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Christopher

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Posts posted by Christopher

  1. You know, I could see getting a lot of mileage out of a supervillain called "The Henchman." He's just there for the paycheck, no schemes to rule the world or anything like that. He just has no ambitions for that sort of thing, so kind of a blue-collar supervillain.

     

    Actually, a group called "The Henchmen" might make for an interesting supervillain team. As long as you keep paying them, they'll back up your scheme, Master Villain.

    Sounds a lot like "Henchmen for Hire":

    http://www.henchmenonline.com/

  2. How would you apply that to a print product though? Especially without having too much page bloat due to the stat block?

    As a Programmer one of the things you have to learn that "readability weights higher then efficiency". Making the code more complex for a minor speed improovement (that might not even be needed) is never a good idea. So for the sake of readability, some page bloat might be unavoidable. As long as it is more readable afterwards, it was a good trade*

     

    *Of course with print product size will mater for printing costs.

     

     

    With the sheets we have very conflicting goals and we can not reach more then 1 effectively:

    We need to full writeup (for the sake of putting it into Hero Designer or changing the character). Sheet 2 is focussed on that and accounting during play.

    But we also need something with readability closer to 1 to use it during play.

    As a result, some double-mentioning of values (or even having two sheets printed out) might be unavoidable.

     

     

    The "accounting sheet" could use Sheet 2, minus:

    Attacks and Maneuvers (Martial arts counts under Skills)

    Current Status (only needs to be tracked during play)

    Vital Information (derived from Atributes)

    Defenses (derived from Powers and Atributes)

    Sense (Powers and Atributes)

    Movement (usual movement is Atributes; Unusual ones are powers)

     

     

    In turn the "Play sheet" should be closer to 1, except with the following changes:

    Perception (Senses, Sense-like skills, Perception)

    Perceptability (Stealth Rolls, Distinctive Features, Hiding related powers)

    Movement (both Atribute and Power based; do not forget complications) as seperate section

    Behavior&Tactics (short, includes psychological complications)

    Add a totally remove Complications, Skills, Powers, description, background. If they can not be in another section, it propably does not mater enough for play.

  3. I think we need some clarification about what you wanted, JmOz:

    Having a "Gadget Pool" VPP and building a vehicle in it?

    Having a vehicle with a "Gadget Pool" VPP on it's sheet?

    Both? Neither?

     

    If there is one reason for such a rule, it is propably the cost reduction. Vehicle belongs to the "divide by 5" Powers.

    Summon is slightly less problematic, because it includes the Ego Rolls/Mandatory Slavishly Loyal.

  4. There are always problems with am prison no matter where you locate it.

    And superpowers exacerbate this.

    Prision in reality serve to incarcerate and rehabilitate criminals.

    Prisions in fiction exist to be the center of the plot.

     

    That is why I advised against making it too secure (like arctis plus Anti Air). It only becomes a headache to get the players inside the moment something does happen (when, not if).

  5. Actually, this is probably the most tied-in group in the Champions universe:

     

    1016231.jpg

    I feel like trying to do "six degrees off" over such a humongous group is a bit cheating.

    With Superhero teams, it usually keeps below 20 people. But with Henchmen agencies like Viper, they literally have hundreds of members. That is kinda like saying the "Americans" are you strongest link in a 6 degrees game.

     

    Actually gives me an idea for a plot:

    Magical villains look for "the nexus of the Superheroic world", the one that is the closest link between most Characters. Everyone asumes it is a super.

    But what if it is a lowly Henchmen instead?

    He just happens to work with multiple agencies, is always one of thsoe getting away, always getting tied up in the bigger shenanigans.

  6. The fact that someone can't tell the difference between mechanics and special effects doesn't mean that those who can are lazy.

    A Wolverine built with no rDEF and a crap-ton of Regen is going to spend most fights unconscious but unkillable or be ridiculously over priced.

    Most likely both at the same time.

    Regeneration is plain not designed for body and stun healing on the scale that would be needed for a Wolverine.

    Trying to use Regeneration only is a bit like trying to hammer a nail into the wall, using the handle of a screwdriver. It might work, but you are better off just looking for that Hammer :)

     

    DN does it's job well, but I have ALWAYS hated the actual mechanic involved. It is so very different from any other mechanic for defending against damage that it feels 'wrong'. I really hate telling players "roll 6 less dice of damage against this target". It takes away from some of the mystery of combat. It is still a useful effect for some stuff, but I don't usually allow PCs to buy the power on their characters.

    Defintely, applying it during combat is one of the harder parts of the power.

    That is especially true for advantages attacks.

    And the Area of Effect advantage makes it a whole nother story.

  7. There is a power called luck. However when it is called upon and what effect it has is entirely up to the GM.

    Luck as a special effect would fit to a lot of powesr. However, they usually require the character to be awake:

     

    Defenses:

    Combat Luck. CSL or direct CV's.

     

    Offenses:

    As Moe Shishgawara from Bleach showed us, you can weaponise luck:

    https://www.youtube.com/watch?v=A0Ho8-DcrdU

     

    I am actually playing a luck based Character in Shadowrun right now. Luck in Shadowrun can be used to augment any roll,as well as make rerolls.

    Closest equivalent I can think of would be Overall Skill Levels.

    APG II 34 has the "Propabiltiy Alterlation" power, wich effectvely allows you to have rerolls. Costs 5 per reroll per day. The Power is a bit to complex to just copy here.

     

    Others:

    You could justify "object creation" based on "being lucky to find that item in that trash-heap". After defeating an agent, you could be "lucky" that a compelte set of items was still around.

    A VPP would fit that nicely.

     

    I had a similar Concept once:

    "Mnemos" - a character with the ability to remember just about everything. Inlcuding how to drive that Hydra tank, how to use that mook weapon (with uncanny precision). All based on a VPP.

  8. APG I 49 has the "Psionic -1/2" limitation.

    "Tis Limitation represents a power that simulates a psionic ability — which means it should
    only work when other minds are present, not
    when inanimate objects are involved. It doesn’t
    apply to Mental Powers (which already suffer
    from this restriction); it’s intended for abilities
    that normally would apply to “mental” and “nonmental” situations. Examples include Combat
    Skill Levels, Danger Sense, and certain attacks that
    “mimic” Mental Powers through the application of
    ACV, AVAD, and other Advantages. For example,Danger Sense with Psionic wouldn’t alert a character to the danger posed by a trap or rockslide,
    since neither of them involve a mind in any way
    — it only warns him about threats posed by beings
    with minds.
    In most cases, Psionic is worth -½. Te GM
    may allow characters to take it at the -¼ level if
    the power could work based on mental traces or
    energies lef in a physical object. For example,
    Danger Sense with -¼ Psionic could perceive a
    trap (assuming the “mental energies” of whoever
    placed it linger in it), but not a rockslide or other
    natural disaster (which have no “mental” component at all)."

    Another somewhat common example would be the ability to "Cloud Mens Mind: Invisibility, Psionic(-1/2)"

     

    1. CSL/CV, Psionic is simple. As would be Danger Sense (do not forget it).

     

    2. Could work as PD/ED, Psionic. Defenses can also include stuff like "Combat Luck" wich is "dodging by sheer luck". Mentally predicting the enemies move would work as well.

    The special effect you describe does sound more like a drain of some sort, but you can easily use the game effect of PD/ED with that special effect too.

     

    I actually thought about making such a Character once. There was a D&D Prestige class with exactly such a mechanic (a Duellist based on reading attackers minds).

  9. If you want. The first sheet is the style I use in my gaming products. I have debated with myself of changing to a different style.

    If you want some hints for a Redesign, take a look at the Pathfinder/D&D Sheet of roll20.net.

    The main sheet is actually split into several (easy to use) register cards: Core, Defense, Attacks, Skills, inventory, Spells, NPC (followers).

    Core includes a field for "Vision", in wich you can write down perception abilities.

    Each Card also has room for Notes.

    Class and racial abilties can have effects all over the place, like adding Darkvision (Core), Immunity to Fear (Defenses), and the like.

     

    Mostly I would take your first sheet and add a area "Perception and Perceptability".

    With Perception, you can note special sense (like his UV Perception) together with the Perception rolls.

    With Perceptability you could note stuff like the Distinctive Features, Stealth Rolls, his "Hide in Shadows" ability.

    I was not even aware Nightcrawler had these powers to begin with, so I would have overlooked them.

     

    One issues that hero suffers from is that any section might go way out of proportions for some designs.

    For Nightcrawler his Movement section is massive.

    In turn for him (and most Bricks) the offense section is basically just listing STR. Wich would be where most Blasters and Gadgeteers have thier points.

  10. If by "minimal regeneration" you mean returning to full body after having his corpse cooked in ~1200 degree fire for hours... yeah, minimal should be fine. Or regrowing lost limbs. Or healing chopped off limbs by holding them in place for a couple minutes.

    He only was killed that hard, because he had the regeneration to come back from it. Do the same to Cyclopse or 99% of all other Mutants and they just stay dead, so it was never done to them unless it was about them being killed for good.

    Wierdly enough, Wolverines powers require him to get hurt badly every fight. "I am the best at what I do" does not really fit, unless you asume he means "fighting purely offensively because my superhuman defenses will take care of any damage".

     

    Also are we certain that "having his corpse cooked in 1200 degree fire for hours" is not just the special effect to add more STUN to the STUN monitor, moving him lower on the Recover chart?

    There actually cases where his healing factor was "canceled out" due to excessive Superhuman source damage. And you could still drown or starve him, unless his healing factor somehow can draw energy from some external other soruce (circumventing Conservation of Energy):

    http://www.thegeektwins.com/2012/10/8-sure-fire-ways-to-kill-wolverine.html#.V9qiLDWWGMY

  11. I like the submerged prison idea from Cap Civil war. If it's underwater escaping is rather hazardous. A friend suggested a prison on the moon or an asteroid, both have problems connected to them. I use Stronghold, being in a desert and a such it a good protection against escape.

    I think the Original Idea.was earliest in Avengers, Earths Mightiest Heroes.

    Where they put the raft in the new York Harbor (there was also the Cube, the Big House and a 3rd Prision). That failed. So later they added another layer to it:

    42 was a Prision Station in the Negative Zone. Only way in or out was through a technology baed portal.

     

     

    Here's the problem with prosecuting him.  While you don't necessarily have to prove that he's Emil Blonsky, special forces jerkwad, you need to have a narrative to tell the jury.  Otherwise it's just "well these two green guys fought, and this one lost".  For that, you need General Ross or Bruce Banner to testify.  You just have to have one of them.  The videos are just going to show a blurry green guy who moves in and out of frame really quickly.  Any video from the helicopter is from a long distance away.  You're looking at Blair Witch Project level cinematography.  I don't think there's going to be good enough video to distinguish the Abomination from the Hulk.

     

    It's like Superman dropping off Lex Luthor at the prison at the end of the first movie.  If Supes never showed back up to testify, people would be like "who is this bald man and what is he supposed to have done?"

     

     

    The point about Loki is that here's a superhuman, who has powers that make conventional prosecution tough.  Yeah, I guess you can let Asgard come get him, but that's a cop out.  This is a thread about an Earth-based superprison after all. 

     

    Loki can disappear.  Loki can take on other people's forms.  Loki is a master of illusion.  Prosecuting him is virtually impossible because as soon as he's awake, he's outta there.  Even if you somehow catch Loki, and he's been stripped of his powers or something, how can you prove that the guy you have is really him?  He's a shapechanger, remember.  Without Thor coming down and waving a magic wand and saying "this is really my brother Loki", how do you know what Loki really looks like?  Yeah, we'll say you've got video of the fight in Berlin from the first Avengers movie.  But how do you know he wasn't shapechanged when he did that?  What is Loki's "scaly blue Mystique" form?  Does he really look like Tom Hiddleston?  Or was he in disguise then?

     

     

     

    No, I'm telling you how they'd probably adapt.  I'm giving you the simplest solution, with the fewest possible changes from our current system.  Until they can figure out a way to neutralize the guy's powers, they aren't going to worry about a trial.  They're gonna keep him asleep.  You guys are suggesting violating the 5th, 6th, and 14th Amendments to the Constitution.  I'm saying the easiest way to avoid that is to determine him to be incapacitated due to medical necessity and just not proceed.  Sure, if he wakes up you can go get him.  But that's the best way to do it, rather than doing a trial of a guy who is unable to respond.

    Incredible Hulk:

    Hulk and Abdomination move and look quite differently. The CGI teams and Choreographers saw to that specifically.

     

    Also there were only two giant monsters in the city. One of them was in custody the whole time. "It was the Hulk that tore up the city" does not work, because there is ample proof it was not him (down to the Video of Banner being arrested).

    Do you really think "it was that 3rd, nowhere to be seen invisible green monster that tore up the city." is going to work? I mean realistically agaisnt a normal, mostly sane Judge and Jury?

    There were two beings that could have been responsible for the destruction of the city. One could not have been it. The other appeared on dozen of Videos, and left hundreds of giant handprints in everything he squashed. If they were two normal beings with that strenght and durability, sure it would be hard to identify them. But there are only so many giant green monsters on that earth, most of wich were not even in the area.

     

    There was this one case where two guys in military grade full body armor robbed a bank.

    Funny enough there were not a lot of people wearing Military Grade Full Body Armor in that city or near the Bank at the same time. Even with loosing sight for a minute, you can still say "extremely likely to be the same guy".

     

     

    Loki:

    You seem to be heavily missinterpreting his powers.

    Loki can not just "disapear". He has no Desolidification.

    And as far as I know his Illusions do not react to physical force either. So latest when putting on the Handcuffs you know he is a real being.

    Without some Scepter his powers seem highly limited.

    We have never seen him walk through solid mater. Indeed seeing that is a clear sign of an Illusion. Nor open locked doors with "Magic Telekinesis".

    It is quite possible that during his appereance on Thor he was only "clouding peoples mind" and was still caught on all cameras (and thier Recording), being noticed on any later review of that Material.

     

    And again, how many people that look exactly like this can there be in the same city at the same time?

    I mean what are the rules if you got 2 twins and can not decide wich of the two was unable to do it?

    What if they are not twins and thus can not use the "do not need to help prosecute family" rule?

  12. In Marvel comics, I'd say Wolverine or Spidey.

     

    In DC comics, everything funnels through Superman.  Supes more than Batman, because you need Clark to get to the Legion.

    Most members of the Justice League connect you to the rest.

    Any GL connects you to the entire Corp. Every JL member can play 6 degrees with every GL villain. And since that includes the Reach, also to every Blue Beetle.

    Batman connects you to his entire familiy (and thier villains).

    So does Superman, Wonder Woman, Flash, the MM in some continuities. Asuming the JL itself did not fight that villain anyway.

    If Captain Marvel is around, his Family and villains too.

     

    Come to think of it, the JL tends to have "Families" of similar Characters. Just look at Young Justice, Season 2.

    How many Robins have there been? 4-5? I lost track between the various retcons.

  13. Well, the point was really about the difficulties of prosecuting super-crime, not a specific analysis of that movie.  But let's stick with the Abomination example for now.

     

    So let's look at the problems that you've got.  Blonsky has just been knocked unconscious by the Hulk.  You strap him down and fly him off with helicopters to some secret base somewhere, and you are going to try to keep him unconscious so that he doesn't break out.  Then somebody decides, for whatever reason, that they're going to prosecute him in court.  So what issues do we have?

     

    First problem -- has General Ross covered his ass properly?  He is the one who gave Blonsky the serum that turned him into the Abomination.  I doubt he wants a lot of people to know that.  What information has he hidden?  Ross is Secretary of State later, so clearly his career wasn't hurt too badly.

    Second problem -- do people know that the Abomination is Emil Blonsky?  It's probably better for Ross if people think the Abomination is just some random monster and not a military-financed attempted counter for the Hulk.  Apparently they reference him in Agents of SHIELD, and they know who he is.  But that doesn't mean that information is shared with the NYC District Attorney, or whatever federal prosecutor is involved.  This is important because if they don't know who he is, then they aren't going to be getting all the witnesses they need.

    Third problem -- nobody other than Ross and Banner (and maybe Betty, it's been a while since I saw the movie) really know what happened.  Random witnesses on the street only saw a tiny fraction of what took place.

    Fourth problem -- your on-the-ground eye witnesses saw a very limited amount of stuff and are going to have a problem with identification.  They don't know who Blonsky is.  They just saw a monster.

    Fifth problem -- Blonsky has a right to be present at his trial, and to present a defense.  How do you afford him that right when he can bust out of the courtroom?

    You should watch the film again. Your asumptions are off a few miles.

    1st: Ross gave him some Superserum. NOT the one that turned him into the Abdomination. That was the scientist that temporarily helped to heal Banner

    2nd: Blonksy goes into Lab. Abdomination comes out. Abdomination has 90% of the DNA of Blonsky. "Sorry, military affair".

    3rd: All the Helmets had cameras. What are the chances they hooked a VCR up to those feeds?

    4rd: Again, a simple DNA check.

    5th: Isn't there an exception for cases where the presence could unduly influence witnesses? Like in case of Child Abuse? Also, by definition every case against Hulk had do be done in absentia (Bruce Banner != Hulk). So they propably changed the laws for that beforehand.

     

    Most of your witnesses are going to give testimony something like this:

     

    Random NYC cop:  "I was walking my beat, when I heard some explosions.  I ran a few blocks to see what was happening.  There was a big fire and a lot of smoke.  Then this huge thing went racing past me, throwing cars as it went.  I ducked under a flying taxicab, and I drew my gun, but by then the thing was gone."

     

    Random guy in car:  "I was stuck in traffic, and then I heard all these explosions.  I tried to see what was going on, but everything was pretty dark.  There was a lot of smoke.  Then this big green giant appeared out of nowhere, kicked the front of my car, and I skidded across 4 lanes of traffic into a building.  My arm was broken in 3 places."

    Lawyer:  "Can you identify the big green monster that kicked you?"

    Guy in car:  "Not really, no.  It all happened so fast..."

     

    Random military guy:  "I was assigned to the Hulk Task Force.  I was in a Humvee, and we had a rocket launcher.  We were deployed to the Bronx.  I saw explosions maybe a quarter mile ahead of us.  Through the fire, I saw a huge figure that was smashing cars and flinging them through the air.  I fired my rocket launcher at it.  The rocket didn't do anything except attract its attention.  Then in like 5 seconds it was on top of us.  I didn't get a good look at it, but it was holding a car, and it hit out Humvee with the car.  Now I'm in a wheelchair."

     

     

    --

     

    Without Banner or Ross, you don't know who started the fight.  You don't know which monster was in which location, or when.  You just know two things tore up half the city.  One is apparently "good" and the other is apparently "bad", but watching that video I didn't see anybody who would help you distinguish the two.  Now imagine other types of super fights, and how few people witness enough to put all the pieces together.

     

    "They say that my client is Loki, the Norse god of mischief.  But my client is just poor old Tom Hiddleston, an amateur actor with no criminal record or super-powers.  Here we see from this video from Berlin, that Loki is a master of illusions and shape-changing.  My poor client just happened to be the one Loki chose to base his appearance on."  With nobody from Asgard showing up to say this is the actual real Loki (not that they would know either)...

    The Random Military Guys was dead by that time. But as I said above, the Videorecording of his helmet camera survived.

    As well as dashboard cams of the police cars.

    And you have plenty of evidence of Blonsky/Abdomination tearing up the city while Bruce Banner/Hulk was in General Rosses custody, 100 feet above the city. Like the timestamps on said Videos. And the cameras on the Helicopter itself.

     

    You can throw a lot of critique onto the film, but not that they could not prosecute Blonsky. The legal situation is as clear as it could ever be in a superhero film.

     

    What exactly is that Loki cases you talk about? Give a fully situation description because it does not make a lot of sense yet.

    Loki is notorious for (eventually) letting everyone know it was him. The guy got a Ego problem on top of his Daddy and Brother issues. Also "take Anti-illusion rune from asgard, put rune onto Loki in disguise, drag Loki back home".

     

    Trials in absentia generally require that the defendant waive the right to his appearance.  That can happen when the trial begins, and the defendant flees.  But the Federal Rules of Criminal Procedure wouldn't allow you to keep somebody in cold sleep and then proceed with a trial without ever waking him up.  That's why I said putting the case on an indefinite hold, similar to a competency evaluation, would probably be better.  Once you figure out how to turn him back into a non-powered form, trial could proceed as normal.

     

    Think of it this way.  Let's say that you've got a normal, non-powered, regular old bank robber.  And the bank robber shoots a cop, and he flees in his getaway car, and he misses a turn and drives off a bridge.  You definitely want to prosecute this guy, but he's in a coma in the hospital.  You don't know when, or if, he'll ever wake up.  We'll say that you're even keeping the guy in a medically-induced coma until all the brain swelling goes down, because letting him wake up could kill him.  So you file the charges, and then the trial is suspended indefinitely while he is medically incapacitated.  The only difference here is that you're keeping the Abomination medically incapacitated because he'll probably go on a rampage if he wakes up.  Letting him wake up is a threat to other people, instead of being a threat to himself.

    You asume that the law would not adapt to the Superheroic reality. That seems highly unrealistic.

     

    And even if, keeping him in Hot Sleep "until we can lock him into a less dangerous form" does effectively means to imprision him.

    And the moment he wakes up and leaves, he is considered on "Fugitive from a Arrest Warrant". Plus all the damage cause by him breaking out of that Prision. So they can put him right back in.

  14. Overall I like the concept and I think the build does what you want it to do. I am wondering about the value of this Limitation, tho. I assume the ring only has to do Body Damage once, which then ~triggers* multiple damage increments, so I might be tempted to reduce the value of this to -1/4. OTOH it depends on how often HA attacks do BODY in your game; if this is a supers campaign, I'm guessing the answer is "rarely" so this may only come into play against mooks.

     

    * I don't mean Trigger in the mechanical sense.

    I totally forgot to register that. The Ring has to deal Body damage. On a Normal Damage Attack.

    Even in a Heroic setting, 4D6 might be hard pressed to deal any BODY past defenses.

    In a superheroic it might not even be close.

  15. What a boring assumption.  Loss of BODY is and can/should be a fun and engaging mechanic, as well -- especially at the superheroic level.  Look at Wolverine, Deadpool, etc. -- such characters would be far, far less interesting if they never lost BODY -- and they're at the superheroic level.

     

    That's the only thing in your post with which I took issue -- and I couldn't let it pass -- because there's absolutely nothing wrong or bad or inappropriate about BODY damage being done in the game.

    While it does not fully match there, it still is close enough. I think the big issues here is realising that the bulk of the "healing factor" simply turns body into stun or outright negates the damage.

    My Wolverine/Deadpool would look like this:

    Increased PD/ED. Maybe limited to not stop stun damage (still hurts).

    Minimal regeneration for the cases that some body goes through.

  16. I might go with Peter Parker/Spider-man. I think he's been in contact with more people.

    Spiderman and the Avenger.

     

    Spiderman because he teamed up with just about everyone, inlcuding Ghost Rider, Blade and Punisher.

     

    The Avengers, because they had a highly variable setup. They are a "Cluster of Clusters". Via Scarlet Witch and Wolverine, there is a short path into the X-Men.

    Any of the Ant-men, wasps and Yelowjacket is only like 3 steps away.

  17. 1 is the best for me. However I would add sections where stuff like Perception (and related powers) is seperated out.

     

    3 Has the immense issues of finding any power on the sheet. You only got Cursive formating to go by. Wich does not stand out much against the non-cursive while also making the whole thing harder to read. I could fail to find a power writeup for minutes on that sheet.

  18. Maybe it's the scotch talking, or my still not being completely familiar with 6e, or why not both, but it occurs to me that -1DC of physical (for example) damage negation is, when it comes to soaking up 1d6 worth of STUN, effectively the same as 6 pts. of PD.  But the -1 DC of DN costs 5 pts. whereas the 6 pts of PD costs 20% more at 6 pts.

     

    I'm sure I'm missing something, but on the extremely off chance that I'm not, this makes regular PD and ED noticeably less cost effective.  So apart from the need for rPD or rED, why buy PD/ED at all (assuming no campaign limitation on buying DR)?

    Interestingly, the primary purpose of normal PD/ED is not to block the Stun damage. STUN is how you get knocked out, after all. How combats - in particular on the superheroic end - should be resolved. That is why "Takes no STUN" can be such a problematc power and has such a steep tradeoff.

    The primary purpose is to Block BODY, so you do not get disabeled for much longer/loose the Character.

     

    STUN recovery about once turn (2-4 actions on Heroic level; 5-7 on Superheroic). It fully recovers between combats and you could even take an extra Recovery. Loosing it is a fun and engaging mechanic.

    BODY one every month. Outside of certain heroic games, you should never loose it to begin with.

     

    And at stopping BODY, DN (and DR) fails utterly:

    Against a 12 DC attack you only need about 12 PD to block an average normal damage roll and 24 PD to block any Body damage. Even if the enemy Haymakers and pushes that attack, the chances to take body damage are still slim.

    DN would need 12 levels to block that body damage. And Haymaker would instantly get 4 average through.

  19. Here is a interesting discourse on the Science behind it:

     

    One result:
    There is a high amount of Clustering (like around Dr. D; within a Team), but those do not make 6 degrees possible.

    What makes 6 degrees possible is "Random Acquantances". These can connect any of the clusters surprisingly quickly.

  20. OK, why hasen't anyone suggested X-Dim move to where the villan Monologues? :rofl::weep::rofl:

    Because you would leave the rest of your team in the original Dimension, without any knowledge. So even if we come to wierd ideas, they are at least more pratical then EDM.

    Of course Transdimensional on Hearing/Clairsentience(Hearing) might work based on the same idea, now that you mention it. ;)

     

    It is one of those cases where we just can not agree on how to skin that particular feline.

    Monologing is primarily a Genre Convention.

    Maybe it is the Genre Convention that villains are vulnerable to being goaded using default Conversation Skills.

     

    If neither applies and it must work on nearly every villain, then we need something beyond conversation.

    PRE-Attack is one way.

    Mental Powers work safer, with both Mind Control and Telepathy being possible approaches.

    Transform (into being with fitting Psychological Compliaction) is also an option, but might go overboard.

  21. Moving the discussion to supers, look at the Abomination in the Incredible Hulk movie.  Here you've got one of the most powerful beings on the planet.  He's been beaten unconscious by one of the other most powerful beings on the planet.  He's got a constitutional right to confront his accusers.  But that involves letting him wake up.  And once he wakes up, no prison can hold him.  Bruce Banner has disappeared off to who knows where.  Are you going to subpoena the Hulk to have him come testify about why these two fought?  If he wakes up, and he decides he'd rather smash New York City again rather than meet with his defense lawyer, what do you do?  Do you count on a private citizen (Banner) to risk his life in a fight again and just hope that he wins?  If you are prosecuting someone like Loki, how do you prove inter-dimensional shenanigans?  It's one thing to point at an outer space army, but when somebody's got an alien mind control stick, how do you show that he's the guy who is using it, and not just that he was controlled by it?

    Banner actually had cured himself of the Hulk and was ina Helicopter with both Ross way above the city.

    Then the Abdomination appeared and started attacking local Police force and Citizen, demand for Hulk to fight him.

    That was the point at wich Banner decided to intentionally transform back into the Hulk.

    I do not see how you need Hulk or Banner in Abdominations/Emil Blonkies trial. You have dozen of eye witnesses for the Abdominations misdeeds, one of wich is a Multiple-Star General.

     

    Actually since Blonksy was part of the Hulk Taskforce, this might even fall under Military rights.

    Edit: And here is the early part of that Fight, Abdomination vs the City Police and a Scoutteam (poor quality):

     

     

    Also wasn't Loki usually judged by Odin, the King of Asgard?

    They seemed to have treated Asgard like any other Country with a Extradiction Agreement and working legal System as far as Asgardian villains are concerned.

  22. Yes, that was me. I'm creating a race of amphibians humanoids and was using Toad as a template.

    If they are Monarchic, I guess the King/Queen has a lot of Toadies ;)

     

    Since this is for a whole species, consider having lesser and better versions of every natural power.

    The better version can be left to higher Level NPC's (super level), while all the mooks have the lesser level.

  23. And it is a ha not hka

    Sorry, used the wrong term. Still, +2d6 normal damage is quite a lot. Somewhere between doublng the damage then increasing it by 50% in a Heroic game.

     

     

    It is in the tradition of old pulp heroes. Yes scarred. I would say treatmen ala paramedics roll to stop. Thing phantom or spider iirc.

     

     

    There was a Golden Age Green Lantern story (late in the era, I think) where GL was able to apprehend the Sportsmaster in his secret ID by recognizing the imprint left by his ring on Sportsmaster's jaw.

     

    It seems like this would be a reasonable Transform to "heal over time", though.

    I figured something like that for Heroic Levels.

    But then the question is if it is needed at all:

    Your STR based HTH-Attack does not need a Transform to give the enemy a blue eye.

    Nor does a sword need a special power to chop of your Leg (on a very good hit or if you have enough time to aim).

     

    In heroic games the special effects of money bought equipment often have more abilities in themself. Something they should not have in a superheroic genre.

     

    Treating it like a Programmers questions my question would be:

    Is this "marking" a primary purpose of the Ring? Or is that a minor effect that would/should happen with every signet Ring in your world?

    If it is there for marking, I am not sure Cosmetic is expensive enough. What you affectively give that person is a "Distinctive Feature" Complication via the marking. The ability to hide it (and thus price) might varry based on where you marked him/her/it.

    Like a Batfleck Bat-branding.

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