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Mister E

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Posts posted by Mister E

  1. There is a recessive gene possessed by dwarves called, "golden eyes."

     

    --

     

    If only one parent of a dwarf passes on the gene then it does not manifest fully.

     

    The lucky dwarf does however have the uncanny ability to sense the direction & relative quantity of gold close by.

     

    --

     

    If both the parents pass on the gene then the dwarf's eyes are born lustery gold, glowing in the dark.

     

    True golden eyed dwarves can detect gold like those who only inherited one gene.

     

    Unfortunately true golden eyed dwarves are psychically overwhelmed by the presence of gold & can think of nothing else when it is near. A Physical Complication that can not be overcome by EGO.

  2. The reason for that is that the sword can attack on its own and prevent the character from attacking. Maybe the sword decides to go on a bloodthirsty rampage and hits 7 guards in a segment. Maybe the sword likes the rogue that his wielder is about to hit and stops him. That is the reason for No Conscious Control. Besides, Trigger is an advantage, whereas No Conscious Control is a limitation.

    At (-2) No Conscious Control generally forbids the PC from consciously activating or using the power.

     

    Any occasion the GM allows the PC to turn the power on the GM is encouraged to apply a stiff (-5 or more) penalty to Attack Rolls.

     

    --

     

    A fix might be to lower No Conscious Control to (-1) allowing the PC to activate the power consciously but then have no control over what it does.

     

    The PC could order the sword to attack something (& it will) but not necessarily any particular target.

     

    The GM still determines what the sword does.

     

    --

     

    If the player can use the sword more often than not & on targets the player wishes to then extra powers are needed to represent this.

     

    On top of the above No Conscious Control powers (which ought to be fickle at best) buy a corresponding set of powers to match but w/ Must Be In Good Standing With Sword (-1/2) instead.

  3. On stereotypes:

     

    Stereotypes are not just wrong, they are dangerous lies that carry no water & ought not be promoted.

     

    No one person represents an entire group of people.

     

    Rubber & glue. Anything a person says or does is an extention of that person & nobody else.

     

    A person can have solidarity or rivalries with others for any reason.

     

    Reason is the weakest link in knowledge after both truth & mere belief (the two together constituting mere faith).

     

    Nothing supports reason.

     

    The elusiveness of reason is that people fight & die for reasons that are never in any danger.

     

    [Love] Incorporating the transcendence of others' into one's own transcendence is superior to attempting to transcend others' transcendences [hate].

     

    Actual people are prior to potential people.

     

    We are all more alike than different.

  4. Death is seldom fatal? I have some in game solutions:

     

    1) It is a cosmic mystery. Death itself has been compromised. Things were not always thus.

     

    2) The campaign is set in Valhalla & all that die wake up alive every morning in the grand longhouse.

     

    3) There is a booming super high tech competitive acute care emergency response business that covers everyone in the world. Whenever anyone is in critical medical danger teams of doctors swoop in with futuristic mobile hospitals & save the day.

  5. OMCV can be an "All Or Nothing" NND (Defense is having some [at least 1] OMCV) for 1/2 less Advantage/more Limitation.

     

    NNDs are usually Rare. However since most living beings have OMCV it may be a Very Common defense in the same category of frequency as PD & ED for AVADs.

     

    Detonate Null-Yang Brain Case: Blast 6d6, Does BODY (+1)(60 active pts); NND (having at least 1 OMCV, Very Common; -1/2). Total cost: 40 pts.

     

    "Being all yin & no yang is a ticking time bomb. The latent energy inside inanimate objects can be harnessed, focused & released violently. Does not work on targets w/ aggressive minds."

  6. ... and somehow thinking 12 moves ahead on the chess board to determine where it's coming from and what's likely to happen next.

    Tactics allows the GM to divulge potential enemy activity & suggest viable countermeasures.

     

    An Extraordinary (-10 or more penalty) Tactics Roll ought to work in non-combat scenarios.

  7. Vampiric Martial Arts Maneuvers:

    1) Vampiric Choke Hold (5 pts)

    -1 OCV/+0 DCV; Grab One Limb; 2d6 NND(2*)

    2) Vampiric Killing Strike (5 pts)

    -1 OCV/+0 DCV; HKA 1/2D6 +STR damage

     

    10 pts worth is the minimum for buying Martial Arts.

     

    Vampire Bite:

    Does BODY (+1) for 2d6 NND(6**) Vampiric Choke Hold Maneuver ((25 STR Grab [25-5], 6 DC attack [+30], One Limb [-5], -1 OCV [-5])=(40 active pts)); No Knockback (-1/4), Unified Power (Drink Blood; -1/4), Beam (-1/4).

    4 Endurance.

    (23 character pts)

     

    Vampire Bite is a Power Advantage for a Martial Arts Maneuver w/ Limitations (UMA 104, 5th).

     

    Drink Blood:

    Simplified Healing 2d6, Trigger (when character uses Vampire Bite, activating Trigger takes no time, Trigger resets automatically; +1)(40 active pts); Linked (Vampire Bite; -1/2), Unified Power (Vampire Bite; -1/4), Only Heal Self (-1).

    4 Endurance.

    (14 character pts)

     

    One 2d6 effect roll works for both the Does BODY NND(6**) attack & the Simplified Healing.

     

    Neck-Seeking:

    Penalty Skill Levels: +9 OCV vs. Hit Locations w/ Vampiric Killing Strike Maneuver.

    (9 character pts)

     

    Special Hit Location (APG 173):

    Neck/Throat*** (-9 To Hit)

    STUNx x5

    N STUN x1

    BODYx x2

     

     

     

    *NND(2): Rigid resistant PD on the neck or not having to breath. Note the Vampiric Choke Hold automatically targets the Neck/Throat*** w/o rolling for Hit Locations.

     

    **NND(6): PD Force Field or Power Defense. Note the change in NND when Vampire Bite is added to Vampiric Choke Hold. This simulates a mystical negative energy attack.

     

    *** a hit to the throat usually causes loss of voice or similar problems in addition to any other damage it causes.

     

     

    "Blaw!"

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