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Christopher

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Posts posted by Christopher

  1. In 5ER in the left margin's power example of Duplication on page 152, there is this within the build for Astral Form:

    ​Both Characters Die If They Do Not Recombine Within 24 Hours (-1/2)

     

    ​As for fear of death/maiming, when a Duplicate dies, the character points spent on it are lost forever and the character loses a part of him/herself -- so that fear should already exist. (Example: If a character has the ability to create exactly one duplicate and that duplicate dies, the character can create no duplicates -- but still has the power and simply can't do anything with it until the player spends some points to double the number of duplicates from 1 to 2 (assuming the GM permits it -- which most would after allowing for cinematic effect)  ... in which case instead of being able to create 2 duplicates s/he'll still be limited to only 1 -- since the other one died.)

    Resurrection Regeneration and Healing on the Duplicate explicitly work as well.

     

    Sure; there's a fear. But it's a Player fear more than a Character fear:

     

    Oh noes! I will have spent some points for which I no longer get good value!

     

    Sure; there's a character side:

     

    I feel like there's a part of me that I've lost forever. I hope that perhaps, someday, I may be able to repair that part of me that's missing-- etc, etc, etc, on and on and on.

     

    But as written, the lost guy is _duplicate_. A copy. Perhaps even closer than an identical twin; perhaps even closer than a siamese twin. But a different person.

    If it was truly a copy, why can he not just create another one in it's place?

    By rules definition Duplication has a finite pool of alternates to draw from. There is nothing disposeable, neither for the player nor Character.

     

    You are implying special effect from Power build.

    Triplicate Girl would be build with Duplication, most likely. Yet she still was hurt (emotionally) by loosing one of them.

     

    Even if you asume a very callous user that regards all his duplicates as "expendable" (and they somehow go along with that), he would still run out of them eventually. Asuming a duplicate, not a summon build of course.

     

    Marvel Comics did this in an X-men spinoff - I think it was Alpha Flight.  Where a villain called Flashback could bring duplicates of himself from the future.

     

    One of them died and he fell apart cause he didn't know how far in the future his self died, he just knew he was going to die sometime soon...

     

    Interesting concept for sure!!!

     

    I loved your write up Duke Bushido, it was scary and exciting!!

    Some would fear it. Some would jsut own it:

    http://www.giantitp.com/comics/oots0571.html

    Really depends how common reviving is in that universe.

  2. @TheDarkness:
    I asume you are in the group saying "not a bad movie" either. I belong there too, firmly. Should have not cut that much on either of the two, but otherwise they were a solid start for the DC Live Action Universe.

     

    Superman not killing was always a "stated character trait". He just always had a CvK. It somehow even applied when he was brainwashed or controlled. But they never delved into why. Men of Steel exactly goes into that area.

     

    Actually I recently stumbeled over thise video, that deals with a lot of the criticisms:

  3. Yeah this is a guy he couldn't hurt by punching him in the face so hard he knocked over a skyscraper but one twist of the neck?  Kryptonians have glass spines, or something

     

    I think what Christopher is saying is: if Superman's punch couldn't hurt Zod, he shouldn't have been able to break his neck either. The bit about glass spines was just sarcasm.

    That is actualy one of the few consistent and regulated parts about him. He is always stronger then the late arrivers.

    Even in the old 2, he was able to beat the combined power of 3 Kryptonians (Zod, Ursa, Nurn).

     

    I think it has been established he get's his powers largely "from the yellow sun".

    Well, Superman has been on the planet since he was a baby. While all others are all Newcommers (even his cousin reached the planet when already a teen; Powergirl just came there from anotehr reality, and at least Kryptonite is often Universe bound - why not solar radiation?).

    He always seemed to be "more powerfull" then even fellow Kryptonians that just arrived.

    Also, the world of Cardboard Speech:

     

    The three Kryptonian villains are arrested in the TV version. In The Richard Donner Cut, Superman reversed the rotation of the Earth to keep the three Kryptonian criminals from being freed from the Phantom Zone.

    Did he seriously just wipe out the entire plot? I mean saving even the astronauts and those people in the city (he was not aware had died), okay.

     

    But that is like undoing his whole story. His whole struggle with giving up his powrs for Lois, then struggling agaisnt impossible odds to get them back. The one redeeming factor this film actually had for me.

     

    That is exactly why they needed to get rid of that power and never re-introduce it again. It is like the difference between the Avengers and X-Men Quicksilver in speed. HISHE shows well why that is such a bad, plotbreaking idea to have such powers.

     

    FYI, it is not "reversing the rotation of the earth".

    It is making a Star Trek IV style Timejump, just over shorter distance and using the lower mass earth rather then the sun.

    Both are just applications of the basic concept behind a tipler cylinder, using more speed (FTL and way, way past) to compensate for lower (not infinite) mass.

  4. For 5 points I can buy +5 STR which gives me:

    • +1 DC unarmed combat damage
    • +1 DC with most melee weapons that do Normal Damage
    • +1 DC with most melee weapons that do Killing Damage
    • +1 DC for Grabbing, Squeezing,
    • +1 DC with any HKA Maneuvers
    • +1d6 to Break free from Entangles, Grabs
    • +1 to STR Characteristic Rolls
    • x2 Lifting capacity (and thus affects Encumbrance)
    • +8m Throwing distance
    • …I’m sure I missed a few things
    Or for 4 points I can buy +1d6 HA which buys me:
    • +1 DC unarmed combat damage
    • …and that’s all folks.
    Anyone else think that seems like more than a -1/4 Lim? Maybe it varies by genre? In a Champions game where the main thing you do with your STR is punch people, maybe that’s not so bad. But in a fantasy game where HKA melee weapons are the norm, that’s much more restrictive.

     

    Another way to think of it is to think of it as Blast (5 per 1d6) with No Range, which is normally -1/2. Of course HA adds your STR damage, whereas Blast typically doesn’t, so that might balance out. But in a heroic game where most Blasts are weapons that people don’t pay points for, that feels less relevant than how well it balances with the cost of STR.

     

    Anyway it just got me wondering what other people think and if anyone has house-ruled the cost, especially for Heroic games?

     

    That it cost 5 points with a Mandatory Limitation makes sense. It maintains the AP/DC side of the balance.

    Increasing the Limitation value to -1/2? Perhaps.

    As others have pointed out, the use is different depeding on Genre:

    - In Heroics the main use is getting to damage Levels you could not push your STR to effectively. NCM kind of locks your STR out at 20-25. You need weapons (or Weapon Master) to get a competitive amount of damage in the first place. For heroics it is a nessesity to have HKA or HTH-Attack.

    - For superheroics them main use is getting a "DC Calculation affecting Advantage" onto your STR, without a expensive power or Naked Advantage covering all 60 AP. Indeed that is propably a big reason the DC doubling rule was removed from the Basic Rules (into Genre/Optional Rule territory).

     

    "Another way to think of it is to think of it as Blast (5 per 1d6) with No Range, which is normally -1/2. Of course HA adds your STR damage, whereas Blast typically doesn’t, so that might balance out. But in a heroic game where most Blasts are weapons that people don’t pay points for, that feels less relevant than how well it balances with the cost of STR."

    On this part I noticed something:

    Killing Attack exist in Ranged and Melee Variants. As I see it exists implicitly as Ranged+Adds STR, but you have to either take a "No Range" or "Does not Add STR to damage" sort-off-limitation on your KA's (it does "drop" the AP cost down to 5 AP/DC). If you want both, that needs a +1/2 Advantage.

    Yet Normal Damage (Range/Melee) is two seperate powers. That looked like a leftover to me. Maybe we should fold them into one power like both cases of Killing Damage?

     

    The only real reasons to have them as sepearate powers seems to be how Adjustment Powers interact with them (Resistant Defenses and Defenses, Resistant(+1/2) are drained seperately; so is Blast and HTH-Attack, but not both Killing Attack variants).

  5. I found duplication a real pain in play - every duplicate takes time and the player with duplicates gets more and more of the GM spotlight. It begins to feel unfair. When my friend came to me with the idea of a character called the Madding Crowd, I found another way...[http://www.herogames.com/forums/files/file/261-madding-crowdpdf/]

    That is one problem. Every doubling doubles the fraction of Playtime that player get's player a greater share of the actions.

     

    The other is weakness of each Character sheets. Duplicates do not get to spend the points used by Duplication (at least usually in 6E, check that for 4E). So as natural Result they have weaker defenses, Skills and the like then the original.

    Among the "5 point per 1 CP powers", duplication has these properties:

    Full Control over the Duplicates.

    Non-Disposeable Duplicates.

    Duplicates are identical to main Character (inlcuding points on Duplication not be reuseable)

    each sheet for itself is weaker

     

     

    In the end it is better to simulate game effects revolving with Duplication Special, then actuall duplication with tons of Sheets to control.

    A classical is using Teamwork with 1-3 Duplicates. The "multiple Attacker" bonus can add up quickly, and then there is the Bonus for Stunning the target.

    But past 2-4 total Characters, it becomes plain unfeasible.

    If you want to use up a lot of points, consider Altered Duplicate. At least that way the Duplicates can have unique abilities.

     

    Naruto is quite ingenious when it comes to using his Shadowclones in unique ways, and most of them could not be modelled at all using Duplicate (the Power) at all:

    He made a rope ladder of clones (Stretching).

    He once used the clones to prevent being pushed back against incredible (adding STR to simulate "having Clones add thier STR to resist being moved").*

    Another time he let the Clones throw him (Leaping) to get into melee range fast enough*

    Ninja's often use Triggered powers to blindside thier enemies or force them into one defense action (i.e. block vs melee) that they can then abuse (ranged or AoE attack). Or set them up to trigger when the enemy attacks, to blinside them when they can not dodge. Like having transformed a lot of Clones into Debris, then springing that on his enemies.* Howerver this might be hard to pull off in hero, due to the Action Economy.

    It is part of his "Special Effect" for using his signature attack (the Rasengan) most of the Series. He simply lacks the speed to do it without those extra Hands.

    It is even part of his special effect for training (clones transmit Experience to the original, allowing him to speed up his training).

    The original use was "for scouting in dangerous territory", so a form of very Clairsentience with Material Manifestation/inobvious power effects.

    Unable to Enter Sagemode without standing still/unable to have a helper merged to your Body? Shadowclones that gather the power, then Despawn to hand it over!**

    There is also the "Mirror Image" trick, where the enemy is not sure wich target to attack (clones just dissipate after "one solid hit", most of the time).

    *these were even in the same battle sequence, the end of his fight against Pain.

     

    **Oddly that always worked. He kind of just change the Limitation to a "Extra Time, can act while doing it" variant down from Concentration.

     

    Naruto Combats and Fillers are a Treasure Trove of "Duplication special effect abilities" that can not be modelled with Duplication at all.

  6. Does it get around broken twigs and rustling through leaves? The writeup in Invisibility doesn't give much about being invis vs touch. Just to say that you should be doing it with Desolid. Not sure how Invis makes you somehow weightless. Can you find the rule in RAW that backs up your claim or is this just on the boards houseruling?

    We already establish 5 times over that this is in GM allowance territory. Indeed, you just did 1 post ago.

    Wich is why everyone talking about using Invisibilty (Touch) to simulate Trackless step/avoiding landmines was pretty clear it does not work in the extreme case (touching the target) you had an issue with:

     

    More then once i said that I think Invisibility (Touch Group) could be a valid build for a "Trackless Step" build.

    Wich should also protect you from making noise from taht Crystall, allow you to not trigger vibration sensors and mines, etc.

    It of course does not protect you from being "felt" by the Chraracter themself. Just from remote sensing. So Triggers and maybe range on Sense/Clairsentience only.

     

     

    Both tricks have been written up in System genre books as flight only in contact with surface.

    That application of the Remo Williams trick does not work but it does bring us back to the "Invisibility (Touch Group)" example:

    "He leaves tracks, if the surface is sof and durable enough to take them." - Only in contact with Surface limitation.

    However:

    "If a character has Flight Only In Contact With A Surface (see below), Invisible Power Effects can be bought at the +¼ level so that he doesn’t leave tracks, set off seismic alarms, or the like" - IPE limition on Flight.

     

    IPE has this to say:

    "Most powers can be perceived by two Sense

    Groups when they’re in use (see Sensing Powers

    And Special Effects, 6E1 124). Characters can buy

    the Invisible Power Effects Advantage (“IPE”) to

    conceal some or all aspects of the perceivability of

    a power.

    You should use common sense and dramatic

    sense when deciding whether Invisible Power

    Effects is applicable to a Power, and if so how it

    functions. For example, a character shouldn’t try

    to make a Movement Power Invisible to the Sight

    Group, since it’s always going to be obvious to

    onlookers that he’s moved from Point A to Point B.

    But he could make it Invisible to Hearing Group

    so that he moves silently"

    "If a Power is Inobvious, it can typically be

    perceived by two Sense Groups (Sight and one

    other) when in use, and sometimes the GM may

    require a character to succeed with a PER Roll to

    perceive it. To make the Power “invisible” (imperceivable) to one of those Sense Group is a +¼

    Advantage; to make it Fully Invisible (“invisible”

    to both) is a +½ Advantage."

     

    So I took it as a given that the "IPE for not triggering Seismic Sensor or Leaving Tracks while using Only in Contact with Surface Flight(+1/4)" is defined as "IPE (Touch Sense Group, Inobvious to fully invisibile).

    How would you define Seismic Alarms if not as Touch Group Sense?

     

    I think I must also clarify I that am not a friend of using Triggered Images for this power build.

    If it was some random Image that plays (like a D&D magic mouth)? Sure, not an issue.

    But a hearing image specifically designed to get around Invisibilty (Hearing Group) on the person triggering it? Nope.

    A generalised alarm spell that triggers for anything in the area is not the same as a triggered Images that tracks the person triggering it. And produces sounds he is explicitly immune agaisnt making.

  7. Once again I can not tell what you are trying to say, because you wrote too much on your "sentence by sentence disection quest". And then you have a ton of "maybe" and "perhaps" in your post too.

    Maybe my green is actualyl blue for you? I can not say, because you did not gave any concrete examples.

     

    Here is what I said and you disagred with:

    "Weaponmaster exists solely for Heroic campaigns.

    Where NCM Caps and "Does not add damage from STR" drastically reduce how much you can get from STR.

    Where equipment (and thus attacks) are bought using money, not points.

    Where a CSL or OSL might not be takeable, because it would allow you to exceed campaign limits on CV's or skills (taht you can add it to so many things can actually be kind of a downside)."

     

    1. Do you have common examples for Weaponmaster outside of one of the Heroic Settings? If so, please provide them.

    If not, your disagreement is moot.

     

    2. 15 STR past NCM, 0 END (+1/2) costs 45 AP, not 30 by the way. And as we already establish in heroic games Endurance Costs do mater quite a bit too. To the point where most weapons exceed any AP cap just to include 0 END (+1/2).

     

    3. That equipment is bought using money also means they can have very different DC values from the campaign limits. Just look at all the example weapons in 6E2 or Fantasy hero and show me 5 that can not be maxed out using 25-30 STR (anything more is plain unfeasibly expensive in a Heroic Game, wich is the game using NCM's). Or show me 5 whose DC is beyond the official campaign limit.

    You got your pick of those weapons.

     

    If you want to say NCM are used outside of heroic games, please show examples.

  8. Let's complicate it: Let's say they roll poorly on Stealth while using this ability (you're invisible to Hearing so you need to sneak around to not be seen) and you roll poorly - you knock a wrench off a shelf. Does it make a sound when it hits the ground?

    You are not trying to be stealthy on sound because you already have the ulimtiatve Sound Stealth working (Inivisbility [Hearing Group]).

    You are trying to be stealthy on the sight area wich is inherently different from audible stealth. Stuff like environment actually blocking you.

     

    What you describe is a cirtical failure while trying to be Stealthy vs Visibile senses. Why would a critical failure there cause a hearing impression?

    Why not simply the other person turning around to light a cigarette just that moment, putting you plain in his sight*?

    You are trying to cause an issue, where the should be no issue.

     

    *Having some decent ability to predict the targets movement behavior is integral part of Sight Group Stealth.

  9. Remember that Invisibility vs Touch isn't supposed to be allowed. "(Characters should not normally buy Invisibility to the Touch Sense Group; simulate that ability with Desolidification.)" Because it causes this sort of weird edge case. Because Invis vs touch sets up some weird situations, ie why can't I feel when the invisible person hits me or touches me with an attack?.

    Except everyone agrees that Invisibiltiy Touch would NOT work that way. It get's you around Triggers and Tracking (the broken twigs and leaves kind) tops. You are trying to find a flaw, that was never in the idea.

  10. I agree Dr. Destroyer is pretty much in the center of the Champions Universe. My favorite choice would be Captain Chronos, whether they know they are connected to him is another matter...

    You should be carefull with time travelers.

    He might be related to just about anyone.

    But to some only in the future (subjective for both parties).

    Or in his past, wich is the subjective future of the other person.

    Or in his future, wich is the subjective past for the other person.

    Or in alternate timelines that no longer exist because he was connected to them when they helped fix that.

     

    Timetravel in superheroics tends to be wierder the how it would propably be in real life (if possible).

  11. You have to move a step up the chart and add slots for skill rolls - the CSL is derived from the Overall Skill Level as well.

     

    Thinking on it, when we apply this to Weaponmaster, it gets weird. Assume I have Multipower of like:

     

    60 Pool 60 points

    6 m +60 meters flight

    6 m +20 PD, +20 ED, Resistant

    6 m 12d6 Blast

     

    78 points - OK.

     

    Then I slap on the limitation "can only use Blast Slot". If a limitation brings me to anything but 60 points, that's rather odd, isn't it? But that is how the "Weaponmaster as CSLs and CSLs as Multiplower" pricing is being computed.

     

    Part of that is because the CSL is the only means of buying a floating damage adder, but then the pricing of CSL as a Multipower including that floating damage adder suggests it can be purchase, doesn't it? By RAW, I probably have to buy one slot for each attack I want to augment, but at some point it will be cheaper to buy a Cosmic VPP that only adds DCs to other attacks. "Fair pricing" is not always (or even often) an easy determination.

    Games in wich you can buy a VPP with Effortless Change are not games you need Weaponmaster in.

    You jsut buy the power with however many dice (and however much 0 END) you actually wanted in the first place. Done.

     

    Weaponmaster exists solely for Heroic campaigns.

    Where NCM Caps and "Does not add damage from STR" drastically reduce how much you can get from STR.

    Where equipment (and thus attacks) are bought using money, not points.

    Where a CSL or OSL might not be takeable, because it would allow you to exceed campaign limits on CV's or skills (taht you can add it to so many things can actually be kind of a downside).

  12. But that is not the build eepjr proposed, He proposed an Image overlaid over the invisible creature, triggered by "Detect Invisible People". Elephants are not people. A levitating wizard is a person, and would trigger the build eepjr proposed, but he would not step on a field of crunchy crystals. An invisible man running over those crunchy crystals would likely not be noticed if there was already a visible elephant crunching through them, but he would be outlined in an image by eepjr's build.

    The basic Idea is I think from a D&D spell. Faerie Fire:

    http://www.dandwiki.com/wiki/SRD:Faerie_Fire

    I also think that translating it to hero simply does not work. Senses (and Sesne Affecting Powers/Spells) operate way to differently to translate it.

     

    I'd be looking to SFX here. Rubber soled shoes might allow running to be IPE, but it would not prevent the crystals being crushed underfoot. A force screen that cancels sound vibrations while bending light around the character? That should cancel out the CRUNCH. Interaction with the environment is very much SFX based.

    I am not a fan of "SFX interaction". For learning a language I realised: "It is never the rules that cause issues, it is always the exceptions."

    This applies to a RPG ruleset too, I think.

     

    The simplest way around invisibility/darkness is simply another (not covered) sense group. With independant senses as the ultimative, nearly impossibly to affect fallback "group". How about:

    "Ranged for Normal Touch, 5 Base Cost; Usable by Nearby(+1), 10 AP; Only stuff touching the surface (-?), also affected as Hearing (-0), Side Effect(Sense benefits enimies too)".

    What the Power will detect is the enemy stepping onto the surface.

    It will transmit that information to everyone nearby, via hearing. However invisibility(Hearing Group) would not counter it (hence a -0).

    However the power also works against the users (group) - invisibile allies walking on it trigger it just as well, so the enemies benefit from it. Not to mention they at least know they have been detected.

    Idealy we would want the "enemy can use it too when in range" to be rolled into UBN. A UBN variant with "beneficial power affects enemies within range too".

    but I do not know how to do that.

    Maybe AoE would be a better match then UBN in this case, as it naturally works against allies in the area.

     

    Key words, "should not normally".  Thus, my inquiry still stands -- since it's possible and does have its place.  (I'm quite interested in the answer, too, since our 5er game has invis to touch used within it by one character.)

     

    So, if your GM allows invisibility to touch he would have to define that interaction, since it would not normally be present. 

    More then once i said that I think Invisibility (Touch Group) could be a valid build for a "Trackless Step" build.

    Wich should also protect you from making noise from taht Crystall, allow you to not trigger vibration sensors and mines, etc.

    It of course does not protect you from being "felt" by the Chraracter themself. Just from remote sensing. So Triggers and maybe range on Sense/Clairsentience only.

     

    In the film "Remo Willians: The Adventure Begins" the character does learn how to learn without leaving tracks. Inlcuding not leaving tracks while walkin on wet beachsand, one of the most easily indented surfaces.

  13. Between the 3 big Accounted Characteristics, ENDurance is the only one the enemy can not attack.

    They can cause BODY and STUN damage with a lot of different attack powers. But damaging any other atribute (inlcuding END) requires Drain.

     

    LTE is even wierder.

    First of all, it is a optional rule and apparently a rather new one (someone said it comes from Fantasy hero, but I might mix it up with some other rule).

    Secondly it is not even a Characteristic. You only track LTE loss. And the rules regarding affecting LTE are not clearly defined.

    Thirdly the sources of "damage" are more limited and in no way under attackers direct control. Normal END use over long time can cause the damage. It an also be used to simulate environmental effects (like heat, thirst, sleep deprivation per APG II). Those factors may be under indirect control of Adversaries.

    Fourthly (and that makes it hard to Drain LTE) is that LTE-Loss acts like a Drain itself. It might be closer to a supress (it is pretty much persistent, except for some very specific recovery rules). Every point of LTE loss drains your END at a 1 too 1 rate.

     

    In a way LTE loss is a Drain imposed by the Gamerules onto your Character. So you are basically trying to Aid someone elses Drain after it was applied onto the target already :)

    Not sure the rules are designed for that, but of course you could add your Drain to the target. I can not remember if drains usualyl stacked (I thinkthey did, but with seperate fade rates), but in this case I would say they Drain END and LTE loss should stack.

     

    I had to read up on the Healing and Adjustment Powers rules:

    Healing can repair the "damage" done by a Drain. Since LTE loss operates like a Drain, Healing it makes some sense.

    However if combined with Aid, it can not heal the damage incurred in the "Aided" part of the Characteristics. +10 STR Aid, -5 STR Drain could not be healed. +10 STR Aid, -20 STR Drain would allow Healing to heal the lower 10 points only, not all 20.

    I can not remember any rule that says Healing can not restore Endurance. There is one that says it can not restore Endurance off a Endurance Reserve. And most GM's would naturally be carefull about a Character healing his own Endurance. But I think by RAW Healing (Endurance) is allowed.

    Healing LTE loss seems to be the only reason it even has a "Cost for Adjustment Powers".

     

    Aiding and Drainig LTE, that makes a whole lot less sense.

    Draining/Aiding the Endurance itself still makes sense with or without LTE in the campaign.

    You could of course house rule it so that a Drain/Aid targetting LTE automatically has a very low fade rate (like per day or 6 hours). Since LTE costs 15 times as much effect as normal Endurance (3 per 1 instead of 1 per 5), that should be somewhat hard to abuse.

  14. Images is NOT a Sensory Power. It is a Sense Affecting Power.  Adding Trigger to it does not provide any Sense the character doesn't already have.

     

    HM

    Trigger can use every sense the Charcter has, even by default. Most Characters have the "Touch Sense Group". Trigger reacting to a Touch impression (stepping on the crystall) would thus be feasible.

    Indeed a touch-sensed time for explosion is exactly how I would define Landmines :)

  15. Weapon Master is based on the Pricing for 3, 5 and 8 point CSL.

    Wich in turn are based on the pricing for 10 point CSL.

     

    And the 10-points-CSL are actually kind of wierd things.

    Usually you can disect constructs down to a less specialised constructs. Growth, Shrinking and Density Increase are properly derived from basic characteristics and other powers. This does not work completely with 10 Point CSL.
    Weapon Reach is a highly limited form of Stretching.

     

    The closest I could ever figure out was that 2 10-point-CSL equate about this Multipower:

    10 point Reserve Multipower
    2v +2 OCV

    2v +2 DCV

    1f +1 generic DC, 0 END; 10 AP, 10 Real Cost

    Total Cost: 15

    (I think I am missing something. Might just be AP issue, where the MP is closer to 11-12 points due to the slots being bigger; accounting for the missing 5 points should be easy)

     

    The "generic DC" is the tricky part. Basically CSL can do what no power can do - add damage to any arbitrary attack power. Only Maneuvers can do that normally. I doubt there will be a proper "mathematical proof" for how that cost is valid. We just kind of have to asume it is valid for 10-point-CSL.
    Wich in turn makes 3, 5 and 8 point CSL fairly pirced.

    Wich in turn makes Weaponmaster fairly priced.

    It is a chain of asumptions.

     

     

    Furthermore the Talent explicitly mentions it is designed primarily for Heroic Campaigns.

    In those games, not spending those points on STR (and Endurance) might be a worthwhile trade.

    Moreover it might be impossible to spend enough points on STR to use certain weapons fully. NCM is around 20 STR, wich is +4 DC from STR. If you got a 8 DC weapon, that is barely half the way to the doubling Cap*

    And it is explicitly mentioned that Weapon Master does work on Ranged Weapons, wich are usually build with the "Extra STR does not add damage" variant of STR minimum. So Weaponmaster is the only way you can add damage to those weapons at all (aside from Maneuvers or plain CSL; the later might have issues with CV caps).

     

    *While the doubling cap was generally removed in 6E, it is part of the "Real Weapon" and "Minimum STR" limitations that are usually applied to Heroic Weapons. And it is a GM option too.

  16.  

    This paragraph seems to counter your last couple of paragraphs.

     

    Other characters may find creative ways to overcome a character’s Invisibility. For example, throwing a blanket over an Invisible to Sight Group character would reveal his position. So would trapping him in an Entangle, splashing paint on him, spilling liquids or powders on the floor so he leaves footprints, and so forth. Depending on the situation, the special effects, and similar considerations, this may allow other characters to attack the Invisible character at full OCV or -1 OCV.

     

    Though some of your post also seems to make my Danger Sense build more solid. Where anyone around 10m of the PC will have a chance to know if someone is sneaking up on them.

     

    But Foci are also covered by Invisibility. Foci like Power Armor. Or if the user was just mascerading as a Ghost for Halloween and wearing a sheet with holes anyway.

    So at wich point does this sheet thrown over him change from a Foreign Object to a focus/equipped item?

    And I mean without infering certain Limitations.

     

    Welcome to the quagmire that is adjudicating Sense Affecting Powers.

     

     

    Re eepjr24:

    "So you think that 25 points should prevent any ranged attack against someone who is invisible?"

    I have literally no idea how you got to that missinterpretation.

    Fringe range is 2m by default. Range attacks usually have ranges way beyond 2m. So even with a normal Fringe you can range attack without warning the enemy ahead of time. Indeed this whole power is about preventing being attacked from Stealth Surprise.

    Attacking the Invisible Character needs a targetting Sense lock. Wich you can not have using Sight, if he has Invisibility (Sight). Unless rules specifically written into Visibility override that.

     

    "Darkness can be penetrated with Fully Penetrative.

    Flash can be defended against with a very low power defense or by simply looking away if you know it is coming.

    Images takes a roll and will not defeat highly perceptive individuals except at VERY high AP levels."

    Darkness:

    Page reference and claficiarion for Darkness needed: Do you mean conventional Darkness (as in lack of light, 6E2), or "Darkness, The Sense Affecting Power?"

    I spoke of the later. And it does not mater if you got Penetrating on Sight, because Darkness (Sight Group) blocks all Sight Group Powers. Inlcuding and especially that Sight Group Power with Penetrating on it. Darkness (Sight Group) is the game effect. If you as GM want to rule specific Special Effects of Darkness (the Power) does not block specific Special Effects of Penetrating on that Sense Group, that is you mistake to make.

    The reason Spartial Awarness will get around Darkness, Flash, Invisibility, Images and hte like is that it is by default bought as Independant Sense. Wich is why it costs beyond 30 Points. If you want to save points by moving it to the hearing or sight group, it is of course fully affected by anything Affecting that group.

     

    Flash:

    Flash is resisted by it's designated defenses, wich is Flash Defense (Specific Sensor Group). Of wich there is one per Sense Group. Power Defense does not even operate remotely similar.

    Regarding "turning away": "Te GM may wish to allow characters who are

    prepared for or expecting a Flash to take defensive actions (covering their eyes with their hands,

    or something similar) to reduce or eliminate the

    effects of the Flash. (Characters generally can’t

    Abort to do this, since by defnition that means

    they’re not “prepared.”) Obviously, whether such

    actions succeed depends on the special effect of

    the Flash — a character who covers his ears won’t

    be protected from a Sight Group Flash!"

    Notes: Explicitly GM option and only if aware.

     

    Note that you can of course still Dodge/Ranged Block/whatever defensive Maneuver against the attack itself. Wich could also be interpreted as "trying to turn your eyes away before they get fully flashed".

     

    Also, you somehow missed the most important line of that Paragraph:

    "All exceptions are written into the power itself and explicitly."

     

    You know, I realized this after I was driving to work and thought "Man, that was stupid of me."

     

    However, it should still leave visible signs of passage - the fact that the ice crystals were broken, tracks in the snow, etc. For that, you need a good Stealth roll/Survivalist/etc.

    That goes into the area of Tracking and walking Trackless. Not direct perception.

  17. I have a Hidden Place in my Urban Fantasy game (Ravenna) called Absentia. People from Absentia (Demonym: Absentees) are often forgotten shortly after they are encountered.

     

    Is this a Constant Mental Transform (editing/removal of memories (EGO+1))? Or more of a Complication? Both? I'm torn. 

    Short answer:

    Both and Neither. Likely at the same time.

     

    Longer answer:

    Depends on how you use them. For many player Characters it could be both a Power and a Complication. It could also be the lack/lessening of a complication (if nobody remembers you, then nobody can pierce your secret ID).

    What ifi a person sees you only indirectly? Like on a Camera or in a TV recording from the other end of the planet?

     

    The build part:

    Using Psychic Surgery type of Transform might be unessesary and will run into range issues.

    How about:

    "Invisibility (Sight, Hearing, Touch, Smell, Taste), Only prevents being remembered, not being detected (-1)"

    or even:

    "Invisibility (Memory)"

    Being invisible means you can not be percieved at all. Lessening it to "only memory" is possible.

    And "Simulate Death" is defined as "Invisibility To Detect Life Signs/Paramedics (10 Active Points); Extra Time (5 Minutes; -2), Requires An EGO Roll (-½) (total:

    3 points) plus +1 with EGO Roll (2 Active Points); Only To Enter Trance (-1) (total cost: 1 point)."

     

    Overall it does remind me of this Star Trek Episode:

    http://memory-alpha.wikia.com/wiki/Unforgettable_(episode)

  18.  

    Suppose the base character is first written as using no more than 75% of the total points needed on the duplication power. If the power is written as Altered Duplicate, 0 END, Persistent then the 'duplicated state' could be considered the standard state of the character.
    When the character decides to fuse,  on the duplication power.
    At the same time, the base character spends the difference between the duplicate's point total and the higher point total of the 'fused' creation with the -1/4 limitation 'Can not be used while duplicated'.
     
    Would there be an issue with this method?

     

    "Duplicates do not have the Power Duplication

    themselves, nor any ability to create other Duplicates, unless they pay for it separately. However,

    unless the GM permits otherwise, for ease of use

    all Duplicates must “pay for” the cost of the base

    character’s Duplication ability. Otherwise, the

    Duplicates would end up with more points to

    spend on other abilities than the base character

    himself has." - 6E1 198

    So the duplicates do not get to spend the points you already tied up in Duplication.

  19. Shockingly enough it is. I don't know how many I'm "allowed" to give but I keep getting  "You have reached my quota of positive votes for the day" message every time I try to like a post. I did go on a "like" spree early this morning so i'm not surprised . . . 

     

    I just find it weird that we seem to have a limit.

    Either of those reasons can be behind that:

    - bot/spam Protection

    - low data relevancy for the likes, at least compared to primary data (like the posts themself). That might mean keeping the bandwith need down with caching them, lower priority during backups, longer time until they are comiited and the like

    - it was part of the Original Forum code that was merely adapted

  20. No, it acts on the linked Detect Sight Invisibility that I bought specifically for it, as mentioned. That Detect I would probably leave in the Unusual "Group" since the SFX to me would not neatly fit one of the other groups. I suppose if the OP thought of it as acting on Hearing (crunching the crystals), Radio (crystals give off RF noise when disturbed), or Touch (the character "feels" when the crystals are touched), all of those would work equally well. 

     

    Invisibility (by RAW) is not absolute at all. For sight (using this example), there is the possibility of Fringe, Bright Fringe, Indirect Detection (as covered earlier), Direct Detection (using normal senses other than what the invisibility covers) and Unusual Senses (Of which there are at least 10 listed without getting into edge cases). Even trying to make just sight Invisibility absolute would cost 80 points right off the bat. If the player wanted it that badly I would probably hand wave it at that point and call it "absolute", but certainly not for 20 points.

     

    - E

    Invisibility (Sight, Hearing, No Fringe) cloks in at:

    20 (Targetting Sense Group; Sight)

    5 (extra non-Targetting Sense Group; Hearing)

    10 (no Fringe)

    35 Points

    And for 25 Points it has a 2m Fringe. Way beyond any ranged attacks.

     

    Of course if you want it combat useable, you can not put it into most Frameworks (with your attacks).

    And the attacks themself need to be IPE, or they will expose you.

     

    One interesting thing about those "Indirect" detection options:

    The GM is free to say they are not avalible right now. It is not a reliable way to get around it.

    This power would be a reliable way to get around it. That is a problem.

     

    Some of this discussion suggests that Invisibility should be written up differently in the system. Hero is the one system that says "no Absolutes" ex Invisibility. Why not define Invisibility as a flat -8 to Perception vs all of the things you wish to be invisible for. "No Fringe" adds like another -4 to that. Then Detect Invisibility becomes a +8 to perception only vs invisibility.

    That they affect 'thier' Sense/Sense Group absolutely is true for all Sense Affecting Powers:

     

    Darkness (Sight Group) can not be pierced with any Sight Group Perception.

    Flash (Sight Group) Disabels all your sight Group Perception ability.

    Images (Sight Group) will fool your Sight Group sense perfectly.

    All exceptions are written into the power itself and explicitly.

     

    So whatever sense you use to Detect a invisible Character, it can not be in the Sense Group that the character is invisible against.

  21. I am curious why you think that? I have never read that in a Hero product and 6e1 240 says (emphasis mine):

    So Change Environment should work fine. I would probably do sound images with a trigger for invisibility, with a linked "Detect Sight Invisibility" on it, but there are prrobably several ways to build it.

     

    - E

    You are right, indirect detection using normal means works.

     

    But we are talking about a power being designed to counter that Inivisibility. A power working (possibly) on a Sense the Invisibiltiy is designed against.

    Invisibility is for me an absolute. The only way to break it is to use another Sense group altogether.

     

    On wich sense would that trigger react? Touch?

     

    In 6e at least you cannot buy CE to give a bonus to anything. I don't think that was different in 4e, but it has been a while?

     

    I would probably allow a Change Environment to add to Fringe for something like 5 points per meter it added, but that would be pure house rule. 

     

    - E

    With Skill vs Skill contests, a penalty to his roll is a bonus to yours.

    One of the examples for CE even is a stealth suit that gives enemies penalties to Perception rolls. Wich is a buff to your stealth roll.

     

    We should be reasoning from effect. Not trying to work from a power to the effect.

     

    The build is to detect someone approaching.

     

    How about 

    24 Danger Sense (immediate vicinity, out of combat, Function as a Sense) (30 Active Points); Physical Manifestation (Shattered crystal on ground; -1/4) 14-

     

    Tells you if someone is approaching and there's none of that "well invis does this or that bs". It does the job.

     

    I guess you could drill down to how DS is built as a Detect, but this is easier.

    That is a good idea too. Just a quick reminder how it is written up:

    "Base ability is Detect Danger Detectable By Normal Human Senses In Combat, Including Range To Danger, Increased Arc Of Perception (360 Degrees) (total cost: 10 points), plus Targeting (10 Active Points); Only If Character Makes Half Roll (-1) (total cost: 5 points). Total cost: 15 points" - 6E1 447

    And it is build as a Independant Sense, that means no Invisibility not directly targetting it (at Targetting Sense Group costs) would work.

     

    But the "this or that" stuff is fun! ;)

     

    HM

    Not when senses are concerend.

    Then stuff just becomes wierd quickly.

    Better to keep it to a few basic rules (Invisibility trumps all Sense in that Sense Group) and not get bogged down here too much.

  22. Hi all. Building a character who generates and manipulates crystal. I want her to be able to generate an area of brittle crystals around her so that it crunches whenever someone (invisible) approaches. Would this be done as a Detect or PER rolls bonus? I'm using 4e.

    This does go into Sense Territory. The only way around Invisibility, is a different sense (group) altogether.

    Having a Change Environment with penalty to move Stealthily would work. But only if the skill is on a normal level and the person does not also has invisibility (hearing).

     

    If an attacker has Invisibility (Sight and Hearing group), then you will neither be able to see nor hear him with this power.

    Sight group covers indirect detection too (so you can not see the Crystalls break until way after it happened).

    While Hearing covers produced sounds too (the crystalls breaking, inlcuding indirectly).

    At the same time it does not block the users sight or hearing in any way.

    Having Inivisible Power Effects(Hearing) on the ground movement would also help, as it would at least reduced the penaly for "using movement Stealthily".

     

    Overall the power is extremely situational, requiring invisibility/Being Blinded to Sight, while not also covering Hearing.

    If you want something more reliable, consider buying "Range for Touch, Only through ground(-?)" or even a Independant Sense.

    The Touch group is the one normally impossible to make yourself Invisible against - that requires Desolidification.

  23. I'm fully aware of what it is, which is why I asserted that it is not transparent aluminium.

     

    The biggest reason not to use the Trekkie fantasy name is because it's misleading. Calling it a "transparent metal" implies that the compound posesses important metallic physical properties like ductility and electrical conductivity, which it does not. You cannot make "transparent aluminium" foil, or use it for cabling. 

    And Hotdogs do not actually contain heated dogmeat.

    Yet nobody with basic cultural knowledge and trust in fellow human beings ever thought they would. There are ample cases were a common use name and the real properties do not match up.

     

    Everybody working scientifically with knows the proper name is "Aluminium Oxynitrid" and it is a ceramic compound. Not Transparent Aluminium, ALON or whatever the hell else new name was thought up most recently.

    If you want to argue about the "purity of langauge", you have a few dozen older fish to fry first. And realy it does serves any purpose - every generation will find new words to insert into existing languages, just to make it more complex.

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