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magnon

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Posts posted by magnon

  1. Hello again.  Still working out all the differences between the current FH and the original.  No figured characteristics?? Who'd have thunk it?!  Any suggestions for balancing combat?  IE: if you have 3 PC's totaling 450 CP the easiest is to have 3 equally powerful adversaries.  But what if they're fighting a single Big Bad?  Is it still viable in the new version to ignore CP for the villain and just give him enough defense to shrug off 90% of their average damage and enough damage dealing that 15% of an average attack gets through the hero's defenses, etc..?  Back in the Primordial days of HS that worked pretty well.

  2. 22 minutes ago, LoneWolf said:

    If the character is actually becoming an animal instead of just assuming an animal shape losing the human skills and gaining those the animal would have seems to be more of how a druid would change shapes. 

    True.  In many books the longer a person is in animal form the more they start thinking like the animal and can actually lose themselves.

  3. Has anyone ever created a character that mimics the shapeshifting ability of a Druid?  The Multiform power seems the most likely way to go. Hopefully won't chew up too much of the PC's character points.  Anyone have ideas for a better method?

  4. In a home grown Fantasy game, we were a very unbalanced party of 5 magic users and one fighter played by my firend who was hired as my guy's bodyguard.

    After convincing the fighter to touch a rune covered monolith and him transforming into a caribou I fired a force spell off which broke his hip so the monk (yeah, monks were magical) could catch him.  Note that the transformation ripped all his clothes off.  So, after dispelling the transformation and mostly healing up his broken hip my friend says "Wait, I wake naked, surrounded by mages, and my butt hurts?"  Our DM sprayed half the table with the soda he was drinking.

     

    In a DnD game our party encounters a pitch-black portal which the elf wizard wants to go through.  My axe wielding monk (spent the feat) thinks this is a bad idea and convinces her to stick her staff through first.

    DM tells her to make a magic save which she does successfully, only losing about 90% of her HP as her staff disintegrates.  Turning to the monk she asks "Other than that, what's the worst that could happen?"

  5. Re: Hollow ForceWall

     

    I believe that GL would just use a normal FW and make a Power Skill to connect it to the ship's life support. Otherwise he'd technically have the ability to just create a livable environment out of nowhere' date=' which this is a bit beyond his abilities. She he can create air tight force bubbles, but tends to make them in places that already have air (not sure if always).[/quote']

     

    While slightly off the subject of creating a bridge, GL can fly around in space with passengers in a bubble for hours without anyone suffocating. Therefore he MUST be able to generate a breathable atmostphere. In the example I believe a GL type character would create a forcewall with linked life support useable on others area affect and area affect telekinesis to generate gravity. Hero's a great system but the GM has still got to be able to houserule things like FW bridges occasionally. I do agree with the suggestion of building ships with docking facilities for general use though :yes:

  6. Re: What would your character do #74 (or so):Gift of Power?

     

    Magnon: How can I decide who would be worthy of this gift?

     

    Wolfen: Why the *BLEEP* would I put this curse on another human being?

     

    FrostFire: Cool! *put amulet in pocket* Yeah right, I wonder how much this

    would sell for?

     

    Brik: Uh huh, I'll ask around until I find someone who actually wants to be

    transferred into a block of black granite.

     

    American Soldier: Would give it to his sidekick Champ.

  7. Re: Selling people on Hero system when they're already inclined against it...?

     

    I'm a veteran Hero player from '86 myself and loved the release of 5ed.

    I can tell you that convincing d20'ers to play it is daunting. I play DnD 3.5 and enjoy it but will tell you that my experience is most d20'ers are too used to the simplicity of that system. As far as those who cite long combats are concerned, they're thinking of Champions which reflects the high energy, throwing tanks like confetti world of the comic book. So yeah, when you can shrug off the damage of planetfall your combats are going to take a while. But in fantasy/modern campaigns it's brutal and tends to be resolved quicker than in DnD once the players are used to using a different system. Don't promise them they'll love the system the first time they play it. Get them to give it at least 5 sessions to get used to the differences. I can almost guarantee none of them played DnD 3.x flawlessly in less time than that!

    I've currently got a couple from my group interested in doing a modern campaign using the Hero system and am working up the world. Super powers will be introduced later :sneaky:

    As one of 'em said when looking at the basic rules. 'Combat's bloody!'

     

    Best luck to all those wanting to get a Hero game going, myself included :cheers:

     

    Oh, and it's nice to see other folks actually still love Hero!

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