Re: My character building technique (How to build Hero System Characters)
I'm less concerned with someone who doesn't do a very good job of explaining what the campaign is going to be like than I am with someone who purposefully lies about what the campaign will be.
What annoys me is the people who present a well planned campaign setting, and then part of the way through one of the first play sessions spring a catastrophic change of some kind. A change in how the reality works, one way time travel, one way dimension shift, etc. Generally something that will make all of our characters no longer useful, but certainly makes the campaign no longer resemble in any way what we as players were told to expect.
I'm a great role player. I've been doing it a long time. I am perfectly capable of keeping player knowledge and character knowledge separate. I don't at all mind playing in a game designed to start as one type of campaign and then suddenly transform into something else. But I as the player want to know this from the beginning. I don't want to be lied to because the Ref will enjoy things more if he gets to spring that kind of change on us.