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atlascott

HERO Member
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Everything posted by atlascott

  1. Re: Two Weapon Fighting Obviously, I am confused, and I will have to read by 5th ed (unrevised) when I get home. But if the +5 gets you an extra, says, gun. Great. You have an extra gun. Dont you then have to have a feat or perform a combar maneuver that allows you to actually USE the second gun simultaneously? And if you do, dont you get the off hand penalty? Or whatever OCV penalty there is for the associated maneuver? If this is the case, then great, you have 2 guns. You can fire them both, but unless you're Annie Oakley, you probably aren't hitting too much. But it has been sugested in this thread the buying the second gun for +5 points somehow avoids any penalties associated with its use. Is this true? Id it is, THIS is what I take primary exception to.
  2. Re: Two Weapon Fighting But you dont pay points for equipment in a heroic level game. So wouldn't a skill or feat that lets you shoot your .45 faster make more sense than making a character that otherwise DOESN'T have to pay for a gun with CP's? Or +5 points for two? Would seem to be a bad move in a heroic campaign--just use rapid fire or something and buy some Combat skill levels...
  3. Re: Two Weapon Fighting So I can buy "Energy Blast Boy, with, lets say, a 60 point EB? And for 5 more points he has 2 of them? And can fire them both simultaneously, with no penalites whatsoever? Rather imbalancing, if true.
  4. Re: Two Weapon Fighting Does this mean that 5th Ed. has a combat maneuver called "multi-power attack" that allows you to 'attack' will more than one offensive power simultaneously? If so, I think it makes no sense, goes against superheroic genre, unbalances the points-system and AP in particular campaigns, and is redundant with other, older maneuvers. Ill look this up tongith after I get home...
  5. Re: Two Weapon Fighting That doesn't sound right. Aren't there penalties for off hand weapons?
  6. Re: disguising subconscious AS to the zombie with a hole thru its chest: in game effects, that means the zombie is taking body. The zombie is probably bought with the no bleed and does not take stun modifiers. So a hole thru the chest of a shotgunned zombie is not misleading the attacker. In fact, it is giving the attackers precise and correct information about the zoimbie's abilities: that it doesnt get stunned, and that it doesn seem to particularly care how much body you do unless you can dismember it (ie, do so much damage that you 'kill' it). In contrast, the mental defense here is giving inaccurate info on the attacking character's effect on the target. So I agree that mental defense is not sufficient. I do not rmemeber, but vaguely recall, that you cannot link powers that cost no end, and as I recall it, mental defense is a zero end power. If my receollection is correct, then you can scratch my first idea, which was to link mental defense with mental illusion (with sfx 'whatever character wants attacker to see') , with limitation that it only works when attack does not penetrate mental defenses. Some contruct along these lines is definitely what is needed. It must also be a damage shield, as someone suggested, because this is 'automatic'--presumably OUR HERO doesnt have to wait for his phase to activate the power. I will say this--for it be be effective, it will be expensive. But then again, think about how much more effective this is in game terms!
  7. Re: Making people fall down what about buying it as knockback with limitation, knockdown only, no damage?
  8. Re: Making people fall down what about buying it as knockback with limitation, knockdown only, no damage?
  9. Re: An impact question While I generally agree with this, especially in comparing, say, a 40 and 50 pt power (40 can be more powerful than 50). I do believe that the HERO points ina character are a useful GENERAL tool to gauge rough equivalency. A 20 pt character is much less generally useful than a 75 pt, and a 75 pt is useless compared to a 150, etc, etc. So its an issue of scale--don't expert absolute mathematical precision in the 'balance' of the system even in the microscale, and you'll be fine. Name one system that a rules lawyer cant break. It doesnt exist.
  10. Re: Character Design Theory I usually just go alphabetical. Like if I buy a high Strength, then Ill also buy Stretching. Or if I buy Growth, Ill also buy Gliding. One the one hand, it makes char gen fast and easy. On the other hand, all the chars are really useless stiffs. Sometimes I go 'random.' There are exactly 60 pages of powers in 5th Ed, so I roll a d6 and a d10. Then, I turn to the appropriate page, and randomly choose a power. I do this three times if I want an average hero, but five times if I want a tough one. Sometimes villans are 7 times.
  11. Re: Idle Scalability Notion I like the multiple-dice mechanic ('bell curve") because I think it is appropriate to the game. In a d20 game I run, there is neve a game session where several players fail to make several crits. Thats because they expect to do so ona regular basis. Obscene success ought to be as odd as obscene failure. It means more and is more 'fair' and sensical. See? no math!
  12. Re: Biggest whine about HERO I can glean the rules of trolling from this thread (2 easy steps): 1. Misstate/take out of context the argument of whoever you want to flame and take it to an illlogical extreme. Example: Comment 1: I would like to see changes in presentation of the existing HERO rules so that more people would play, buy the books, and support the authors. Comment 2: I cannot see how any of you can call yourselves HERO fans if you are advocating the wholesale revision of the entire game system and the destruction of all that is good and crunchy. 2. Imply characteristics to your 'opponent' that come just short of namecalling, but are offensive enough to satisy your desire to insult without getting banned from the boards. Comment 1: Why do people have to get so nasty when we all want whats best for the HERO system and the principals of the company? Comment 2: You must not be paying attention. Stop acting like you have been gravely wronged. There may be more steps but I am still learning. I remember a few pages ago that this was a really interesting, constructive thread...
  13. Re: Biggest whine about HERO Anyone can take any comment and bend it to make it fit their criteria for extending a non-argument. It gets obnoxious when you wont let it go AFTER I clarify that I am not advocating drastic change, other than in essentially marketing, especially when you end your terse post with crap like the "gravely wronged" comment above. Like a bird that befouls a freshly waxed car, you swoop down and smear what is otherwise perfectly clear with your purposeful misunderstanding. I am not acting :gravely wronged", but you ARE acting rude and its offensive, and inappropriate to my comments. I can only guess it is to get us off topic from the fact that this is a great game that needs a different marketing approach to be successful. And, you know, let me clarify "successful" so you dont warp it to mean something completely ridiculous: in this context, it mean that more people are playing the game, and more people are buying the product, so that the company can sustain itself and make a profit for its principals.
  14. Re: Biggest whine about HERO "4. HERO isn't meant to be, built to be, and wouldn't be better of trying to be a mass market broad appeal RPG." I strongly dispute this unsupported conclusion. HERO is not appreciably more difficult than memorizing the d20 quagmire. Different marketing would marry the SK rules with some source material with pretty art and make a winner out of it. If HERO concedes that it will not do better market penetration than it has now, they should shutter their windows now.
  15. Re: Biggest whine about HERO Who said anything about a drastic change to the game. I am and always have been, talking about the way the game is MARKETED. Please don't put words in my, or anyone else's, mouth to sustain a non-argument.
  16. Re: Biggest whine about HERO I think the GUI analogy was mine...but that's okay! [edit] Ok, no, it WAS ki-Rin, I used the analogy on another thread![edit] Why do some people get so rude and angry just because we are discussing ways in which to make this great game better, with a broader appeal?
  17. Re: Biggest whine about HERO And allow me to add my gripe. In order to play 5th Ed Champions, I have to buy the rules book, a campaign world book or two ( if I want to play in the official gamew world), and a Champions book that gives me no source info, but rather a bunch of essays about HOW to run a comic/superheroic game. (This holds true for all separate genres, too, so far--most notably, Space Hero, where they couldnt decide on ONE campaign setting, so they have different ones (Alien Wars and Terran Empire). Now, I have a question. How many GM's are or ever will, in the HISTORY of ANY RPG or the industry in general, going to run a superheroic game if they have never read a comic book or been a fan of the genre? How many haters of Sci-Fi are going to run or play in a Space/Futuristic campaign? Do RPG games create genres, or do books and movies and comics create genres or particular game worlds, and interest in genres, that motivate players and GM's to game in those genres? WHY is Hero Games selling 300-plus books of essays teaching us such valuable knowledge as "In a superheroic campaign, players generally have superhuman powers" or "In a futuristic campaign, players travel in space, usually by use of a spacecraft." The entire orientation of 5th Edition means that HERO system will remain a small, niche player.
  18. Re: Biggest whine about HERO KA's are too effective as written. Use the fixed 3 or, se 1/2d6 as the stun multiplier for KA (my preference).
  19. Re: Biggest whine about HERO I second that sentiment, along with (as modified by?) the original poster's point.
  20. Re: END -- Do You Need It? Cool idea for longer term fatigue, there, RDU Neil!
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