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Acroyear II

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  1. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    Special bonus image: Green Dragon
     

  2. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    Prism, the boss of Spectrum and genius behind it.  He has a linked power that most GMs would consider iffy at best - a flash attack linked to an NND that only works on people without enough flash defense - but if players complain, remind them that villains cheat.
     
    PRISM
     
     Val  Char  Cost
    10/60 STR    0
    17/30 DEX    14
    20/35 CON   10
     35    INT     25
     20    EGO   10
    10/30 PRE     0
     6/10  OCV    15
     6/10  DCV    15
      7     OMCV  12
      7     DCMV  12
    12/30 PD      10         In Battlesuit:  30 rPD
    7/25   ED      5           In Battlesuit: 25 rED
     4/7   SPD   20
    6/19   REC    2
    40/70 END    4
    10/20 BOD    0
    25/78 STN    3
     
    12m RUN   0
      4m SWIM 0
    24m LEAP 10
    Characteristics Cost: 207
     
    Cost Power
     18    Iron will: Mental Defense (22 points total) (Base MD)
     18    Hardy: Life Support  (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
     15    Damage Resistance: Resistant (+1/2) (15 Active Points) applied to PD
     12    Damage Resistance: Resistant (+1/2) (12 Active Points) applied to ED
     
             Battlesuit

    182   Battlesuit: (Total: 262 Active Cost, 173 Real Cost) +50 STR (50 Active Points); OIF (-1/2) (Real Cost: 33)
             +13 DEX (26 Active Points); OIF (-1/2) (Real Cost: 17)
             +15 CON (15 Active Points); OIF (-1/2) (Real Cost: 10)
             +20 PRE (20 Active Points); OIF (-1/2) (Real Cost: 13)
             +4 OCV (20 Active Points); OIF (-1/2) (Real Cost: 13)
             +4 DCV (20 Active Points); OIF (-1/2) (Real Cost: 13)
             +18 PD (18 Active Points); OIF (-1/2) (Real Cost: 12)
             +25 ED (25 Active Points); OIF (-1/2) (Real Cost: 17)
             +3 SPD (30 Active Points); OIF (-1/2) (Real Cost: 20)
             +13 REC (13 Active Points); OIF (-1/2) (Real Cost: 9) 
             +30 END (6 Active Points); OIF (-1/2) (Real Cost: 4)
             +10 BODY (10 Active Points); OIF (-1/2) (Real Cost: 7)
             +43 STUN (22 Active Points); OIF (-1/2) (Real Cost: 14)
     26    Battlesuit Power Plant: Endurance Reserve  (100 END, 20 REC) (39 Active Points); OIF (-1/2)

     27    Thrusters: Flight 40m (40 Active Points); OIF (-1/2)
     54    Light Manipulation: Multipower, 81-point reserve,  (81 Active Points); all slots OIF (-1/2)
     5f    1)  Photon Blast: Blast 13d6, Reduced Endurance (1/2 END; +1/4) (81 Active Points); OIF (-1/2)
     3f    2)  Pulse Laser: Killing Attack - Ranged 2d6, Armor Piercing (+1/4), Autofire (5 shots; +1/2) (52 Active Points); OIF (-1/2)
     5f    3)  Photon Spike: (Total: 80 Active Cost, 48 Real Cost) Blast 5d6, Attack Versus Alternate Defense (Flash Defense (sight) 10 pts+; All Or Nothing; +1) (50 Active Points); OIF (-1/2) (Real Cost: 33) plus Sight Group Flash 6d6 (30 Active Points); Linked (Blast; -1/2), OIF (-1/2) (Real Cost: 15)
     1f    4)  Photonic Transducer: Absorption 10 BODY  (energy, Endurance Reserve END) (10 Active Points); Light based powers only (-1/2), OIF (-1/2)
     2f    5)  Photonic Shunt: Invisibility to Sight Group , No Fringe (30 Active Points); OIF (-1/2)
     5f    6)  Photonic Manipulator: Sight Group Images, +/-10 to PER Rolls, Area Of Effect (12 2m Areas; +1) (80 Active Points); OIF (-1/2)
    Powers Cost: 355
     
    Cost Skill
     24    +3 Combat in armor
      5     Computer Programming 17-
      3     Disguise 16-
      3     Mimicry 16-  
      3     Oratory 15-
      3     Scientist
      3     1)  Science Skill:  Biology 17- (4 Active Points)
      3     2)  Science Skill:  Gamma Radiation 17- (4 Active Points)
      3     3)  Science Skill:  Holography 17- (4 Active Points)
      3     4)  Science Skill:  Light Rarefraction 17- (4 Active Points)
     12    +1 Overall
      3     Stealth 15-
    Skills Cost: 68
     
    Total Character Cost: 630
     
    Pts. Complication
     25   Hunted:  VIPER Very Frequently (As Pow; NCI; Harshly Punish)
     15   Hunted:  The Champions Frequently (As Pow; Harshly Punish)
     15   Hunted:  PRIMUS Infrequently (As Pow; NCI; Harshly Punish)
     20   Psychological Complication:  Megalomaniac (Common; Total)
     20   Psychological Complication:  Suspicious of Lackeys (Very Common; Strong)
     15   Psychological Complication:  No concern for human life (Common; Strong)
     25   Susceptibility:  Submersion in water 3d6 damage per Phase (Uncommon)
     20   Vulnerability:  2 x STUN Cold attacks (Common)
    Complication Points: 155
     

    Prism.hdc
  3. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    Krystal Blue, who isn't really a bad guy at all but is hunting one in a scenario. She's so guilt shocked if hit by a hero she's even got a vulnerability.  How could you??  She started out as faking a hero fight to get media and theatrical agent attention but it went tragically wrong.
     
    KRYSTAL BLUE   Val Char Cost  15  STR    5  29  DEX   38  18  CON   8  18  INT     8   8   EGO  -2  13  PRE    3   9   OCV  30   9   OCV  30   3   OMCV 0   3   DMCV 0   5   PD     3   5   ED     3   6   SPD 40  10  REC  6  35  END  3  10  BOD  0  28  STN  4   22m RUN  10   4m SWIM 0 16m LEAP  6 Characteristics Cost: 220   Cost Power    5    Radio Headband: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1)   11   Razor Tipped Shoe: Naked Advantage: Armor Piercing (+1/4) for up to 45 Active Points, Reduced Endurance (0 END; +1/2) (16 Active Points); OIF (-1/2) Powers Cost: 16   Cost Martial Arts Maneuver    5    Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike    5    Defensive Strike:  1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike    4    Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike    4    Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort    4   Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm    8    +2 HTH Damage Class(es) Martial Arts Cost: 30   Cost Skill    3    Acrobatics 15-    3    Acting 12-   24   +3 with DCV    3    Paramedics 13- Skills Cost: 33   Cost Talent    6    +2/+2d6 Striking Appearance (vs. all characters) Talents Cost: 6   Total Character Cost: 305   Pts. Complication  15   Hunted:  Auto-Gunner Frequently (As Pow; Harshly Punish)  15   Psychological Complication:  Hunting Auto-gunner (Common; Strong)  20   Psychological Complication:  Code against killing (Common; Total)  15   Psychological Complication:  Protects Innocents (Common; Strong)  20   Vulnerability:  2 x STUN Attacks by heroes (Common)  10   Vulnerability:  2 x Effect Presence Attacks by heroes (Uncommon) Complication Points: 95  

    Krystal Blue.hdc
  4. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    Starhand, the thug with an origin I've used before: an alien symbiote that attacked him to take him over, and found his human physiology too alien, becoming trapped and giving the guy powers.  Starhand is very unstable and dangerous to be around.  I confess I tweaked him slightly because not only did he have 50 Strength with variable advantage (potentially armor piercing damage), he also had find weakness.  I've simulated FW with armor piercing and a roll before, but that's just over the top.  He also had 1 level of density increase, but doubling weight wasn't enough for me to justify a complication.
     
    STARHAND   Val Char Cost  50  STR   40  22  DEX   24  28  CON  18  10  INT     0  10  EGO   0  15  PRE    5   7   OCV  20   7   DCV  20   3   OMCV  0   3   DMCV  0  26  PD     24          Resistant PD: 26  18  ED     16   5   SPD   30  16  REC  12  55  END   7  13  BOD   3  56  STN  18   14m RUN   2   4m SWIM 0 20m LEAP  8 Characteristics Cost: 247   Cost Power  12    Tireless: Reduced Endurance (1/2 END; +1/4) (12 Active Points) applied to STR   3     Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2)  19    Lack of Weakness: Hardened (+1/4), Resistant (+1/2) (19 Active Points) applied to PD   4     Lack of Weakness: Hardened (+1/4) (4 Active Points) applied to ED   5     Alien Symbiote: Mental Defense (10 points total) (Base MD) (8 Active Points); No effect on mental blasts (-1/2)   2     Dense: Knockback Resistance -2m  26    Star Hand: Telekinesis (25 STR) (39 Active Points); Requires a roll: 14- every phase/use (-1/2)  16    Star Hand: Variable Advantage (+1/2 Advantages; +1) (50 Active Points); Requires a roll: 14- every phase/use (-1/2) applied to STR Powers Cost: 87   Cost Skill  10    +1 with All Attacks  16    +2 with HTH Combat   3     Streetwise 12- Skills Cost: 29   Total Character Cost: 363   Pts. Complication  25   Enraged:  Berserk Blinded (Uncommon), go 14-, recover 14-  20   Enraged:  Takes Body damage (Uncommon), go 14-, recover 11-  20   Enraged:  Target doesn't fall when struck (Uncommon), go 14-, recover 11-  10   Hunted:  Protectors Infrequently (Mo Pow; Mildly Punish)  15   Hunted:  FBI Infrequently (As Pow; NCI; Harshly Punish)  15   Psychological Complication:  Overconfidence (Common; Strong)  15   Psychological Complication:  Showoff, gloryhound (Common; Strong)  10   Psychological Complication:  Stops occasionally to have mental argument with symbiote (Uncommon; Strong)  10   Psychological Complication:  Short Fuse, hot headed (Common; Moderate)   0    Rivalry:  Professional (Firefist; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)   5    Social Complication:  Secret Identity (Infrequently; Minor)   5    Vulnerability:  1 1/2 x STUN Mental Attacks (Uncommon) Complication Points: 150   Starhand.hdc
  5. Like
    Acroyear II reacted to wcw43921 in 6th Edition Conversions   
    Great Caesar's Ghost!  I wasn't expecting The Inquisition!
     
     

  6. Like
    Acroyear II reacted to grandmastergm in 6th Edition Conversions   
    Floodgate
     
    Val   Char   Cost    Roll     Notes
      20    STR      10      13-      Lift 400.0kg; 4d6 [2]
      24    DEX     28      14-      OCV:  8/DCV:  8
      20    CON     10      13-
      13    INT        3       12-      PER Roll 12-
      10    EGO      0       11-      ECV:  3 - 3
      15    PRE       5       12-      PRE Attack:  3d6
     
       8     OCV     25     
       8     DCV     25     
       3     OMCV  0      
       3     DMCV  0      
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      24    PD        10                  Total:  24 PD (12 rPD)
      24    ED        10                  Total:  24 ED (12 rED)
       8     REC      4
      40    END      4
      10    BODY   0
      36    STUN    8       Total Characteristic Cost:  172
     
    Movement:    Running:  12m/24m END 1
                             Leaping:  4m/8m END 1
                             Swimming:  80m/640m  END 1
     
    Cost   Powers                                                                                  
    100    Water Powers:  Multipower, 100-point reserve                     
    10f     1)  Water Blast I:  Blast 8d6, Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (30m Cone; +¾) (100 Active Points)      END 4
    9f       2)  Water Blast II:  Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (90 Active Points)  END 9
    5f       3)  Water Manipulation:  Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works on Water (-1)  END 10
                                                                                                                       
    36      Water Form:  Resistant Protection (12 PD/12 ED)             
    30      Water Form:  Physical Damage Reduction, Resistant, 50%           
    15      Water Form:  Mental Damage Reduction, 25%                 
    13      Aquatic Adaptation:  Life Support  (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)    
    25      Delphine Sonar:  Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Tracking              
    27      Liquid Intangibility:  Desolidification  (affected by affected by cold or fire) (40 Active Points); Cannot Pass Through Solid Objects (-½)     END   4
    72      Superb Swimmer:  Swimming +76m (80m total) (x8 Noncombat), Reduced Endurance (0 END; +½) (72 Active Points)
     
               Talents
    3         Bump Of Direction
    4         Environmental Movement (no penalties in water)
     
               Skills
    25      +5 with Water Powers
     
    3         Acrobatics 14-
    2         AK: The Netherlands 11-
    3         Breakfall 14-
    3         KS: Environmental Groups 12-
    3         KS: Olympics 12-
    5         KS: Water Pollution 14-
    0         Language:  Dutch (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    5         Science Skill:  Botany 14-
    4         Science Skill:  Environmental Science 13-
     
    Total Powers & Skill Cost:  404
    Total Cost:  576
     
    Pts    Complications
    30      Enraged:  Berserk when she sees water pollution; (Common), go 11-, recover 11-
    20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    20      Hunted:  Dutchess Industries; Infrequently (Mo Pow; NCI; Capture/Kill)
    15      Negative Reputation:  Destructive Eco-Terrorist, Frequently (Extreme)
    20      Psychological Complication:  Hates Polluters; (Common; Total)
    15      Social Complication:  Secret ID; Frequently, Major
    10      Vulnerability:  2 x STUN from Ice/Cold Attacks (Uncommon)
    10      Vulnerability:  2 x BODY from Ice/Cold Attacks (Uncommon)
    140    Total Complications
     
    Total Experience Points:  576
     

  7. Like
    Acroyear II reacted to urbwar in Superhero Images   
    Ordered some commissions from Jacob Blackmon recently. First up is the brother/sister duo of Zip & Zap:
     

    Next up is Bobcat, followed by Leech:
     

  8. Like
    Acroyear II reacted to Major Tom 2009 in A DC Animated-style HeroMachine   
    Steel Thunder, a monster-fighting, piloted robot for a Pacific Rim - type campaign:
     
     

     
     
    Major Tom 2009
    Time to kick some kaiju butt!
  9. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    OK the first build for the Wings of the Valkyrie module.  This team is made up of various villains and heroes that in some way were affected by the Nazi evil and are called the Children of the Holocaust.  A strange assortment of personalities, they barely function as a team but have a single common goal that keeps them together.
     
    Danube is an ancient water spirit that protects Slavic people from cruelty and oppression.  One of the lesser known evils of the Nazis was that they hated the Eastern European Slavs nearly as much as they did Jews.  An aquatic creature, Danube is very difficult to harm with physical attacks.  Like all 2nd edition characters, Danube took some work to convert to 6th edition.  Since Danube is described as "nearly immortal" in the text, I gave him a gigantic lifespan.  I also had to add in shapeshift, a power that didn't exist in 2nd edition, to match its description.  But Danube was at least say to color.
     
    Danube   Val Char Cost  50  STR   40  20  DEX   20  18  CON   8  24  BOD  14   8   INT    -2   8   EGO  -2  35  PRE  25  14  PD    12  12  ED    10   4   SPD  20  12  REC   8  55  END   7  50  STN  15   OCV: 7 DCV: 7 OMCV: 3 DMCV: 3   12m RUN   0 18m SWIM 7 20m LEAP  8 Characteristics Cost: 230   Cost Power  14    Huge, heavy: Knockback Resistance -18m (18 Active Points); Unified Power (-1/4)   9     Huge, malleable: Stretching 11m (11 Active Points); Unified Power (-1/4)  37    Watery Grasp: Telekinesis (30 STR), Affects Porous (55 Active Points); IIF any local water (-1/4), Unified Power (-1/4)  11    Drowning: Change Environment (Suffocation) (20 Active Points); Only on targets grabbed by TK or strength (-1/2), Unified Power (-1/4)  48    Made of Water: Physical Damage Reduction, Resistant, 75% (60 Active Points); Unified Power (-1/4)  16    Hide: Invisibility to Sight Group  (20 Active Points); Unified Power (-1/4)  23    Watery Form: Desolidification  (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4)  10    Watery Body: Shape Shift  (Sight Group, limited group of shapes) (13 Active Points); Unified Power (-1/4)  12    Reduced Endurance (1/2 END; +1/4) (12 Active Points) applied to STR  10    Aquatic: Life Support  (Breathe Water; Longevity: 1600 Years; Safe in High Pressure) Powers Cost: 190   Total Character Cost: 420   Pts. Complication  15   Distinctive Features:  Made of Water (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  20   Enraged:  Slaves being hurt (Uncommon), go 14-, recover 11-  20   Hunted:  Soviet authorities Frequently (As Pow; NCI; Harshly Punish)  10   Physical Complication:  Cannot do fine work (Infrequently; Slightly Impairing)  10   Physical Complication: Large (Infrequently; Slightly Impairing)  15   Psychological Complication:  Considers self defender of all slavs (Common; Strong)  15   Social Complication:  Mythical watery being Frequently, Major   5    Susceptibility:  Out of water 3d6 damage per Hour (Common)  30   Vulnerability:  2 x STUN Heat (Very Common)  30   Vulnerability:  2 x BODY Heat (Very Common) Complication Points: 170  
     

    Danube.hdc
  10. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    And, finally, Virtuoso, possibly the most powerful character in the group.  His power pool isn't defined very carefully (odd for a Champions character) in terms of special effect, but from the description seems to be a reality manipulation ability.  He's strictly support, staying back and assisting others while trying to stay out of combat.  This guy would be tough to run as a GM because unlike the comics, PCs tend to zero in on support people who hang back and hammer them first.  I added a couple of professional skills (performance art stuff) because he didn't have any; basically he'd suck at his art because it was all academic and theoretical.  The power pool suggestions are ones mentioned in the description and a few I figured he'd likely have and use.  He didn't have any wealth listed, despite being aristocracy, so I figured either he's from one of those English families that went bankrupt, got kicked out of the family, or spent all his money on lavish living and Atlas, so has no ready cash.
     
    Virtuoso
     
    Val Char Cost
     15  STR    5
     20  DEX   20
     20  CON  10
     12  BOD   2
     20  INT    10
     20 EGO  10
     30  PRE   20
     10  PD      8          In armored costume: PD 19; rPD 9
     10  ED      8          In armored costume: ED 19, rED 9
      5   SPD   30
     10  REC    6
     40  END    4
     30  STN    5
     
    OCV:    7
    DCV:    7
    OMCV: 7
    DMCV: 7
     
    6m RUN  -6
    4m SWIM 0
    6m LEAP 1
    Characteristics Cost: 197
     
    Cost Power
      5     Sight Group Flash Defense (5 points)
      5     Power Defense (5 points)
      6     Mental Defense (10 points total) (Base MD)
     15    Armored Costume: Resistant Protection (9 PD/9 ED) (27 Active Points); OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
     
     70    Reality Manipulation: Variable Power Pool, 50 base + 50 control cost,  (75 Active Points); all slots Requires musical instrument or spoken word to activate (-1/4)
      0     1) Protection of Song: Resistant Protection (5 PD/5 ED), Ranged (+1/2), Usable As Attack (+1 1/2), Grantor can take back power at any time (45 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 36
      0     2) Cloak of Shadows: Invisibility to Sight Group , Usable As Attack (+1 1/4), Grantor can take back power at any time, Grantor pays the END whenever the power is used (45 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 36
      0     3) Hymn of Hope: Healing BODY and STUN 2 1/2d6, Ranged (+1/2), Expanded Effect (x2 Characteristics simultaneously) (+1/2) (50 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 40
      0     4) Anthem of Freedom: Dispel whatever he chooses 16d6 (48 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 38
      0     5) Verses of Motion: Teleportation 12m, x2 Increased Mass, Ranged (+1/2), Usable As Attack (+1 1/4) (47 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 38
      0     6) Chant of Seizing: Entangle 2d6, 2 PD/2 ED, Alternate Combat Value (uses OCV against DMCV; +1/4), vs EGO, not STR (+1/4), Takes no damage from attacks (+3/4) (45 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 36
      0     7) Word of Shadows: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 28
      0     8) Word of Escape: Teleportation 12m, x8 Noncombat, Safe Blind Teleport (+1/4), Noncombat Acceleration/Deceleration (+1) (49 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 39
    Powers Cost: 101
     
    Cost Skill
      3     Disguise 13-
      3     High Society 15-
      3     Persuasion 15-
      3     Paramedics 13-
      3     PS: Poet 13-
      3     PS: Musician 15-
     24    +2 Overall
      3     Scholar
      2     1)  KS: All musical instruments (3 Active Points) 12-
      2     2)  KS: Art (3 Active Points) 12-
      4     3)  KS: Known Superbeings (5 Active Points) 14-
      2     4)  KS: Literature (3 Active Points) 12-
      2     5)  KS: Medicine (3 Active Points) 12-
      2     6)  KS: Music (3 Active Points) 12-
      3     Scientist
      1     1)  Science Skill:  Agriculture 11- (2 Active Points)
      1     2)  Science Skill:  Ecology 11- (2 Active Points)
      1     3)  Science Skill:  Keynesian Economics 11- (2 Active Points)
      1     4)  Science Skill:  Oratory 11- (2 Active Points)
      1     5)  Science Skill:  Socioloty 11- (2 Active Points)
    Skills Cost: 67
     
    Total Character Cost: 365
     
    Pts. Complication
     15   Dependent NPC:  Eric Van Horn Very Frequently (Normal; Useful Noncombat Position or Skills)
     15   Hunted:  Hero Group Infrequently (Mo Pow; Harshly Punish)
     20   Hunted:  Global Intelligence Agencies Frequently (As Pow; NCI; Harshly Punish)
     10   Physical Complication:  Bad Legs (Infrequently; Slightly Impairing)
     20   Psychological Complication:  Sacrifices anyone or anything for utopian vision (Common; Total)
     15   Psychological Complication:  Must do everything aesthetically (Common; Strong)
     20   Psychological Complication:  Irrational opposition to greed and selfishness (Very Common; Strong)
     15   Social Complication:  Secret Identity (Frequently, Major)
    Complication Points: 130
     

    Virtuoso.hdc
  11. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    Only one more guy and the agents to go.  I'm not sure what I'll do next, maybe I will do my take on Deathstroke or the guys in Challenges for Champions, a series of adventures I really liked.
  12. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    OK all images appear to be up to date and functional now :/
  13. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    OK here are a few other threads containing various other conversions to 6th edition by folks so they're easier to find in one thread:
     
    Deathstroke by rjd59
    The Blood by rjd59
    Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place
    Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite
    Roadkill by rjd59 
    Several different write ups for The Guardians, the original team featured in the earliest Champions books.
     
    I think that's all of the recent batch, if I missed any maybe someone can post them.
  14. Like
    Acroyear II reacted to The Arc in A DC Animated-style HeroMachine   
    Artificer
     
    Quote: "We all serve the White."
  15. Like
    Acroyear II reacted to urbwar in Superhero Images   
    Here's one Rhardo did for me: The WWII villain Ubermensch:
     

     
  16. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    Also, the paper minis to print out and use, if you ever run the module.  After all, there's no point in doing these rebuilds if people don't play and use them
     
    preview:
     

    ProtectorsMinis.pdf
  17. Like
    Acroyear II reacted to CTaylor in 6th Edition Conversions   
    Having some problems logging into Hero Games, I did a password reset and the password that is sent to me... doesn't work.  I tried it twice  So here's tomorrow's post, assuming I can log in
     
    Maelstrom
     

  18. Like
    Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions   
    Paper minis for Zodiac, the whole team
     

    ZodiacMinis.pdf
  19. Like
    Acroyear II reacted to death tribble in A DC Animated-style HeroMachine   
    That reminds me of this
    http://www.sing365.com/music/lyric.nsf/Moonshadow-lyrics-Cat-Stevens/71727BB969733EF7482569BA0009EAFF
  20. Like
    Acroyear II reacted to Enforcer84 in Else Earth Pantheons of the ...Verse   
    Here we go Part 1
     
     
    Aphrodite.hdcApollo.hdcAres.hdc
  21. Like
    Acroyear II reacted to Enforcer84 in Else Earth Pantheons of the ...Verse   
    Awesome. looks like the updated files are at work. I'll try posting them tomorrow
  22. Like
    Acroyear II reacted to L. Marcus in Else Earth Pantheons of the ...Verse   
    Perhaps if you uploaded them to the site? Did you check under More Reply Options, down to the right?
  23. Like
    Acroyear II reacted to Enforcer84 in Else Earth Pantheons of the ...Verse   
    I believe I do. 
    Let me get around to posting them  
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