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Fedifensor

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Everything posted by Fedifensor

  1. Re: Lucha Libre convention game! Twice! After hitting the midgets once, and seeing more behind me, I picked up the car again and did one of those backward wrestling falls, slamming the car into the other group of midgets. The players of Amazonia and Caveman Cortez were both fantastic with the quotes...better than I was, to be honest. Fortunately, I was able to compensate with lots of flashy moves (brick moves are big attention grabbers). That was me. I was debating just taking the slot to prep a Paragon-tier 4E module, but I had done a good portion of the prep before the con and just needed time to draw out the maps (which ended up taking me about 45 minutes). Sorry if it cut into the game time, though I don't think the module suffered for it. In fact, I think it ran perfectly - high-octane action all the way through, and lots of fun!
  2. Re: List Your CO Heroes! So far, I have three: * Shootist - Archery/Munitions with a gunslinger look * Ironside - Might-based brick * Technomancer - Force-based power armor character I have very little fashion sense, so it's been hard for me to come up with new costumes. I have lots of concepts, but I don't know what visuals to link to them. Global ID is Heroic (yeah, I got lucky) and I have a lifetime subscription.
  3. Re: City of Heroes/Villains Mission ARCs
  4. Re: City of Heroes/Villains Mission ARCs
  5. Re: City of Heroes/Villains Mission ARCs While you can't add true contacts within the story, use allies (set to stay there or leave the map) to impart additional information during missions. Here's my arc: Digital Transition by @Heroic Arc ID: 143017 Length: Long First Published: 05/03/2009 12:15 PM Morality: Neutral Mission 1: Small size map, level range 40-54. Contains Ambush, Boss, Collection, Ally. Mission 2: Unique map, level range 40-54. Contains Ambush, Boss, Ally. Mission 3: Large size map, level range 1-54. Contains Boss, Collection, A Destructible Object. Enemy Groups: Freakshow, Psychic Clockwork, Custom Group. Description: A strange message appears in your email. The citizens of Paragon City are about to be enslaved by Television. You must break into a Freakshow base and recover the parts to the one being that can defeat it - the Radio! [Type: Story, Estimated Time: 1 hour, last mission has EB and a 30-minute timer] My two main concerns on this one are the difficulty of the EB in the final mission, and the time limit. It originally had a 1 hour timer, but after a friend and I finished it in 20 minutes (including one death each because we weren't paying attention and drew aggro from multiple groups) I decided to reduce it to 30 minutes. Any feedback people can give is appreciated.
  6. Re: Catalyst: A Champions campaign on Hero Central Looks like Simon has closed HERO Central for April Fools Day. EDIT: It's back up.
  7. Re: Catalyst: A Champions campaign on Hero Central The Silverstone campaign website has the group picture updated with artwork for American Steel.
  8. Re: Surprisingly Effective Builds? The effectiveness of Overall Levels never surprises me.
  9. Re: Surprisingly Effective Builds?
  10. Re: Surprisingly Effective Builds? A 4 SPD energy projector - low DEX, high defenses, big Energy Blast, minimal movement powers. Sure, I was the slowest person in the group - but you don't have to be mobile when you have a ranged attack. Plus, the first time the high-DCV martial artist came after me, I spread my EB by 5d6, using the +5 OCV to guarantee a hit on him. Good times...
  11. Re: Storn's Art & Characters thread. Haven't seen Storn post in a month or more. Did Steve decide to have him do all the art for 6E?
  12. Re: Catalyst: A Champions campaign on Hero Central
  13. Re: Catalyst: A Champions campaign on Hero Central I'll let you and Zac talk it over, but my take would be that if you drop the Perk, you should drop the Disadvantage as well. EDIT: Version 3
  14. Re: Catalyst: A Champions campaign on Hero Central Version 2 of my interpretation of Chalice, based on feedback from Haven Walkur and Zac.
  15. Re: Catalyst: A Champions campaign on Hero Central Need to head to bed soon, but I thought I'd respond on this real fast. Check out the edited version of my post for a sample character writeup that may address your other comments. As for the Distinctive Features:
  16. Re: Catalyst: A Champions campaign on Hero Central That's the trimmed version? Speaking as a fellow player who also has his hand in tweaking the campaign guidelines. I have a few comments. Background is good, if a bit grim. As long as the campaign doesn't start focusing on brutal beatings of evildoers, we should be fine. The picture is very cool (and yes, I'm biased towards that style of artwork). The character sheet...has a few problems. See below. The main attack (12d6 EB) is slightly over campaign limits. Either it would need to be toned down, or something else would have to drop to compensate. Per Zac's guidelines, he's not a big fan of Requires a Skill Roll. Plus, if I'm reading things correctly, your chance of successfully activating a 60-point power is 8 or less... Likewise, the Side Effects at -1/2 seem a heavy price break for the net effect. If you leave it that way, Zac's going to have to make that limitation come up a LOT, which doesn't seem to fit the background. Now, that said, I'm not sure why you need the limitations. You have two multipowers of the same size, and most of those powers are mutually exclusive. If you're Tunneling, you're probably not throwing an Energy Blast. Why not combine them into a single multipower, take the powers that you want to be able to use simultaneously out of the MP, and put them into an Elemental Control? Slippery Character doesn't seem to fit thematically for Combat Luck. Why not just buy it as Armor? The net effect is that you're watery, and harder to get a good hit against. Which means it reduces damage. You also have lots of powers right from the start. You may want to hold back on some of them, and buy them as you gain experience. The third eyelid and tattoos don't stack...multiple distinctive features just make you more distinctive, and neither is big enough to push the combined effect past Easily Concealed. Overall, I think it's a good character. However, I'm pretty sure the multipowers will need to be retooled to make the character fit Zac's campaign. EDIT: Check the spoiler box for an alternative...
  17. Re: Increasing NCM? One reminder about Non-Combat Movement...it's slow. Not slow in the sense of total inches moved, but slow in terms of acceleration. If you have 5" of combat movement, and a x32 NCM, it will take you 32 phases to reach the maximum speed of 160". For a SPD 5 character, that's over a minute to reach your top speed. A way to reduce this is to purchase an advantage on the power like Rapid Noncombat Movement (+1/4), which allows you to reach full noncombat velocity in a number of phases equal to the number of doublings. So, for example, the person with 5" of movement and x32 NCM would accelerate to 10" after 1 phase, then 20", then 40", then 80", and finally to the full speed of 160" in 5 phases.
  18. Re: Catalyst: A Champions campaign on Hero Central (Posted from my G1 phone) The cheapest solution to give Sentry +1d6 is using a MP slot for a Baton (+1d6 HA, 0 END, OAF) for 1 pt, or you could buy it outside the MP for 3 pts. Another option is just pay 4 pts for +1 DC with Martial Arts. It really depends on the flavor of the character. The other option is to leave it as is, and just make the character efficient enough in END use to push when necessary.
  19. Re: Not "Secret", not "Public", just "Identity"
  20. Re: Vehicle - Stilt Suit Penetrating on a Rivet Gun¿?? I'm ditching the laser rifle... Seriously, that's overkill. Penetrating doesn't reduce the defense of armor versus the attack - it has a minimum that completely bypasses armor. This isn't Excalibur or a tight-beam photon cannon...it's common construction equipment.
  21. Re: Catalyst: A Champions campaign on Hero Central Just an opinion as a fellow player, but I like the Sentry name better. Also makes things more interesting when the media finds out about you... ("Excuse me, Mayor. Is Sentry working for the city? Is there some sort of cover up going on?")
  22. Re: Storn Art from idea to Full Picture Year 6 Well, I think I may have pitched it before, but here's my idea. Technomancer - A gadgeteer with a twist. While he has designed and created his own suit of power armor, high-tech and sleek, he also has the ability to modify technology by touch. As long as there is some (comic-book) way for the tech to be used in the fashion he wants, it works. For example, a motorcycle (or part of a car) could be transformed into a big gun. You'd see elements of the vehicle in the gun (perhaps the handlebars morph into the trigger, the exhaust pipe into a vent, etc). Perhaps he "revs" up the gun before it fires, and it belches smoke and flame from the exhaust port/vent. I think the contrast between a high-tech suit and a patchwork motorcycle-gun would be interesting to draw. The downside is that you'd probably have to pay extra for the background, showing the unneeded pieces of whatever item he used as a basis for the new gadget scattered around his feet.
  23. Re: Catalyst: A Champions campaign on Hero Central Okay, took a look at Quantum Girl. While there are specific issues with some of the forms, the big problem is the background. The world of Catalyst doesn't have a lot of dimensional travel, and as far as people know, the analogues of people in other dimensions don't have superpowers. Superpowered beings are not only unique to Earth, but seem to be unique to this dimension's Earth. Now, it's possible that you've done what no one else has been able to do...find other dimensions with superpowered beings. But it sets the bar MUCH higher for the application, because you're basically redefining the game world. Aside from that, the HKA Does BODY NND Affects Physical World on your intangible form would have to be nixed - that's way too lethal, especially for a Bronze Age game. The growth version has a 65 STR with a 5 SPD, which exceeds campaign limits. The density version has 41 PD/41 ED...also well over campaign limits. The overall package allows you to pick the best form for the situation, and the best form usually exceeds the best character in the campaign. For example, I can't think of a single character, PC or NPC, that comes close to a 41 PD or 41 ED. Hiroshima is closest, with lower defenses combined with Damage Reduction...but he's a master villain. To be clear, while I am a GM for one of the Catalyst cities, I'm not the person who would approve or deny your application. But I would highly encourage you to reapply with a different character. The concept of Quantum Girl doesn't fit the game world very well and would require significant retooling of the powers.
  24. Re: Not "Secret", not "Public", just "Identity"
  25. Re: Not "Secret", not "Public", just "Identity"
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