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Niles

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Everything posted by Niles

  1. Re: Skills? How many points are normal?
  2. Re: Skills? How many points are normal?
  3. Re: Skills? How many points are normal?
  4. Re: Skills? How many points are normal?
  5. Re: Skills? How many points are normal? I don't want to be rude, but if you are, as you claim, ignorant of the source material how can we give your opinions any weight? And why if you don't have interest in the genre are you even posting on this specific board?
  6. Re: Skills? How many points are normal? That Way lies ten year olds with a higher KS: comics skill than Alan Moore or Julie Schwartz. It's appropriate for some characters, but it completly closes of anything remotely resembling an everyman style superhero.
  7. Re: Skills? How many points are normal? The full list was: Captian Marvel(the Fawcet one), Superman, The Human Torch, The Thing, or any member of Power Pack. Power Pack was unfair, I know. There is a Fair amount of amusement value to be had in 50 odd points of overpriced shapeshift versus touch, and I focussed most of my experience into skills, The big problem the game suffered from is that almost every player had the same role envisioned interpersonally for their character(the team misfit). My dude ended up playing fairly differently from my expectations as a result.
  8. Re: Skills? How many points are normal? I'm not trying to be a jerk here, you did better than the most of the people on the old thread. But...
  9. Re: Skills? How many points are normal? Last time this came up I challanged anyone on the thread to come up with 10 points of background skills Inargueably possesed by any of 5-8 (mostly) prominent comic book superheros, after much brainstorming they got close but failed for the Thing and Superman, and failed utterly everywhere else. My last Champions Character was a 14 year old kid newly recruited into an X-men like mutant team. Are you going to tell me that he needed more points in skills than an average citizen has in total to reflect his knowledge and expertice?
  10. Re: Skills? How many points are normal? For many Character Concepts 0-6 points is more than sufficient. Don't let anyone tell you any differently. Also remember your everyman skills.
  11. Re: Batman vs Midnighter
  12. Re: Batman vs Midnighter
  13. Re: Economics 101: Character Building in a Point-Based System
  14. Re: Normals w/Abilities vs Supers [Offshoot of CSL vs MA] I think that Normal Charicteristic Maxima should be removed from the game as a disadvantage. I have no objection to it appearing as a suggested campiagn rule for heroic level games, but as a disadvantage it's a crock. Either a Character is going to be built without signifigantly violating the Maxima anyway in which case "a disadvantage which is not a disadvantage is not worth points," or they aren't going to buy it unless forced by the GM.
  15. Re: Practical Costuming (not quite a WWYCD) Power Girl's "cleavage window" serves the valuable purpose of keeping artists from drawing her costume as if it were body paint.
  16. Re: What I learned playing a blaster! Almost always more expensive than a sufficiency of penalty skill levels though.
  17. Re: The things I learned playing a ninja! Unless you are also a pure martial artist, in which case stop calling yourself a ninja. (I'm talking to you Seeeker)
  18. Re: Difficulty reaching Super-Hero status I'd remove the limitations on your dex and speed. I don't see how the armor as you described it makes the wearer more agile. 1 more point of int actualy saves you points. I'd consider scaling up the pilot to a more heroic stature generally, if you want to emphase the limits of the armor. also you'll probablly have more fun if the GM puts you in a situation where you don't have access to the suit Knockback resistance is in theme and with your low speed you don't want to waste actions getting up. (oh wait you already have that) extra running in a wheeled mode (say kneel down and have wheels on your knees and toes) to be able to chase down hoodlums in their getaway cars. maybe some kind of multi-use launchable grapnel on a retractable cable?
  19. Re: Creating the Silver Age Team Doesn't the team need a Rick Jones/Snapper Carr type as a DNPC?
  20. Re: Power Build: Super Archery Is that a 5eR change? In 5th you certainly can.
  21. Re: House Rule: Banning Multipowers & Elemental Controls? You are buying the same PS twice and I don't think of Superman as being much more knowledgable about Metropolis than the average long time resident. Which leaves you with KS: Krypton. I'll add Conversation as a possibitity. between Conversation and Deduction you don't need to raise your PS to be a good reporter. What you appear to be missing here is that Everyman skills are meant to provide a character with all the skills they need to be a productive member of society.
  22. Re: House Rule: Banning Multipowers & Elemental Controls? Everyman PS isn't 8-.
  23. Re: House Rule: Banning Multipowers & Elemental Controls?
  24. Re: House Rule: Banning Multipowers & Elemental Controls? 3 of the 5 skills you listed are everyman skills, this doesn't reach 10 points Ben Plays cards for relaxation but I've never thought of him as a Card Sharp. Combat Piloting and Navigation for the Team Vehicle aren't really backgound skills, the TFs total 4 points at most and you included 2 everyman skills. the TF is an Everyman skill and would come free with Combat driving anyway. This doesn't total 10 points.
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