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Posts posted by Mister E
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I would set a common SPD for all PCs as a build guideline
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Don LaFontaine Trailer Mashup:
https://m.youtube.com/watch?v=PjWKE-IJ4R8
"In a world, in the year two thousand seventeen..."
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Slow & steady wins the race war.
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Not to mention that Find Weakness could stack with itself, meaning that the target might get ⅛ or less of their actual defense if the attacker had a few phases to prepare.
Multiple AP (APG p. 137):
1/2 AP (+1/4)
1/4 AP (+3/4)
1/8 AP (+1 3/4)
1/16 AP (+3 3/4)
1/32 AP (+7 3/4)
1/64 AP (+15 3/4)
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Rejecting the monsters is classic.
They are double cursed by the hubris of their creator to always desire to be accepted & to never be accepted.
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All quite smart animals it should be pointed out. Rodents and mustelids are up there with cats and dogs in the brainpower department.
Here's a qoute from "The Complete Gnomes & Halflings Guide":
Shy and timid when it comes to relations with other intelligent races, Forest Gnomes are very determined caretakers of their wooded domains.
They are viewed with friendship by the animals of the forest and have developed a limited language of signs and sounds (similar to the Rock Gnome's 'speech' with burrowing mammals) that allows them to communicate with these creatures, though without a great deal of detail.
Thus a squirrel might chatter something about an intruder in the forest and even indicate the general direction of the trespasser, but it can provide no information as to the nature, size, or numbers of the possible enemy (as a rule of thumb, consider all such communications to consist of a single word only; i.e. "danger!" "food," "happy," and the like).
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If you wanted to go down the language route I think that you might require the purchase of the Universal Skill - Talk to the Animals. Just like Jack of All Trades but makes learning animal languages easier - but also necessary before you can begin buying them.
Anthropomorphizer could be the new Skill Enhancer & Universal Anthropomorphizer the Other "Universal" Talent a la APG.
I would not make either a requirement to take (Animal)-ese as a Language.
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Gnomes in d&d used to get "the simple common speech of burrowing mammals (moles, badgers, weasels, shrews, ground squirrels, etc.)" as a beginning language choice.
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I can't remember if this is in LLH or where I picked it up, but if you assume the wrestlers are actually trying NOT to seriously hurt one another, have them make a PS roll or something to "soak" the damage while still making it look convincing.
PS:Pro
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Extraordinary level INT Skills like Shadowing Disguise or Concealment would work too.
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Let me be the one, Transform (major) to a person with 24 hours to live. All or nothing. (Reverse if secret of the curse is learned)
:-)
X-D Movement UAA to universe where target has only 24 hours to live.
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Side Effects?
Lucius Alexander
The palindromedary says it effects both sides
Putting a bag of holding inside a portable hole will cause a rift to be opened to the Astral Plane, and both items will be lost forever.
If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane, sucking in every creature in a ten-foot radius, and destroying both the bag and hole.
The contents of the bags are either scattered throughout the Astral Plane or destroyed.
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Danger:
Do not put a Portable Hole into a Bag Of Holding!
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"Universal Skills": +10 Overall Skill Lvls (120 ap); Only To Use A Skill Not Possessed (Extraordinary Skill Roll Penalty Requirement; -2). 40 cp.
The character can make an Extraordinary Skill Roll (-10) using the appropriate Characteristic (DEX, INT, PRE, etc.) to use a skill that is not possessed by the PC.
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I don't do much else to define a new campaign world than to build character sheets for the players.
The character sheet is an entire demi-cosm.
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Presence Attacks taking no time.
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There is a rule:
If a weapon is made to do more than double the damage of the weapon, then the weapon breaks.
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Folsom Prison Blues/Pinball Wizard Mashup - Johnny Cash - The Who - Puddles Pity Party:
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Summon a Base?
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Sharks and Shining Armor | MythBusters Jawsome Shark Special -- Shark Week 2012:
This is what I imagine Swimming in real armor to be like.
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Armor is ballast.
Realistically armor would not naturally be balanced for proper swimming. Adjustments would have to be made by someone who knows how. Not everyone knows how.
The trim/attitude of a swimmer is effected by the difference between the swimmer's center of gravity vs. center of buoyancy.
If the armor was all upper body the swimmer would naturally turn upside-down & would have to spend END to not drown even on the the surface of the water.
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Swimming is an horizontal activity.
For hydrodynamic reasons if the trim is off it is going to take constant extra END just to correct it in order to swim correctly.
W/o proper trim Swimming is going to be much slower.
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If a character has Swimming as a Power then I would ignore real armor penalties for swimming as if the armor was not real.
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That's how we do it. No such thing as resistant flash defense. That's like having an NND where the defense is "never having been in my kitchen".
Cliff Clavin on Jeopardy:
Cheers
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"How would you build: Electro-rapier"?
Weaponsmith
Electronics
WF: Elecro-rapier
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Something like Vampire Hunter D in spandex.
Spawn-esque.
w/ a wide brimmed puritanical hat a la Solomon Kane.
Two way communication devices.
in HERO System Discussion
Posted
Computer Link?