version 1

    83 downloads

    This is for campaigns where the point cost of the spell to the character is not the "correct" real cost. Example: The actual real cost of a spell is 30 real point (100 active cost). If, in the campaign, all spells cost 3 characters points then when the character buys this new spell then the spell from this prefab is added to the regular character sheet to reflect/track the expenditure of 3 character points. A second character sheet/HD file is used to track the actual spell and mechanical information (power, limitations, advantages, etc) plus END cost. Designed for 5e and 6e, This is a
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