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TheFool1972

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Everything posted by TheFool1972

  1. After being a GM for the last two decades of my life, I am kind of trapped into the roll. "But you're so GOOD at it." It's flattering and frustrating at the same time. On one hand, who would want a twenty year game master playing in thier game. I'm so used to playing 20 characters at one time, while attempting to process a plot on the fly, that if I just had one character... God save the GM, cause I would ruin to poor bastard... I guess it's fine though... You can't tell me I'm not making my player's happy, cause they always come back. And I don't even have to feed them... The Fool
  2. Actually, the drones in Aliens 4 were human/alien crossovers. They were more "human' in thier thinking patterns. And about the one that sacrificed itself in the cell: It was not actually voulantary. In fact, it seemed to think the idea sucked. The Fool
  3. Nope, it was usually the ACID that did most of the damage. The Fool
  4. You know, I built these things for d20 at one point for a realm in ravenloft (a horror setting for D&D). The way I figured it, ravenloft was probably a lot bigger than was mentioned in the book, and probably had a lot of realms that broke away from the midevil/victorian referance. So I decided to add in colony XX-### as a horror realm that the characters acciented across. As the master of the domain, I placed a not-so-standard exec from "The Company". He was actually contolling the aliens subconsciously. From there they also ran into the broken realm of No Man's Land, ruled by the Joker of DC comics. Finally, they limped into Purity city. Here, those with mutant powers were hunted to extintion by sentinals (think marvel) with the actual lord not being a political leader, but a mad AI manufacturing the sentinals. Man, that was a wierd game. The players thought it was intersting though.... The Fool
  5. ARGGGggggg.... [wet squishy sound] Anybody need some used eyeballs? I don't want mine anymore. As a writer of creative fiction myself, I have to say: That needs some work. With a hammer. On the author. Please god: Let me die before any of my work looks like that and gets out to the public. The Fool "Oh honey! That's NOT fixed..."
  6. Actually, Wheel-of-time was great for 1-3, good for 4-6, decent for 7-9, and 10 just makes me want to shoot someone in the head. Probably myself for reading it. I think he's getting bored... A good serial novel flushed right down the bloody drain. The Fool
  7. Umn... Danger sense still only reads danger, not the bad things that have already happened... He couldn't see what was going to happen, only what happened. The Fool
  8. He wore gloves until the end. Don't know why this seemed to stop him from reading, though. He never had skin contact with the others either... The Fool.
  9. Actually, danger sense advises you to threats to yourself. He could only sense the bad things others had done, no what they planned to do. The Fool
  10. Actually, I have to vote for clairsentience. He is seeing the situation of the EVENT, not their thoughts. He is also seeing it from the OUTSIDE. The Fool
  11. About kryptonite man: I think any time a character wants his very PRESENCE to effect a character's vulnerabilies, and that vulnerability is not something that is normally a part of the character's makeup, that they should pay the point cost for how common it is. (5, 10, or 15 as per the disadvantage). Now if the vulnerable character says he is vulnerable to humans, cats, or dogs; all bets are off... The Fool. "So... FatMan... You're vulnerable to... Pizza?" "So... DeliveryMan... You want to effect people vulnerable to... Pizza?" "You're both nuts! Get outta here!"
  12. Bend? The Rules? Er.... "OH MY GOD! HIS HEAD EXPLODED!" The Fool "Rule were made to be obeyed, you CRIMINAL!"
  13. Tried the box as an AI... Ran into a wall about how to give it physical stats such as body and stun... No rules for it, I would still have to make a body for the ai box, and then another for the robot body. Not a pretty method... Seems to be too far off the beaten path. The Fool "Tab A into Slot B? What Tab? What Slot?"
  14. TheFool1972

    Scryed?

    Anyone seen the anime Scryed? It's basically about people called "Alters", who have the ability to reshape mass into a construct to fight for them. (exceptions abound)... Of the two main characters, one can make a construct that fights with two ribbon-like blades. The other changes his arm to create an armor like construct over it for making super powered punches. And nearly all of them tend toward the "one trick pony" system of character creation. Or at least it seems. Anyone else? The Fool "They call me Kazuma, the Shell Bullet."
  15. Dunno about type, but the Joker from DC gets my vote as the most frightening villian of all time. Psychotic and Sociopathic, with a dollop of Violent Killer and just a hint of Genius. Then follow that up with Harly Quin. That girl's got more issues than HE does... The Fool "You know, I just hate it when someone doesn't get the joke!"
  16. You could always say it does not stop "area effect" powers... The Fool "You can run fast, I give you that. But can you outrun a 50 foot plasma blast while stuck inside a 10' cube?"
  17. A while back... For the Alternity game... I created a starship map for a Paladin class Corvette. Here is the info blurb on it, minus the stats for now: History The Paladin class corvette is a paradox; it is both one of the oldest, and one of the newest additions to the Concord fleet. Originally called Venus class in the Union of Sol, these ships were designed for support and escort duty. Lightly armored and heavily weaponed, they were made for multi-role combat situations. Over 100 years old, they served well in the old Union, and many were lost during the Second Galactic War. The Paladin itself was heavily damaged in a battle around the Union world of Taue-Marek during the GW2. The Paladin had been sent on a mercy mission to drop off a vaccine to the colonies there, and had just finished unloading when four ships, easily recognized as pirates, were detected starrising in the outer system. Knowing they were outmatched the captain and crew still defended the colony. While the ship was slowly being blown from around them, the captain tried ploy after desperate ploy. In the end, the Paladin destroyed one of the pirate vessels, and disabled two others. The last pirate vessel's final shot finally broke through the armor of the bridge, killing the command crew and destroying the computer. The last pirate, intent on its victim, never saw the High-Roller coming. A merchant vessel, it fired its (highly illegal) twin missile racks at the pirate, destroying it and saving the crew of the Paladin. In honor of the ship's memory, the entire class of ship was renamed Paladin. The Paladin itself was retired to scrap, and was quickly forgotten. Fifteen years ago the Paladin was sold to the Mechalus. It was then sent to CyberSpace Academy for training purposes. Several classes spent nearly a decade rebuilding her, from the reinforced support skeleton to the prototype neural net computer installed under the floor of the bridge. After all was said and done, the ship was better than new. The Mechalus then gave the ship to the Concord as a gift, along with 5 of her sisters. Stats The Paladin class corvette is designed as a multi-purpose starship. The ship was obviously made to survive anything: The redundant mass reactors and induction engines, the backup life-support, and heavily armored bridge and stardrive show that. The sickbay and biolab allow it mercy and science missions. The twin plasma turrets and light armor allow it to defend the target of its choice. It's recycling system and comfortable crew quarters allows it to be out for around 30 weeks with a happy crew. The crew quarters are modular, and can be rebuild to hold anything from the standard two bunk - one desk room, to a Weren toilet, to a small office. Each room contains links for life support and computer access. Each officer has a room to himself, with the captain and first officer having a larger one to hold a small office niche. Four toilets and showers are housed in both the port and starboard crew sections. The crew lounge and comfortably seat 30 with two holovid entertainment stations and a kitchen/fridge, while the officer lounge doubles as a meeting room (with another two holovids...). Each crew room holds a computer, desk, chair, and a two bunk bed with storage space. The officer quarters have about the same, but with a single bed with overhead storage. The Captain's/1st officer's quarters have a full computer control station, desk, bed, three chairs, and a closet. The sickbay offers succor to four crewmembers, and includes the best surgery autodoc that money can buy. With twin labs and an office for the medical officer, with area comes with a dedicated medical computer built into every bed (-3 bonus), and links the computer core's science stations. The biolab has in addition to its two offices a locked storage room and two airlocked bio-containment labs. These labs have airlocks to separate them from the rest of the biolab, and are capable of being burned with superheated plasma, frozen with liquid nitrogen, and finally, vented into space. These labs allow harmful substances to be examined without danger to the crew. Each containment lab has an emergency locker. The engineering sections are made so if one mass reactor and/or induction engine is destroyed that the ship can still function. Each section is separated from the others with one-meter thick internal armored support walls. The computer is an amazing system, not only is it powerful, but also modular in hardware and software. Each section of the ship has dedicated stations, but instead of having it set to only one type of system (weapon, science, sensors, etc...), the station can be set to act as any type of station needed. To do this takes one round to download the new settings from the computer core. This means that the weapons could be controlled from the biolab, or that a destroyed sensor station could be reloaded into the communication console. The computer also has one more trick. It contains an AI of amazing quality. The AI can control all ship functions and can also monitor its own internal sensors to talk with its crew. Built into its very being is a desire to protect its crew and defend the interests of the Concord. These computers start at level 4 and are normally gained at the rate of one every two years. The Paladin's AI is known as "Sis." Notes This ship type is not for sale. It is only for the use of characters that are working for the Concord. If any of these seven ships ever were lost, the concord would spare no expense recapturing them. Voidcorp is examining the possibility of "borrowing" one for dissection. The Fool "The Paladin class corvette is designed as a multi-purpose starship. The ship was obviously made to survive anything..."
  18. Seems alot of you guys think Alternity is related to d20. Really, after playing both for years, I have to say they are nothing alike. The only thing similar is the use of a d20, and they are used way differantly. Alternity looks like it's closer to hero than d20... Really. The Fool "Apple, oranges... I like grapefruit!"
  19. How about if I just increase the box's body and stun while attached to the body? That the same thing? The Fool "They started calling me Cruse when some jerk launched a light cruse missle at me. I got the #*&$* too."
  20. All right, Thanks for the ideas! I think that the best option would be to build him in totality with the robot chassie, and to give a 1/4 disad to the powers that are a part of the robot. To fix the issue with being helpless in box mode, I would give him a base str of zero, and pay for all str as a power with the 1/4 disad as well. Then I give him a basic 10-15 point disad for being a brain-in-a-box on occasion. What do you guys think? Seem fair? Also, I think I should buy him body and stun directly for the body, in addition to his own. Then, when that gives out, his body is trashed. The Fool "That's the third body this week you have totaled Mr. Cruse. I don't think your insurance will cover you any more..."
  21. Ya know... Parts of this game system remind me of parts of the Alternity game system. Nothing specific, just in general. Kind of like the way palladium reminds me of D&D. By the way, yes, I know the Champions came out before Alternity. That doesn't stop them from being vaguly similar... I don't know wether to be nostalgic or slightly unsettled... The Fool "StarDrive space opera, Hero style..."
  22. Hey! I just had another idea! He might also be built just using a normal character creation rules, with the advantaged/disadvantages of being a brain in a robot body. Then give him the ad/dis of being a brain in a box on occasion. But would being able to be removed from the body and placed in another be and advantage, a disadvantage, or balance out? Or does this not cover the concept closely enough? The Fool "Stop confusing me and give me something to shoot!"
  23. Actually, his robot chassie IS basically a powersuit/vehicle. This problem is not in building it, but in the building of rules for the character itself. He's a brain... In a box... And has one weeks life support (total) without "recharging"... (That counts power, nutrients, and waste disposal.) His "body" has all of the components needs to convert normal food to the nutrient feed, (for longterm combat ops). He also has a device that connect direct to the box for the same use, in case the body is O3ed (out of order). Please understand, I'm not trying to get better point values for this character. He is an NPC. There is no way I would allow this thing out with a normal player. His point value is so high above the rest of the group it would be silly. What I do want, is to understand the point valuing system better. Let's get right down to it: If not having usable legs is worth 20, then why would being a quad not be worth 40-50. I can even understand that a "normal" could only get 25 by the rules, but put that aside for the moment. The legless person could use a wheelchair. In fact, it had better be assumed. Why would the BIAB character have to lose out because he has a robot battle suit? Lets use a normal character for example. Would you penalize that same character for choosing to have low stats in physical groups and then buy a power suit? Part of the reason for getting points for "flaws" is to get the players to play something less than perfect. What I want to know is how those flaws are worked out. Side info: He has a cyberjack (mindlink) for: 5 points. I'm still working on how to build a Cyber Computer for him. He has a sensory link (Clairsentience) that only works through the cyberjack, and can only use sensory information from equipment with a built in senor systems (you have to add senses to the vehicle design): 15 points. The sensor link allows him to control the robot as if it was his own body. It might also allow him to pilot robot drones remotely with the right equipment, when combined with the cyberjack above and a transmitter. I'm just not sure if i'm doing this right though. Whew... I'm out... The Fool "You mind if I just call you 'Squishey' instead?"
  24. Quote: "I'd even rate the Duplicate as identical, because he is except for the loss of certain abilities...the only new thing he gets is a small size." Umn, wanna bet? The brain box of course has all of the skills and basic mental attributes of the character. Also has most of the basic flaws and perks. The robot body is a combat suit of power armor in humanoid form, about 8 feet tall and over a ton in weight. He has to be out of the chassie for regular maintence and repair, and tends to get forcfully ejected if his body takes too much damage, due to the safety systems built into the body. Side note: Wait... You don't get as much because you have a robot body? What about a character that can move normally and interact with the world with a power suit? Why even take the brain-in-the-box concept? Sorry, the suit should count as a tool in this case. He has no built in powers to the box to overcome his disability. Otherwise, you have to start penalizing characters who buy armor because they don't have it naturally... The Fool "I'll take point, use me as cover."
  25. Hullo! After buying the 5th ed. toolkit, I have a question: What would be the point value of being effectivly quadriplegic? I have a character that is basically a brain-in-a-box . He (it?) will have a cyberjack (3 points) that allows him to connect to an armored robotic power suit. He will have zero mobility while outsite the suit, and only have a speaker, mic, and camera turret to interact with the world. What say you? I came up with basically a 50 point disadvantage. I'm not sure if i'm shortchanging it though... The Fool. "Don't 'be patient' me! I'm a @*#*$ paperweight!"
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