Re: Healing Addiction power
This may work
The fix: (Total: 32 Active Cost, 27 Real Cost)
Heal Psychological Addiction: Major Transform 1d6 (Removes Addiction, if the user start using the drugs once more reverts the transforming), Attack Versus Alternate Defense (Mental Defense; +0), Work Against EGO, not BODY (+1/4), Partial Transform (+1/2) (17 Active Points)(17 Real Cost)
plus
Heal Physical Addiction: Major Transform 1d6 (Removes Addictions, if the user start using the drugs once more reverts the transforming), Partial Transform (+1/2) (15 Active Points); Linked (Heal Psychological Addiction; -1/2)(10 Real Cost)