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Vex

HERO Member
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About Vex

  • Birthday 08/31/1971

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  • Occupation
    Graphic Artist

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  1. Re: What would your heroes do about this...? Adrenaline would use the media to highlight the issue at hand, same as he would in a foreign country. Rift, being a peace officer would take the perps down, same as any other criminal. Maybe even worse if it were another crime fighter or law enforcement agent. Hecabus would probably be behind the corruption, but he would have a good reason for it. Definately an "end justifies the means" kind of guy.
  2. Re: GMs, which character concepts did not make the cut in your game? My players tried to go with the following theme in an Exiles style campaign: 1. Mighty Mouse 2. Pinky 3. & the Brain (with Human Bot) 4. Speedy Gonzalez 5. Danger Mouse
  3. Re: Storn Art from idea to full picture Inertia/Accelerator Origin Kate Sanoma is a woman in her late 20's of Polynesian descent (Hawaiian actually). She was an accomplished FBI Liaso for an LA based super hero team. Kate is a master of combat and espionage with various contacts in law enforcement as well as criminal circles. She was on a mission to save her team from the clutches of Catalyst, a mutant gang leader whose main power is a bolt of pure bio-energy that supercharges the victim causing their body to burn out and self combust in a matter of seconds. While she was successful in freeing her team, she was shot by Catalyst which unlocked her latent abilities. Powers Inertia is the super hero version of this character. Her powers involve adding or subtracting inertia from objects or people. She can fly at great speeds (combat and non combat acceleration), mass level teleport (she stops her movement in relation to the planet), steal the power of one person's attacks and focus them on someone else, accelerate or deccelerate objects and people moving them or stopping them, usually in very damaging ways (say 0 to 60 mph straight into a wall). Inertia prefers to stay out of close combat to help reinforce her other identity. Accelerator is Kate in her undercover villain identity. In this quise, she usually uses her speed to run on the ground and use her ability to accelerate objects to increase her punching damage and her inertia stopping power (force field) to protect herself from damage. Kate uses this identity to feed her former team information on the mercenary and mutant gang organizations, while taking care of smaller plots as Inertia. Appearance: Undecided and up in the air (i.e. completely up to Storn if it gets picked).
  4. Re: Storn Art from idea to full picture Adrenaline - Large, well built man in his early 20's, wears a slightly padded battlesuit with jetboots and a tech helmet for his special senses. He is a low level brick, who can boost his adrenal production to sublement his strength, speed and toughness for short periods of time. Costume is constantly changing, but usually consists of Red and white body, black boots and a stylized "A" somewhere. Rift - Able to open rifts into other dimensions by literally ripping a hole in reality. He is a member of the Dallas STF (Super-powered Task Force) and wears an official dark blue STF uniform with inlayed Kevlar body armor. Hecabus - This one is a bit weird, Hecabus is an Ogre magi that was raised amongst elves and then turned into a vampire. He does not look like the stereotypical Ogre Magi, but what an Ogre Magi would look like if he had an elven astetic (i.e. Large sized, ripped body, smooth skin, monster features such as fangs and claws, but still very alluring with striking features). He has light green skin and blue hair and dresses in immaculate japanese influenced clothing, but no armour. Always has a katana, dagger and naganata near by. Just in case it is important, he has a gargantuan spider pet, an huge War bat familiar (wild magic transformed) and a bunch of sentient weasels and ferrets that worship him.
  5. Re: What?? Bruce Wayne isn't Batman???
  6. Re: Tornado Building Here are a few extra points to consider. 1. Storm Clouds/Dust Storm - There should be some kind of darkness to go with it. 2. Dust Cloud - Consider a dirt/flying debris based flash vs. sight, I may even add NND with the defense being covered eye protection. 3. Roaring Sound - Consider a sound based flash vs. hearing, maybe include flash vs. storm based senses, radar, sonar, etc.... 4. Force Transferrence - During a tornado a deck of cards or a piece of hay can become very deadly, definately all attacks should be RKA 5. High Winds - I would go with several stacked Change Enviroments to show how much more difficult it is to move the closer the tornado gets. 6. Swirling Winds - What about a HUGE flight Suppression 7. Super Strength - It is common for a tornado to pick something up and carry it/throw it several miles.
  7. Re: New Disadvantage: Control Override Codes Why not use Subject to Orders at the highest level? Maybe even add, Must Follow Orders, but that seems redundent and doesn't leave the character any room for role-playing the resistance to orders he doesn't want to do.
  8. Re: Dealing with Invisible Heroes Two questions..... Can he be filmed? If so, do robots see him? Also, what kind of attack power does he have? Can he attack while "faded"?
  9. Re: Pain Backlash Normally yes, but there is an adder to use that allows it to be used with physical attacks as well.
  10. Just in Case Anyone Cares Here is the version for my campaign.... Bat-Man 20 Str x1 – 10 20 Dex x3 – 30 20 Con x2 – 20 15 Body x2 – 10 18 Int x1 – 8 17 Ego x2 – 14 20 Pre x1 – 10 14 Com x1/2 – 2 8 Pd x1 4 4 8 Ed x1 4 4 5 Spd x10 3.0 20 8 Rec x2 8 0 40 End x1/2 40 0 35 Stun x1 35 0 75 Size Changing Multipower - 75 point Reserve 6 u Compression - 4 Levels of Shrinking - 4.5” Tall, -8 PER, -8 DCV, +12”KB (50 AP, Costs End Only to Activate +1/4, 50 RP) and 4 Levels of Density Increase - +20 Str, -4”KB, +4 Pd/Ed (25 AP, Costs End Only to Activate +1/4, Linked to Shrinking -1/2, 16 RP) 6 u Expansion - Desolidification, vulnerable to Molecular Attacks, Magic and Air Attacks (40 AP) and Invisibility to Sight (20 AP, Bright Fringe -1/4, Linked to Desolidification -1/2, 11 RP) and Expanded Awareness - +5 to PER for all Sense Groups (15 AP, Linked to Desolidification -1/2, 10 RP) 20 Flight - 10” Flight, x2 NCM (20 AP) 10 Sonar (15AP, Costs Endurance to Use +1/2) 20 Bat Armor - 10 Pd/10 Ed Resistant (30AP, OIF -1/2) 20 Energy Carbine - 8d6 Armour Piercing EB - Range 300”/18” (60 AP, Armour Piercing +1/2, 12 Charges -0, OAF -1, Ranged Reduced by Shrinking, must multiply range x16 for Modifiers -1/2) 5 Extra Energy Carbine 9 Athletic Skills - Acrobatics 14-, Breakfall 14-, Stealth 14- 11 Skill Familiarities - Concealment 8-, Criminology 8-, Deduction 8-, Forensic Medicine 8-, Interrogation 8-, Lockpicking 8-, Security Systems 8-, Shadowing 8-, Streetwise 8-, Mechanics 8-, Electronics 8- 10 Knowledge Skills - KS: Psychology 13-, KS: Sociology 13-, KS: Archaeology 13-, KS: History 13-, Area Knowledge: Gotham City 13- 13 Martial Arts - Flying Dodge (+0/+4), Martial Strike (+0/+2 - 6d6 or 10d6), Charge (+0/-2 - 6d6+v/5 or10d6+v/5) 6 +2 Combat Skill Levels with Martial Arts 7 Follower - Oracle Computer - Stats (39): 10 Dex, 23 Int, 18 Ego, 2 Spd, Powers (32): High Radio Perception , Universal Translater, Eidetic Memory, Speed Reading x10. Programs (5): Diagnoss Malfunctions, Play Entertainment, Run Research, Scan Info, Send/Recieve Data. Skills 14- (58): KS:Games, Music, Films, Literatures, TV Shows, World History, American History, Heroes, Criminals, Laws, PS: Lawyer, Navigation, Analyze: Technology, Criminology, Deduction, Forensic Medicine, Security System, Systems Operations, Mechanics, Crytopgraphy, Electronics, Computer Programming, Inventor - Disadvantages: Hunted by Blockbuster (11-, As Powerful, NCI, Extensive, Harsh), Protective of Bruce Wayne (Common, Major), Secretly in Love with Bruce Wayne (Frequent, Slightly), Rival with all Pretty Girls (Professional, Superior), Electricity and Magnetic Powers Force Her to Shut Down (Uncommon), Secret Identity - Barbara Gordon, 10 DNPC: Alfred Pennyworth (Normal, 11-) 25 Hunted by Joker (14-, As Powerful, NCI, Extensive, Harsh) 25 Hunted by Bane (14-, As Powerful, NCI, Extensive, Harsh) 20 Driven by Parent’s Death (Common, Total) 20 Code Against Killing (Common, Moderate) 10 Protective of Gotham City (Common, Moderate) 15 Reputation - Dark Knight (11-, Extreme) 10 Rival - Superman (Professional, Superior) 15 Secret Identity - Bruce Wayne Note that in the campaign intro, Barbara Gordon is Oracle, not Batgirl. She had cyberkinesis and used a powersuit similar to Batman Beyond and was killed by Blockbuster for stealing all of his money and interferring with his plans. While dying she downloaded her conciousness into Bruce Wayne's Gauntlet mounted computer.
  11. Re: What?? Bruce Wayne isn't Batman??? Bruce Wayne is Agent 86??? I would love to see someone play a character like Get Smart.... It would be painful and fun at the same time. One of my players is playing a elseworld Bruce Wayne. The origin is the same up until Bruce Wayne saw his dad beat up a bunch of thugs that tried to rob his family after they left the opera. This world's Bruce Wayne grew up without the same bitterness and hatred, but did train in Martial Arts. At some point unknown the Bruce he gained the ability to compress his body (Shrinking and Density Increase) or expand his body (Invisibility and Desolidification), he thinks he is a mutant, but I may "change" that. While in college his parents were killed and he started focussing on justice at that point. I am toying with making Alfred Pennyworth the "original" Batman.
  12. Re: Concept using multiple characters The closest I have come in the Hero system is in my current Exiles Campaign where the first team is the "good" Exiles and their new team that they are starting tonight is the "dirty" Weapon X. I think this will be fun as only one of the players reads the comic (sworn to secrecy) so they don't understand the reason for two teams and it will be fun for them to realize that one team gets the "stop the bad guy help the world" missions and the other team gets the "kill the baby Hitler" missions.
  13. Vex

    Immortality

    Re: Immortality I like the basis Killer Shrike, but I don't necessarily understand or agree with the Flash (sight and hearing) defenses. Is this supposed to be an Elemental Control? I also wouldn't allow the 154 AP power.
  14. Re: Making It Tougher I like the idea of boosting people's durability and strength, but reducing their spd and movement abilities. Very cool character concept.
  15. Re: Tricks vs Attributes I wouldn't have a problem with the Knockback on a 40 STR it in the least, especially in cinematic games. Look at explosions in the movies, huge blast with an even bigger concussion wave that throws things around. Maybe the brick with a 40 Str is so strong and fast that each punch breaks the sound barrier propelling the poor victim backwards.
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