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rjd59

HERO Member
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Everything posted by rjd59

  1. My problem is, I don't have any idea on the levels for either "ICONS" or "M&M", so don't have a base reference of power levels to work from. Without a reference on the level of power, such as stregnth, or how much damage a blast would do, it's hard to conceptulize with characters from those other games. Figuring out the powers and how to create them in HERO isn't a problem. I do own those books Rhino. However, I like to use characters from various sources, call me crazy!
  2. Was wondering if anyone has or knows where to find guidelines for converting "ICONS" and "M&M" to HERO.
  3. That's what makes them! Like what your doing with them.
  4. These are awesome, reminded me I had these books, and after searching thru a few old boxes, I dug them out! Thanks!
  5. If you've ever watched Hercules: the Legendary Journeys, and Xena the Warrior Princess (superheroes for ancient greece in a way) they had gods from almost every mythology within the shows at one point or another. Loved those shows actually!
  6. All I can say is "Unbelievable"! Don't know how you got thru it all in the time you did! Can't wait till I have time to start really going thru the multitude of stuff in the archive.
  7. IMHO placing the rules within the adventures, scenarios, whatever you want to call them is not the way to go! 1st of all, the rules are in Champions Complete, no need to put them in the new stuff, avoiding any copyright issues, and someone within the playing group should at least own a copy! That's how I got into RPG's without having the books, another player owned whichever book, for whichever system. Until I would either buy the book, or not play the system. (I completely know what you're saying about being told what to do untill you learned however!) Setting up scenarios, adventures, etc. and pointing the newbies to the page or pages the particular rules needed in Champions Complete is much more practical and probably legal.
  8. As Deathstroke happens to be my all time favorite champions super-villian team, I must vote for number 2 with number 1 as second and 5 is third.
  9. Here's the 6th ed version of Crusader that I have used in my campaign. It's built as a begining hero at 400points however. Crusader Sam Saunders VAL CHA Cost Roll Notes 21 STR 11 13- HTH Damage 4d6 END [2] 28 DEX 36 15- 21 CON 11 13- 18 INT 8 13- PER Roll 13- 11 EGO 1 11- 18 PRE 8 13- PRE Attack: 3 1/2d6 9 OCV 30 12 DCV 30 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 15 PD 13 15/31 PD (0/16 rPD) 11 ED 9 11/27 ED (0/16 rED) 12 REC 8 40 END 4 14 BODY 4 33 STUN 7 Movement Cost Meters Notes RUNNING 2 14m/28m END [1] SWIMMING 0 4m/8m END [1] LEAPING 2 8m 8m forward, 4m upward FLIGHT 20m/40m Characteristics Total: 230 Cost Powers 12 Shield: Multipower, 25-point reserve, (25 Active Points); all slots OAF (-1) - END= 1f 1) Shield Block: +3 DCV (15 Active Points); OAF (-1), Only attacks he's aware of (-1/2) - END= 1f 2) Deflect: Deflection (20 Active Points); OAF (-1) - END=2 1f 3) Throw Shield: Hand-To-Hand Attack +4d6, Range based on Strength (+1/4) (25 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) - END=2 1f 4) Shield Bash: Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) - END=1 - END= 16 Shield: Resistant Protection (8 PD/8 ED) (24 Active Points); Only vs attacks Crusader is aware of (-1/2) - END=0 - END= 8 Glider Cape: Flight 20m (20 Active Points); Gliding (-1), OIF (Costume; -1/2) - END=0 7 Cowl: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) - END=0 4 Cowl: Sight Group Flash Defense (6 points) (6 Active Points); OIF (-1/2) - END=0 16 Armored Costume: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-1/2) - END=0 - END= - END= Powers Total: 67 Cost Martial Arts 12 +3 HTH Damage Class(es) 4 Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 46 STR to Disarm 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike Martial Arts Total: 29 Cost Skills 24 +3 with HTH Combat 6 +3 with shield block 12 +6 with SHEILD THROW 3 Acrobatics 15- 3 Breakfall 15- 3 Bureaucratics 13- 3 Criminology 13- 3 Deduction 13- 2 KS: Organized Crime 11- 3 CK: Home City 12- 3 Shadowing 13- 3 Stealth 15- 3 Streetwise 13- Skills Total: 71 Cost Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Talents Total: 3 Value Complications 10 Dependent NPC: Sally Robinson - girlfriend Infrequently (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 10 Enraged: If people killed (Uncommon), go 11-, recover 14- 15 Hunted: Viper Infrequently (Mo Pow; Harshly Punish) 20 Psychological Complication: Code vs Killing (Common; Total) 15 Psychological Complication: Hatred of Killing Attacks (Common; Strong) 5 Social Complication: Secret Identity Infrequently, Minor Complications Points: 75 Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400 Crusader.hdc
  10. Built mine from the write-ups from the old comics beefing them up to 6th edition with what I thought was best for each. Somewhere, some time ago I had found a write-up of Gargoyle, and did the same with him. I still use the Gaurdians and the 4th Ed Champions as NPC groups in my campaign world. Have changed the name of the 4th ed champs and also use the the 6th ed Champions with Nighthawk added to them. As well as many of the other hero teams that have been published. My world is based on the published Champs universe to some degree, but as in the comics, it diverged into an alternate earth of my making! That way I can have whatever I want! Such as...villians I really liked for one reason or another from Enemies for hire Bolt Cold Drake Starwell Stormfront Ultraviolet Sparrowhawk Enemies: Villiany Unbound Remover From Villians and Vigilantes The Crushers The Destroyers I see something I like, I get it to work in my world somehow!
  11. Thank you, made that change to the list!
  12. I've done all the Gaurdians for 6th, just never posted them here because I thought about the copyrights and stuff. I could if its not any sort of infringement. Don't know myself.
  13. Made some corrections to the list as per Lord Liaden and Steriaca's notes. Still leaves a lot of lost villians! Enemies 1 Frizbee Sledge Wyvern Enemies 2 Arc Dart Diamond Orb Ultraviolet Enemies 3 Aerion Brusier Dark Angel Darkon Demonfire Cryotron Gaussian Jabberrock Sergeant Supreme Spectra Stronghammer Classic Enemies Black Mamba Charger Griffon Ladybug Mongoose Panda and Racoon Plasmoid Power Crusher Rainbow Archer Ray Shamrock Sparkler Thok Thunder and Lightning Replaced, Changed, etc. Agents of Genocide - Now Institute for Human Advancement (IHA) Beamline - Possibly in new ARGENT book Big John - Now Merc-Force 1 Buffalo - possibly in new Strike Force Bullet - Now Merc-Force 1 Dragon Master - Replaced by Spirit Fist Earthmaster = Replaced by Terribor - Crowns of Krim Fire and Ice - updated in Dystopia Fox of Crime - semi-retired Giganto - Now a hero in the South America's premier hero team, the Victory Brigade Green Knight - possibly in new Strike Force Halfjack - in VIPER - Dragon Branch Hideous - replaced by Grotesk Juggernaut - renamed Dreadnaught in Classic Enemies Minute Man MK-V - Now Institute for Human Advancement (IHA) Oculon - in VIPER - Dragon Branch Poinsetta - Changed to Sparkplug in Heroic Graphics - Dennis Mahoney Red Rapier - in Heroic Graphics - Dennis Mahoney Starseer - Now Merc-Force 1 The Corrupters of All - Dennis Mahoney
  14. So what you're saying Lord Liaden, aside from what you stated above, the list looks pretty much ok? As far as villians who didn't make it into 6th that is. I didn't look at the 5th edition books in making this list (probably should have) as I was only looking to see which didn't step up to 6th. Thanks for adding the updates you did, I'll have to take a look at them in the books!
  15. So looking through my books, these are the villians from Enemies 1, 2, and 3, that I didn't find in the 6th edition villian books. Some however from those three books were in Classic Enemies that aren't in the 6th books, and I've listed them under the Classic Enemies book. If you see any I have listed that were in the 6th books and I mistakenly have them listed, let me know! Enemies 1 Agents of Genocide Frizbee Minute Man MK-V Mongoose Sledge Wyvern Enemies 2 Arc Dart Diamond Fire and Ice Orb Poinsetta Ultraviolet Enemies 3 Aerion Big John Brusier Buffalo Bullet Dark Angel Darkon Demonfire Cryotron Earthmaster Gaussian Green Knight Jabberrock Juggernaut Red Rapier Sergeant Supreme Spectra Starseer Stronghammer The Corrupters of All Classic Enemies Dragon Master Beamline Black Mamba Charger Durak Fox of Crime Giganto Griffon Halfjack Hideous Ladybug Le Sone Oculon Panda and Racoon Plasmoid Power Crusher Rainbow Archer Ray Shamrock Sparkler Thok Thunder and Lightning
  16. I did like the addition of Scatterbrain to Deathstroke in Champions Universe 4th though! I've used them many times in my campaigns.
  17. I'm going to say the Viper's nest is, I beleive that to be the easier road to travel. (Not that I always travel the easy roads, I kind of like the bumps along the way most times! LOL)
  18. Deathstroke is actually my all time favorite hero system villian team, don't know why, just liked them! However, in the 6th ed universe, all but Requiem and Frost have supposedly been vaporized. Then again, with the way villians have a way of escaping these sort of things, it's highly possible they survived! (In my campaign this never happened and I simply updated the remaining members to 6th.)
  19. Just my two-cents here, but there's an old saying ... KISS. The more characters provided, the more problems that can arise for newbies to run into. However, if you provide small combat scenarios that deal with a few character types, where they can learn those types, and then other types in other scenarios, it may be easier to learn how the different character types work as opposed to a multi-part adventure where a player could choose any of 12-15 characters. Once these scenarios are run through, then maybe include an adventure where they can choose among them. Might be a bit extra work, but I think it would pay off in the long run as it gives theplayers a chance to learn each character type before they get fully into the actual role-playing aspect. What do you think?
  20. Will do whats needed of me. Just point me in a direction.
  21. What are the difference between 6th ed and Champs Complete? This is a real question, I 'm not being a smart allec, I'm really not sure! Just recently switched from 4th going to Champs Complete, so I missed the switching from 6th to Complete.
  22. Christopher's sheet is great, I'm using it almost in the manner your talking about with three new players, and it's working wonderfully to break them into the system. Had three pre-gens with all their powers and such on Christophers sheet stating what each could do and how it worked written out in plain english. Then, we also had normal full character sheets with all the gory details so they could see them and how the system works with the points and such. Basically just running combat scenarios to get things figured out, as the three have all role-played in other systems before. Once they have things figured out, we'll be setting up their own characters.
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