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Mister E

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Posts posted by Mister E

  1. All quite smart animals it should be pointed out. Rodents and mustelids are up there with cats and dogs in the brainpower department.

     

    Here's a qoute from "The Complete Gnomes & Halflings Guide":

     

     

    Shy and timid when it comes to relations with other intelligent races, Forest Gnomes are very determined caretakers of their wooded domains.

     

    They are viewed with friendship by the animals of the forest and have developed a limited language of signs and sounds (similar to the Rock Gnome's 'speech' with burrowing mammals) that allows them to communicate with these creatures, though without a great deal of detail.

     

    Thus a squirrel might chatter something about an intruder in the forest and even indicate the general direction of the trespasser, but it can provide no information as to the nature, size, or numbers of the possible enemy (as a rule of thumb, consider all such communications to consist of a single word only; i.e. "danger!" "food," "happy," and the like).

  2. If you wanted to go down the language route I think that you might require the purchase of the Universal Skill - Talk to the Animals. Just like Jack of All Trades but makes learning animal languages easier - but also necessary before you can begin buying them.

    Anthropomorphizer could be the new Skill Enhancer & Universal Anthropomorphizer the Other "Universal" Talent a la APG.

     

    I would not make either a requirement to take (Animal)-ese as a Language.

  3. Side Effects?

     

     

    Lucius Alexander

     

    The palindromedary says it effects both sides

    Putting a bag of holding inside a portable hole will cause a rift to be opened to the Astral Plane, and both items will be lost forever.

     

    If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane, sucking in every creature in a ten-foot radius, and destroying both the bag and hole.

     

    The contents of the bags are either scattered throughout the Astral Plane or destroyed.

  4. Sharks and Shining Armor | MythBusters Jawsome Shark Special -- Shark Week 2012:

     

     

     

    This is what I imagine Swimming in real armor to be like.

     

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    Armor is ballast.

     

    Realistically armor would not naturally be balanced for proper swimming. Adjustments would have to be made by someone who knows how. Not everyone knows how.

     

    The trim/attitude of a swimmer is effected by the difference between the swimmer's center of gravity vs. center of buoyancy.

     

    If the armor was all upper body the swimmer would naturally turn upside-down & would have to spend END to not drown even on the the surface of the water.

     

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    Swimming is an horizontal activity.

     

    For hydrodynamic reasons if the trim is off it is going to take constant extra END just to correct it in order to swim correctly.

     

    W/o proper trim Swimming is going to be much slower.

     

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    If a character has Swimming as a Power then I would ignore real armor penalties for swimming as if the armor was not real.

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