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Hawksmoor

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  1. Like
    Hawksmoor got a reaction from lemming in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Right.
     
    Hawksmoor
  2. Like
    Hawksmoor reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    And here he is:
     

  3. Downvote
    Hawksmoor got a reaction from tribe in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    here is the CS and background from the GGU NPC draft.
     
    Man o man I want proper coding for the Hero Boards again.
     
     
     
    THE CRIMSON AVENGER
    Val Char Cost Roll Notes
    40 STR 30 17- Lift 6400.0kg; 8d6; [4]
    26 DEX 48 14- OCV 9 DCV 9
    33 CON 46 16-
    15 BODY 10 12-
    18 INT 8 13- PER Roll 15-
    14 EGO 8 12- ECV: 5
    20 PRE 10 13- PRE Attack: 4d6
    18 COM 4 13-
     
    16/26 PD 8 Total: 16/26 PD (0/10 rPD)
    16/26 ED 9 Total: 16/26 ED (0/10 rED)
    6 SPD 24 Phases: 2, 4, 6, 8, 10, 12
    15 REC 0
    66 END 0
    52 STUN 0 Total Characteristic Cost: 205
     
     
    Movement: Running: 9" / 18"
    Swimming: 4" / 8"
    Leaping: 12" / 24"
     
    Cost Powers END
    Martial Arts:
    Maneuver OCV DCV Notes
    4 1) Martial Block +2 +2 Block, Abort
    4 2) Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    4 3) Martial Strike +0 +2 12d6 / 4d6 Strike
    5 4) Offensive Strike -2 +1 14d6 / 6d6 Strike
    Karate
    8 5) +2 HTH Damage Class(es)
    1 6) Weapon Element: Clubs
    56 Pulse Pistol: Multipower, 75-point reserve, all slots 4 clips of 16 Boostable Charges (+1/2) (112 Active Points); all slots OAF (-1)
    3u 1) Pulse Shot: EB 13d6 (65 Active Points); OAF (-1) 0
    3u 2) Semi-Auto Shot: EB 11d6, Autofire (3 shots; +1/4) (69 Active Points); OAF (-1) 0
    4u 3) Overload Shot: EB 15d6 (75 Active Points); OAF (-1) 0
     
    20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
    1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0
    1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]
    1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
    1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
    1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]
    1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]
    1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]
    1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0
     
    Crimson Armor, all slots OIF (-1/2)
    17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0
    3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
    5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0
     
    Supersoldier training and treatments
    8 1) Iron WIll: Mental Defense (11 points total) 0
    10 2) Augmented Physiology: Power Defense (10 points) 0
    4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1
    6 4) Powerful Legs: Running +3" (9" total) 1
    2 5) Improved All Around Athlete: Swimming +2" (4" total) 1
    6 6) Perceptive: +2 PER with all Sense Groups 0
    10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0
     
     
    Perks
     
     
     
    Talents
    18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14-
     
     
    Skills
    3 Acrobatics 14-
    3 Breakfall 14-
    3 Combat Piloting 14-
    3 Fast Draw 14-
    3 Interrogation 13-
    3 AK: Earth 13-
    3 KS: CHECKMATE 13-
    3 KS: The Damocles Directive 13-
    3 KS: The Superheroic World 13-
    5 Rapid Attack (Ranged)
    3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles
    4 WF: Beam Weapons, Common Melee Weapons
     
    Special Forces Training
    8 1) +1 with All Combat
    3 2) Climbing 14-
    3 3) Demolitions 13-
    2 4) KS: The Military/Mercenary/Terrorist World 11-
    2 5) KS: The Agency Customs and History 11-
    2 6) KS: (Avenger) Customs and History 11-
    2 7) Navigation (Land) 13-
    2 8) PS: Member of the Agency 11-
    2 9) PS: Member of the Avengers 11-
    3 10) Stealth 14-
    8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-
    3 12) Tactics 13-
    3 13) Tracking 13-
    2 14) TF: Parachuting, Advanced, Parachuting, Basic
    2 15) WF: Small Arms
    -10 16) Social Limitation: Civilians Just Don't Get It
     
    Former Law Enforcement Officer Package (Police)
    1 1) Combat Driving 8-
    2 2) CK: Washington DC 11-
    3 3) Criminology 13-
    2 4) KS: Criminal Law 11-
    2 5) KS: The Law Enforcement World 11-
    2 6) Paramedics 11-
    2 7) PS: Special Agent 11-
    2 8) Streetwise 11-
    -15 9) Social Limitation: Once a Cop; Always a Cop
     
    Karate Skills
    3 1) KS: Karate 13-
    10 2) +2 with HTH Combat
    -7 3)
     
     
    Total Powers & Skill Cost: 295
    Total Cost: 500
     
    350+ Disadvantages
    15 Hunted: The Damocles Directive 11- (Mo Pow, NCI, Watching)
    10 Hunted: CHECKMATE 8- (Mo Pow, NCI, Watching)
    20 Hunted: TAROT 8- (Mo Pow, NCI, Harshly Punish)
    15 Psychological Limitation: Always Goes Armed (Common, Strong)
    15 Psychological Limitation: Feels Guilt Over His Association with the Directive (Common, Strong)
    15 Psychological Limitation: Justice not Law (Common, Strong)
    15 Psychological Limitation: Overly Protective of Friends and Associates (Common, Strong)
    5 Social Limitation: Owes a Marker (for Freeing Diva and Hardcase) (Occasionally, Minor)
    5 Social Limitation: Public Identity (Occasionally, Minor)
    10 Social Limitation: Subject to Orders (Checkmate) (Occasionally, Major)
    5 Vulnerability: 1 1/2 x Effect Poisons and Toxins (Uncommon)
    20 Experience Points
     
    Total Disadvantage Points: 500
     
    Background/History: Dane Sullivan doesn’t talk about the past much anymore. After the stares wear off the inevitable questions start in. He just doesn’t want to deal with it anymore. No, he isn’t from ‘here’, he is from somewhere else. A place where he was a hero, one of the chosen few, he was a super soldier, an avenger, endowed with tremendous abilities through a series of genetic and chemical treatments. With his teammates and colleagues, he worked to promote the cause of justice and the ideals of the American constitution. Sure there were superheroes that did the same thing, roughly, some even operating under government sanction. What Dane and the other avengers did was more traditional law enforcement; they brought the villainous often outright terrorist organizations down through diligence, teamwork, and tight indictments.
    day, though, it all changed. The malefactor de jour unleashed a potent weapon that, according to the brain trust back at HQ, could tear the fabric of space and time asunder. Dane and his squad stormed the hidden redoubt in Washington DC and fought their way through minions and henchmen until they at last confronted the madman. Howling he declared they were too late as he opened the window in creation. “Avengers do not quit!†Dane promised him as he powered on despite the rush of wind and the chaos of light sound and energy that flooded the laboratory.
    thin filament ripped itself free of the portal on the edge of forever created that day; a ribbon of possibility and improbability. Seething with energy it rushed the room, consuming everything it touched. Special Agent Martins was a fresh graduate of the program; a tech boy brought out to the field for this most hazardous of missions. He was crouched low beside a bank of computers trying to override the lockout codes and close the window down. Martins did not see the approaching danger. Dane Sullivan did. Moving as quickly as his enhanced body could move him Dane thrust himself between the ribbon and the obvious tech, hurling the man to safety even as the primal forces ripped him apart.
    knew pain, then silence and for a brief instant peace before he was thrust back into the chaos of the world. Cars whizzed by him as he stood in the street. “What?†he thought as he rapidly took in his new locale: Wisconsin Avenue on a street sign, trendy street corner café there. Dane calculated the new data. “Bethesda, Maryland.†He said out loud. The creep’s device had transported him across the district. He tapped his cochlear microphone and said “SA Sullivan. I’m ok got teleported to Maryland.â€
    didn’t get the response he expected as he picked his way down the street to where he knew was a Metro terminal. He repeated his call and there was still no response. “That light must have destroyed my communicator.†Dane decided. “Still, I’ve got to get back to Southeast DC, no telling what shape the team is in.†So Dane hurried. He was heading for the Metro because of the Agency’s hidden assets stored there: a hover car. That and the communications gear inside would put Dane Sullivan back in the game.
    , when Dane got to the Metro station and swiped his agency pass in the reader nothing happened. He convinced the attendant to allow him to pass. The guy was obviously in awe of the reputation agents like Dane held, that and the armored costume, so he let him past the security gate. Dane ran to the location of the vault and threw open the outer door. Inside was just an electrical closet. Dane started opening doors franticly, his inner sense telling him something was very wrong. He was ripping stucco off the wall of an inner access shaft when Metro police shouted at him.
    rushed past them, they obviously could not help him; every second he wasted his team, no the world was in jeopardy. “I must have the wrong station.†Dane decided as he ran out into the city. He commandeered a car, flashing his badge and leaving a card, he needed to get back.
    he got to the southeast DC lair of the master villain he was surprised not to see the support team in place in cordon around the hidden facility. He also did not recognize the building. Things were really starting to prickle Dane’s senses. The situation was not right.
    back to the agency headquarters didn’t help matters. The facility was simply not in its federal hill location. At a total loss Dane wandered, a hero in armored spandex, alone in a strange land. DC police found him sitting on the steps of the capitol trying to decide his next move. They took him to the station, he didn’t resist. An agency called Checkmate soon secured his release. At Checkmate his story was checked and rechecked. The answers that came back were worse than Dane could have guessed. Dane Sullivan, the agency he worked for, the people he knew, none of existed. Not on this world anyway. He was on a mirror Earth.
    he thought about his options an offer came to him from a curious source. Another top secret US government agency was looking for a metahuman with a strong law enforcement background willing to go deep undercover on a long term assignment. Checkmate vouched for him, his psychiatric advisor endorsed the idea of ‘going and doing and not moping’. Dane Sullivan became the Crimson Avenger the watchdog of the Damocles Directive.
    the Crimson Avenger, Dane traveled the world intervening in threatening situations, running herd on over a dozen of the world’s worst criminals. He lost himself in his work, finding solace by living on the edge. In time he came to bond with the members of his team, especially the last group in Phase Four.
    the preparations began to deploy Phase Five Dane was uneasy. The compliance bracelets had been shown to be defective certainly, but the safety of incorporating alien technology with the human nervous system in the new DEDLOK technology was unproven. When the Liaison triggered the unit on Diva during one of his frequent vindictive periods, it became clear to Dane that the problems were more than suspected. The technicians tried to assure him of the freak nature of the injury.
    wasn’t convinced. The Liaison hurt Astrid to prove a point he was certain. So Dane pulled strings, called in favors he wasn’t certain he held. The results were the first pardons granted in the history of the Damocles Directive: Diva and Hardcase were free. He could taste the bile in the Liaison’s mouth when the older man told him. Dane knew the man hated metahumans, especially criminal metahumans; to let two free galled him.
    took his leave, the big man wanted to see if he could make America work for him. Diva, on the other hand, stayed close to Dane. She accompanied him as he took on assignments for Checkmate and the CIA. Ranging worldwide as a freelance agent, sure the work was very similar to what he did in the Damocles Directive, but he could do it with clear conscience: no one would die because of a choice he made.
     
    Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero.
    harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while.
     
    Quote: Quote:
    “There are two ways we can do this. Don’t make me pick.â€
    about him:
    “He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.†The Liaison
     
    Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed.
    the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments.
     
    Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown
     
    Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two.
     
    the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons.
  4. Like
    Hawksmoor got a reaction from Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Stomp! Stomp! Stomp!
     
    Run around flapping arms...
     
    Coolness!
     
    Hawksmoor
  5. Like
    Hawksmoor got a reaction from death tribble in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    here is the CS and background from the GGU NPC draft.
     
    Man o man I want proper coding for the Hero Boards again.
     
     
     
    THE CRIMSON AVENGER
    Val Char Cost Roll Notes
    40 STR 30 17- Lift 6400.0kg; 8d6; [4]
    26 DEX 48 14- OCV 9 DCV 9
    33 CON 46 16-
    15 BODY 10 12-
    18 INT 8 13- PER Roll 15-
    14 EGO 8 12- ECV: 5
    20 PRE 10 13- PRE Attack: 4d6
    18 COM 4 13-
     
    16/26 PD 8 Total: 16/26 PD (0/10 rPD)
    16/26 ED 9 Total: 16/26 ED (0/10 rED)
    6 SPD 24 Phases: 2, 4, 6, 8, 10, 12
    15 REC 0
    66 END 0
    52 STUN 0 Total Characteristic Cost: 205
     
     
    Movement: Running: 9" / 18"
    Swimming: 4" / 8"
    Leaping: 12" / 24"
     
    Cost Powers END
    Martial Arts:
    Maneuver OCV DCV Notes
    4 1) Martial Block +2 +2 Block, Abort
    4 2) Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    4 3) Martial Strike +0 +2 12d6 / 4d6 Strike
    5 4) Offensive Strike -2 +1 14d6 / 6d6 Strike
    Karate
    8 5) +2 HTH Damage Class(es)
    1 6) Weapon Element: Clubs
    56 Pulse Pistol: Multipower, 75-point reserve, all slots 4 clips of 16 Boostable Charges (+1/2) (112 Active Points); all slots OAF (-1)
    3u 1) Pulse Shot: EB 13d6 (65 Active Points); OAF (-1) 0
    3u 2) Semi-Auto Shot: EB 11d6, Autofire (3 shots; +1/4) (69 Active Points); OAF (-1) 0
    4u 3) Overload Shot: EB 15d6 (75 Active Points); OAF (-1) 0
     
    20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
    1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0
    1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]
    1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
    1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
    1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]
    1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]
    1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]
    1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0
     
    Crimson Armor, all slots OIF (-1/2)
    17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0
    3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
    5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0
     
    Supersoldier training and treatments
    8 1) Iron WIll: Mental Defense (11 points total) 0
    10 2) Augmented Physiology: Power Defense (10 points) 0
    4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1
    6 4) Powerful Legs: Running +3" (9" total) 1
    2 5) Improved All Around Athlete: Swimming +2" (4" total) 1
    6 6) Perceptive: +2 PER with all Sense Groups 0
    10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0
     
     
    Perks
     
     
     
    Talents
    18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14-
     
     
    Skills
    3 Acrobatics 14-
    3 Breakfall 14-
    3 Combat Piloting 14-
    3 Fast Draw 14-
    3 Interrogation 13-
    3 AK: Earth 13-
    3 KS: CHECKMATE 13-
    3 KS: The Damocles Directive 13-
    3 KS: The Superheroic World 13-
    5 Rapid Attack (Ranged)
    3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles
    4 WF: Beam Weapons, Common Melee Weapons
     
    Special Forces Training
    8 1) +1 with All Combat
    3 2) Climbing 14-
    3 3) Demolitions 13-
    2 4) KS: The Military/Mercenary/Terrorist World 11-
    2 5) KS: The Agency Customs and History 11-
    2 6) KS: (Avenger) Customs and History 11-
    2 7) Navigation (Land) 13-
    2 8) PS: Member of the Agency 11-
    2 9) PS: Member of the Avengers 11-
    3 10) Stealth 14-
    8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-
    3 12) Tactics 13-
    3 13) Tracking 13-
    2 14) TF: Parachuting, Advanced, Parachuting, Basic
    2 15) WF: Small Arms
    -10 16) Social Limitation: Civilians Just Don't Get It
     
    Former Law Enforcement Officer Package (Police)
    1 1) Combat Driving 8-
    2 2) CK: Washington DC 11-
    3 3) Criminology 13-
    2 4) KS: Criminal Law 11-
    2 5) KS: The Law Enforcement World 11-
    2 6) Paramedics 11-
    2 7) PS: Special Agent 11-
    2 8) Streetwise 11-
    -15 9) Social Limitation: Once a Cop; Always a Cop
     
    Karate Skills
    3 1) KS: Karate 13-
    10 2) +2 with HTH Combat
    -7 3)
     
     
    Total Powers & Skill Cost: 295
    Total Cost: 500
     
    350+ Disadvantages
    15 Hunted: The Damocles Directive 11- (Mo Pow, NCI, Watching)
    10 Hunted: CHECKMATE 8- (Mo Pow, NCI, Watching)
    20 Hunted: TAROT 8- (Mo Pow, NCI, Harshly Punish)
    15 Psychological Limitation: Always Goes Armed (Common, Strong)
    15 Psychological Limitation: Feels Guilt Over His Association with the Directive (Common, Strong)
    15 Psychological Limitation: Justice not Law (Common, Strong)
    15 Psychological Limitation: Overly Protective of Friends and Associates (Common, Strong)
    5 Social Limitation: Owes a Marker (for Freeing Diva and Hardcase) (Occasionally, Minor)
    5 Social Limitation: Public Identity (Occasionally, Minor)
    10 Social Limitation: Subject to Orders (Checkmate) (Occasionally, Major)
    5 Vulnerability: 1 1/2 x Effect Poisons and Toxins (Uncommon)
    20 Experience Points
     
    Total Disadvantage Points: 500
     
    Background/History: Dane Sullivan doesn’t talk about the past much anymore. After the stares wear off the inevitable questions start in. He just doesn’t want to deal with it anymore. No, he isn’t from ‘here’, he is from somewhere else. A place where he was a hero, one of the chosen few, he was a super soldier, an avenger, endowed with tremendous abilities through a series of genetic and chemical treatments. With his teammates and colleagues, he worked to promote the cause of justice and the ideals of the American constitution. Sure there were superheroes that did the same thing, roughly, some even operating under government sanction. What Dane and the other avengers did was more traditional law enforcement; they brought the villainous often outright terrorist organizations down through diligence, teamwork, and tight indictments.
    day, though, it all changed. The malefactor de jour unleashed a potent weapon that, according to the brain trust back at HQ, could tear the fabric of space and time asunder. Dane and his squad stormed the hidden redoubt in Washington DC and fought their way through minions and henchmen until they at last confronted the madman. Howling he declared they were too late as he opened the window in creation. “Avengers do not quit!†Dane promised him as he powered on despite the rush of wind and the chaos of light sound and energy that flooded the laboratory.
    thin filament ripped itself free of the portal on the edge of forever created that day; a ribbon of possibility and improbability. Seething with energy it rushed the room, consuming everything it touched. Special Agent Martins was a fresh graduate of the program; a tech boy brought out to the field for this most hazardous of missions. He was crouched low beside a bank of computers trying to override the lockout codes and close the window down. Martins did not see the approaching danger. Dane Sullivan did. Moving as quickly as his enhanced body could move him Dane thrust himself between the ribbon and the obvious tech, hurling the man to safety even as the primal forces ripped him apart.
    knew pain, then silence and for a brief instant peace before he was thrust back into the chaos of the world. Cars whizzed by him as he stood in the street. “What?†he thought as he rapidly took in his new locale: Wisconsin Avenue on a street sign, trendy street corner café there. Dane calculated the new data. “Bethesda, Maryland.†He said out loud. The creep’s device had transported him across the district. He tapped his cochlear microphone and said “SA Sullivan. I’m ok got teleported to Maryland.â€
    didn’t get the response he expected as he picked his way down the street to where he knew was a Metro terminal. He repeated his call and there was still no response. “That light must have destroyed my communicator.†Dane decided. “Still, I’ve got to get back to Southeast DC, no telling what shape the team is in.†So Dane hurried. He was heading for the Metro because of the Agency’s hidden assets stored there: a hover car. That and the communications gear inside would put Dane Sullivan back in the game.
    , when Dane got to the Metro station and swiped his agency pass in the reader nothing happened. He convinced the attendant to allow him to pass. The guy was obviously in awe of the reputation agents like Dane held, that and the armored costume, so he let him past the security gate. Dane ran to the location of the vault and threw open the outer door. Inside was just an electrical closet. Dane started opening doors franticly, his inner sense telling him something was very wrong. He was ripping stucco off the wall of an inner access shaft when Metro police shouted at him.
    rushed past them, they obviously could not help him; every second he wasted his team, no the world was in jeopardy. “I must have the wrong station.†Dane decided as he ran out into the city. He commandeered a car, flashing his badge and leaving a card, he needed to get back.
    he got to the southeast DC lair of the master villain he was surprised not to see the support team in place in cordon around the hidden facility. He also did not recognize the building. Things were really starting to prickle Dane’s senses. The situation was not right.
    back to the agency headquarters didn’t help matters. The facility was simply not in its federal hill location. At a total loss Dane wandered, a hero in armored spandex, alone in a strange land. DC police found him sitting on the steps of the capitol trying to decide his next move. They took him to the station, he didn’t resist. An agency called Checkmate soon secured his release. At Checkmate his story was checked and rechecked. The answers that came back were worse than Dane could have guessed. Dane Sullivan, the agency he worked for, the people he knew, none of existed. Not on this world anyway. He was on a mirror Earth.
    he thought about his options an offer came to him from a curious source. Another top secret US government agency was looking for a metahuman with a strong law enforcement background willing to go deep undercover on a long term assignment. Checkmate vouched for him, his psychiatric advisor endorsed the idea of ‘going and doing and not moping’. Dane Sullivan became the Crimson Avenger the watchdog of the Damocles Directive.
    the Crimson Avenger, Dane traveled the world intervening in threatening situations, running herd on over a dozen of the world’s worst criminals. He lost himself in his work, finding solace by living on the edge. In time he came to bond with the members of his team, especially the last group in Phase Four.
    the preparations began to deploy Phase Five Dane was uneasy. The compliance bracelets had been shown to be defective certainly, but the safety of incorporating alien technology with the human nervous system in the new DEDLOK technology was unproven. When the Liaison triggered the unit on Diva during one of his frequent vindictive periods, it became clear to Dane that the problems were more than suspected. The technicians tried to assure him of the freak nature of the injury.
    wasn’t convinced. The Liaison hurt Astrid to prove a point he was certain. So Dane pulled strings, called in favors he wasn’t certain he held. The results were the first pardons granted in the history of the Damocles Directive: Diva and Hardcase were free. He could taste the bile in the Liaison’s mouth when the older man told him. Dane knew the man hated metahumans, especially criminal metahumans; to let two free galled him.
    took his leave, the big man wanted to see if he could make America work for him. Diva, on the other hand, stayed close to Dane. She accompanied him as he took on assignments for Checkmate and the CIA. Ranging worldwide as a freelance agent, sure the work was very similar to what he did in the Damocles Directive, but he could do it with clear conscience: no one would die because of a choice he made.
     
    Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero.
    harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while.
     
    Quote: Quote:
    “There are two ways we can do this. Don’t make me pick.â€
    about him:
    “He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.†The Liaison
     
    Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed.
    the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments.
     
    Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown
     
    Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two.
     
    the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons.
  6. Like
    Hawksmoor got a reaction from TheQuestionMan in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    here is the CS and background from the GGU NPC draft.
     
    Man o man I want proper coding for the Hero Boards again.
     
     
     
    THE CRIMSON AVENGER
    Val Char Cost Roll Notes
    40 STR 30 17- Lift 6400.0kg; 8d6; [4]
    26 DEX 48 14- OCV 9 DCV 9
    33 CON 46 16-
    15 BODY 10 12-
    18 INT 8 13- PER Roll 15-
    14 EGO 8 12- ECV: 5
    20 PRE 10 13- PRE Attack: 4d6
    18 COM 4 13-
     
    16/26 PD 8 Total: 16/26 PD (0/10 rPD)
    16/26 ED 9 Total: 16/26 ED (0/10 rED)
    6 SPD 24 Phases: 2, 4, 6, 8, 10, 12
    15 REC 0
    66 END 0
    52 STUN 0 Total Characteristic Cost: 205
     
     
    Movement: Running: 9" / 18"
    Swimming: 4" / 8"
    Leaping: 12" / 24"
     
    Cost Powers END
    Martial Arts:
    Maneuver OCV DCV Notes
    4 1) Martial Block +2 +2 Block, Abort
    4 2) Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    4 3) Martial Strike +0 +2 12d6 / 4d6 Strike
    5 4) Offensive Strike -2 +1 14d6 / 6d6 Strike
    Karate
    8 5) +2 HTH Damage Class(es)
    1 6) Weapon Element: Clubs
    56 Pulse Pistol: Multipower, 75-point reserve, all slots 4 clips of 16 Boostable Charges (+1/2) (112 Active Points); all slots OAF (-1)
    3u 1) Pulse Shot: EB 13d6 (65 Active Points); OAF (-1) 0
    3u 2) Semi-Auto Shot: EB 11d6, Autofire (3 shots; +1/4) (69 Active Points); OAF (-1) 0
    4u 3) Overload Shot: EB 15d6 (75 Active Points); OAF (-1) 0
     
    20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
    1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0
    1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]
    1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
    1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
    1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]
    1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]
    1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]
    1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0
     
    Crimson Armor, all slots OIF (-1/2)
    17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0
    3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
    5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0
     
    Supersoldier training and treatments
    8 1) Iron WIll: Mental Defense (11 points total) 0
    10 2) Augmented Physiology: Power Defense (10 points) 0
    4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1
    6 4) Powerful Legs: Running +3" (9" total) 1
    2 5) Improved All Around Athlete: Swimming +2" (4" total) 1
    6 6) Perceptive: +2 PER with all Sense Groups 0
    10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0
     
     
    Perks
     
     
     
    Talents
    18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14-
     
     
    Skills
    3 Acrobatics 14-
    3 Breakfall 14-
    3 Combat Piloting 14-
    3 Fast Draw 14-
    3 Interrogation 13-
    3 AK: Earth 13-
    3 KS: CHECKMATE 13-
    3 KS: The Damocles Directive 13-
    3 KS: The Superheroic World 13-
    5 Rapid Attack (Ranged)
    3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles
    4 WF: Beam Weapons, Common Melee Weapons
     
    Special Forces Training
    8 1) +1 with All Combat
    3 2) Climbing 14-
    3 3) Demolitions 13-
    2 4) KS: The Military/Mercenary/Terrorist World 11-
    2 5) KS: The Agency Customs and History 11-
    2 6) KS: (Avenger) Customs and History 11-
    2 7) Navigation (Land) 13-
    2 8) PS: Member of the Agency 11-
    2 9) PS: Member of the Avengers 11-
    3 10) Stealth 14-
    8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-
    3 12) Tactics 13-
    3 13) Tracking 13-
    2 14) TF: Parachuting, Advanced, Parachuting, Basic
    2 15) WF: Small Arms
    -10 16) Social Limitation: Civilians Just Don't Get It
     
    Former Law Enforcement Officer Package (Police)
    1 1) Combat Driving 8-
    2 2) CK: Washington DC 11-
    3 3) Criminology 13-
    2 4) KS: Criminal Law 11-
    2 5) KS: The Law Enforcement World 11-
    2 6) Paramedics 11-
    2 7) PS: Special Agent 11-
    2 8) Streetwise 11-
    -15 9) Social Limitation: Once a Cop; Always a Cop
     
    Karate Skills
    3 1) KS: Karate 13-
    10 2) +2 with HTH Combat
    -7 3)
     
     
    Total Powers & Skill Cost: 295
    Total Cost: 500
     
    350+ Disadvantages
    15 Hunted: The Damocles Directive 11- (Mo Pow, NCI, Watching)
    10 Hunted: CHECKMATE 8- (Mo Pow, NCI, Watching)
    20 Hunted: TAROT 8- (Mo Pow, NCI, Harshly Punish)
    15 Psychological Limitation: Always Goes Armed (Common, Strong)
    15 Psychological Limitation: Feels Guilt Over His Association with the Directive (Common, Strong)
    15 Psychological Limitation: Justice not Law (Common, Strong)
    15 Psychological Limitation: Overly Protective of Friends and Associates (Common, Strong)
    5 Social Limitation: Owes a Marker (for Freeing Diva and Hardcase) (Occasionally, Minor)
    5 Social Limitation: Public Identity (Occasionally, Minor)
    10 Social Limitation: Subject to Orders (Checkmate) (Occasionally, Major)
    5 Vulnerability: 1 1/2 x Effect Poisons and Toxins (Uncommon)
    20 Experience Points
     
    Total Disadvantage Points: 500
     
    Background/History: Dane Sullivan doesn’t talk about the past much anymore. After the stares wear off the inevitable questions start in. He just doesn’t want to deal with it anymore. No, he isn’t from ‘here’, he is from somewhere else. A place where he was a hero, one of the chosen few, he was a super soldier, an avenger, endowed with tremendous abilities through a series of genetic and chemical treatments. With his teammates and colleagues, he worked to promote the cause of justice and the ideals of the American constitution. Sure there were superheroes that did the same thing, roughly, some even operating under government sanction. What Dane and the other avengers did was more traditional law enforcement; they brought the villainous often outright terrorist organizations down through diligence, teamwork, and tight indictments.
    day, though, it all changed. The malefactor de jour unleashed a potent weapon that, according to the brain trust back at HQ, could tear the fabric of space and time asunder. Dane and his squad stormed the hidden redoubt in Washington DC and fought their way through minions and henchmen until they at last confronted the madman. Howling he declared they were too late as he opened the window in creation. “Avengers do not quit!†Dane promised him as he powered on despite the rush of wind and the chaos of light sound and energy that flooded the laboratory.
    thin filament ripped itself free of the portal on the edge of forever created that day; a ribbon of possibility and improbability. Seething with energy it rushed the room, consuming everything it touched. Special Agent Martins was a fresh graduate of the program; a tech boy brought out to the field for this most hazardous of missions. He was crouched low beside a bank of computers trying to override the lockout codes and close the window down. Martins did not see the approaching danger. Dane Sullivan did. Moving as quickly as his enhanced body could move him Dane thrust himself between the ribbon and the obvious tech, hurling the man to safety even as the primal forces ripped him apart.
    knew pain, then silence and for a brief instant peace before he was thrust back into the chaos of the world. Cars whizzed by him as he stood in the street. “What?†he thought as he rapidly took in his new locale: Wisconsin Avenue on a street sign, trendy street corner café there. Dane calculated the new data. “Bethesda, Maryland.†He said out loud. The creep’s device had transported him across the district. He tapped his cochlear microphone and said “SA Sullivan. I’m ok got teleported to Maryland.â€
    didn’t get the response he expected as he picked his way down the street to where he knew was a Metro terminal. He repeated his call and there was still no response. “That light must have destroyed my communicator.†Dane decided. “Still, I’ve got to get back to Southeast DC, no telling what shape the team is in.†So Dane hurried. He was heading for the Metro because of the Agency’s hidden assets stored there: a hover car. That and the communications gear inside would put Dane Sullivan back in the game.
    , when Dane got to the Metro station and swiped his agency pass in the reader nothing happened. He convinced the attendant to allow him to pass. The guy was obviously in awe of the reputation agents like Dane held, that and the armored costume, so he let him past the security gate. Dane ran to the location of the vault and threw open the outer door. Inside was just an electrical closet. Dane started opening doors franticly, his inner sense telling him something was very wrong. He was ripping stucco off the wall of an inner access shaft when Metro police shouted at him.
    rushed past them, they obviously could not help him; every second he wasted his team, no the world was in jeopardy. “I must have the wrong station.†Dane decided as he ran out into the city. He commandeered a car, flashing his badge and leaving a card, he needed to get back.
    he got to the southeast DC lair of the master villain he was surprised not to see the support team in place in cordon around the hidden facility. He also did not recognize the building. Things were really starting to prickle Dane’s senses. The situation was not right.
    back to the agency headquarters didn’t help matters. The facility was simply not in its federal hill location. At a total loss Dane wandered, a hero in armored spandex, alone in a strange land. DC police found him sitting on the steps of the capitol trying to decide his next move. They took him to the station, he didn’t resist. An agency called Checkmate soon secured his release. At Checkmate his story was checked and rechecked. The answers that came back were worse than Dane could have guessed. Dane Sullivan, the agency he worked for, the people he knew, none of existed. Not on this world anyway. He was on a mirror Earth.
    he thought about his options an offer came to him from a curious source. Another top secret US government agency was looking for a metahuman with a strong law enforcement background willing to go deep undercover on a long term assignment. Checkmate vouched for him, his psychiatric advisor endorsed the idea of ‘going and doing and not moping’. Dane Sullivan became the Crimson Avenger the watchdog of the Damocles Directive.
    the Crimson Avenger, Dane traveled the world intervening in threatening situations, running herd on over a dozen of the world’s worst criminals. He lost himself in his work, finding solace by living on the edge. In time he came to bond with the members of his team, especially the last group in Phase Four.
    the preparations began to deploy Phase Five Dane was uneasy. The compliance bracelets had been shown to be defective certainly, but the safety of incorporating alien technology with the human nervous system in the new DEDLOK technology was unproven. When the Liaison triggered the unit on Diva during one of his frequent vindictive periods, it became clear to Dane that the problems were more than suspected. The technicians tried to assure him of the freak nature of the injury.
    wasn’t convinced. The Liaison hurt Astrid to prove a point he was certain. So Dane pulled strings, called in favors he wasn’t certain he held. The results were the first pardons granted in the history of the Damocles Directive: Diva and Hardcase were free. He could taste the bile in the Liaison’s mouth when the older man told him. Dane knew the man hated metahumans, especially criminal metahumans; to let two free galled him.
    took his leave, the big man wanted to see if he could make America work for him. Diva, on the other hand, stayed close to Dane. She accompanied him as he took on assignments for Checkmate and the CIA. Ranging worldwide as a freelance agent, sure the work was very similar to what he did in the Damocles Directive, but he could do it with clear conscience: no one would die because of a choice he made.
     
    Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero.
    harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while.
     
    Quote: Quote:
    “There are two ways we can do this. Don’t make me pick.â€
    about him:
    “He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.†The Liaison
     
    Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed.
    the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments.
     
    Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown
     
    Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two.
     
    the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons.
  7. Like
    Hawksmoor reacted to RDU Neil in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Shaping up to be in the Top 10 most Crap-tacular weeks of my life... so Thursday's game was kinda lame... but it had two of the funnier moments come out of it.
     
    Me: Make your perception rolls.
     
    Brigit: I miss by... (then in total cutesy voice) oh wait, I make it right on the nosey!
     
    Rest of us stare at her, then crack up. Cutesy is not Brigit's normal style.
     
    Brigit: (trying to be serious again) What I meant was, I had plus one... so I made it!
     
    Me: Wouldn't that be "plussey onesey?"
     
    Rest of the night... "Right on the nosey!" was a very common phrase!
     
    ------
     
    Later... as my poor GMing connected with exhaustion, I tried to describe a terrorist gunman jumping into a communter plane.
     
    Me: Ok... he's wearing a baklava!
     
    Everyone stares and I immediately realize what I said... Laughter...
     
    Eric: That would be balaclava...?" snort!
     
    Me: Yeah, no pastry stuck to his forehead! (shaking my own head)
     
    But I couldn't stop there... no... I then try to continue describing him further...
     
    Me: No uniform... but he is carrying an mp3.
     
    Brigit: What? He's carrying his music with him?
     
    Me: 'gasp'... blah! I meant MP-5. Yeah... so this guy has Greek pastries and his I-pod with him!
     
    James: He's carrying snacks and his tunes? Worst terrorist ever!
     
    ------
     
    Yeah... it was one of those nights.
  8. Like
    Hawksmoor reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Jeff T's Millennium Knights.
     
    Jeff gave me an exhaustive description. I hope I did his team justice. To those others that I have commissions to do for, I will be getting to them slowly and surely. Origins is eating up a bit of time due to prep. But I'll be taking sketches to do with me.
     

  9. Like
    Hawksmoor reacted to CrosshairCollie in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    From a one-shot game that featured lots of really goofy villains, including an homage to Vincent Price's classic Egghead from the Batman live-action series:
    GM: "Egghead throws an egg (what else) at you ... going to abort to Dodge?"
    PC: "An egg? Pfft. No."
    GM: "The fragmentation egg-splosive goes off, dealing" (clatter of dice) "Holy $*@(*. 22 Body Killing and 44 Stun." (on 4d6 KA, for the record).
    PC: "Crap, I've only got 10 Resistant defenses."
    Me: "That'll leave a Mork."
     
    (If you don't get it, you're too young.)
  10. Like
    Hawksmoor reacted to Chris Goodwin in Immunity and invulnerability   
    I came up with a way of doing invulnerability (to everything) and immunity (to a specific special effect) that doesn't cost huge amounts of points and doesn't use any (okay, no more than one) questionable constructs.
     
    First, buy the Automaton Power Takes No Stun. If you're buying immunity buy it "Only Vs. X". In the latter case, a kind GM (incluidng me) wouldn't require you to buy all of your defenses at 3x cost with this (though I would for full invulnerability). This is actually the trickiest part of the whole thing.
     
    Next, buy resistant defenses equal to twice the campaign maximum Damage Class. That's enough defenses to totally bounce the BODY from an incoming attack. For immunity buy "Only Vs. X".
     
    For immunity, buy Life Support against the appropriate condition. For invulnerability, buy Life Support vs. everything.
     
    Buy Regeneration with the Resurrection Adder (and possibly the Heals Limbs one). For immunity, buy it Only Vs. X. Buy as much or as little as you want; note that 1 BODY per Turn regenerates 300 BODY per hour.
     
    You're finished.
     
    Note that this is comic book style invulnerability or immunity. In the comics, invulnerability never means fully invulnerable; for instance, Johnny Storm has been taken down a number of times by "cosmic flames" or some such.
     
    Here's the cool thing. If you're killed by your immunity condition (or anything but your invulnerability condition) you'll come back from the dead pretty quickly. So the special effect of being dead from that condition is that you're unconscious. It was too much for you, it overloaded your system or whatever, and you "passed out". (In Marvel, at least, most "invulnerable" characters can still be killed by scattering their atoms -- they wouldn't survive walking on the surface of the sun or being at ground zero of a nuke.)
  11. Like
    Hawksmoor reacted to RDU Neil in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Actual quote... if not really from an RPG... but it bodes well!
     
    My best friend from college is out on the deck grilling as his four year old son, Christopher, "helps" by attacking the furniture with a little plastic sword.
     
    P: Ok... I'm almost done. Why don't you go wash your hands, Christopher.
     
    C: (very simply) No, I'm not going to go wash my hands.
     
    P: (sternly) Don't argue with me. I want you to wash your hands.
     
    C: (turning to look at him with very serious look on his face...) Little kids argue! Big four year olds... with swords... do not argue!
  12. Like
    Hawksmoor reacted to Steve Long in f/u Grab: Throwing & Squeezing after initial Grab   
    Re: f/u Grab: Throwing & Squeezing after initial Grab
     
    I'm not sure I understand what you mean by "either" roll. If a character attempts a Grab and misses, he's never going to get to the "Throw" stage of things in the first place, so the Throw rules don't come into play. Only if the character has to make an Attack Roll with his Throw -- either to perform it at all, or if he's trying to hit a specific target with the Thrown character/object -- are the "miss" rules going to come into play.
     
    If what you're asking is, "Can a character Throw a Grabbed person in an effort to hit another target (such as another character or a specific hex), miss that target, but still inflict Throw damage on the Thrown person?", then the answer is "No." There aren't any provisions in the rules for that; a miss is a miss. The GM could alter that if he likes, but generally the rules don't let a character miss/fail and still obtain some measure of success.
  13. Like
    Hawksmoor reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    3 more. Patron is: Hawksmoor. The characters: Chimera, Hardcase & Prince Zaid.
     

     

     

  14. Like
    Hawksmoor got a reaction from Hyper-Man in Inconsitancies   
    Re: Inconsitancies
     
    I would agree. With the metagame changes in 5ER and FRED we see combats ideally taking less time as the damage potential is up (slightly) and the defenses are if anything lower.
     
    If we could play *like* the source material instead of our wargaming roots we could indeed pause, give a little monlogue and go back in swinging like the comics. But we gamers are an impatient lot and want to Monologue and Strike in the same phase.
     
    Hawksmoor
    -My money is on the Milkman!
  15. Like
    Hawksmoor got a reaction from death tribble in Superhero Images   
    Re: Superhero Images
     
    It was a song by a one hit wonder named Falco. It was a weirdo video in the heady birth of MTV.
     
    Hawksmoor
    -I'd a prefered a Seraph moniker myself.
  16. Like
    Hawksmoor reacted to Ben Seeman in Longest Running Thread EVER   
    Re: Longest Running Thread EVER
     

  17. Like
    Hawksmoor reacted to Nuadha in Quote of the Week from my gaming group...   
    Quotes from Gillian the Vampire Slayer
     
    Characters
    Gillian Black, Vampire Slayer
    Jessica Pierce, demon symbiote host
    Gavin Black, Gillian's twin brother (introduced in ep. 1.8)
    Amy Nguyen, witch
    Nigel Harker, Watcher
    Andrew Wells (aka Andrew Harris), witch
    George Carver, computer hacker and inventor
     
    Quotes from Episode 1.1 "What Fresh Hell?"
    "Can I get back to you in a few minutes? Because we're about to play (Jessica's) death scene and it's really important." -- GM to Nigel's Player
    "What?!?" -- Jessica's Player
     
    "Gillian probably won't get killed, but as soon as all of her little friends start dying, then maybe she'll listen to me." -- Nigel to GM
     
    "(Andrew) faced the First." -- Amy's Player
    "Actually, (Andrew) was the First's bitch." -- Andrew's Player
     
    Quotes from Episode 1.2 "That's Entertainment!"
    "Remind me to change roommates." -- George, waking up the morning after being poisoned during a demon attack
    "I don't think it's so much your roommate. You just need to learn how to dodge." -- Nigel
     
    "I'll go back to my room and read (Gillian's) Slayer's Handbook. Because apparently this is something important." -- Amy
    "Oh good. At least someone will have read it." -- ?
    "Then she can tell me what it says!" -- Gillian, excited
     
    Quotes from episode 1.4 "Painful Lesson"
    "Maybe I could date someone for real." -- Gillian
    "I don't know, have you been to any parties recently?" -- Amy
    "Where you haven't killed anyone?" -- Nigel
     
    "The last party I went to turned into frat boys summoning demons in their basement." -- Gillian
    "They all turn into that." -- Nigel
     
    "Gillian, (Dorian) kind of saved your life. A thank-you note would at least be appropriate." -- Amy to Gillian
    "So do I have to send all of you thank-you notes?" -- Gillian to the Scoobies
    "No, we live with you." -- Amy
    "I don't live with you, I want a thank-you note." -- Andrew
     
    Episode 1.5 "It's Your Party"
    "It's a horatham (demon)." -- Andrew
    "A whore?" -- Gillian
    "No, a horatham. It's like a whole bunch of whores." -- Andrew
    "Competing. For charity." -- Amy
     
    "I wonder if there's magic that can put hair on your back?" -- Amy
    "I wonder if there's magic that can put hair on your chest?" -- Andrew
    "At least one of us should have some." -- Amy
     
    "I'm not going to be in the mood for my birthday party." -- Gillian to the group, after Amy tries to kill her
     
    "So, like, is this where you're going to hate me forever? Just because I electrocuted you, kicked you in the head, and kicked you in the ribs?" -- Amy to Gillian
     
    "I see Drusilla. She's touching Amy." *pause* "It's not a bad touch." -- Andrew, using his postcognitive powers
    "It's Drusilla, of course it's a bad touch!" -- Amy
     
    "Gillian, it's your roommate. Sorry I tried to kill you. We need to start planning your party. Stop pouting and give me a call." -- Amy, leaving voice mail for Gillian
     
    Episode 1.8 "There's No Place Like Home"
    "Do all Watchers wind up like Nigel?" -- Andrew
    "How so?" -- Watcher
    "Self-important and arrogant." -- Andrew
    "Oh, no." -- Watcher
    "What percentage?" -- George
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