I got the idea for this guy from the Ultimate Speedster.
Wagner's law states that any Hyper Agile superhuman must study swordsmanship.
(Early versions of said law also forbade the hero in question from using swords)
So I am making a very High level character (750 pts) who has superhuman Dexterity (35), Speed (8) and the powers that insue. To go with his Fencing martial art, he has Kung Fu Maneuvers.
I could save points by combining the manuevers but I don't wanna.
the other abilities I have given him:
Ambidexterity
Me First!: Lightning Reflexes for All Actions +10 (15 pts)
- This is to counteract the damnable speedsters who all have this ability too.
Battle Quickness: +7" Running only to determine half moves -1 0End (10 pts)
- this means he can move his whole 7" of running as a "half Move".
Mobility: Combat Luck (+3/3) (6pts)
Hyper Agility: +3 with DEX based Skills (15pts)
He has a Multipower: (50pts)
Battlefield Punches: +5d6 HA, Autofire, 1/2End
Whirlwind sweep: +4d6 HA, AE (Any), Personal Immunity, Selective (not sure I need the PI on this one.
Blade Storm: 2d6-1 HKA, Autofire (5), 1/2 End, OIF (Blade of opporotunity)
Blade Wave: 1d6+1 HKA AE, Any, Selective, OIF (BoO)
Evasive Missile Deflection (Any)
I believe this is yours Missile Reflection (Arrows, and lower) back at originator
Anything else he should have?
He's got a buccaneer motif, a lightly armored costume, a coat with more defense *activation* as well as other defense types, an enchanted rapier, a steel whip, a high tech flintlock, and ... I'd like him to have an airship but He's already pushing the 750pts and he has little by way of team gear and perks...