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Chiba Bob

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Everything posted by Chiba Bob

  1. Re: Stackable SPEED Maybe not. It is an interesting power concept. He may just lack an understanding on the fine points of the rules. The only way to tell is if there is a good special effect backing up the power concept. It would be a useful ability but not that useful. I think he would be wasting points buying more that 3 SPD on this abort power. It is more of a save-your-butt ability than anything else.
  2. Re: Stackable SPEED Never! You can only perform one full action in any given Phase regardless of SPD. Abort actions can not be performed in any Phase/Segment the character already acted. A character with 5 SPD and 5 Abort SPD would act normally on Phases 3, 5, 8, 10, 12 and could Abort SPD on Segments 1, 2, 4, 6, 7, 9, or 11 but never in the same Phase with another action (full or abort). .
  3. Re: Power Armor EC Question What about Speed ECs?
  4. Re: Power Armor EC Question Just 2 decades! What? Maybe its my lack of sleep but I don't understand your point here. Build same character four times, one using only focuses, one only with a EC, one without an EC and or focuses and the last one with an EC with focuses. Then run a little arena-like battle between these characters. Then you tell me who comes in on top. I will put my money on the character that is allowed a focused EC such as Powered Armored any day. Try it, This is what I mean as an overwhelming advantage. Thanks! .
  5. Re: Power Armor EC Question Originally Posted by Chiba Bob I would not agree with that. They CAN be, if the Gm does not suitably enforce the limitation that reduces the point cost. but they do not have to be. Cheaper != more efficient point wise. Cheaper without offsetting drawbacks = more efficient point wise. What is this Tesoji? I did not post this.
  6. Re: Power Armor EC Question You think that was bad, you should have seen the look on our faces when "IW One " should up to one of our old player vs GM power grudge matches. Needless to say, we are getting our butt's kicked when IW Ones player shows up very late in the match. In the interest in keeping the game rolling, the GM allows the player's new character into the game .... sight unseen. I think the GM figured that he had us on the ropes and one more character would not make much of a difference. When IW Ones Phase came, he announces that he make a half-move with Flight, he describes something that looks like an missile flying in and proclaims that he explodes with a 12d6 RKA, Ex, 1 Charge, No Range, Power Only Works When It Explodes (a -2 limitation I guess) and rolls a 6 on the STUN roll against our 250 Pt characters. Once the laughter settled, and the realization that there was no clear winner except for those who survived and those who didn't. From then on we settled down to play more of a balanced game. Soon after, the idea of DC and DEF limits were born, based on SPD, so the GM could regulate power levels (the only way to define power levels back then was by how many character points someone cost).
  7. Re: Power Armor EC Question Some of the Hero's writers (like Scott Bennie) have banned the use of ECs completely in their campaigns Even if I just mention the subject, He is ready to hit me with the "Bennie Cane" because of the years anguish caused by arguing over what is a valid EC and what in not with players. If my memory serves me, I don't think he has use any ECs in any of his writeups lately but Multipowers on the other hand he uses frequently.
  8. Re: Monetary costs of sectional armor?
  9. Re: Sell me the FH line If still need convincing, I is obvious that you still need to spend more time in Steve's Mind Control Nook ... "Look at those pretty covers ... buy! Buy! BUY! Damaged book discounts ...yes! Yes! YES!" .
  10. Re: Monetary costs of sectional armor? I guess you have never come across the "Whack The Hand Disarm Maneuver." Since that dark day, I always wear gauntlets. .
  11. Re: Monetary costs of sectional armor? The only problem with using weight is that it takes a lot more work to make plate gauntlets than a plate breastplate. Remember this equation (Time = Money).
  12. Re: Power Armor EC Question The real problem with a Battlesuit powers EC is that the "common special effect" is to broad. Most powers in the game could be grouped under a battlesuit powers special effect. What is the limitation? ECs should be a narrow set of powers grouped under a "common special effect" For example, Spidy powers might be too broad for a EC but Spidy Web powers would be good. Likewise, a Mentalist EC is also too broad but a Mental powers EC or Telekinetic powers EC is fine. The "common special effect" of any EC needs to be specific enough so only a few powers can be grouped under its heading; Otherwise, there would be no real limitation. That's why the God-Like powers EC should not be allowed; likewise, a Battlesuit powers EC should not be allowed either. .
  13. Re: Dark Champions in Champs Universe? Maybe Hudson city is not glamorous enough form most four-color types. The place is just too dark. In Hudson, when someone threatens to blow the city, it is considered by city council as urban renewal. What superhero wants to spend their time arresting 0 Pt. street-level pushers when that wimp "Shirtless Bob" is getting the headlines in L.A. for Battling Dr. Destroyer. Even King Kong had the taste to rampage through New York and headed straight for the Empire State Building for his big death scene. The reason why there are no superheros in Hudson city is because there are no "real" supervillains. If Dr. Destroyer is planning to blowup a city to demonstrate the power of his death-ray satellite, he is going to pick a target that someone might notice gone.
  14. Re: Using Attack Roll as Burnout Roll As a part of the Real Weapon Limitation, the GM could just define that the weapon breaks on an attack roll of 18 or 17-18 depending on how fragile the weapon is. .
  15. Re: Do you allow Find Weakness in games using Hit Locations? Find Weakness is a Power and using special effects can represent many things including Hit Locations. It is not a stop-gap measure to simulate Hit Locations but as a special effect of the Find Weakness Power it could be defined as such. Find Weakness could be to reproduce other effects as well. Imagination is the only limit. If you don't like the power (Find Weakness) in your game, built it as some sort of Talent, for example: Find Weakness Talent: Penalty Skill Levels: +8 vs. Hit Location modifiers with All Attacks (12 Active Points); Requires A Sight PER Roll (No Active Point penalty to Skill Roll; -1/2). Total Cost: 16 points or something to its like.
  16. Re: Do you allow Find Weakness in games using Hit Locations? You don't need to make a called shot to Find Weakness on the target but I would roll on the Hit Location table to determine the location of the weakness on the target. It a normal or heroic campaign, I would require a called shot to that hit that location for every attack if they wanted to take advantage of this weakness. This may bit a bit too restrictive and limiting for some campaigns. On the other hand, seeing that the player already rolled on the Hit Location Table and has determined the location of the weakness, I guess the GM could rule that the attacker can make called shots to this location without penalties. This would make head hits devastating. As a GM, I would just steer away from using this power in a non-superheroic campaign. Why create headaches when you don't need to? .
  17. Re: Do you allow Find Weakness in games using Hit Locations? Generally Hit Locations and Sectional Defenses are commonly used in normal or heroic campaigns while Find Weakness is a power and is generally used only in superheroic campaigns. Seeing that players are not normally allowed to buy powers in non-superheroic campaigns unless the GM allows. I guess in a normal or heroic campaign, one could use the Find Weakness power to build a material structure scanning device that can find flaws in substances. Something like Geordi's Visor (please don't shoot me either!) on Star Trek. In this case, I do not see any problem with the power being used in conjunction with the Hit Location and Sectional Defense rules. .
  18. Re: Is "evil race" an intrinsically rascist concept?
  19. Re: Is "evil race" an intrinsically rascist concept?
  20. Re: Is "evil race" an intrinsically rascist concept?
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