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Tom Cowan

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Everything posted by Tom Cowan

  1. Sounds like a fun game. Foxbat is a fun villain to run into. One you can hate and love at the same time. LOL
  2. Does the name have to reference the hero's power?
  3. hmm, is that 4d6 RKA AP Explosion vs 6-1/2d6 AP Explosion normal (ie non KA?) that would work out to a 4DC attack vs a 2DC attack
  4. I like Cobalt Copper, or Copper Cobalt Tin Star may work too
  5. Note: If it is only Immunity to some things then it will be less costly
  6. would this work? Multiform (500 Character Points in the most expensive form) (100 Active Points); Personality Loss First Roll After 1 Turn (-2), No Conscious Control (-2), OIF (-1/2) or something like that?
  7. The https://en.wikipedia.org/wiki/Vespa_150_TAP ?
  8. One of my hero's has a 90 point multpower with fight added in to the mix of powers. 1m move and megascale that is FTL anyone? or do I use the 10m and megascale? And another has EDM.
  9. https://en.wikipedia.org/wiki/Model_24_grenade ie the Stielhandgranate, stick grenade or Potato masher. The upgrade for the mark 1
  10. Buying more forms is cheap, 5 points for 2x the number of forms so for 512 it is 45 points from one one of its 513 forms. Less with some limits.
  11. Hand-to-Hand attack limitation? Likely, yes. And I would go with fixed slots too, at least with the Auto-fire.
  12. I think it would be a Drain with a linked Aid (only if you drain and only to the number rolled)
  13. http://fantasynamegenerators.com/school-names.php may help.
  14. Invisibility vs sonar for one thing. Your breathing sounds (or other sounds from inside your body) would not give you away to your supper hearer.
  15. the 5 point to 2x the number of dupes, so 50 points is 10 levels or 1024 dupes 1,048,576 dupes is 100 cps is that still to small of number? 100 base plus 2,361,182,414,348,200,000,000 dupes for 375 cps, not bad.
  16. Yes, thou the gate lasts for a time and can be used by other people.
  17. so MegaScale knockback (1m = 1 km; Knockback; +1), Cannot alter scale (-1/4) is not cheese? LOL
  18. this may work Desolidification , Usable Simultaneously (up to 2 people at once; +1/4), Grantor pays the END whenever the power is used, Grantor controls the power totally, Recipient must remain close to Grantor (50 Active Points); Does Not Protect Against Damage (-1), Limited Power Power loses about half of its effectiveness (Only to pass through own FW; -1) it should let you move through your FW
  19. Mind Control 10d6, Attack Versus Alternate Defense (Flash Defense (Sight); +0), Area Of Effect (8m Cone; +1/4) (62 Active Points); OAF (-1), Set Effect (Forget X time; -3/4), Extra Time (Full Phase, -1/2) for 19 points maybe?
  20. Mental Defense should not be put in the MULTIPOWER POOL Teleportation: Fixed Location and Teleportation: Floating Fixed Location are like perks that are not part of the power but work with the power so the Teleportation: Fixed Location (home) costs 1 point and is not lumped with Teleportation for fun --Wall of Force: Barrier 15 PD/15 ED, 5 BODY (up to 6m long, 3m tall, and 1/2m thick) (60 Active Points); Incantations (-1/4), Gestures (-1/4), Restricted Shape (half sphere; -1/4) (stops all ED/PD Attacks ether way. 6m circumference) --Break the Spell: Dispel Magic FX 6d6, Costs Endurance Only To Activate (+1/4), Constant (+1/2), Cumulative (576 points; +1 1/2) (58 Active Points); Gestures (-1/4), Incantations (-1/4) (you will break most spells if you have time) --Gate: Teleportation 10m, x2 Increased Mass, Usable By Other (+1/4), Area Of Effect (2m Radius; +1/4), Constant (+1/2), MegaScale (1m = 10,000 km; +2) (60 Active Points); Gate (-1/2), Gestures (-1/4), Incantations (-1/4) (lets all go home if we are in 100,000 km of home, if you picked up Teleportation (Fixed Locations: Home)) --Shift the Field: Teleportation 17m, x2 Increased Mass, Usable Simultaneously (up to 8 people at once; +1 3/4), Grantor pays the END whenever the power is used, Recipient must be within Standard Range of the Grantor for power to be granted, Grantor controls the power totally (60 Active Points); Gestures (-1/4), Incantations (-1/4) (OK the GM may not like this one)
  21. For some (or most) of your powers you may wish to put them in a multipower. How often are you going to be using your Blast (3d6 Magic) (Incantations, Lockout) Killing Attack (Incantations, Limited Power: Only Demons) Dispel (4d6) (Incantations) Healing (2d6) (Incantations, Concentration, Lockout) at the same time? some of the powers have lockout so that may need to go but the cost saving from a multipower is bigger
  22. Looks like a Hand-to-hand Attack vs ED linked to some jump or running. Yes, HA or HKAs maybe energy-based with the GM's OK. (how would you do a lightsaber?)
  23. maybe EDM Usable on others?
  24. here is one King Cotton - cotton TK
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