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rjd59

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Everything posted by rjd59

  1. I've also made up some cardstock standups of the Shadow Warriors and Strike Force from the colored pics on the thread, that you can print, cut out and use if you're so inclined! Strike Force and Shadow Warriors.pdf
  2. Shelvastra Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 15 DEX 15 12- OCV: 5/DCV: 5 13 CON 6 12- 10 BODY 0 11- 13 INT 3 12- PER Roll 12-/13- 12 EGO 4 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 4/9 PD 1 Total: 4/9 PD (0/5 rPD) 4/8 ED 1 Total: 4/8 ED (0/4 rED) 3 SPD 5 Phases: 4, 8, 12 6 REC 0 26 END 0 25 STUN 0 Total Characteristic Cost: 48 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 9 Jumpsuit: Armor (5 PD/4 ED) (14 Active Points); OIF (-1/2) 15 Sidearm Laser: Killing Attack - Ranged 1d6+1, 64 Charges (+1/2) (30 Active Points); OAF (Pistol; -1) [64] <B><U>Helmet</B></U> 7 Radio Perception, Concealed (-1 with Radio Perception PER Rolls), Transmit (11 Active Points); OIF (-1/2) 3 Helmet Shield: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 3 Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 1 +1 PER with Sight Group (2 Active Points); OIF (-1/2) 12 <B><U>Sonic Finger Ring</B></U>: Multipower, 22-point reserve, (22 Active Points); all slots 8 Charges (-1/2), IIF (Ring; -1/4) Notes: Recharge at 1 per Turn 2u 1) Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/2) (22 Active Points); IIF (Ring; -1/4) Karate Maneuver OCV DCV Notes 4 Atemi Strike -1 +1 2d6 NND 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 25 STR to Disarm roll 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Knifehand Strike ("Chop") -2 +0 HKA 1d6 +1 3 Legsweep +2 -1 4d6 Strike, Target Falls 4 Punch/Snap Kick +0 +2 5d6 Strike 5 Side/Spin Kick -2 +1 7d6 Strike 1 Weapon Element: Karate Weapons 1 Weapon Element: Staffs Skills 3 TF: Combat Aircraft, Personal Use Spacecraft, Small Planes 2 Language: English (fluent conversation with accent) 3 Computer Programming 12- 3 Electronics 12- 3 WF: Assault Rifles/LMGs, Blades, Handguns, Rifles Total Powers & Skill Cost: 100 Total Cost: 148 400+ Disadvantages 0 Distinctive Features: Alien: A Karvician from the Chaos Zone (Easily Concealed; Noticed and Recognizable; Detectable By Simple Tests) 10 Psychological Limitation: Forward and Agressive (Common, Moderate) Total Disadvantage Points: 148 Background/History: Shelvastra, or Shell, was born in the Karvic Empire, an oppresive space empire in the Chaos Zone, that other-dimensional stellar pocket with bizarre physicsal laws. She chose one of the few routes by which a person of her low birth could achieve freedom and fortune: by enlisting in the Scout Corps.Karvic Scouts explore deep into the Chaos Zone in small, cheap, unarmed,underarmored spaceships, and their mortality rate is very high. On one of her missions, she crash-landed on the world of Narian and eas stranded there, making repairs, until well after the fleet had left her too far behind to catch up. But Bolo, visiting from Earth, convinced her to return to Earth with him, to learn Earth technology and teach him hers. She accepted and made the transition to Earth, where Lorelei hired her as the civilian pilot fo the Shadow Warriors. She and David (Bolo) have since become romantically involved, and now, as part of her salary from the team, she occupies the lavish Manhattan penthouse formaly occupied by Shante (Loerelei). Personality/Motivation: Shell is very forward and agressive, a soldier who has escaped a depressing and ugly exsistance and found a new and more promising future. She loves David (Bolo) and is good friends with Lorelei and the other members of the Shadow Warriors civillian staff. Quote: Powers/Tactics: Shell has no superpowers, but is a well-trained pilot and fighter. Her ring, which only sophisticated instruments will reveal as a weapon , is useful as a surprise attack or a way to escape shackles. Campaign Use: Shell, Like Kestral in Strike Force, is the Voice of Conscience, asking all the wrong questions about the odd points of Earth society. She makes a good DNPC for a technically-oriented hero. Shelvastra.hdc
  3. Missing Shadow Warriors Ok as Chris pointed out, there are a few characters in the book that are left vague, with only minimal information on them. I've put two of the Shadow Warriors, Charade, and Shelvastra, together with the given information in HD 5th, (cause I haven't purchased the new version yet, gonna be my Christmas present to myself!) Anyway, here they are for your enjoyment! Charade Val Char Cost Roll Notes 8 STR -2 11- Lift 75.8kg; 1 1/2d6 [1] 11 DEX 3 11- OCV: 4/DCV: 4 20 CON 20 13- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 15 EGO 10 12- ECV: 5 10 PRE 0 11- PRE Attack: 2d6 14 COM 2 12- 5 PD 3 Total: 5 PD (0 rPD) 4 ED 0 Total: 4 ED (0 rED) 5 SPD 29 Phases: 3, 5, 8, 10, 12 10 REC 8 40 END 0 24 STUN 0 Total Characteristic Cost: 81 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 1"/2" Swimming: 2"/4" Cost Powers END 130 Multipower, 130-point reserve 12u 1) Telekinesis (45 STR), Reduced Endurance (1/2 END; +1/4), Invisible to Sight Group (+1/2) (118 Active Points) 5 4u 2) Killing Attack - Ranged 4d6, Armor Piercing (+1/2), Invisible to Sight Group (+1/2) (120 Active Points); Activation Roll 11- (-1), 6 Charges (-3/4) [6] 5u 3) Flight 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points) 2 6u 4) Force Wall (10 PD/10 ED), Reduced Endurance (1/2 END; +1/4) (62 Active Points) 2 5 Luck 1d6 Perks 1 Administrator: Salem Academy: Fringe Benefit: Accredited Instructor Skills 10 +2 with Multipower 1 KS: Cooking 8- 1 KS: Mathamatics 8- 1 KS: Physics 8- 3 KS: Insurance 12- Total Powers & Skill Cost: 179 Total Cost: 260 400+ Disadvantages 10 Distinctive Features: Mutant (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: The Reapers 8- (Mo Pow, Harshly Punish) Total Disadvantage Points: 260 Background/History: Merry is Lorelei's cousin; Jeanne-Marie Adleir is her great-aunt. The Reapers secretly killed her parents, taking her to North America Parapsycological. She escaped, was helped by Strike Force, and later joined the Shadow Warriors. She fell in love and married Sabre Carstairs of the Blood. Retired, she is now the administor of Salem Academy. Personality/Motivation: Pragmatic but mischievous. As Charade, she adopts a British accent and a merry manner. Powers/Tactics: Mutant psi-based powers. She pretends they're actually magic, based on wand and broom. Campaign Use: Comic witch; Salem Academy Administrator. Charade.hdc
  4. I still need to get the newest version of HD so I can upgrade to 6th ED, but here's my take on "The Badger" in 5th anyway. Constructive comments and suggestions are more than welcome! This is the first time I've ever posted anything like this, hope everything works correctly! Well here goes... Badger Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 18 DEX 24 13- OCV: 6/DCV: 6 19 CON 18 13- 15 BODY 10 12- 11 INT 1 11- PER Roll 11- 12 EGO 4 11- ECV: 4 12 PRE 2 11- PRE Attack: 2d6 10 COM 0 11- 7/13 PD 3 Total: 7/13 PD (3/9 rPD) 7/13 ED 3 Total: 7/13 ED (3/9 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 8 REC 0 38 END 0 35 STUN 0 Total Characteristic Cost: 97 Movement: Running: 10"/20" Leaping: 7"/14" Swimming: 2"/4" Cost Powers END 25 Motor Mouth Animal Communication: Telepathy 5d6 (Animal class of minds), Autofire (2 shots; +1 1/4) (56 Active Points); No Range (-1/2), Communication Only (-1/4), Incantations (-1/4), Perceivable (-1/4) 6 3 Toughness: Damage Resistance (3 PD/3 ED) 8 Running +4" (10" total) 1 3 Leaping +3" (7" forward, 3 1/2" upward) 1 7 Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) 1 10 Luck 2d6 <B.<U>Battlesuit and Mask</B></U> 8 1) Bulletproof Spandex: Resistant Protection (6 PD/6 ED) (12 Active Points); OIF (-1/2) 1 4 2) Polarized Mask Lenses: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) 4 3) Nightsight Mask Lenses: Nightvision (5 Active Points); IIF (-1/4) 4 4) Insulated Ear Covers: Hearing Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) 8 +2 HTH Damage Class(es) Shorin ryu Karate Maneuver OCV DCV Notes 5 Block +1 +3 Block, Abort 4 Disarm -1 +1 Disarm; 40 STR to Disarm roll 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 45 STR vs. Grabs 5 Flying Kick +1 -2 10d6 Strike 3 Joint Lock/Grab -1 -1 Grab Two Limbs, 40 STR for holding on 5 Kick -2 +1 10d6 Strike 4 Knife Hand -2 +0 HKA 2d6 3 Legsweep +2 -1 7d6 Strike, Target Falls 4 Punch +0 +2 8d6 Strike 3 Throw +0 +1 6d6 +v/5, Target Falls 4 Tien-hsueh Strike -1 +1 3d6 NND 4 Tiger/Dragon Claw +0 +0 10d6 Crush, Must Follow Grab 4 Uproot/Sand Palm +0 +0 45 STR to Shove 1 Weapon Element: Axes, Maces, and Picks 1 Weapon Element: Blades 1 Weapon Element: Chain Weapons 1 Weapon Element: Clubs 1 Weapon Element: Staffs 1 Weapon Element: Three-Section Staff Dirty Infighting/Fisticuffs/Cinematic Brawling Maneuver OCV DCV Notes 4 Block/Chin Block +2 +2 Block, Abort 4 Eye Gouge -1 -1 Flash 6d6 5 Hoist 'n' Heave -2 -2 Grab Two Limbs, 30 STR to Throw 4 Kidney Blow -2 +0 HKA 2d6 4 Low Blow -1 +1 3d6 NND 4 Punch/Backhand +0 +2 8d6 Strike 5 Roundhouse/Two-Fisted Smash -2 +1 10d6 Strike 3 Tackle +0 +0 2d6 +v/5; You Fall, Target Falls Talents 20 Animal Friendship 15 Beast Speech 6 Combat Luck (3 PD/3 ED) 13 Combat Sense (16 Active Points); Only In Heroic Identity (-1/4) 12- Skills 9 +3 with Martial Maneuvers 20 +2 Overall 10 Defense Maneuver I-IV 7 Acrobatics 15- 5 Breakfall 14- 5 Climbing 14- 3 Concealment 11- 3 KS: Military Life 12- 1 Language: Vietnamese (basic conversation) 3 Stealth 13- 3 Tactics 11- 3 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 4 WF: Assault Rifles/LMGs, Chain & Rope Weapons, Handguns, Rifles, Staffs, Thrown Grenades Total Powers & Skill Cost: 309 Total Cost: 406 400+ Disadvantages 20 Multiple Personality Disorder: 7 Personalities (Common, Total) 10 Post-Traumatic Stress Disorder: War and POW flashbacks (Uncommon, Strong) 20 Enraged: When someone hurts an animal (Common), go 11-, recover 11- 10 Dependent NPC: Mavis (Wife) 8- (Normal) 5 Social Limitation: Secret ID (Norbert Sykes) (Occasionally, Minor) 10 Hunted: 8- (As Pow, Harshly Punish) Total Disadvantage Points: 406 Background/History: Norbert Sykes grew up in Madison, Wisconson. Norbert's father "Larry", left his mother when he was five. Sykes was an abused child, suffering for years at the hands of his step-father "Rolan Sykes", whom his mother married when he was seven. As an adult he joined the US Marines and went to Vietnam, He saw many unsettling things in combat until he was captured by the Vietcong where he spent several months as a POW. His fragile sanity finally snapped and he adopted several distinct personalities to cope with the trauma's in his life. One of these is Badger, a vigilante who believes god is a badger named Myrtle - this is now his dominant personality, and the one with the best knowledge of martial arts. Back in the US, he was institutionalized for awhile, after he was caught by the police beating up some punks who had annoyed him, until he escaped. Personality/Motivation: Personalities: Norbert Sykes - Real Name and identity Badger - Now dominant personality Emily - 9yr old girl - related to child abuse at the hands of his step-father, Rolan Sykes Pierre - Homicidal personality who speaks with a french accent Leroy - a dog. Norbert had a dog that his step-father beat to death Gastineau Grover Depaul - Inner city African-American. He is unaware of the other personalities. Max Swell - Architect - Stereotypical gay man. Quote: He often calls people "Larry" Powers/Tactics: Badger is a martial artist who has the ability to speak with animals. Campaign Use: Appearance: I'm attaching the HDC file, a pic, and the cardboard standup I made for him just in case anyone is interested! Badger.hdc
  5. Check out this thread http://www.herogames.com/forums/topic/90021-coming-soon-evilution-unchained/
  6. Just thought I'd share a pic of some Viper agents and the villian Citadel that I created some time ago using Poser 4.
  7. For me it's also a cash flow issue at the moment. I do plan on getting it within the next two to three weeks along with a couple of the latest Champions book releases. rjd59
  8. rjd59

    Hero designer

    I really like the program itself,but tend to agree with the output issue's. I have an older 450 computer with 256ram so it tends to run slow,but then alot of things do on my computer! I'd have to say it was a well spent $40 bucks for me.
  9. check out this thread http://www.herogames.com/forums/showthread.php?s=&threadid=800
  10. This is the character my wife plays. Her name is American Rose.
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