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Mister E

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Posts posted by Mister E

  1. A genius logician who is a master at successfully employing straw man arguments to achieve tactical advantages & commit crimes. 

     

    A virtuoso at bearing false witness against heroes. 

     

    Extremely mocking.

     

    Extraordinary impersonation skills.

     

  2. Halflings (Hobbits) are the most like humans if all the demihumans. They can be both Reincarnated & Resurrected. Tend to be over weight. Lives w/in civilized lands. Very predictable. Good at throwing things. Stealthy. A new race not known by all other races. Hairy feet. Cooking is a big deal.

     

    Gnomes (Smurfs) live in the wilderness. They are elemental. Wise. Great illusionists & tricksters. The smallest of the demihumans. Biggest noses. Gemcutting is a big deal. Talking to animals is huge. I think they might only Reincarnate. 

     

    The souls/spirits of both halflings & gnomes often go to Bitopia (the Twin Paradises) when they die -- a celestial outer plane between the Seven Heavens (LG) & Elysium (NG). 

  3. Speaking of the second amendment, the latest issue of "America's First Freedom", one of the NRA's publications, has a cover that depicts Antifa as the bad guys and calls them "violent radicals". I assume that if the NRA is against anti-fascism, then they must be pro-fascism. Looks like it's finally time to figure out how to resign the life membership I got way back when things are different.

    During Obama gun sales were way up because of the fear that the government was coming for your guns.

     

    With 45 as president gun sales have dropped sharply because the people who were scared of Obama are not worried about 45. That & they already bought so many.

     

    So now the new fear that is replacing the old fear is of the mythical radical left antifa.

     

    Marketing.

  4. Interesting. I'd have to think about it that it wouldn't make him too overpowered in light of his other powers (which I haven't disclosed, so of course no one's aware of them). (Or there's the option of using it for another character as well.)

    I played in a game once [WFRP2] with an apprentice grey wizard whose NPC master had an Aura Of Forgetfulness. Very strange. The diffence between in game & out of game knowledge was stark. Led to some funny roleplaying opportunities.

     

    Because the memory erasure isn't even his main power. Its purpose is for ensuring he remains unknown. (He takes great care to conceal the fact that he has abilities in the first place, which is one reason for the weapon, which is an Obvious Focus, that people can look at. Give them that to look at, and there's no reason to think he has powers of his own.)

     

    An actual gun in hand would make a phantasmal killer gunshot more believeable.

     

    Not knowing an illusionist is around makes Mental Illusions more believeable too. The targets are not on guard.

     

    He isn't one for flashy displays of power, and he doesn't wish to provide the super scientist inventors running around and government agencies with information that would enable them to make countermeasures against his abilities. He's content to operate as the power behind the throne, and operated as such until the final campaign he appeared in, in which he acquired enough power that it was no longer necessary to stay concealed. When he was finally defeated, he was retired, to reward the heroes after all the losses they sustained that they beat him once and for all.

    Saving the cape for the big reveal?

     

    He has four main groups of power. (Done that way so any one of them can just be removed wholesafe if needed to reduce his power.) Two offensive, one of which is the weapon that's already been posted about, one with the invisibility and memory erasure (That Which is Done in Secret Shall Remain Secret, because that's its purpose), and then I guess what would be categorized as defense. It's a power I haven't seen in comics, and looking at the Champions universe and how he'd fit in there, he'd have his own niche.

    1. Super-Gun

    2. "Offensive Mystery"

    3. Psionic Obfuscation Powers

    4. "Defensive Mystery"

     

    Doctor Destroyer is the top armor/tech guy, Menton's the top psionic, Teleios is the top geneticist, Takofanes is the top magic user, etc. He'd have his own area that would make him a threat amongst all the other master villains.

    Process of elimination.

     

    a- not powered armor

    b- not more psionics

    c- not genetic science

    d- not magic

     

    & you say you've never seen this power before used in the main stream.

     

    Okay. I think I figured it out.

     

    The super power is the ability to make people think you know the secret to picking up hot women.

     

    Jk ;) <3

  5. The 5-Point Doubling Rule:

     

    For 5 cp you can double the number of any piece of equipment you have.

     

    This goes for vehicles followers bases & computers too, in which case the extra ones may have completely different builds than the original.

     

    See the first page of the equipment section of most books.

     

    "This is an unmodified cost, not subject to Power Modifiers or Power Frameworks & is considered a separate power (not part of the equipment's Active Points)." [CC p.161]

  6. "Aura Of Forgetfulness": Change Environment, -11 to INT Rolls [but not associated Skill Rolls] (33), AoE (Radius; +1), LoS (+1/2), Transdimensional (Any Dimension; +1), Personal Immunity (+1/4), 0 END (+1/2), Persistant (+1/4)(148 ap); Always On (-1/2), No Range (-1/2), Only For Rolls To Remember Character (-1), Psionic (-1/2).

    (42 cp)

     

    Anyone (w/ a psyche, but not w/o) who sees the characer must make an Extraordinary INT Roll at -11 to remember the character. Failure means they don't remember the character.

     

    Knowledge Skills of the character are unaffected.

     

    So if a victom spends character points* in a Knowledge Skill of the character then that skill can be used to remember the character. But never just INT w/o the -11 penaly.

     

    Transdimensional is used to make the character difficult to remember even if the targets are in different dimensions. Specifically the future for trying to remember the character at a later date.

     

    The more time goes by the more difficult it is to remember the character. This is as per the usual penalties for using memery.

     

     

    *An in game explanation for the spending of character points is always required. I allow character points to be spent during game play. But not more than one level at a time. So only Familiarity (8-) is possible at first (1 cp).

  7. The Powers book presents a nice psionic Invisibility power built w/ Only Works Against Sentient Persons Character Is Aware Of (-1/2).

     

    As this is more limiting than Only Works Against Sentient Persons, I would cost the latter at (-1/4).

     

    YMMV

     

    Edit: APGII introduces Psionic as a new Limitation for non-mental powers. It basically works the same as the above two Limited Power limitations.

  8. Concerning the gun that scans targets & uses different power levels of attack:

     

    [6E1 p.130]

     

    Powers that costs zero END (for any reason) are always at full power & cannot have their active points reduced as per usual.

     

    This goes for powers w/ charges which inherently cost zero END.

     

    So if you want a gun w/ variable power level settings & that gun has charges (bullets) then it is going to be more complicated.

     

    You are going to have to break it down into smaller discrete powers representing each power level.

     

    E.g.

     

    "Low Threat": 1d6 RKA

    "Medium Threat": +1d6 RKA

    "High Threat": +1d6 RKA

    "Maximum Threat": +1d6 RKA

    ... ect.

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