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Haven Walkur

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Everything posted by Haven Walkur

  1. Re: Comic Book powers that don't work as well in gaming Hallelujah! Sing it, brother! 0-point Automatic player Disad: Psych. Lim., "I have no idea what's going on! The GM's just not giving us enough information," VC, S 0-point Automatic GM Disad: Psych. Lim., "I've made things too obvious! The players are going to think I'm just walking them through the game," VC, S And the truly tragic thing is that the same gamer will become subject to the opposite Disad., just by switching sides of the GM's screen.
  2. Re: Need an image for a character Hmm, the last thing I need is another infraction! So, all pics with breastage have been removed, and here are a few more in a slightly different theme.
  3. Re: Need an image for a character Ooh, that worked! Here are a couple more.
  4. Re: Need an image for a character Well, the FAQ made this sound very straight-forward, so....
  5. Re: Need an image for a character I've got a folder of about 20 images of monster women, ranging from "slightly" to "very" aquatic in design. I just don't know how to display it for you on the HEROBoard, never having done so before. Perhaps you could send me an address to email the pics to if you're interested? Haven
  6. Re: X-Men: The Next Generation campaign on Hero Central Spitfire Origin Story part II The rain and cloud-cover stayed with the Wendigos as they flew south over the Border States of Washington and Oregon. Spitfire with her hawk's eyes led the formation, with Maniac in the middle, flanked by Ghost Horse and Susan "Puffin" Ellish, a short, sturdy woman who liked rain and cold weather and seemed as apparently inexhaustible as her namesake bird. Borealis ranged back and forth at the rear of the formation, playing tail-end Charley. The Harrier IIs with their sound-baffled Whisper turbines disturbed the rainy night rather less than the average household lawnmower, and the free-fliers, of course, made no engine sound at all. The light show was another matter, but the formation stayed high enough to lose Spitfire's telltale red-and-silver sparks and Borealis' glow in the clouds. The Wendigos crossed the border into the Contested State of Idaho at 0200 Hours, slightly to the south and west of Boise, avoiding the USGNA Occupation Zone that covered the entire state from north of Hell's Canyon to the Rampart. O.Z. headquarters were in Coeur d'Alene, a bad-luck town second only to Old Seattle for the fliers in Hope Wing West. And the jinx was still on. As the Wendigos crossed the border, the rain let up and weathercon warned the pilots of clearing conditions ahead and a half moon with only intermittant clouds. Spitfire dragged the end of her aviator's scarf out of her flightsuit and wiped the water off her goggles -- even as Puffin said ~Cloud cover's dispersing. Free-fliers, catch a ride; we need to lose the lights.~ ~Faaa-bulous~ Spitfire drawled into the mindlink, stuffing her scarf away again, and then, ~Permission to piggyback, Maniac?~ ~Granted, sugar, come on aboard~ A quick burst of pursuit-speed flight and then Spitfire was matching velocities with Maniac's Harrier II, all glistening-wet gray the colour of rainclouds. Laughing to herself, Spitfire cruised along on the jet's wake, feeling the turbulent air tug and break around her like water. Closer...a little closer...and then she darted forward like a salmon driving itself upstream and beached herself softly on the slippery fuselage. Her gloved hands found the insets in the plane's skin and she was secure, Maniac compensating instantly for the changes in the plane's weight and drag characteristics as Spitfire's weight settled down on it. ~Nice work, bébé~ she said, and sighed. Maniac was so damned annoying, with his loud mouth and pitiful peach-fuzz "moustache"...but he was also an essentially good kid and one hell of a pilot. A natural. But of course Terry couldn't just accept a compliment.... ~Who's a baby, me?~ Maniac said. ~Yeah, well maybe I *am* young compared to the rest of you, but I got great natural talent. Give me a good milking sometime, sugar, and I'll prove it to you~ Spitfire lifted her head just high enough to check their three and nine o'clock arcs. ~I'll milk your father~ she said absently and heard Borealis chuckle. Maniac made a strangled sound of protest. ~Hey!~ ~Don't tease the children -- or the elderly, for that matter~ Borealis said. He was riding with Ghost Horse, his own flight powers inactive now and the pale shimmering ribbons of pink and green and blue that surrounded him in flight gone. At thirty-seven, Jonathan Peter St George -- Borealis -- was the oldest of the fliers. He was fit and vigorous, his thick brown hair only lightly touched with gray, but for some reason he liked making a big deal of his "advanced age," insisting he was practically decrepit and senile. Borealis had been playing his game as long as Spitfire had known him -- four years now -- but it was just la causerie sotte, silly talk; he'd never had any trouble keeping up with *anyone*...he'd even kept up with *her*, once they'd started hitting the sheets.
  7. Re: X-Men: The Next Generation campaign on Hero Central Oh, I like the pic, Log. A striking combination of realistic and stylised in the image. And you're right; Big Guy *does* look rather like Drew Carey. I love the red lenses of his glasses; great effect.
  8. Re: X-Men: The Next Generation campaign on Hero Central Spitfire: {singing loudly} Oh Can-a-daaa....
  9. Spitfire w/Martial Arts + 50 free points Spitfire (RCAF Lt. Genevieve "Jenny" Worthington) CHARACTERISTICS COST SCORE 03 STR 13 33 DEX 21 [OCV 7, DCV 7] 22 CON 21 08 BODY 14 04 INT 14 16 EGO 18 04 PRE 14 01 COM 12 29 SPD 6 07 PD (3) 10 06 ED (4) 10 06 REC (7) 10 09 END (18) 60 17 STUN (33) 50 CHARACTERISTIC TOTAL: 165 POWERS COST 2 LS: intense cold 2 LS: low pressure (up to Armstrong Limit) 3 LS: thin/rarified air 2 LS: high radiation END n/a [DROP SHOCKWAVE: 21 POINTS REAL / 47 POINTS ACTIVE] 10 Hawk-eyes: +20 Telescopic vision, normal sight END n/a [10 ACTIVE] 37 Shockwave Flameout: 25D6 Dispel vs. Flight (Only Against Combustion-based Flight: [-1]) Note: Flameout breaks breakable focii END 7 [75 ACTIVE] [DROP "PARA ORDNANCE" pistol: 37 POINTS REAL / 75 POINTS ACTIVE] 75 FLIGHT MULTIPOWER: Live to fly, fly to live 7 Slot 1: Ramble On: Regular flight, 37" END 7 7 Slot 2: Pursuit: Flight 30" (+ 8 NCM [x16 total] ) Note: top speed Mach 1.25 END 7 7 Slot 3: Supermanoeuvrability; Flight 27" (Position Shift [+5], No Turn Mode [+1/4]) END 7 7 Slot 4: Cruise; Flight 25" ( 0 END [+1/2]) END 0 7 Slot 5: Supercruise; Flight 12" (0 END [+1/2], x32 NCM [+20]) END 7 30 “Frozen turkey-proof”. Armor 15 rPD/15 rED (Only while flying [-1/2]) END 0 [45 ACTIVE] 18 “God loves a flier”. Combat Luck: 9rPD/9rED (Hardened) Note: Not effective if immobilized, surprised or object of AoE attack END 0 [18 ACTIVE] 6 “Lady in Red (leather)”. Armor 3rPD/3rED (OIF Russet-red leather flight suit [-1/2]) END n/a [9 ACTIVE] 1 Stubborn: Mental Defense (1), 5 points effective END 0 [1 ACTIVE] POWERS TOTAL: 221 TALENTS & PERKS COST 3 Absolute Altitude Sense 3 Bump of Direction 4 Environmental Movement: Freefall TALENTS & PERKS TOTAL: 10 SKILLS COST/SKILL/ADD’T’L/ROLL - Everyman Skills (29 points total) 0/Acting/[Familiarity]/8- 0/ Climbing/ [Familiarity]/ 8- 3/ Concealment/ [base]/ 12- 0/ Conversation/ [Familiarity]/ 8- 3/ Deduction/ [base]/ 12- 5/ Paramedics/ [base+1]/ 13- # 3/ Persuasion/ [base]/ 12- 0/ Shadowing/ [Familiarity]/ 8- 3/ Stealth/ [base]/ 13- # 6/ PS: Combat Flier (DEX)/ [base+3]/ 16- 0/ AK:Canada/ [Familiarity/ 8- 3/ AK:Montreal/ [base]/ 12- 3/ AK:Rampart Provinces & Border States/ [base]/ 12- 0/ TF: Small motorized ground vehicles/ [n/a]/ [n/a] - Trained Skills (64 points) 5/ Acrobatics/ [base+1]/ 14- 3/ Breakfall/ [base]/ 13- 3/ Bureaucratics (Military)/ [base]/ 12- 3/ Cramming / [n/a]/ Added skill at 8- 1/ Interrogation/ [Familiarity]/ 8 - 3 / KS: Military Etiquette & Protocol/ [base]/ 12- 2/ KS: Mutants and Mutant Menaces/ [base]/ 11- # 4/ KS: Famous fliers/ [base+1]/ 13- 3/ Mechanics/ [base]/ 12- 5/ Navigation (Air)/ [base+1]/ 13- 3/ Power Skill DEX/ [base]/ 13- 5/ Teamwork DEX/ [base+1]/ 14- 3/ PS: Combat Piloting/ [base]/ 13- 3/ SS: Aviation/ [base]/ 12- 3/ Teamwork PRE/ [base]/ 12- # 3/ Tactics/ [base]/ 12- - Languages n/a 2/ English (Completely fluent w/accent)/ 3 0/ French (Native)/ 4 3/ Inuktitut (Fluent conversation)/ 2 - Survival Skills n/a 2/ Arctic/Subarctic/ -- 2/ Mountain/ -- 1/ Marine, surface/ -- 2/ Temperate/subtropical/ -- Martial Arts Package (36 points total) Barnstorming (Flying Martial Arts Cost/ Name/ Manoeuvre/ Modifiers/ Effect 5/ Slipstream/ Passing Strike/ [+1/+0]/ STR + v/5; FMove 5/ Strafe/ Sacrifice Strike/ [+1/-2]/ STR+4d6 4/ Powerdive/ Charge/ [+0/-2]/ STR + 2d6 + v/5; Fmove 4/ Kamikaze/ Sacrifice Lunge/ [+2/-2]/ STR + v/5; Fmove 4/ Ripcord/ Martial Escape/ [+0/+0]/ +15 STR vs Grabs 5/ Flyby/ Passing Disarm/ [-1/-1]/ Disarm; +10 STR to Disarm roll;Fmv 5/ Immelman/ Flying Dodge ---/+4]/ Dodge; Fmove 3/ Combat Skill Level: +1 with Barnstorming (martial arts maneuvers) 1/ Weapons Element: Blades (Canadian SSF dagger) [1D6-1] SKILLS + MA TOTAL: 129 FAMILIARITIES COST - Transport Familiarities n/a 1 Small planes 1 Combat aircraft 1 X-Jet # 1 Space planes 1 Snowmobile - Weapon Familiarities n/a 2 Small Arms 2 Emplaced Weapons 1 Flame Throwers 1 Grenade Launchers 2 Common Melee Weapons 2 Weaponsmith: Firearms MISC. 10 Contribution to vehicles and base # FAMILIARITIES + MISC. TOTAL: 25 TOTAL 550 DISADVANTAGES 10 Psychological Limitation: Unfamiliar with this time and place [C, M] 15 Psychological Limitation: Behaves like a soldier on leave from the front line; hard-drinking, boisterous and impatient (“Laissez les bons temps roulent!”) [VC, M] 20 Psychological Limitaton: Very insecure about her physical appearance; spends much of her free time/money on beauty aids and cosmetics ( “Of course, my parents were the real beauties in our family.”) [VC, S] 20 Psychological Limitation: Fiercely Patriotic [VC, S] 10 Physical Limitation: Lame in right leg (F, Sl) 15 Social Limitation: Secret Identity (Genevieve Worthington) [F, Maj] 10 Social Limitation: Has no official record in this time/place [i, Maj] 20 Vulnerability: Flattery about her appearance (2x Effect), Group of Uncommon Attacks (Seduction, Conversation, Persuasion) 10 Vulnerability: Gravitational attacks (Uncommon, 2x STUN) 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Distinctive Features: Suspicious of/hostile towards Americans (Concealable with major effort [10], Noticed and recognizable [0]) 5 Distinctive Feature: Lame; Easily Concealable QUOTE: “Eat, drink and be merry, for tomorrow some bastard US-GNAt might put ten rounds rapid up your bum.” QUOTE: "Spend enough time in the armed forces and you'll end up learning something, whether you want to or not."
  10. Re: What's it based on? Thanks very much for your help, gentlemen and gentlebunnies. That was EXACTLY what I needed to know, and in record time too! Rep forthcoming as soon as I can do the Rep-voodoo again. Thank-you, thank-you, thank-you one and all!
  11. Re: What's it based on? Can you buy levels as normal (3/2) in Teamwork or Cramming?
  12. Which Characteristic is the Teamwork skill based on? What about Cramming? Do either of those skills have any special rules? Please...help meee.....
  13. Re: X-Men: The Next Generation campaign on Hero Central Borders Origin story for Spitfire, Part I It was overcast and raining, clouds above and fog below as they passed over the scattered lights of New Seattle. Lovely weather for ducks...or for a squad of Wendigos out of the Hope Royal Canadian Airforce Base, across the Rampart and trying not to draw attention from the USGNA fliers -- the GNAts. ~Looks like Olympia's sending us their best weather tonight~ Harry "Ghost Horse" Frasier said, his voice clear and strong in Spitfire's mind. ~God bless the Border State of Washington~ ~You mean God *save* the Border State of Washington~ Spitfire shot back. Even after all this time, her lips still moved as she "spoke", projecting her thoughts into the mental link connecting the five fliers of 9th Squadron, Hope Wing West of the RCAF -- the Wendigos. ~I still owe the GNAts from Seattle...but tonight I'll be making a payment on the interest~ A chorus of oaths and agreements surged through the mindlink as the four other Wendigos weighed in; Ghost Horse, Maniac and Puffin, the squad's three pilots, and Borealis, a light projector and the other free-flier. Damned fine fliers all. And like most of the flier wings, Hope Wing West had been hit hard in the Fall of Seattle, the terrible conclusion to a desperate year-long battle that introduced Canadians and Border-Staters alike to the horrors of dimension warp technology. D-warp; that year it was the newest hi-tech nightmare from Pym Labs, USGNA, and everyone Spitfire knew had lost people in the Fall. She'd lost some good friends and the use of her right leg. Her mother had lost most of her face...and her mind. ~Alright, alright, enough. Focus, Wendigos~ The mental voice of Flight Command -- Major George Macdonald Judd, aka "Big Mac" -- growled and grumbled into the mindlink from the Hope RCAFB, clear and loud as if the commander were right behind the fliers. As he would have been, once, before Coeur d'Alene. Big Mac was the son of two original Alpha Flighters, Puck and Vindicator II, and he'd never believed in leading from the rear. But that was before a USGNA rail-gun in the Idaho town with the pretty name turned him into a head in a tank, sustained by cybernetics. Now he led remotely, via mindlink, and the force of his personality almost made up for it. ~I think you fly-boys and girls had a set of big teats to check out~ ~Sure thing, Major Mac! I do love me some big t*tties~ That was Maniac, the Wendigos' resident hotshot pilot and -- in Spitfire's opinion -- pain in the ass. But perhaps he'd grow out of it; Terry DuQuesne wasn't quite seventeen yet. ~At *ease*, Maniac!~ Big Mac roared. Spitfire -- Jenny Worthington -- rolled her eyes and soared into a fast high-Gee outside loop that just happened to take her away from Maniac's gray Harrier II in formation. Not that being out of the silly little b*stard's line of sight would cut the mindlink, but she wouldn't have to listen to his comments on *her* tetons, grand or otherwise, if he couldn't see them. There were times when she envied Borealis for being a guy.... ~Hey, what did I say?~ Maniac protested. ~'Grand Teton' means 'Big Tit', doesn't it?~ ~Just let it go, Maniac~ Ghost Horse said. ~We've all heard the jokes~ Though Spitfire would never have admitted it, Maniac wasn't the only one who thought the name of tonight's objective was pretty absurd. Grand Teton, she thought privately; yes, tonight the Wendigos are flying a mission deep into enemy territory, their goal the Great Teat in a mountain range actually called The Teats. In Wyoming, USGNA. Mon Dieu. Put *that* on our commendation for the Croix de Guerre, why don't you? Actually, the objective wasn't the mountain itself, but the so-called top secret experimental weapons facility in the bunker below it. Of course, "secret" didn't really mean a lot with Tattletale -- Colonel Ben Power-Richards -- in the field. He'd been dreaming about the facility under the mountain for months now. Like his father Franklin Richards -- killed by USGNA forces in 2017 while helping his pregnant wife Katherine Power-Richards escape into Canada -- Tattletale was a precognitive and prescient dreamer. And he was *strong*. If we only had a dozen like him, Spitfire thought. And then, Hells bells, if we only had a dozen more of *anybody*; a dozen more fighters, a dozen farmers.... We've got everything we need to win this war but manpower. ---------- End of Part I
  14. Re: X-Men: The Next Generation campaign on Hero Central Spitfire (RCAF Lt. Genevieve "Jenny" Worthington) CHARACTERISTICS 03 STR 13 33 DEX 21 (OCV 7, DCV 7) 22 CON 21 08 BOD 14 04 INT 14 16 EGO 18 04 PRE 14 01 COM 12 29 SPD 6 07 PD (3) 10 06 ED (4) 10 06 REC (7) 10 09 END (18) 60 17 STN (33) 50 165 CHARACTERISTIC TOTAL POWERS COST 2 LS: intense cold 2 LS: low pressure (up to Armstrong Limit) 3 LS: thin/rarified air 2 LS: high radiation 21 Shockwave: 5" Flight (Usable as an Attack [+1], Explosion [+1/2], 0 END [+1/2], 16 targets [+1], Personal Immunity [+1/4], Uncontrolled [+1/2)]; Only to hurl away from user [-1], Only while flying [-1/4]) END 5 ACTIVE 47 10 Hawk-eyes: +20 Telescopic vision, normal sight END n/a ACTIVE 10 37 Shockwave Flameout: 25D6 Dispel vs. Flight (Only Against Combustion-based Flight: [-1]) Note: Flameout breaks breakable focii END 7 ACTIVE 75 37 "Para Ordnance" P14-45 pistol: 2D6 RKA (+4 Increased Stun Multiplier [+1]; OAF Pistol [-1]; 4 clips / 8 charges each [-0]) Note: Canadian clone of the "Colt" Model 1911A1; “...outperforms original. One of the best combat pistols ever built.” END n/a ACTIVE 75 75 Flight Multipower: Live to fly, fly to live 7 Slot 1: Ramble On: Regular flight, 37" 7 Slot 2: Pursuit: Flight 30" ([+ 8 NCM (x16 total)]) Note: top speed Mach 1.25 7 Slot 3: Supermanoeuvrability; Flight 27" (Position Shift [+5], No Turn Mode [+1/4]) 7 Slot 4: Cruise; Flight 25" (0 END [+1/2]) 7 Slot 5: Supercruise; Flight 12" (0 END [+1/2], x32 NCM [+20]) 30 “Frozen turkey-proof”. Armor 15 rPD/15 rED (Only while flying [x/x]) END 0 ACTIVE 45 18 “God loves a flier”. Combat Luck: 9rPD/9rED (Hardened) Note: Not effective if immobilized, surprised or object of AoE attack END 0 ACTIVE xx 6 “Lady in red (leather)”. Armor: 3rPD/3rED (OIF, Russet-red leather flight suit) END n/a ACTIVE 9 1 Stubborn: Mental Defense (1), 5 points effective 0 END ACTIVE 1 279 POWERS TOTAL TALENTS & PERKS COST 3 Absolute Altitude Sense 3 Bump of Direction 4 Environmental Movement: Freefall 10 TALENTS & PERKS TOTAL SKILLS COST POINTS LEVEL Everyman 0 Acting [0] 8- 0 Climbing [0] 8- 3 Concealment [3] 12- 0 Conversation [0] 8- 3 Deduction [3] 12- 5 Paramedics [3]+1 13- # 3 Persuasion [3] 12- 0 Shadowing [0] 8- 3 Stealth [3] 13- # 0 TF: Small motorized ground vehicles 0 AK: Canada [0] 8- 3 AK: Montreal (INT) [3] 12- 3 AK: Rampart Provinces/States (INT) [3] 12- 6 PS: Combat Flier(DEX) [3] +3 16- EVERYMAN TOTAL: 29 Trained Skills 3 Acrobatics [3] 13- 3 Breakfall [3] 13- 3 Bureaucratics (Military) [3] 12- 3 Combat Skill Level: +1 OCV or +1 DCV with all Pistols 1 Interrogation [1] 8 - 3 KS:Military Etiquette/Protocol (INT) [3] 12- 4 KS: Famous fliers (INT) [3] +1 13- 2 KS: Mutants and Mutant Menaces (INT) [2] 11- # Languages: 2 English (Completely fluent w/accent) 3 0 French (Native) 4 3 Inuktitut (Fluent conversation) 2 3 Mechanics [3] 12- 35 Martial Arts x xx 5 Navigation (Air) [3] +1 13- 3 Power Skill DEX [3] 13- 3 PS: Combat Piloting DEX [3] 13- 3 SS: Aviation INT [3] 12- Survival Skills n/a 2 Arctic/Subarctic -- 2 Mountain -- 1 Marine, surface -- 2 Temperate/subtropical -- 3 Teamwork [3] 12- 3 Tactics [3] 12- SKILLS TOTAL: 92 FAMILIARITIES Transport Familiarities n/a 1 Small planes 1 Combat aircraft 1 X-Jet # 1 Space planes 1 Snowmobile Weapon Familiarities n/a 2 Small Arms 2 Emplaced Weapons 1 Flame Throwers 1 Grenade Launchers 2 Common Melee Weapons 2 Weaponsmith: Firearms FAMILIARITIES TOTAL: 15 10 Contribution to vehicles and base # MISC. TOTAL: 10 CHARACTER TOTAL 600 DISADVANTAGES 10 Psychological Limitation: Unfamiliar with this time and place [C, M] 15 Psychological Limitation: Behaves like a soldier on leave from the front line; hard-drinking, boisterous and impatient (“Laissez les bons temps roulent!”) [VC, M] 20 Psychological Limitaton: Very insecure about her physical appearance; spends much of her free time/money on beauty aids and cosmetics ( “Of course, my mum and dad are the real beauties in our family.”) [VC, S] 20 Psychological Limitation: Fiercely Patriotic [VC, S] 10 Physical Limitation: Lame in right leg [F, S] 15 Social Limitation: Secret Identity (Genevieve Worthington) [F, Major] 10 Social Limitation: Has no official record in this time/place [i, Major] 20 Vulnerability: Flattery about her appearance (2x Effect), Group of Uncommon Attacks (Seduction, Conversation, Persuasion) 10 Vulnerability: Gravitational attacks (Uncommon, 2x STUN) 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Distinctive Features: Suspicious of/hostile towards Americans (Concealable with major effort [10], Noticed and recognizable [0] ) 5 Distinctive Feature: Lame; Easily Concealable [5] QUOTE: “Eat, drink and be merry, for tomorrow some bastard US-GNAt might put ten rounds rapid up your bum.” QUOTE: "Spend enough time in the armed forces and you'll end up learning something whether you want to or not."
  15. Re: Help with a "Susceptibility" Thank-you all for your help. This thread has given me some very interesting approaches to the "flattery problem", and I appreciate it! I managed to give Rep to most of you before running out for the next 24 hours...but tomorrow is another day, and the Rep awards will continue then. Serpentissimus, Hermit: My apologies, but apparently I have to "spread it around" before I can give you more love.
  16. Re: Help with a "Susceptibility" Gee, thank-you Log.
  17. How would you write up a PC's "susceptibility" to flattery (about her physical appearance)? This is a real Disadvantage, because being complimented on her physical beauty makes the PC like the flattering character, and her reactions and modifiers get adjusted accordingly. It's not a true "Susceptibility" Disad because it does no damage, but flattery does 1) cause irrational actions on the part of this PC, and 2) make interaction Skills like Conversation and Seduction much more effective against this PC. I don't want to take this as a Psychological Limitation because I already have too many points in Psych. Lims (and so does my PC). ;-)
  18. Re: X-Men: The Next Generation campaign on Hero Central Mmm, 25 words...I can do wonderful things with 25 words. Spitfire: Out of the blue, your personal air-cover. “Eat, drink and be merry, for tomorrow some US-GNAt flier might put ten rounds rapid up your bum.”
  19. Re: X-Men: The Next Generation campaign on Hero Central Joy! Dr. Anomaly heard my plea and brought forth his mighty HERO-Fu upon Spitfire's write-up. We should be finished with her and have her submitted sometime this weekend. (Yes, my personal HERO-Fu is minuscule; my purpose here is mainly to act as one of the good doctor's Disads.)
  20. Re: X-Men: The Next Generation campaign on Hero Central
  21. Re: X-Men: The Next Generation campaign on Hero Central I've already PM'd this to MMDan, so here for your edification is Jenny Worthington's background...she's a flier. As the child of Angel and Aurora, flight's Jenny's power and her raison d'être. Spitfire is the wingless (but still mutant) daughter of Warren Worthington (Angel of the early X-Men) and Jeanne-Marie Beaubier (Aurora of Alpha Flight). She was actually born in a near-future Canada in a reality where the U.S. and Canada are locked in a devastating conflict -- the North American Continental War. In 2015, following the detonation of a terrorist "backpack nuke" in the United Nations headquarters in New York City, the U.S. initiated the 'Fortress America' doctrine, closing the nation's borders and calling due all outstanding foreign loans. The global economy crashed -- and the U.S. annexed the sovereign nation of Mexico "for reasons of homeland security," forming the United States of Greater North America (U.S.G.N.A.). The American people were frightened, scared to death. The world was a terrifying, unfriendly place; who needed it? In the face of apparent world-wide hostility, it seemed only sensible to the American people to retreat inside America's national borders. It seemed only sensible that Americans exchange "some" of their liberties for security, surrendering more and more control to the regime of President Milton James Fisher, the strong, charismatic leader who promised to take good care of them, ensuring their security and a return to rock-solid all-American values. Behind the closed borders of the U.S.G.N.A., a perceived return to the Golden Age of the 1950s was occurring. The world was smaller, simpler, safer for the people of the U.S.G.N.A. -- and if some "People of Difference" had to leave their homes and move away, well, that was just nipping the problem in the bud, and anyway, they'd probably be much happier with their own kind. But for the People of Difference in the U.S.G.N.A., 'Fortress America' was more like a prison, a ghetto for misfits. A fortunate few escaped north to Canada or south to Central America. Many less fortunate died trying. In 2017, skirmishes along the American/Canadian border escalated into a full-fledged declaration of war. In March of that year, U.S.G.N.A. special forces units violated the international border in pursuit of U.S.G.N.A. nationals Franklin Richards and his pregnant wife Dr. Katherine (Katie) Power Richards. U.S.G.N.A. soldiers shot and killed Richards on Canadian soil; Dr. Power Richards was rescued by members of Canadian hero team Alpha Flight. When the U.S.G.N.A. demanded the return of Katherine Power Richards -- a "dangerous dissident and threat to the security of the Greater North American nation" -- Canada refused. In May 2017, the U.S.G.N.A. declared war on Canada. In 2019, Genevieve "Jenny" Worthington was born to Canadian national heroine Aurora and her lover, the aging ex-patriot American, Angel. Born on the front lines, born *for* the front lines, Jenny began flying missions against the U.S.G.N.A. when she was 15, code-named "Spitfire" for the British fighter plane that in WWII symbolised victory against overwhelming odds. Spitfire is an aerojock, an RCAF flier with powers similar to those of Earl Sanderson, 'Black Eagle' from the original Wild Cards novel. Spitfire's a short-range fighter/interceptor; she flies very fast, surrounded by and trailing a cloud of glittery red-and-white sparks. When she's in flight, she's tough enough to bounce bullets (and light energy weapons). She can also project a wall of force in front of her when she's flying, a "traveling shockwave" that sweeps things out of her path. "Men, vehicles, walls. A sound like a clap of thunder and they'd be thrown a hundred feet." (Jack Braun talking about Earl in "Witness".) I'll give her some Missile Deflection/Reflection, based on her "implied" telekinetic abilities. As an attack, an automatic pistol, probably a .45 or a 9mm. And high levels of skill with her Flight. She'll also have the skills -- military, martial and otherwise -- appropriate to a 22-year-old officer/flier who's spent most of her life on the most contested border in the world, fighting a grueling war of attrition that Canada is slowly losing. There's a lot more detail to this alternate reality -- including the fatal mission that brought Spitfire to the present day Bunnyverse/MMDanverse -- but these are the main pillars/foundation of Jenny's backstory.
  22. Re: X-Men: The Next Generation campaign on Hero Central Oh, at a guess, the Mighty Thor and Storm of the X-Men, with a dash of Prince Namor as godfather (for the nautical motif). Good choices. ;-)
  23. Re: X-Men: The Next Generation campaign on Hero Central Hey, Boss Bunneh, are you trying to make me feel unloved? Please add Genevieve "Jenny" Worthington (Spitfire), high-flying daughter of Warren Worthington (Angel) and Jeanne-Marie Beaubier (Aurora) And should I be talking to you or MilkmanDan about character creation issues? Who's going to be the X-GM?
  24. Re: Stop Bleeding Herb? Real-world herbal bloodstopper: woundwort
  25. Re: X-Men: The Next Generation campaign on Hero Central That wasn't supposed to be a claim of ownership to the concept, Log. I imagine Longshot is pretty (ahem) prolific...and besides, Hazard hasn't actually seen play yet. So go on, build your concept; you know you want to....
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