Mental Defense should not be put in the MULTIPOWER POOL
Teleportation: Fixed Location and Teleportation: Floating Fixed Location are like perks that are not part of the power but work with the power so the Teleportation: Fixed Location (home) costs 1 point and is not lumped with Teleportation
for fun
--Wall of Force: Barrier 15 PD/15 ED, 5 BODY (up to 6m long, 3m tall, and 1/2m thick) (60 Active Points); Incantations (-1/4), Gestures (-1/4), Restricted Shape (half sphere; -1/4)
(stops all ED/PD Attacks ether way. 6m circumference)
--Break the Spell: Dispel Magic FX 6d6, Costs Endurance Only To Activate (+1/4), Constant (+1/2), Cumulative (576 points; +1 1/2) (58 Active Points); Gestures (-1/4), Incantations (-1/4)
(you will break most spells if you have time)
--Gate: Teleportation 10m, x2 Increased Mass, Usable By Other (+1/4), Area Of Effect (2m Radius; +1/4), Constant (+1/2), MegaScale (1m = 10,000 km; +2) (60 Active Points); Gate (-1/2), Gestures (-1/4), Incantations (-1/4)
(lets all go home if we are in 100,000 km of home, if you picked up Teleportation (Fixed Locations: Home))
--Shift the Field: Teleportation 17m, x2 Increased Mass, Usable Simultaneously (up to 8 people at once; +1 3/4), Grantor pays the END whenever the power is used, Recipient must be within Standard Range of the Grantor for power to be granted, Grantor controls the power totally (60 Active Points); Gestures (-1/4), Incantations (-1/4)
(OK the GM may not like this one)