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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
Special bonus image: Green Dragon
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
Prism, the boss of Spectrum and genius behind it. He has a linked power that most GMs would consider iffy at best - a flash attack linked to an NND that only works on people without enough flash defense - but if players complain, remind them that villains cheat.
PRISM
Val Char Cost
10/60 STR 0
17/30 DEX 14
20/35 CON 10
35 INT 25
20 EGO 10
10/30 PRE 0
6/10 OCV 15
6/10 DCV 15
7 OMCV 12
7 DCMV 12
12/30 PD 10 In Battlesuit: 30 rPD
7/25 ED 5 In Battlesuit: 25 rED
4/7 SPD 20
6/19 REC 2
40/70 END 4
10/20 BOD 0
25/78 STN 3
12m RUN 0
4m SWIM 0
24m LEAP 10
Characteristics Cost: 207
Cost Power
18 Iron will: Mental Defense (22 points total) (Base MD)
18 Hardy: Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
15 Damage Resistance: Resistant (+1/2) (15 Active Points) applied to PD
12 Damage Resistance: Resistant (+1/2) (12 Active Points) applied to ED
Battlesuit
182 Battlesuit: (Total: 262 Active Cost, 173 Real Cost) +50 STR (50 Active Points); OIF (-1/2) (Real Cost: 33)
+13 DEX (26 Active Points); OIF (-1/2) (Real Cost: 17)
+15 CON (15 Active Points); OIF (-1/2) (Real Cost: 10)
+20 PRE (20 Active Points); OIF (-1/2) (Real Cost: 13)
+4 OCV (20 Active Points); OIF (-1/2) (Real Cost: 13)
+4 DCV (20 Active Points); OIF (-1/2) (Real Cost: 13)
+18 PD (18 Active Points); OIF (-1/2) (Real Cost: 12)
+25 ED (25 Active Points); OIF (-1/2) (Real Cost: 17)
+3 SPD (30 Active Points); OIF (-1/2) (Real Cost: 20)
+13 REC (13 Active Points); OIF (-1/2) (Real Cost: 9)
+30 END (6 Active Points); OIF (-1/2) (Real Cost: 4)
+10 BODY (10 Active Points); OIF (-1/2) (Real Cost: 7)
+43 STUN (22 Active Points); OIF (-1/2) (Real Cost: 14)
26 Battlesuit Power Plant: Endurance Reserve (100 END, 20 REC) (39 Active Points); OIF (-1/2)
27 Thrusters: Flight 40m (40 Active Points); OIF (-1/2)
54 Light Manipulation: Multipower, 81-point reserve, (81 Active Points); all slots OIF (-1/2)
5f 1) Photon Blast: Blast 13d6, Reduced Endurance (1/2 END; +1/4) (81 Active Points); OIF (-1/2)
3f 2) Pulse Laser: Killing Attack - Ranged 2d6, Armor Piercing (+1/4), Autofire (5 shots; +1/2) (52 Active Points); OIF (-1/2)
5f 3) Photon Spike: (Total: 80 Active Cost, 48 Real Cost) Blast 5d6, Attack Versus Alternate Defense (Flash Defense (sight) 10 pts+; All Or Nothing; +1) (50 Active Points); OIF (-1/2) (Real Cost: 33) plus Sight Group Flash 6d6 (30 Active Points); Linked (Blast; -1/2), OIF (-1/2) (Real Cost: 15)
1f 4) Photonic Transducer: Absorption 10 BODY (energy, Endurance Reserve END) (10 Active Points); Light based powers only (-1/2), OIF (-1/2)
2f 5) Photonic Shunt: Invisibility to Sight Group , No Fringe (30 Active Points); OIF (-1/2)
5f 6) Photonic Manipulator: Sight Group Images, +/-10 to PER Rolls, Area Of Effect (12 2m Areas; +1) (80 Active Points); OIF (-1/2)
Powers Cost: 355
Cost Skill
24 +3 Combat in armor
5 Computer Programming 17-
3 Disguise 16-
3 Mimicry 16-
3 Oratory 15-
3 Scientist
3 1) Science Skill: Biology 17- (4 Active Points)
3 2) Science Skill: Gamma Radiation 17- (4 Active Points)
3 3) Science Skill: Holography 17- (4 Active Points)
3 4) Science Skill: Light Rarefraction 17- (4 Active Points)
12 +1 Overall
3 Stealth 15-
Skills Cost: 68
Total Character Cost: 630
Pts. Complication
25 Hunted: VIPER Very Frequently (As Pow; NCI; Harshly Punish)
15 Hunted: The Champions Frequently (As Pow; Harshly Punish)
15 Hunted: PRIMUS Infrequently (As Pow; NCI; Harshly Punish)
20 Psychological Complication: Megalomaniac (Common; Total)
20 Psychological Complication: Suspicious of Lackeys (Very Common; Strong)
15 Psychological Complication: No concern for human life (Common; Strong)
25 Susceptibility: Submersion in water 3d6 damage per Phase (Uncommon)
20 Vulnerability: 2 x STUN Cold attacks (Common)
Complication Points: 155
Prism.hdc
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
Krystal Blue, who isn't really a bad guy at all but is hunting one in a scenario. She's so guilt shocked if hit by a hero she's even got a vulnerability. How could you?? She started out as faking a hero fight to get media and theatrical agent attention but it went tragically wrong.
KRYSTAL BLUE Val Char Cost 15 STR 5 29 DEX 38 18 CON 8 18 INT 8 8 EGO -2 13 PRE 3 9 OCV 30 9 OCV 30 3 OMCV 0 3 DMCV 0 5 PD 3 5 ED 3 6 SPD 40 10 REC 6 35 END 3 10 BOD 0 28 STN 4 22m RUN 10 4m SWIM 0 16m LEAP 6 Characteristics Cost: 220 Cost Power 5 Radio Headband: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1) 11 Razor Tipped Shoe: Naked Advantage: Armor Piercing (+1/4) for up to 45 Active Points, Reduced Endurance (0 END; +1/2) (16 Active Points); OIF (-1/2) Powers Cost: 16 Cost Martial Arts Maneuver 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm 8 +2 HTH Damage Class(es) Martial Arts Cost: 30 Cost Skill 3 Acrobatics 15- 3 Acting 12- 24 +3 with DCV 3 Paramedics 13- Skills Cost: 33 Cost Talent 6 +2/+2d6 Striking Appearance (vs. all characters) Talents Cost: 6 Total Character Cost: 305 Pts. Complication 15 Hunted: Auto-Gunner Frequently (As Pow; Harshly Punish) 15 Psychological Complication: Hunting Auto-gunner (Common; Strong) 20 Psychological Complication: Code against killing (Common; Total) 15 Psychological Complication: Protects Innocents (Common; Strong) 20 Vulnerability: 2 x STUN Attacks by heroes (Common) 10 Vulnerability: 2 x Effect Presence Attacks by heroes (Uncommon) Complication Points: 95
Krystal Blue.hdc
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
Starhand, the thug with an origin I've used before: an alien symbiote that attacked him to take him over, and found his human physiology too alien, becoming trapped and giving the guy powers. Starhand is very unstable and dangerous to be around. I confess I tweaked him slightly because not only did he have 50 Strength with variable advantage (potentially armor piercing damage), he also had find weakness. I've simulated FW with armor piercing and a roll before, but that's just over the top. He also had 1 level of density increase, but doubling weight wasn't enough for me to justify a complication.
STARHAND Val Char Cost 50 STR 40 22 DEX 24 28 CON 18 10 INT 0 10 EGO 0 15 PRE 5 7 OCV 20 7 DCV 20 3 OMCV 0 3 DMCV 0 26 PD 24 Resistant PD: 26 18 ED 16 5 SPD 30 16 REC 12 55 END 7 13 BOD 3 56 STN 18 14m RUN 2 4m SWIM 0 20m LEAP 8 Characteristics Cost: 247 Cost Power 12 Tireless: Reduced Endurance (1/2 END; +1/4) (12 Active Points) applied to STR 3 Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2) 19 Lack of Weakness: Hardened (+1/4), Resistant (+1/2) (19 Active Points) applied to PD 4 Lack of Weakness: Hardened (+1/4) (4 Active Points) applied to ED 5 Alien Symbiote: Mental Defense (10 points total) (Base MD) (8 Active Points); No effect on mental blasts (-1/2) 2 Dense: Knockback Resistance -2m 26 Star Hand: Telekinesis (25 STR) (39 Active Points); Requires a roll: 14- every phase/use (-1/2) 16 Star Hand: Variable Advantage (+1/2 Advantages; +1) (50 Active Points); Requires a roll: 14- every phase/use (-1/2) applied to STR Powers Cost: 87 Cost Skill 10 +1 with All Attacks 16 +2 with HTH Combat 3 Streetwise 12- Skills Cost: 29 Total Character Cost: 363 Pts. Complication 25 Enraged: Berserk Blinded (Uncommon), go 14-, recover 14- 20 Enraged: Takes Body damage (Uncommon), go 14-, recover 11- 20 Enraged: Target doesn't fall when struck (Uncommon), go 14-, recover 11- 10 Hunted: Protectors Infrequently (Mo Pow; Mildly Punish) 15 Hunted: FBI Infrequently (As Pow; NCI; Harshly Punish) 15 Psychological Complication: Overconfidence (Common; Strong) 15 Psychological Complication: Showoff, gloryhound (Common; Strong) 10 Psychological Complication: Stops occasionally to have mental argument with symbiote (Uncommon; Strong) 10 Psychological Complication: Short Fuse, hot headed (Common; Moderate) 0 Rivalry: Professional (Firefist; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Social Complication: Secret Identity (Infrequently; Minor) 5 Vulnerability: 1 1/2 x STUN Mental Attacks (Uncommon) Complication Points: 150 Starhand.hdc
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Acroyear II reacted to wcw43921 in 6th Edition Conversions
Great Caesar's Ghost! I wasn't expecting The Inquisition!
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Acroyear II reacted to grandmastergm in 6th Edition Conversions
Floodgate
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
24 DEX 28 14- OCV: 8/DCV: 8
20 CON 10 13-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3 - 3
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
8 DCV 25
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
24 PD 10 Total: 24 PD (12 rPD)
24 ED 10 Total: 24 ED (12 rED)
8 REC 4
40 END 4
10 BODY 0
36 STUN 8 Total Characteristic Cost: 172
Movement: Running: 12m/24m END 1
Leaping: 4m/8m END 1
Swimming: 80m/640m END 1
Cost Powers
100 Water Powers: Multipower, 100-point reserve
10f 1) Water Blast I: Blast 8d6, Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (30m Cone; +¾) (100 Active Points) END 4
9f 2) Water Blast II: Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (90 Active Points) END 9
5f 3) Water Manipulation: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works on Water (-1) END 10
36 Water Form: Resistant Protection (12 PD/12 ED)
30 Water Form: Physical Damage Reduction, Resistant, 50%
15 Water Form: Mental Damage Reduction, 25%
13 Aquatic Adaptation: Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)
25 Delphine Sonar: Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Tracking
27 Liquid Intangibility: Desolidification (affected by affected by cold or fire) (40 Active Points); Cannot Pass Through Solid Objects (-½) END 4
72 Superb Swimmer: Swimming +76m (80m total) (x8 Noncombat), Reduced Endurance (0 END; +½) (72 Active Points)
Talents
3 Bump Of Direction
4 Environmental Movement (no penalties in water)
Skills
25 +5 with Water Powers
3 Acrobatics 14-
2 AK: The Netherlands 11-
3 Breakfall 14-
3 KS: Environmental Groups 12-
3 KS: Olympics 12-
5 KS: Water Pollution 14-
0 Language: Dutch (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
5 Science Skill: Botany 14-
4 Science Skill: Environmental Science 13-
Total Powers & Skill Cost: 404
Total Cost: 576
Pts Complications
30 Enraged: Berserk when she sees water pollution; (Common), go 11-, recover 11-
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
20 Hunted: Dutchess Industries; Infrequently (Mo Pow; NCI; Capture/Kill)
15 Negative Reputation: Destructive Eco-Terrorist, Frequently (Extreme)
20 Psychological Complication: Hates Polluters; (Common; Total)
15 Social Complication: Secret ID; Frequently, Major
10 Vulnerability: 2 x STUN from Ice/Cold Attacks (Uncommon)
10 Vulnerability: 2 x BODY from Ice/Cold Attacks (Uncommon)
140 Total Complications
Total Experience Points: 576
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Acroyear II reacted to urbwar in Superhero Images
Ordered some commissions from Jacob Blackmon recently. First up is the brother/sister duo of Zip & Zap:
Next up is Bobcat, followed by Leech:
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Acroyear II reacted to Major Tom 2009 in A DC Animated-style HeroMachine
Steel Thunder, a monster-fighting, piloted robot for a Pacific Rim - type campaign:
Major Tom 2009
Time to kick some kaiju butt!
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
OK the first build for the Wings of the Valkyrie module. This team is made up of various villains and heroes that in some way were affected by the Nazi evil and are called the Children of the Holocaust. A strange assortment of personalities, they barely function as a team but have a single common goal that keeps them together.
Danube is an ancient water spirit that protects Slavic people from cruelty and oppression. One of the lesser known evils of the Nazis was that they hated the Eastern European Slavs nearly as much as they did Jews. An aquatic creature, Danube is very difficult to harm with physical attacks. Like all 2nd edition characters, Danube took some work to convert to 6th edition. Since Danube is described as "nearly immortal" in the text, I gave him a gigantic lifespan. I also had to add in shapeshift, a power that didn't exist in 2nd edition, to match its description. But Danube was at least say to color.
Danube Val Char Cost 50 STR 40 20 DEX 20 18 CON 8 24 BOD 14 8 INT -2 8 EGO -2 35 PRE 25 14 PD 12 12 ED 10 4 SPD 20 12 REC 8 55 END 7 50 STN 15 OCV: 7 DCV: 7 OMCV: 3 DMCV: 3 12m RUN 0 18m SWIM 7 20m LEAP 8 Characteristics Cost: 230 Cost Power 14 Huge, heavy: Knockback Resistance -18m (18 Active Points); Unified Power (-1/4) 9 Huge, malleable: Stretching 11m (11 Active Points); Unified Power (-1/4) 37 Watery Grasp: Telekinesis (30 STR), Affects Porous (55 Active Points); IIF any local water (-1/4), Unified Power (-1/4) 11 Drowning: Change Environment (Suffocation) (20 Active Points); Only on targets grabbed by TK or strength (-1/2), Unified Power (-1/4) 48 Made of Water: Physical Damage Reduction, Resistant, 75% (60 Active Points); Unified Power (-1/4) 16 Hide: Invisibility to Sight Group (20 Active Points); Unified Power (-1/4) 23 Watery Form: Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) 10 Watery Body: Shape Shift (Sight Group, limited group of shapes) (13 Active Points); Unified Power (-1/4) 12 Reduced Endurance (1/2 END; +1/4) (12 Active Points) applied to STR 10 Aquatic: Life Support (Breathe Water; Longevity: 1600 Years; Safe in High Pressure) Powers Cost: 190 Total Character Cost: 420 Pts. Complication 15 Distinctive Features: Made of Water (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Enraged: Slaves being hurt (Uncommon), go 14-, recover 11- 20 Hunted: Soviet authorities Frequently (As Pow; NCI; Harshly Punish) 10 Physical Complication: Cannot do fine work (Infrequently; Slightly Impairing) 10 Physical Complication: Large (Infrequently; Slightly Impairing) 15 Psychological Complication: Considers self defender of all slavs (Common; Strong) 15 Social Complication: Mythical watery being Frequently, Major 5 Susceptibility: Out of water 3d6 damage per Hour (Common) 30 Vulnerability: 2 x STUN Heat (Very Common) 30 Vulnerability: 2 x BODY Heat (Very Common) Complication Points: 170
Danube.hdc
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
And, finally, Virtuoso, possibly the most powerful character in the group. His power pool isn't defined very carefully (odd for a Champions character) in terms of special effect, but from the description seems to be a reality manipulation ability. He's strictly support, staying back and assisting others while trying to stay out of combat. This guy would be tough to run as a GM because unlike the comics, PCs tend to zero in on support people who hang back and hammer them first. I added a couple of professional skills (performance art stuff) because he didn't have any; basically he'd suck at his art because it was all academic and theoretical. The power pool suggestions are ones mentioned in the description and a few I figured he'd likely have and use. He didn't have any wealth listed, despite being aristocracy, so I figured either he's from one of those English families that went bankrupt, got kicked out of the family, or spent all his money on lavish living and Atlas, so has no ready cash.
Virtuoso
Val Char Cost
15 STR 5
20 DEX 20
20 CON 10
12 BOD 2
20 INT 10
20 EGO 10
30 PRE 20
10 PD 8 In armored costume: PD 19; rPD 9
10 ED 8 In armored costume: ED 19, rED 9
5 SPD 30
10 REC 6
40 END 4
30 STN 5
OCV: 7
DCV: 7
OMCV: 7
DMCV: 7
6m RUN -6
4m SWIM 0
6m LEAP 1
Characteristics Cost: 197
Cost Power
5 Sight Group Flash Defense (5 points)
5 Power Defense (5 points)
6 Mental Defense (10 points total) (Base MD)
15 Armored Costume: Resistant Protection (9 PD/9 ED) (27 Active Points); OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
70 Reality Manipulation: Variable Power Pool, 50 base + 50 control cost, (75 Active Points); all slots Requires musical instrument or spoken word to activate (-1/4)
0 1) Protection of Song: Resistant Protection (5 PD/5 ED), Ranged (+1/2), Usable As Attack (+1 1/2), Grantor can take back power at any time (45 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 36
0 2) Cloak of Shadows: Invisibility to Sight Group , Usable As Attack (+1 1/4), Grantor can take back power at any time, Grantor pays the END whenever the power is used (45 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 36
0 3) Hymn of Hope: Healing BODY and STUN 2 1/2d6, Ranged (+1/2), Expanded Effect (x2 Characteristics simultaneously) (+1/2) (50 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 40
0 4) Anthem of Freedom: Dispel whatever he chooses 16d6 (48 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 38
0 5) Verses of Motion: Teleportation 12m, x2 Increased Mass, Ranged (+1/2), Usable As Attack (+1 1/4) (47 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 38
0 6) Chant of Seizing: Entangle 2d6, 2 PD/2 ED, Alternate Combat Value (uses OCV against DMCV; +1/4), vs EGO, not STR (+1/4), Takes no damage from attacks (+3/4) (45 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 36
0 7) Word of Shadows: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 28
0 8) Word of Escape: Teleportation 12m, x8 Noncombat, Safe Blind Teleport (+1/4), Noncombat Acceleration/Deceleration (+1) (49 Active Points); Requires musical instrument or spoken word to activate (-1/4) Real Cost: 39
Powers Cost: 101
Cost Skill
3 Disguise 13-
3 High Society 15-
3 Persuasion 15-
3 Paramedics 13-
3 PS: Poet 13-
3 PS: Musician 15-
24 +2 Overall
3 Scholar
2 1) KS: All musical instruments (3 Active Points) 12-
2 2) KS: Art (3 Active Points) 12-
4 3) KS: Known Superbeings (5 Active Points) 14-
2 4) KS: Literature (3 Active Points) 12-
2 5) KS: Medicine (3 Active Points) 12-
2 6) KS: Music (3 Active Points) 12-
3 Scientist
1 1) Science Skill: Agriculture 11- (2 Active Points)
1 2) Science Skill: Ecology 11- (2 Active Points)
1 3) Science Skill: Keynesian Economics 11- (2 Active Points)
1 4) Science Skill: Oratory 11- (2 Active Points)
1 5) Science Skill: Socioloty 11- (2 Active Points)
Skills Cost: 67
Total Character Cost: 365
Pts. Complication
15 Dependent NPC: Eric Van Horn Very Frequently (Normal; Useful Noncombat Position or Skills)
15 Hunted: Hero Group Infrequently (Mo Pow; Harshly Punish)
20 Hunted: Global Intelligence Agencies Frequently (As Pow; NCI; Harshly Punish)
10 Physical Complication: Bad Legs (Infrequently; Slightly Impairing)
20 Psychological Complication: Sacrifices anyone or anything for utopian vision (Common; Total)
15 Psychological Complication: Must do everything aesthetically (Common; Strong)
20 Psychological Complication: Irrational opposition to greed and selfishness (Very Common; Strong)
15 Social Complication: Secret Identity (Frequently, Major)
Complication Points: 130
Virtuoso.hdc
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
Only one more guy and the agents to go. I'm not sure what I'll do next, maybe I will do my take on Deathstroke or the guys in Challenges for Champions, a series of adventures I really liked.
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
OK all images appear to be up to date and functional now :/
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
OK here are a few other threads containing various other conversions to 6th edition by folks so they're easier to find in one thread:
Deathstroke by rjd59
The Blood by rjd59
Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place
Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite
Roadkill by rjd59
Several different write ups for The Guardians, the original team featured in the earliest Champions books.
I think that's all of the recent batch, if I missed any maybe someone can post them.
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Acroyear II reacted to The Arc in A DC Animated-style HeroMachine
Artificer
Quote: "We all serve the White."
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Acroyear II reacted to urbwar in Superhero Images
Here's one Rhardo did for me: The WWII villain Ubermensch:
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
Also, the paper minis to print out and use, if you ever run the module. After all, there's no point in doing these rebuilds if people don't play and use them
preview:
ProtectorsMinis.pdf
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Acroyear II reacted to CTaylor in 6th Edition Conversions
Having some problems logging into Hero Games, I did a password reset and the password that is sent to me... doesn't work. I tried it twice So here's tomorrow's post, assuming I can log in
Maelstrom
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Acroyear II reacted to Christopher R Taylor in 6th Edition Conversions
Paper minis for Zodiac, the whole team
ZodiacMinis.pdf
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Acroyear II reacted to death tribble in A DC Animated-style HeroMachine
That reminds me of this
http://www.sing365.com/music/lyric.nsf/Moonshadow-lyrics-Cat-Stevens/71727BB969733EF7482569BA0009EAFF
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Acroyear II reacted to Enforcer84 in Else Earth Pantheons of the ...Verse
Here we go Part 1
Aphrodite.hdcApollo.hdcAres.hdc
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Acroyear II reacted to Enforcer84 in Else Earth Pantheons of the ...Verse
Awesome. looks like the updated files are at work. I'll try posting them tomorrow
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Acroyear II reacted to L. Marcus in Else Earth Pantheons of the ...Verse
Perhaps if you uploaded them to the site? Did you check under More Reply Options, down to the right?
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Acroyear II reacted to Enforcer84 in Else Earth Pantheons of the ...Verse
I believe I do.
Let me get around to posting them