Re: Playing 3.5 after Fantasy Hero
To some degree comparing D20 and Hero is like comparing apples and oranges. The limits to the D20 system make combat a breeze (if you are used to it), and is definately designed for a combat heavy game. You can't play the old huge dungeons like you could in Classic D&D because it would take a good deal longer, but the system is created to give you plenty of options in creating an individual, (or a group) to deal out death to all they come into contact with. Hero most obviously gives you much more room, but also tends to lend you to flesh out your characters a good deal more in the creation, limiting their combat potential. A first level D20 and a 75/75 character should start out about the same (roughly). Down the road a few months though, your D20 characters will be fighting enemies more comparable in power to the enemies of a Champions game, while your more story heavy Hero game will be fighting enemies that are much weaker. Now, I have to say, AD&D is still the way Dungeons and Dragons should be played, and I am not a fan of D20 Dungeons and Dragons. I still think that the D20 system is a good system (if not as versatile and option offering as other systems) and is a great system to play other games in (like the game based off of the Jordan books). The rules aren't that difficult either, I don't find the need to consult a book, then again, I'm the only one I know that is able to keep track of all of it in their head. Really though, they are completely different, and have conflicting strengths and weaknesses.