Jump to content

Susano

HERO Member
  • Posts

    27,159
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Susano

  1. Re: In Progress From Blackwyrm Games: Mythic America Wild Bill is my sample lawman. He was far more well-known during his life than Earp.
  2. Re: In Progress From Blackwyrm Games: Mythic America
  3. Re: Quote of the Week from my gaming group... Err... what went wrong?
  4. Re: In Progress From Blackwyrm Games: Mythic America For those keeping track at home, October 26, 2012 was the 131st anniversary of the Gunfight at the OK Corral. I plan to give a description of the fight and what it was about on Wild Bill Hickok's page.
  5. Re: The Dunwich Horror
  6. Re: The Dunwich Horror
  7. Re: The Dunwich Horror I might. If I do, I'll take a swing at Randolph Carter.
  8. Re: The Dunwich Horror Added: SS: Alchemy 11- and SS: Mathematics 13- to Wilbur's character sheet.
  9. Re: The Dunwich Horror “Let me tell ye suthin—some day yew folks'll hear a child o' Lavinny's a-callin' its father's name on the top o' Sentinel Hill!” THE DUNWICH HORROR [b]Val CHA Cost Roll Notes[/b] 40 STR 30 17- Lift 6400 kg; 8d6 [4] 13 DEX 6 12- 30 CON 20 15- 21 INT 11 13- PER Roll 13- 24 EGO 14 14- 40 PRE 30 17- PRE Attack: 8d6 6 OCV 15 3 DCV 0 8 OMCV 15 8 DMCV 15 3 SPD 10 Phases: 4, 8, 12 10 PD 8 Total: 10 PD (0 rPD) 10 ED 8 Total: 10 ED (0 rED) 12 REC 8 60 END 8 24 BODY 14 60 STUN 20 [b]Total Characteristics Cost: 232 Movement:[/b] Running: 12m/24m Leaping: 0m Swimming: 4m/8m [b]Cost Powers & Skills[/b] 75 [b]"Blasphemously Stupendous Bulk":[/b] Area Of Effect (18m Long, 2m Tall, 9m Wide Line; +1 ¼) for up to 40 STR, Reduced Endurance (0 END; +½) 13 [b]"Ten Or Twenty Maouths Or Trunks A-Stickin' Aout All Along The Sides":[/b] HKA 1d6+1; No STR Bonus (-½), END 2 22 [b]"Ten Or Twenty Maouths Or Trunks A-Stickin' Aout All Along The Sides":[/b] Drain BODY 1d6, Constant (+½), Reduced Endurance (0 END; +½), Delayed Return Rate (points return at the rate of 5 per Week; +2 ½); Bite Must Do Body (-½), No Range (-½) 48 [b]"Fire From Airth Can't Burn It Nohaow":[/b] Energy Damage Reduction, Resistant, 75%; Only Works Against Mundane ([i]i.e.[/i] Earthly) Fire (-¼) 48 [b]"All Like Jelly":[/b] Physical Damage Reduction, Resistant, 75%; Only Works Against Normal (i.e. Earthly) Weapons, No EfFect Versus Magic Attacks (-¼) 10 [b]"All Like Jelly":[/b] No Hit Locations 36 [b]"Fire From Airth Can't Burn It Nohaow":[/b] Resistant Protection (20 ED), Hardened (+¼), Impenetrable (+¼); Only Works Against Mundane ([i]i.e.[/i] Earthly) Fire (-¼) 36 [b]"All Like Jelly":[/b] Resistant Protection (20 PD), Hardened (+¼), Impenetrable (+¼); Only Works Against Normal (i.e. Earthly) Weapons, No EfFect Versus Magic Attacks (-¼) -2 [b]Can't Leap:[/b] Leaping -4m (0m total) 10 [b]"Scale A Sheer Stony Cliff Of Almost Complete Verticality":[/b] Clinging (normal STR) 6 [b]"Dozens O' Legs":[/b] Extra Limbs (40), Inherent (+¼) 35 [b]Normally Invisible:[/b] Invisibility to Sight Group , No Fringe, Persistent (+¼), Reduced Endurance (0 END; +½); Always On (-½) 10 [b]"Great Bulgin' Eyes All Over It": [/b] Increased Arc Of Perception (360 Degrees) with Sight Group 15 [b]Son Of Yog-Sothoth:[/b] LS (Immunity All terrestrial diseases; Immunity: All terrestrial diseases; Longevity: Immortal) [b]Talents[/b] 3 Ambidexterity (no Off Hand penalty) 4 Double Jointed 12 [b]Son Of Yog-Sothoth:[/b] +4/+4d6 Striking Appearance (vs. all characters) [b]Skills[/b] 2 AK: Dunwich And Surrounding Hills 11- 3 KS: Arcane And Occult Lore 13- 3 KS: Cthulhu Mythos Lore 13- 0 Language: English (idiomatic; literate) 7 Power: Sorcery 16- [b]Total Powers & Skill Cost: 396 Total Cost: 628 175+ Matching Complications[/b] 15 Distinctive Features: horrific non-human entity (Not Concealable; Extreme Reaction; Detectable Only By Magical Means (normally invisible)) 20 Physical Complication: Huge (16m tall; +6 OCV for others to hit, +6 to PER Rolls for others to perceive) (Frequently; Greatly Impairing) 20 Psychological Complication: Always Hungry (requires large amounts of fresh meat and blood) (Common; Total) 20 Psychological Complication: Devoted To His Father (Common; Total) [b]Total Complications Points: 50 Experience Points: 453[/b] Background/History: The twin brother to Wilbur Whateley, the Dunwich Horror “looked more like the father than [Wilbur] did.” Growing at the same rapid pace as Wilbur, the Horror was fed on cows flesh and blood for the first 15 years of its life. After Wilbur died in 1928, the Horror burst out of the farmhouse where it was being housed, and then lurked about Dunwich for a time, killing people and livestock, before being destroyed itself by a trio of men from Miskatonic University. Personality/Motivation: Far more alien than Wilbur, the Dunwich Horror only cares about pleasing its father. Thus, it treats the people of Dunwich as little more than cattle, destroying two farmhouses and devouring everyone within in order to sate its hunger. It also wishes to bring its father to Earth, so the world can be cleansed and he (and his father) can assume mastery of the remains. Quote: “Ygnailh... ygnaiih... thflthkh'ngha.... Yog-Sothoth ... Y'bthnk... h'ehye-n'grkdl'lh... Eh-y-ya-ya-yahaah-e'yayayaaaa... ngh'aaaaa... ngh'aaa... h'yuh... h'yuh... HELP! HELP! ...ff -- ff – ff-FATHER! FATHER! YOG-SOTHOTH!...” Powers/Tactics: The Horror’s primary power is its immense size, coupled with its inability to be seen due to its extra-dimensional make up.. It simply batters things down, such as trees, fences, and buildings, and either crushes what’s left under its bulk, or snatches up anything living with its tentacles and either drinks their blood or devours them whole (or both). Intelligent and capable of speech, the Horror can cast spells, probably the same sort of summoning spells Wilbur knows, but the Horror’s spell-casting skills is somewhat greater. Appearance: “Bigger'n a barn... all made o' squirmin' ropes... hull thing sort o' shaped like a hen's egg bigger'n anything with dozens o' legs like hogs-heads that haff shut up when they step... nothin' solid abaout it -- all like jelly, an' made o' sep'rit wrigglin' ropes pushed clost together... great bulgin' eyes all over it... ten or twenty maouths or trunks a-stickin' aout all along the sides, big as stove-pipes an all a-tossin' an openin' an' shuttin'... all grey, with kinder blue or purple rings... an' Gawd in Heaven -- that haff face on top... that face with the red eyes an' crinkly albino hair, an' no chin, like the Whateleys.... It was a octopus, centipede, spider kind o' thing, but they was a haff-shaped man's face on top of it, an' it looked like Wizard Whateley's, only it was yards an' yards acrost....” Designer’s Notes: The Dunwich Horror is from the HP Lovecraft story of the same name. As with my character sheet for Wilbur Whateley, I’ve built this based strictly on things mentioned and described in the story. Thus, you have room to expand on the Horror’s capabilities, mainly in its use of magic and spells. See Wilbur Whateley for more information. (The Dunwich Horror created by Howard Philips Lovecraft, character sheet created by Michael Surbrook.)
  10. “I dun't keer what folks think—ef Lavinny's boy looked like his pa, he wouldn't look like nothin' ye expeck.” WILBUR WHATELEY [b]Val CHA Cost Roll Notes[/b] 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [2] 12 DEX 4 11- 15 CON 5 12- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- 15 PRE 5 12- PRE Attack: 3d6 4 OCV 5 3 DCV 0 6 OMCV 9 6 DMCV 9 3 SPD 10 Phases: 4, 8, 12 5 PD 3 Total: 5 PD (0 rPD) 5 ED 3 Total: 5 ED (0 rED) 7 REC 3 30 END 2 13 BODY 3 30 STUN 5 [b]Total Characteristics Cost: 92 Movement:[/b] Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m [b]Cost Powers & Skills[/b] 5 [b]"A Score Of ... Red Sucking Mouths":[/b] HKA 1 point, Constant (+½); No STR Bonus (-½), END 1 2 [b]"Almost Nine Feet Tall":[/b] Knockback Resistance -2m 6 [b]Long Legs:[/b] Running +6m (18m total), END 1 6 [b]"Score Of Long ... Tentacles":[/b] Extra Limbs (21), Inherent (+¼) 1 [b]"Almost Nine Feet Tall":[/b] Reach +1m [b]Talents[/b] 3 [b]"Goatish, Chinless Face":[/b] +1/+1d6 Striking Appearance (vs. all characters) [b]Skills[/b] 6 +2 with Handguns 3 AK: Dunwich Local Area 13- 2 CK: Dunwich Township 11- 3 Cryptography 13- 3 Language: Aklo (completely fluent) 0 Language: English (idiomatic; literate) 3 Language: Latin (fluent conversation; literate) 2 PS: Carpentry 11- 5 Power: Sorcery 14- 2 SS: Alchemy 11- 3 SS: Mathematics 13- 1 WF: Handguns 3 Scholar 2 1) KS 13- 2 2) KS: Arcane And Occult Lore 13- 2 3) KS: Contents Of The Necronomicon 13- 2 4) KS: Cthulhu Mythos Lore 13- 2 5) KS: Legends And Lore 13- 2 6) KS: Magic And Magical Theory 13- [b]Total Powers & Skill Cost: 71 Total Cost: 163 175+ Matching Complications (50)[/b] 10 Distinctive Features: "goatish" cast to his features (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: dogs Very Frequently (As Pow; Harshly Punish) 10 Negative Reputation: member of the degenerate branch of the Whateley clan , Frequently 10 Physical Complication: Large (stands 3m tall; +2 OCV for others to hit, +2 to PER Rolls for others to perceive) (Infrequently; Slightly Impairing) 20 Psychological Complication: Devoted To His Father (Common; Total) [b]Total Complications Points: 50 Experience Points: 0[/b] Background/History: Born 5 A.M. Sunday, February 2nd, 1913, Wilbur Whateley is the son of Lavinia Whateley and the extra-dimensional god known as Yog-Sothoth. Due to his rather unique heritage, he grew from an infant to an adult standing over six feet in height in 12 years. He could walk at 7 months, and could speak fluent English at around 18 months of age. By the time he was four he was the size of a 15 year-old boy, and already capable of riding a horse, or firing a pistol. Standing over nine feet tall at his death in 1928, there’s no telling how large he would have grown, nor how long he would have lived, or even if he’d still have looked even remotely human once he’d reached “adulthood.” Personality/Motivation: Devoted to his father (Yog-Sothoth), Wilbur’s main desire was to expand his magical knowledge so he could open the ways from his father’s realm and Earth. He cared nothing for humanity, and while he honored his (human) grandfather, apparently thought little of his mother and may even have murdered her. He cared for his brother to the best of his ability, but may have been a more than a little jealous of his brother’s natural talent for sorcery. Certainly, Wilbur’s desire to study a proper copy of the Necronomicon caused him to act rashly, and led directly to his death at the teeth of a savage Miskatonic University watchdog. Quote: “Mr Armitage, I calc'late I've got to take that book home. They's things in it I've got to try under sarten conditions that I can't git here, en' it 'ud be a mortal sin to let a red-tape rule hold me up. Let me take it along, Sir, an' I'll swar they wun't nobody know the difference. I dun't need to tell ye I'll take good keer of it. It wan't me that put this Dee copy in the shape it is....” Powers/Tactics: Wilbur’s primary power is in his knowledge of the occult. Possessing a large library of ragged tomes, which he’s studied extensively, Wilbur also knowns a number of magical rituals, and as apparently either summoned and/or contact beings from other planes in order to receive further instruction. Curiously, despite his huge size and un-earthly physical form, he died rather easily when confronted by a guard dog, his body eventually dissolving into nothingness. Appearance: “The thing that lay half-bent on its side in a foetid pool of greenish-yellow ichor and tarry stickiness was almost nine feet tall, and the dog had torn off all the clothing and some of the skin. … It was partly human, beyond a doubt, with very manlike hands and head, and the goatish, chinless face had the stamp of the Whateley's upon it. But the torso and lower parts of the body were teratologically fabulous, so that only generous clothing could ever have enabled it to walk on earth unchallenged or uneradicated. Above the waist it was semi-anthropomorphic; though its chest, where the dog's rending paws still rested watchfully, had the leathery, reticulated hide of a crocodile or alligator. The back was piebald with yellow and black, and dimly suggested the squamous covering of certain snakes. Below the waist, though, it was the worst; for here all human resemblance left off and sheer phantasy began. The skin was thickly covered with coarse black fur, and from the abdomen a score of long greenish-grey tentacles with red sucking mouths protruded limply. Their arrangement was odd, and seemed to follow the symmetries of some cosmic geometry unknown to earth or the solar system. On each of the hips, deep set in a kind of pinkish, ciliated orbit, was what seemed to be a rudimentary eye; whilst in lieu of a tail there depended a kind of trunk or feeler with purple annular markings, and with many evidences of being an undeveloped mouth or throat. The limbs, save for their black fur, roughly resembled the hind legs of prehistoric earth's giant saurians, and terminated in ridgy-veined pads that were neither hooves nor claws. When the thing breathed, its tail and tentacles rhythmically changed colour, as if from some circulatory cause normal to the non-human greenish tinge, whilst in the tail it was manifest as a yellowish appearance which alternated with a sickly grayish-white in the spaces between the purple rings. Of genuine blood there was none; only the foetid greenish-yellow ichor which trickled along the painted floor beyond the radius of the stickiness, and left a curious discoloration behind it.” Designer’s Notes: Wilbur Whateley is from HP Lovecraft’s excellent short story The Dunwich Horror. The character sheet is based on things mentioned within the story, meaning GMs who wish to use Wibur in some form have a lot of leeway in expanding his character sheet. For example, he doesn’t have any spells, mainly as his magic is so vaguely described. That, and it’s not totally clear what he’s summoning (if anything). Thus, if you wish to use Wilbur, I suggest you have him summon whatever is specific to your game setting and go from there. If you wish to keep with the feel of an HPL story, then his summon will require Extra Time (lots of it), Gestures, Incantations, an immobile Foci (a ring of standing stones on a hill), and possible a Limitation of “the stars must be right” (meaning Wilbur can only cast his spells at certain times of the year). (Wilbur Whateley created by Howard Philips Lovecraft, character sheet created by Michael Surbrook.)
  11. Re: A DC Animated-style HeroMachine Excellent!
  12. Re: A DC Animated-style HeroMachine Oh, and for the record, "Fusor" is an actual astronomical term that's not yet been fully accepted.
  13. Re: A DC Animated-style HeroMachine All I have is AF: Fires of War, so I can't help you there.
  14. Re: A DC Animated-style HeroMachine Yeah, you're looking at six layers in Photoshop, three of which are transparent masks in order to get the gradated colors placed correctly. Another is the starfield, and another is the original line drawing. Okay... five layers.
  15. Re: What Have You Watched Recently? Iron Man 2. Not as good as the first, but fun.
  16. Re: "Neat" Pictures One of the greatest comics panels of all time.
  17. Re: Quote of the Week from my gaming group... Session Five of our Saturday IronClaw game. Due to prior commitments, two of the PCs are absent this session. The other three cover a lot of ground before events force us to stop for the evening and wait until we can have all five players together again. The Cast: Captain Fancy, Horse Paladin Trake, Tiger Mercenary Zepherine LeFleur, Red Fox Ranger Trake: "We're not sure if the prince is even in his castle." Zepherine: "So, you're saying our prince might be in a another castle?" Trake: "You... shut your horse mouth!" The party tends rooms in a brothel. Jokes are made about mirrors on the ceiling. Resulting in: Zepherine: "Captain Fancy woke up and panicked 'cause she thought a naked skydiver was going to fall on her." Play stopped as Fancy's player tried not to choke on his Sprite.
  18. Re: A DC Animated-style HeroMachine Some time ago, someone posted an image of a character titled "Nut". It showed a woman armed with a spear who had a starfield for a body/costume. I really liked the visual effect, but found the image too small to use. Recently, I re-created the character using my own artwork. I present my version below. [ATTACH=CONFIG]45036[/ATTACH] The character is Fusor, a Galactic Champions era super. The basic idea is that prospector/planetary surveyor encountered a strange energy signal, discovering something called a "Star Seed." Said Star Seed bonded with the prospector and turned her into a biological fusion reactor. This is the result. I've made an 800-point character sheet and am still working on the backstory and other details.
  19. Re: A Thread for Random Videos Behold, it doesn't get any better than this: David LoPan Style!
  20. Re: "Neat" Pictures Based on the first film, a facehugger can secrete acid to burn through face protection. Vader might be in a spot of trouble....
  21. Re: Quote of the Week from my gaming group... Fantasy Craft Session Two, in which we still don't know anyone's names: The Cast: Rick the GM Kirpal as the Human Emissary Matt as the Gorgon Martial Artist (with a whip) Mike as Khyrshakk the Saurian Scout Rob as the Human Wizard The Human Emissary isn't the fighter in the group. He then rolls 10-12 nat 20s (for various things) and dispatches more foes then the rest of the party combined. On borrowed dice. GM: "He's going to attack you, unarmed." Mike (OOC): "I thought [Matt's PC] disarmed them?" OOC comment: "Derpy [Hooves] rolled a 1. Of course!" Matt: "He's losing wind." Mike: "Great, just what we need, a gassy demon." Marvel Heroic Roleplaying The Cast: Greg the GM Bob as Daredevil Mike as Spider-Man Nestor as Iron Man Nick as Iron Fist Mike: "Emotional? As in angsty? Is Chris Claremont writing this?" New Band Name: "Dead Robins" Mike: "Do they still have Mandroid armor?" GM: "Do you have to ruin everything?" Nick: "She's going by Captain Marvel, but actually outranks herself." Nick: "Is that a baton in your spandex or are you just happy to see me?" Spider-Man: "It's like Gabe Newell says, people don't look up." *cue web-slinging attack* Spider-Man (OOC): "Iron Fist practices falling off of Iron Man and landing on his feet?" Spider-Man (opens a damaged prison cell door): "Hi, I'm Spider-Man, I'm here to rescue you." GM: "Hi, I'm Bruce Banner." Spider-Man: "Of course you are...." GM: "I've gotta Hulk." New Superhero Team: "Random Collateral Damage GM: "Ya, hah, hah... you fool." Iron Fist (OOC): "I could chi-heal you, but you're Tony Stark and sort of a douche." Spider-Man (OOC): "[The] GM gets to say; 'Hulk shows up, everyone dies." Spider-Man to Whirlwind: "I saw you on the set of Twister, you were awesome." Spider-Man to Iron Man: "Finish changing those D-Cells yet?" Mike: "Are those dice or Skittles?" Bob: "Taste the rainbow." Iron Fist (OOC): "I'm going to Iron Fist his nads." Nestor on who should play Nick Fury in the game: "So, it's a choice between Samuel L Jackson and David Hasselhoff?" *pause* All: "Samuel L Jackson!"
  22. Re: A DC Animated-style HeroMachine Same here.
  23. Some time back I made a post about an alternate take on elves, dwarves, and magic. I posted some character sheets and a list of magic items. Having recently re-read LOTR again, I'd added a few more magic items to the original list. Original article: http://surbrook.devermore.net/herosource/fantasy_hero/elf_variant_02.html New Magic Items HORN OF VALOR Effect: Aid Presence d26 plus Drain Presence 2d6 Target: 100m Radius Duration: Instant Range: No Range END Cost: 3 Description: One blast from this well-crafted horn will simultaneously hearten allies and dismay foes. Game Information: Aid PRE 2d6, Reduced Endurance (½ END; +¼), Area Of Effect (100m Radius; +1 ½), Selective (+¼) (36 Active Points); Concentration (½ DCV; -¼) Extra Time (Full Phase, -½), OAF (-1), Incantations (throughout; must sound horn; -½), Only to Aid Others (-½) (total cost: 10 points) plus Drain PRE 2d6, Reduced Endurance (½ END; +¼), Area Of Effect (100m Radius; +1 ½), Selective (+¼) (60 Active Points); Concentration (½ DCV; -¼) Extra Time (Full Phase, -½), OAF (-1), Incantations (throughout; must sound horn; -½), Linked (Aid; -¼) (total cost: 15 points). Total cost: 25 points. RING OF POWER Effect: Invisibility to Sight Group, other powers Target: Self Duration: Persistent Range: Self END Cost: 0 Description: A fell item, this simple gold ring was forged by goblins as a tool for assassins and spies. When worn, the user becomes invisible to sight and can easily avoid most detection. However, the user’s sight becomes cloudy and mist-shrouded and even on bright days the world seems shadowy and dim. At the same time, the user’s hearing is sharpened considerably and even faint and far-away sounds can be easily detected. Finally, as proof of the rings dark origins, the user will find he can easily see supernatural spirits, often in their true forms. Game Information: Invisibility to Sight Group , No Fringe, Persistent (+¼), Reduced Endurance (0 END; +½) (52 Active Points); OIF (ring; -½) (total cost: 35 points) plus +3 PER with Hearing Group (6 Active Points); OIF (ring; -½), Side Effects (occurs automatically , Sight PER Rolls -3; -½) (total cost: 3 points) plus +4 versus Range Modifier for Hearing Group (6 Active Points); OIF (ring; -½) total cost: 4 points) plus Detect ghosts, spirits, wraiths, and the like 16- (Sight Group) (10 Active Points); OIF (ring; -½) (total cost: 7 points). Total cost: 49 points. SOOTHING SPRING WATER Effect: Healing BODY 1d6 plus Healing END and STUN 2d6 Target: 3m Radius Duration: Instant Range: Touch END Cost: 0 Description: This hidden pool can be found in the depths of an elf-tended forest. It has been carefully maintained and nurtured to be both aesthetically pleasing to the eye and a source of healing and refreshment to the body. Game Information: Healing BODY 1 point, Area Of Effect (3m Radius; +¼), Reduced Endurance (0 END; +½), Constant (+½), Uncontrolled (+½) (8 Active Points); OAF Immobile (pool of spring-fed water; -2), One Use At A Time (-1) (total cost: 2 points) plus Healing END and STUN 2d6, Area Of Effect (3m Radius; +¼), Reduced Endurance (0 END; +½), Constant (+½), Uncontrolled (+½), Expanded Effect (x2 Characteristics simultaneously) (+½) (65 Active Points); OAF Immobile (pool of spring-fed water; -2), One Use At A Time (-1), Linked (Healing; -¼) (total cost: 15 points). Total cost: 17 points. WAYFARER’S STAFF Effect: +46d Hand-to-Hand Attack plus Bump of Direction plus +2 with Navigation Target: One character/Self/Self Duration: Instant/Constant/Constant Range: Touch/Self/Self END Cost: 0 Description: Made of well-seasoned and study wood, and capped with metal, these staves are set with lays of finding and returning. Game Information: HA +4d6, Reduced Endurance (0 END; +½) (30 Active Points); OAF (-1), Required Hands Two-Handed (-½), STR Minimum 10 (-½), Hand-To-Hand Attack (-¼) (total cost: 9 points) plus Reach +1m (1 Active Points) (total cost: 1 point) plus Bump Of Direction (3 Active Points); OAF (-1) (total cost: 1 point) plus +2 with Navigation (Land) (6 Active Points); OAF (-1) (total cost: 3 points). Total cost: 14 points.
  24. Re: Has anyone tried doing an Hyborian/Conan game using Fantasy Hero For the record, my REH character sheets: http://surbrook.devermore.net/adaptationsbook/bookchar.html#REH My REH monsters: http://surbrook.devermore.net/adaptationscreatures/fiction/fiction.html
×
×
  • Create New...