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Broadsword

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Everything posted by Broadsword

  1. Re: Spanish character naming help Fuego is a good one. Also I like Incendio. http://www.wordreference.com/es/translation.asp?tranword=fire Broadsword -|--->
  2. I was thinking about a Luck based character thought of some questions. Is it too much to have a Transfer that took from Dex, say, and put the points in Luck. With a limitation or two, a 4d6 Transfer could give 5 or 6d6 of Luck. Is that a game breaker? For little points you get a powerful effect. Also I was wondering that if you Drain Luck, should the GM allow for the CPs to go to Negative and thus create Unluck on a person who has Luck Drained on them? Would you treat a person with no Luck power as having 0d6 Luck? And thus as being already at 0 CPs. How would you represent a Unluck effect, where a Character is unlucky for all others, but not for himself? Can you take Unluck with Hole in the Middle, or Does not Affect Self? I think the description specifically forbids this. So, then would you actually use the Power Luck and just specify how it is reverse luck on those in the AoE? Broadsword -|--->
  3. Re: How to Drain Super powers? I think a kind of psychic surgery would be easiest . A kind of brainwashing, so that the person forgets he even has powers. But, this will only work for those who have mental/magical/at will/technical powers. Obvious physical powers, such as the Thing, would be a lot harder to deal with. Magic would also be a good way to take powers. No explaination of how it works is needed. It is magic! You just capture the hero or villan, strap them down and wave your wand over them for half an hour and bam, one power turned off (10d6 drain) for 100 years (Extra return time advantage). The power is still there, but not able to function. (Unless the hero puts enought EPs in to beat the amount of drain, then he could use it at a very low power setting.) This can be done multiple times to each known power so that the hero/villan becomes essencially a normal.
  4. Re: your favorite speed tricks. I've never seen that before. Is that under HtHA? I have a character with HA and Martial arts, which according to the 5e MA rules, stack. So you could get even more damage in that way. Autofire attacks is what I would first put in a speed VPP. Also there is from various comics, running in a circle and pulling away all the air. NND attack with resisted by Life Support or equivalent. Also Flash used to be able to speed up his molecules and move through walls, ie Desolidification. Broadsword -|--->
  5. Re: Single Most Powerful Super Hero EVER!!! Really wouldn't Galactus still be a individual villan and not a force of nature? He is generally tied to his body and interacts with the universe from that body. The fact he is so powerful that he is considered by the most powerful forces in the universe when they have council, just shows how powerful he is. To be the most powerful, I'd suggest at a minimum, being able to beat Galactus in a fair fight. Broadsword -|--->
  6. Re: Characters from El-Hazard: The Magnificent World I was wondering why, if she only uses her End Bat, why she put 6 points into End? Broadsword -|--->
  7. Re: My Players looted the room Judging from Kewlen's description, I can see the situation being possible. It is repeated and blatant robbery of anyone and everyone that is so heinous. My Jedi players allowed the Scoundrel they were traveling with to basically employ Sith Spirits because they did not think he would do anything "wrong" with them. Sith Spirits!! He also was allowed to steal priceless Jedi artifacts and holocrons, and the Jedi PCs did nothing till I hammered them with Dark Side Points and experience penalties. In Champions, I'd probably outline experience as normal and then assign a penalty for unheroic behavior. If they then stated their ethics were different then the EP penalty could go, but they would be considered Grey and not true heros. More like Mercenaries. Broadsword -|--->
  8. Re: On the Willful Killing and Maiming of NPCs You seem to be pretty free with detail. Are you not afraid your Players might recon this site? I've always been hesitant to post details of my Star Wars game online, as anyone could look at it. Otherwise... Super cool campaign! Makes me want to GM Champions now too. Broadsword -|--->
  9. Re: Single Most Powerful Super Hero EVER!!! Curious. What is the guess as to how many Champions points would be required to build such a character? 10,000? More... Less...?
  10. Re: Single Most Powerful Super Hero EVER!!! I'm going to say Dr. Strange. I'm suspecting that many of the other such uber-control beings are not magic resistant. Are all extra dimensional beings counted? Such as Mephisto? In their own universe/plane/world they are near unbeatable. Broadsword -|--->
  11. Re: My Players looted the room I had the same problem with my Players when they played Jedi in a Star Wars game I GM'ed. The they refused to change and ended up outlaw by the Jedi, Republic, Hutts and every other major entity. Had million credit bounties on them. They refused to give though and ended up fighting almost as soon as they entered any civilized system.
  12. Under the 5E power Heal, there is a advantage called "Resurrection". Does anyone have a write up for a power that is a Immoble, Bulky OAF that can resurrect a character? Sort of like the Goa'uld sarcophogus in the Stargate Movie. It seems to me that this could be a very cheap power to buy. The problem being getting your body back to the machine, I suppose. Broadsword -|--->
  13. Re: Spider-Man design question I'd probably put the Limitation "Linked" on those combat levels and what ever amount of Dex you set. I've done this for a character I built called DangerMan who had fabulous combat skills, but only when he was in direct danger. Otherwise he was a cream puff. Linked is not a big point saver, but it does simulate what you want, I think. Broadsword -|--->
  14. Re: Temporary Super Soldier Serum I find it convient to look at the bottom of a thread and check out the "Similar Threads" links. Broadsword -|--->
  15. Re: A Playable Black Bolt I read online that the little forks on his head are a focus for his powers to keep them under control. You could work in a focus or limitation (Prevents Uncontrolled) that should save some points. Also says at maximum his voice is equivalent to a nuclear bomb. I'm assuming that is kilotons and not megatons of TNT. Edit: From what I've read online, a nuke is generally considered a 20d6 killling attack, explosive with some form of megascale. Plus lots of nasty secondary effects. Broadsword -|--->
  16. Re: What is the best thing to Drain to incapacitate? 5E says... At 0 Int you continue doing what you were already doing. An Int roll is required to do anything else. At 0 Ego you need to make an Ego roll to act each phase. You need to make an Ego roll to resist any order from anyone. At 0 Pre you need to make a Pre roll each phase to act or remain in the face of any threat, or else run away. The problem with Int is that if they are fighting you, they will continue to do so. With Ego it is simply more expensive. With Pre they will run away. Broadsword -|--->
  17. Re: What is the best thing to Drain to incapacitate? Lucky, my GM let's us do minor re-writes for powers and stuff we haven't used "in game" yet. I'm reworking so my Character, Skabb, has a Transfer of PRE -> PRE, a Drain of INT and a Drain of SPD, plus Aid that goes to PRE and another that goes to DEX. So I will be a fast PRE heavy combat monkey, while my opponents will be scared and stupid. Broadsword -|--->
  18. Re: Non Combat movement multiplier at +0"?? Thanks Chris! BTW, I live in Hillsboro, OR too!
  19. Re: Non Combat movement multiplier at +0"?? So, you could sell back 1" of running and spend only 3 points for 20" NCM. Humm... What if you have something like a 40 Strength and have a good amount of Jump, can you sell some back and get NCM multiplier? That seems to be kind of cheesy, but could be part of some kind of special effect I guess. Kangaroo legs??? Broadsword -|--->
  20. Re: What is the best thing to Drain to incapacitate?
  21. My character sheet allows me to do this. Buy +0" and then hit X4 Noncombat for +5 points. So for running that is 6" combat and 24" noncombat for 5 points? Seems to make sense point wise, but allows you to get across town fast for low points. Works with leaping and swimming too. Allows you to jump much higher or farther then seems allowable for 5 points, and all you have to do is convince the GM that the situation is non-combat. Broadsword -|--->
  22. Re: What is the best thing to Drain to incapacitate?
  23. Re: What is the best thing to Drain to incapacitate? We only have three Players and some NPCs (mostly agent level, and all created by and thus working for the other two players). We are working for a mastermind supervillan with a equal power to us "Handler". The Handler's powers are some kind of VPP, with gradual as a limitation, but otherwise powerful. I am a Aid/Drain/Transfer guy with a sword. The other two are a sneak/mindcontrol/desolification guy and a sneak/techno/VPP guy. We had some other players, but they got chased off. Anyway, we have run some missions for the Head Badguy and now the Other Two are using points (CPs) to hire up agents and now are looking at vehicles and a base. To which I keep asking, "Why do we need a base? We already have one for free.", "Why do we need an armored bus HQ? We are part of an Evil Organization, we can just requisition what we want." But, they are determined to go their own way. So, since I am not in on the Plan (In Real Life). I decided to do the double agent thing. But, I need a Drop 'Em power in case the Boss wants them brought in. Both are generally the same Stat Wise. Low (8-13) Str, Con, Body and Pre, with good Int, Ego and Dex of 20+. And we are all Spd 4. We are using Hero System 5th Edition. Both have 0 power defense. Int is probably the best bet. Once they are below 0 they will not be able to effectively get away and I can sword smack them KO. Hopefully it will never come to having to fight them. The Boss will probably be happier knowing what they are doing and being able to use it to his advantage. Broadsword -|--->
  24. Re: What labs are in your wallet? Electronics Lab Chemistry Lab Computer Lab Broadsword -|--->
  25. Re: What is the best thing to Drain to incapacitate? While Rapier makes a good case for Int, I am tending to agree with Matt. I don't want them acting at all. I think since this is going to be part of a multipower, I could double up and build two powers. One, to drain Int quickly and make them stupid, and a second Drain to drop their SPD and immoblize them. Broadsword -|--->
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